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Side by Side Diff: src/effects.h

Issue 102563004: Zonify types in compiler frontend (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Rebased Created 7 years ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
52 struct Effect { 52 struct Effect {
53 enum Modality { POSSIBLE, DEFINITE }; 53 enum Modality { POSSIBLE, DEFINITE };
54 54
55 Modality modality; 55 Modality modality;
56 Bounds bounds; 56 Bounds bounds;
57 57
58 Effect() : modality(DEFINITE) {} 58 Effect() : modality(DEFINITE) {}
59 Effect(Bounds b, Modality m = DEFINITE) : modality(m), bounds(b) {} 59 Effect(Bounds b, Modality m = DEFINITE) : modality(m), bounds(b) {}
60 60
61 // The unknown effect. 61 // The unknown effect.
62 static Effect Unknown(Isolate* isolate) { 62 static Effect Unknown(Zone* zone) {
63 return Effect(Bounds::Unbounded(isolate), POSSIBLE); 63 return Effect(Bounds::Unbounded(zone), POSSIBLE);
64 } 64 }
65 65
66 static Effect Forget(Isolate* isolate) { 66 static Effect Forget(Zone* zone) {
67 return Effect(Bounds::Unbounded(isolate), DEFINITE); 67 return Effect(Bounds::Unbounded(zone), DEFINITE);
68 } 68 }
69 69
70 // Sequential composition, as in 'e1; e2'. 70 // Sequential composition, as in 'e1; e2'.
71 static Effect Seq(Effect e1, Effect e2, Isolate* isolate) { 71 static Effect Seq(Effect e1, Effect e2, Zone* zone) {
72 if (e2.modality == DEFINITE) return e2; 72 if (e2.modality == DEFINITE) return e2;
73 return Effect(Bounds::Either(e1.bounds, e2.bounds, isolate), e1.modality); 73 return Effect(Bounds::Either(e1.bounds, e2.bounds, zone), e1.modality);
74 } 74 }
75 75
76 // Alternative composition, as in 'cond ? e1 : e2'. 76 // Alternative composition, as in 'cond ? e1 : e2'.
77 static Effect Alt(Effect e1, Effect e2, Isolate* isolate) { 77 static Effect Alt(Effect e1, Effect e2, Zone* zone) {
78 return Effect( 78 return Effect(
79 Bounds::Either(e1.bounds, e2.bounds, isolate), 79 Bounds::Either(e1.bounds, e2.bounds, zone),
80 e1.modality == POSSIBLE ? POSSIBLE : e2.modality); 80 e1.modality == POSSIBLE ? POSSIBLE : e2.modality);
81 } 81 }
82 }; 82 };
83 83
84 84
85 // Classes encapsulating sets of effects on variables. 85 // Classes encapsulating sets of effects on variables.
86 // 86 //
87 // Effects maps variables to effects and supports sequential and alternative 87 // Effects maps variables to effects and supports sequential and alternative
88 // composition. 88 // composition.
89 // 89 //
90 // NestedEffects is an incremental representation that supports persistence 90 // NestedEffects is an incremental representation that supports persistence
91 // through functional extension. It represents the map as an adjoin of a list 91 // through functional extension. It represents the map as an adjoin of a list
92 // of maps, whose tail can be shared. 92 // of maps, whose tail can be shared.
93 // 93 //
94 // Both classes provide similar interfaces, implemented in parts through the 94 // Both classes provide similar interfaces, implemented in parts through the
95 // EffectsMixin below (using sandwich style, to work around the style guide's 95 // EffectsMixin below (using sandwich style, to work around the style guide's
96 // MI restriction). 96 // MI restriction).
97 // 97 //
98 // We also (ab)use Effects/NestedEffects as a representation for abstract 98 // We also (ab)use Effects/NestedEffects as a representation for abstract
99 // store typings. In that case, only definite effects are of interest. 99 // store typings. In that case, only definite effects are of interest.
100 100
101 template<class Var, class Base, class Effects> 101 template<class Var, class Base, class Effects>
102 class EffectsMixin: public Base { 102 class EffectsMixin: public Base {
103 public: 103 public:
104 explicit EffectsMixin(Zone* zone) : Base(zone) {} 104 explicit EffectsMixin(Zone* zone) : Base(zone) {}
105 105
106 Effect Lookup(Var var) { 106 Effect Lookup(Var var) {
107 Locator locator; 107 Locator locator;
108 return this->Find(var, &locator) 108 return this->Find(var, &locator)
109 ? locator.value() : Effect::Unknown(Base::isolate()); 109 ? locator.value() : Effect::Unknown(Base::zone());
110 } 110 }
111 111
112 Bounds LookupBounds(Var var) { 112 Bounds LookupBounds(Var var) {
113 Effect effect = Lookup(var); 113 Effect effect = Lookup(var);
114 return effect.modality == Effect::DEFINITE 114 return effect.modality == Effect::DEFINITE
115 ? effect.bounds : Bounds::Unbounded(Base::isolate()); 115 ? effect.bounds : Bounds::Unbounded(Base::zone());
116 } 116 }
117 117
118 // Sequential composition. 118 // Sequential composition.
119 void Seq(Var var, Effect effect) { 119 void Seq(Var var, Effect effect) {
120 Locator locator; 120 Locator locator;
121 if (!this->Insert(var, &locator)) { 121 if (!this->Insert(var, &locator)) {
122 effect = Effect::Seq(locator.value(), effect, Base::isolate()); 122 effect = Effect::Seq(locator.value(), effect, Base::zone());
123 } 123 }
124 locator.set_value(effect); 124 locator.set_value(effect);
125 } 125 }
126 126
127 void Seq(Effects that) { 127 void Seq(Effects that) {
128 SeqMerger<EffectsMixin> merge = { *this }; 128 SeqMerger<EffectsMixin> merge = { *this };
129 that.ForEach(&merge); 129 that.ForEach(&merge);
130 } 130 }
131 131
132 // Alternative composition. 132 // Alternative composition.
