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Side by Side Diff: content/renderer/scheduler/renderer_scheduler_impl.cc

Issue 1025323003: Introduce a SchedulerHelper in content/child/scheduler (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 5 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/scheduler/renderer_scheduler_impl.h" 5 #include "content/renderer/scheduler/renderer_scheduler_impl.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/message_loop/message_loop_proxy.h" 8 #include "base/message_loop/message_loop_proxy.h"
9 #include "base/trace_event/trace_event.h" 9 #include "base/trace_event/trace_event.h"
10 #include "base/trace_event/trace_event_argument.h" 10 #include "base/trace_event/trace_event_argument.h"
11 #include "cc/output/begin_frame_args.h" 11 #include "cc/output/begin_frame_args.h"
12 #include "content/renderer/scheduler/nestable_single_thread_task_runner.h" 12 #include "content/child/scheduler/nestable_single_thread_task_runner.h"
13 #include "content/renderer/scheduler/renderer_task_queue_selector.h" 13 #include "content/child/scheduler/prioritizing_task_queue_selector.h"
14 #include "ui/gfx/frame_time.h" 14 #include "ui/gfx/frame_time.h"
15 15
16 namespace content { 16 namespace content {
17 17
18 RendererSchedulerImpl::RendererSchedulerImpl( 18 RendererSchedulerImpl::RendererSchedulerImpl(
19 scoped_refptr<NestableSingleThreadTaskRunner> main_task_runner) 19 scoped_refptr<NestableSingleThreadTaskRunner> main_task_runner)
20 : renderer_task_queue_selector_(new RendererTaskQueueSelector()), 20 : helper_(main_task_runner,
21 task_queue_manager_( 21 this,
22 new TaskQueueManager(TASK_QUEUE_COUNT, 22 "renderer.scheduler",
23 main_task_runner, 23 TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
24 renderer_task_queue_selector_.get())), 24 TASK_QUEUE_COUNT),
25 control_task_runner_( 25 control_task_runner_(helper_.ControlTaskRunner()),
26 task_queue_manager_->TaskRunnerForQueue(CONTROL_TASK_QUEUE)),
27 control_task_after_wakeup_runner_(task_queue_manager_->TaskRunnerForQueue(
28 CONTROL_TASK_AFTER_WAKEUP_QUEUE)),
29 default_task_runner_(
30 task_queue_manager_->TaskRunnerForQueue(DEFAULT_TASK_QUEUE)),
31 compositor_task_runner_( 26 compositor_task_runner_(
32 task_queue_manager_->TaskRunnerForQueue(COMPOSITOR_TASK_QUEUE)), 27 helper_.SchedulerTaskQueueManager()->TaskRunnerForQueue(
28 COMPOSITOR_TASK_QUEUE)),
33 loading_task_runner_( 29 loading_task_runner_(
34 task_queue_manager_->TaskRunnerForQueue(LOADING_TASK_QUEUE)), 30 helper_.SchedulerTaskQueueManager()->TaskRunnerForQueue(
31 LOADING_TASK_QUEUE)),
35 delayed_update_policy_runner_( 32 delayed_update_policy_runner_(
36 base::Bind(&RendererSchedulerImpl::UpdatePolicy, 33 base::Bind(&RendererSchedulerImpl::UpdatePolicy,
37 base::Unretained(this)), 34 base::Unretained(this)),
38 control_task_runner_), 35 helper_.ControlTaskRunner()),
39 current_policy_(Policy::NORMAL), 36 current_policy_(Policy::NORMAL),
40 idle_period_state_(IdlePeriodState::NOT_IN_IDLE_PERIOD),
