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Issue 1026823002: [S.P.] Don't draw frames of animated images that are offscreen (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 9 months ago
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1 <!doctype HTML>
2 <body>
3 <div style="height: 2000px; width: 2000px;">
4 <img id="targetImage">
5 </div>
6 <script src="../../fast/repaint/resources/text-based-repaint.js"></script>
7 <script>
8 window.testIsAsync = true;
9
10 // Tests that a repaint of the image occurs during the 200ms waiting period.
11
12 function myfunc() {
13 testRunner.displayAsyncThen(finishRepaintTest);
14 }
15
16 function targetImageOnload() {
17 testRunner.displayAsyncThen(function() {
18 setTimeout(myfunc, 400); // The initial red frame of the GIF has a 100ms dur ation
19 });
20 }
21
22 function repaintTest() {
23 targetImage.onload = targetImageOnload;
24 targetImage.src="../../fast/backgrounds/resources/red-green-animated.gif";
25 }
26
27 runRepaintTest();
28
29 </script>
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