133 void Alt(Var var, Effect effect) { 133 void Alt(Var var, Effect effect) {
134 Locator locator; 134 Locator locator;
135 if (!this->Insert(var, &locator)) { 135 if (!this->Insert(var, &locator)) {
136 effect = Effect::Alt(locator.value(), effect, Base::isolate()); 136 effect = Effect::Alt(locator.value(), effect, Base::zone());
137 } 137 }
138 locator.set_value(effect); 138 locator.set_value(effect);
139 } 139 }
140 140
141 void Alt(Effects that) { 141 void Alt(Effects that) {
142 AltWeakener<EffectsMixin> weaken = { *this, that }; 142 AltWeakener<EffectsMixin> weaken = { *this, that };
143 this->ForEach(&weaken); 143 this->ForEach(&weaken);
144 AltMerger<EffectsMixin> merge = { *this }; 144 AltMerger<EffectsMixin> merge = { *this };
145 that.ForEach(&merge); 145 that.ForEach(&merge);
146 } 146 }
147 147
148 // Invalidation. 148 // Invalidation.
149 void Forget() { 149 void Forget() {
150 Overrider override = { 150 Overrider override = {
151 Effect::Forget(Base::isolate()), Effects(Base::zone()) }; 151 Effect::Forget(Base::zone()), Effects(Base::zone()) };
152 this->ForEach(&override); 152 this->ForEach(&override);
153 Seq(override.effects); 153 Seq(override.effects);
154 } 154 }
155 155
156 protected: 156 protected:
157 typedef typename Base::Locator Locator; 157 typedef typename Base::Locator Locator;
158 158
159 template<class Self> 159 template<class Self>
160 struct SeqMerger { 160 struct SeqMerger {
161 void Call(Var var, Effect effect) { self.Seq(var, effect); } 161 void Call(Var var, Effect effect) { self.Seq(var, effect); }
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199 explicit EffectsBase(Zone* zone) : map_(new(zone) Mapping(zone)) {} 199 explicit EffectsBase(Zone* zone) : map_(new(zone) Mapping(zone)) {}
200 200
201 bool IsEmpty() { return map_->is_empty(); } 201 bool IsEmpty() { return map_->is_empty(); }
202 202
203 protected: 203 protected:
204 friend class NestedEffectsBase<Var, kNoVar>; 204 friend class NestedEffectsBase<Var, kNoVar>;
205 friend class 205 friend class
206 EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >; 206 EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >;
207 207
208 Zone* zone() { return map_->allocator().zone(); } 208 Zone* zone() { return map_->allocator().zone(); }
209 Isolate* isolate() { return zone()->isolate(); }
210 209
211 struct SplayTreeConfig { 210 struct SplayTreeConfig {
212 typedef Var Key; 211 typedef Var Key;
213 typedef Effect Value; 212 typedef Effect Value;
214 static const Var kNoKey = kNoVar; 213 static const Var kNoKey = kNoVar;
215 static Effect NoValue() { return Effect(); } 214 static Effect NoValue() { return Effect(); }
216 static int Compare(int x, int y) { return y - x; } 215 static int Compare(int x, int y) { return y - x; }
217 }; 216 };
218 typedef ZoneSplayTree<SplayTreeConfig> Mapping; 217 typedef ZoneSplayTree<SplayTreeConfig> Mapping;
219 typedef typename Mapping::Locator Locator; 218 typedef typename Mapping::Locator Locator;
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
270 for (Node* node = node_; node != NULL; node = node->previous) { 269 for (Node* node = node_; node != NULL; node = node->previous) {
271 if (!node->effects.IsEmpty()) return false; 270 if (!node->effects.IsEmpty()) return false;
272 } 271 }
273 return true; 272 return true;
274 } 273 }
275 274
276 protected: 275 protected:
277 typedef typename EffectsBase<Var, kNoVar>::Locator Locator; 276 typedef typename EffectsBase<Var, kNoVar>::Locator Locator;
278 277
279 Zone* zone() { return node_->zone; } 278 Zone* zone() { return node_->zone; }
280 Isolate* isolate() { return zone()->isolate(); }
281 279
282 void push() { node_ = new(node_->zone) Node(node_->zone, node_); } 280 void push() { node_ = new(node_->zone) Node(node_->zone, node_); }
283 void pop() { node_ = node_->previous; } 281 void pop() { node_ = node_->previous; }
284 bool is_empty() { return node_ == NULL; } 282 bool is_empty() { return node_ == NULL; }
285 283
286 bool Contains(Var var) { 284 bool Contains(Var var) {
287 ASSERT(var != kNoVar); 285 ASSERT(var != kNoVar);
288 for (Node* node = node_; node != NULL; node = node->previous) { 286 for (Node* node = node_; node != NULL; node = node->previous) {
289 if (node->effects.Contains(var)) return true; 287 if (node->effects.Contains(var)) return true;
290 } 288 }
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352 NestedEffects result = *this; 350 NestedEffects result = *this;
353 result.pop(); 351 result.pop();
354 ASSERT(!this->is_empty()); 352 ASSERT(!this->is_empty());
355 return result; 353 return result;
356 } 354 }
357 }; 355 };
358 356
359 } } // namespace v8::internal 357 } } // namespace v8::internal
360 358
361 #endif // V8_EFFECTS_H_ 359 #endif // V8_EFFECTS_H_
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