41 last_input_type_(blink::WebInputEvent::Undefined), 37 last_input_type_(blink::WebInputEvent::Undefined),
42 input_stream_state_(InputStreamState::INACTIVE), 38 input_stream_state_(InputStreamState::INACTIVE),
43 policy_may_need_update_(&incoming_signals_lock_), 39 policy_may_need_update_(&incoming_signals_lock_),
44 weak_factory_(this) { 40 weak_factory_(this) {
45 weak_renderer_scheduler_ptr_ = weak_factory_.GetWeakPtr();
46 update_policy_closure_ = base::Bind(&RendererSchedulerImpl::UpdatePolicy, 41 update_policy_closure_ = base::Bind(&RendererSchedulerImpl::UpdatePolicy,
47 weak_renderer_scheduler_ptr_); 42 weak_factory_.GetWeakPtr());
48 end_idle_period_closure_.Reset(base::Bind( 43 for (size_t i = SchedulerHelper::TASK_QUEUE_COUNT;
49 &RendererSchedulerImpl::EndIdlePeriod, weak_renderer_scheduler_ptr_)); 44 i < TASK_QUEUE_COUNT;
50 initiate_next_long_idle_period_closure_.Reset(base::Bind( 45 i++) {
51 &RendererSchedulerImpl::InitiateLongIdlePeriod, 46 helper_.SchedulerTaskQueueManager()->SetQueueName(
52 weak_renderer_scheduler_ptr_));
53 initiate_next_long_idle_period_after_wakeup_closure_.Reset(base::Bind(
54 &RendererSchedulerImpl::InitiateLongIdlePeriodAfterWakeup,
55 weak_renderer_scheduler_ptr_));
56
57 idle_task_runner_ = make_scoped_refptr(new SingleThreadIdleTaskRunner(
58 task_queue_manager_->TaskRunnerForQueue(IDLE_TASK_QUEUE),
59 control_task_after_wakeup_runner_,
60 base::Bind(&RendererSchedulerImpl::CurrentIdleTaskDeadlineCallback,
61 weak_renderer_scheduler_ptr_)));
62
63 renderer_task_queue_selector_->SetQueuePriority(
64 CONTROL_TASK_QUEUE, RendererTaskQueueSelector::CONTROL_PRIORITY);
65
66 renderer_task_queue_selector_->SetQueuePriority(
67 CONTROL_TASK_AFTER_WAKEUP_QUEUE,
68 RendererTaskQueueSelector::CONTROL_PRIORITY);
69 task_queue_manager_->SetPumpPolicy(
70 CONTROL_TASK_AFTER_WAKEUP_QUEUE,
71 TaskQueueManager::PumpPolicy::AFTER_WAKEUP);
72
73 renderer_task_queue_selector_->DisableQueue(IDLE_TASK_QUEUE);
74 task_queue_manager_->SetPumpPolicy(IDLE_TASK_QUEUE,
75 TaskQueueManager::PumpPolicy::MANUAL);
76
77 // TODO(skyostil): Increase this to 4 (crbug.com/444764).
78 task_queue_manager_->SetWorkBatchSize(1);
79
80 for (size_t i = 0; i < TASK_QUEUE_COUNT; i++) {
81 task_queue_manager_->SetQueueName(
82 i, TaskQueueIdToString(static_cast<QueueId>(i))); 47 i, TaskQueueIdToString(static_cast<QueueId>(i)));
83 } 48 }
84 TRACE_EVENT_OBJECT_CREATED_WITH_ID( 49 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
85 TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler", 50 TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler",
86 this); 51 this);
87 } 52 }
88 53
89 RendererSchedulerImpl::~RendererSchedulerImpl() { 54 RendererSchedulerImpl::~RendererSchedulerImpl() {
90 TRACE_EVENT_OBJECT_DELETED_WITH_ID( 55 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
91 TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler", 56 TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler",
92 this); 57 this);
93 } 58 }
94 59
