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1 // Asynchronous tests should manually call finishRepaintTest at the appropriate | 1 // Asynchronous tests should manually call finishRepaintTest at the appropriate |
2 // time. | 2 // time. |
3 window.testIsAsync = false; | 3 window.testIsAsync = false; |
4 window.outputRepaintRects = true; | 4 window.outputRepaintRects = true; |
5 window.generateMinimumRepaint = false; // See comments about 'Minimum repaint' b
elow. | 5 window.generateMinimumRepaint = false; // See comments about 'Minimum repaint' b
elow. |
6 | 6 |
7 function runRepaintTest(timeout) | 7 function runRepaintTest() |
8 { | 8 { |
9 if (!window.testRunner || !window.internals) { | 9 if (!window.testRunner || !window.internals) { |
10 setTimeout(repaintTest, timeout || 500); | 10 setTimeout(repaintTest, 500); |
11 return; | 11 return; |
12 } | 12 } |
13 | 13 |
14 // TODO(enne): this is a workaround for multiple svg onload events. | 14 // TODO(enne): this is a workaround for multiple svg onload events. |
15 // See: http://crbug.com/372946 | 15 // See: http://crbug.com/372946 |
16 if (window.hasRunRepaintTest) | 16 if (window.hasRunRepaintTest) |
17 return; | 17 return; |
18 window.hasRunRepaintTest = true; | 18 window.hasRunRepaintTest = true; |
19 | 19 |
20 if (window.enablePixelTesting) | 20 if (window.enablePixelTesting) |
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191 } else { | 191 } else { |
192 var newRect = [xBegin, y, xWidth, 1]; | 192 var newRect = [xBegin, y, xWidth, 1]; |
193 nextRectsMayContinue.push(newRect); | 193 nextRectsMayContinue.push(newRect); |
194 result.push(newRect); | 194 result.push(newRect); |
195 } | 195 } |
196 } | 196 } |
197 rectsMayContinue = nextRectsMayContinue; | 197 rectsMayContinue = nextRectsMayContinue; |
198 } | 198 } |
199 return result; | 199 return result; |
200 } | 200 } |
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