95 void RendererSchedulerImpl::Shutdown() { 60 void RendererSchedulerImpl::Shutdown() {
96 DCHECK(main_thread_checker_.CalledOnValidThread()); 61 helper_.Shutdown();
97 task_queue_manager_.reset();
98 } 62 }
99 63
100 scoped_refptr<base::SingleThreadTaskRunner> 64 scoped_refptr<base::SingleThreadTaskRunner>
101 RendererSchedulerImpl::DefaultTaskRunner() { 65 RendererSchedulerImpl::DefaultTaskRunner() {
102 DCHECK(main_thread_checker_.CalledOnValidThread()); 66 return helper_.DefaultTaskRunner();
103 return default_task_runner_;
104 } 67 }
105 68
106 scoped_refptr<base::SingleThreadTaskRunner> 69 scoped_refptr<base::SingleThreadTaskRunner>
107 RendererSchedulerImpl::CompositorTaskRunner() { 70 RendererSchedulerImpl::CompositorTaskRunner() {
108 DCHECK(main_thread_checker_.CalledOnValidThread()); 71 helper_.CheckOnValidThread();
109 return compositor_task_runner_; 72 return compositor_task_runner_;
110 } 73 }
111 74
112 scoped_refptr<SingleThreadIdleTaskRunner> 75 scoped_refptr<SingleThreadIdleTaskRunner>
113 RendererSchedulerImpl::IdleTaskRunner() { 76 RendererSchedulerImpl::IdleTaskRunner() {
114 DCHECK(main_thread_checker_.CalledOnValidThread()); 77 return helper_.IdleTaskRunner();
115 return idle_task_runner_;
116 } 78 }
117 79
118 scoped_refptr<base::SingleThreadTaskRunner> 80 scoped_refptr<base::SingleThreadTaskRunner>
119 RendererSchedulerImpl::LoadingTaskRunner() { 81 RendererSchedulerImpl::LoadingTaskRunner() {
120 DCHECK(main_thread_checker_.CalledOnValidThread()); 82 helper_.CheckOnValidThread();
121 return loading_task_runner_; 83 return loading_task_runner_;
122 } 84 }
123 85
86 bool RendererSchedulerImpl::CanExceedIdleDeadlineIfRequired() const {
87 return helper_.CanExceedIdleDeadlineIfRequired();
88 }
89
90 void RendererSchedulerImpl::AddTaskObserver(
91 base::MessageLoop::TaskObserver* task_observer) {
92 helper_.AddTaskObserver(task_observer);
93 }
94
95 void RendererSchedulerImpl::RemoveTaskObserver(
96 base::MessageLoop::TaskObserver* task_observer) {
97 helper_.RemoveTaskObserver(task_observer);
98 }
99
124 void RendererSchedulerImpl::WillBeginFrame(const cc::BeginFrameArgs& args) { 100 void RendererSchedulerImpl::WillBeginFrame(const cc::BeginFrameArgs& args) {
125 TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), 101 TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
126 "RendererSchedulerImpl::WillBeginFrame", "args", args.AsValue()); 102 "RendererSchedulerImpl::WillBeginFrame", "args", args.AsValue());
127 DCHECK(main_thread_checker_.CalledOnValidThread()); 103 helper_.CheckOnValidThread();
128 if (!task_queue_manager_) 104 if (helper_.IsShutdown())
129 return; 105 return;
130 106
131 EndIdlePeriod(); 107 helper_.EndIdlePeriod();
132 estimated_next_frame_begin_ = args.frame_time + args.interval; 108 estimated_next_frame_begin_ = args.frame_time + args.interval;
133 // TODO(skyostil): Wire up real notification of input events processing 109 // TODO(skyostil): Wire up real notification of input events processing
134 // instead of this approximation. 110 // instead of this approximation.
135 DidProcessInputEvent(args.frame_time); 111 DidProcessInputEvent(args.frame_time);
136 } 112 }
137 113
138 void RendererSchedulerImpl::DidCommitFrameToCompositor() { 114 void RendererSchedulerImpl::DidCommitFrameToCompositor() {
139 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), 115 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
140 "RendererSchedulerImpl::DidCommitFrameToCompositor"); 116 "RendererSchedulerImpl::DidCommitFrameToCompositor");
141 DCHECK(main_thread_checker_.CalledOnValidThread()); 117 helper_.CheckOnValidThread();
142 if (!task_queue_manager_) 118 if (helper_.IsShutdown())
143 return; 119 return;
144 120
145 base::TimeTicks now(Now()); 121 base::TimeTicks now(helper_.Now());
146 if (now < estimated_next_frame_begin_) { 122 if (now < estimated_next_frame_begin_) {
147 // TODO(rmcilroy): Consider reducing the idle period based on the runtime of 123 // TODO(rmcilroy): Consider reducing the idle period based on the runtime of
148 // the next pending delayed tasks (as currently done in for long idle times) 124 // the next pending delayed tasks (as currently done in for long idle times)
149 StartIdlePeriod(IdlePeriodState::IN_SHORT_IDLE_PERIOD); 125 helper_.StartIdlePeriod(
150 control_task_runner_->PostDelayedTask(FROM_HERE, 126 SchedulerHelper::IdlePeriodState::IN_SHORT_IDLE_PERIOD,
151 end_idle_period_closure_.callback(), 127 now,
152 estimated_next_frame_begin_ - now); 128 estimated_next_frame_begin_,
129 true);
153 } 130 }
154 } 131 }
155 132
156 void RendererSchedulerImpl::BeginFrameNotExpectedSoon() { 133 void RendererSchedulerImpl::BeginFrameNotExpectedSoon() {
157 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), 134 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
158 "RendererSchedulerImpl::BeginFrameNotExpectedSoon"); 135 "RendererSchedulerImpl::BeginFrameNotExpectedSoon");
159 DCHECK(main_thread_checker_.CalledOnValidThread()); 136 helper_.CheckOnValidThread();
160 if (!task_queue_manager_) 137 if (helper_.IsShutdown())
161 return; 138 return;
162 139
163 // TODO(skyostil): Wire up real notification of input events processing 140 // TODO(skyostil): Wire up real notification of input events processing
164 // instead of this approximation. 141 // instead of this approximation.
165 DidProcessInputEvent(base::TimeTicks()); 142 DidProcessInputEvent(base::TimeTicks());
166 143
167 InitiateLongIdlePeriod(); 144 helper_.InitiateLongIdlePeriod();
168 } 145 }
169 146
170 void RendererSchedulerImpl::DidReceiveInputEventOnCompositorThread( 147 void RendererSchedulerImpl::DidReceiveInputEventOnCompositorThread(
171 const blink::WebInputEvent& web_input_event) { 148 const blink::WebInputEvent& web_input_event) {
172 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), 149 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
173 "RendererSchedulerImpl::DidReceiveInputEventOnCompositorThread"); 150 "RendererSchedulerImpl::DidReceiveInputEventOnCompositorThread");
174 // We regard MouseMove events with the left mouse button down as a signal 151 // We regard MouseMove events with the left mouse button down as a signal
175 // that the user is doing something requiring a smooth frame rate. 152 // that the user is doing something requiring a smooth frame rate.
176 if (web_input_event.type == blink::WebInputEvent::MouseMove && 153 if (web_input_event.type == blink::WebInputEvent::MouseMove &&
177 (web_input_event.modifiers & blink::WebInputEvent::LeftButtonDown)) { 154 (web_input_event.modifiers & blink::WebInputEvent::LeftButtonDown)) {
(...skipping 21 matching lines...) Expand all
199 base::AutoLock lock(incoming_signals_lock_); 176 base::AutoLock lock(incoming_signals_lock_);
200 177
201 InputStreamState new_input_stream_state = 178 InputStreamState new_input_stream_state =
202 ComputeNewInputStreamState(input_stream_state_, type, last_input_type_); 179 ComputeNewInputStreamState(input_stream_state_, type, last_input_type_);
203 180
204 if (input_stream_state_ != new_input_stream_state) { 181 if (input_stream_state_ != new_input_stream_state) {
205 // Update scheduler policy if we should start a new policy mode. 182 // Update scheduler policy if we should start a new policy mode.
206 input_stream_state_ = new_input_stream_state; 183 input_stream_state_ = new_input_stream_state;
207 EnsureUrgentPolicyUpdatePostedOnMainThread(FROM_HERE); 184 EnsureUrgentPolicyUpdatePostedOnMainThread(FROM_HERE);
208 } 185 }
209 last_input_receipt_time_on_compositor_ = Now(); 186 last_input_receipt_time_on_compositor_ = helper_.Now();
210 // Clear the last known input processing time so that we know an input event 187 // Clear the last known input processing time so that we know an input event
211 // is still queued up. This timestamp will be updated the next time the 188 // is still queued up. This timestamp will be updated the next time the
212 // compositor commits or becomes quiescent. Note that this function is always 189 // compositor commits or becomes quiescent. Note that this function is always
213 // called before the input event is processed either on the compositor or 190 // called before the input event is processed either on the compositor or
214 // main threads. 191 // main threads.
215 last_input_process_time_on_main_ = base::TimeTicks(); 192 last_input_process_time_on_main_ = base::TimeTicks();
216 last_input_type_ = type; 193 last_input_type_ = type;
217 } 194 }
218 195
219 void RendererSchedulerImpl::DidProcessInputEvent( 196 void RendererSchedulerImpl::DidProcessInputEvent(
220 base::TimeTicks begin_frame_time) { 197 base::TimeTicks begin_frame_time) {
221 DCHECK(main_thread_checker_.CalledOnValidThread()); 198 helper_.CheckOnValidThread();
222 base::AutoLock lock(incoming_signals_lock_); 199 base::AutoLock lock(incoming_signals_lock_);
223 if (input_stream_state_ == InputStreamState::INACTIVE) 200 if (input_stream_state_ == InputStreamState::INACTIVE)
224 return; 201 return;
225 // Avoid marking input that arrived after the BeginFrame as processed. 202 // Avoid marking input that arrived after the BeginFrame as processed.
226 if (!begin_frame_time.is_null() && 203 if (!begin_frame_time.is_null() &&
227 begin_frame_time < last_input_receipt_time_on_compositor_) 204 begin_frame_time < last_input_receipt_time_on_compositor_)
228 return; 205 return;
229 last_input_process_time_on_main_ = Now(); 206 last_input_process_time_on_main_ = helper_.Now();
230 UpdatePolicyLocked(); 207 UpdatePolicyLocked();
231 } 208 }
232 209
233 bool RendererSchedulerImpl::IsHighPriorityWorkAnticipated() { 210 bool RendererSchedulerImpl::IsHighPriorityWorkAnticipated() {
234 DCHECK(main_thread_checker_.CalledOnValidThread()); 211 helper_.CheckOnValidThread();
235 if (!task_queue_manager_) 212 if (helper_.IsShutdown())
236 return false; 213 return false;
237 214
238 MaybeUpdatePolicy(); 215 MaybeUpdatePolicy();
239 // The touchstart and compositor policies indicate a strong likelihood of 216 // The touchstart and compositor policies indicate a strong likelihood of
240 // high-priority work in the near future. 217 // high-priority work in the near future.
241 return SchedulerPolicy() == Policy::COMPOSITOR_PRIORITY || 218 return SchedulerPolicy() == Policy::COMPOSITOR_PRIORITY ||
242 SchedulerPolicy() == Policy::TOUCHSTART_PRIORITY; 219 SchedulerPolicy() == Policy::TOUCHSTART_PRIORITY;
243 } 220 }
244 221
245 bool RendererSchedulerImpl::ShouldYieldForHighPriorityWork() { 222 bool RendererSchedulerImpl::ShouldYieldForHighPriorityWork() {
246 DCHECK(main_thread_checker_.CalledOnValidThread()); 223 helper_.CheckOnValidThread();
247 if (!task_queue_manager_) 224 if (helper_.IsShutdown())
248 return false; 225 return false;
249 226
250 MaybeUpdatePolicy(); 227 MaybeUpdatePolicy();
251 // We only yield if we are in the compositor priority and there is compositor 228 // We only yield if we are in the compositor priority and there is compositor
252 // work outstanding, or if we are in the touchstart response priority. 229 // work outstanding, or if we are in the touchstart response priority.
253 // Note: even though the control queue is higher priority we don't yield for 230 // Note: even though the control queue is higher priority we don't yield for
254 // it since these tasks are not user-provided work and they are only intended 231 // it since these tasks are not user-provided work and they are only intended
255 // to run before the next task, not interrupt the tasks. 232 // to run before the next task, not interrupt the tasks.
256 switch (SchedulerPolicy()) { 233 switch (SchedulerPolicy()) {
257 case Policy::NORMAL: 234 case Policy::NORMAL:
258 return false; 235 return false;
259 236
260 case Policy::COMPOSITOR_PRIORITY: 237 case Policy::COMPOSITOR_PRIORITY:
261 return !task_queue_manager_->IsQueueEmpty(COMPOSITOR_TASK_QUEUE); 238 return !helper_.SchedulerTaskQueueManager()->IsQueueEmpty(
239 COMPOSITOR_TASK_QUEUE);
262 240
263 case Policy::TOUCHSTART_PRIORITY: 241 case Policy::TOUCHSTART_PRIORITY:
264 return true; 242 return true;
265 243
266 default: 244 default:
267 NOTREACHED(); 245 NOTREACHED();
268 return false; 246 return false;
269 } 247 }
270 } 248 }
271 249
272 void RendererSchedulerImpl::CurrentIdleTaskDeadlineCallback( 250 base::TimeTicks
273 base::TimeTicks* deadline_out) const { 251 RendererSchedulerImpl::CurrentIdleTaskDeadlineForTesting() const {
274 DCHECK(main_thread_checker_.CalledOnValidThread()); 252 base::TimeTicks deadline;
275 *deadline_out = estimated_next_frame_begin_; 253 helper_.CurrentIdleTaskDeadlineCallback(&deadline);
254 return deadline;
276 } 255 }
277 256
278 RendererSchedulerImpl::Policy RendererSchedulerImpl::SchedulerPolicy() const { 257 RendererSchedulerImpl::Policy RendererSchedulerImpl::SchedulerPolicy() const {
279 DCHECK(main_thread_checker_.CalledOnValidThread()); 258 helper_.CheckOnValidThread();
280 return current_policy_; 259 return current_policy_;
281 } 260 }
282 261
283 void RendererSchedulerImpl::MaybeUpdatePolicy() { 262 void RendererSchedulerImpl::MaybeUpdatePolicy() {
284 DCHECK(main_thread_checker_.CalledOnValidThread()); 263 helper_.CheckOnValidThread();
285 if (policy_may_need_update_.IsSet()) { 264 if (policy_may_need_update_.IsSet()) {
286 UpdatePolicy(); 265 UpdatePolicy();
287 } 266 }
288 } 267 }
289 268
290 void RendererSchedulerImpl::EnsureUrgentPolicyUpdatePostedOnMainThread( 269 void RendererSchedulerImpl::EnsureUrgentPolicyUpdatePostedOnMainThread(
291 const tracked_objects::Location& from_here) { 270 const tracked_objects::Location& from_here) {
292 // TODO(scheduler-dev): Check that this method isn't called from the main 271 // TODO(scheduler-dev): Check that this method isn't called from the main
293 // thread. 272 // thread.
294 incoming_signals_lock_.AssertAcquired(); 273 incoming_signals_lock_.AssertAcquired();
295 if (!policy_may_need_update_.IsSet()) { 274 if (!policy_may_need_update_.IsSet()) {
296 policy_may_need_update_.SetWhileLocked(true); 275 policy_may_need_update_.SetWhileLocked(true);
297 control_task_runner_->PostTask(from_here, update_policy_closure_); 276 control_task_runner_->PostTask(from_here, update_policy_closure_);
298 } 277 }
299 } 278 }
300 279
301 void RendererSchedulerImpl::UpdatePolicy() { 280 void RendererSchedulerImpl::UpdatePolicy() {
302 base::AutoLock lock(incoming_signals_lock_); 281 base::AutoLock lock(incoming_signals_lock_);
303 UpdatePolicyLocked(); 282 UpdatePolicyLocked();
304 } 283 }
305 284
306 void RendererSchedulerImpl::UpdatePolicyLocked() { 285 void RendererSchedulerImpl::UpdatePolicyLocked() {
307 DCHECK(main_thread_checker_.CalledOnValidThread()); 286 helper_.CheckOnValidThread();
308 incoming_signals_lock_.AssertAcquired(); 287 incoming_signals_lock_.AssertAcquired();
309 if (!task_queue_manager_) 288 if (helper_.IsShutdown())
310 return; 289 return;
311 290
312 base::TimeTicks now = Now(); 291 base::TimeTicks now = helper_.Now();
313 policy_may_need_update_.SetWhileLocked(false); 292 policy_may_need_update_.SetWhileLocked(false);
314 293
315 base::TimeDelta new_policy_duration; 294 base::TimeDelta new_policy_duration;
316 Policy new_policy = ComputeNewPolicy(now, &new_policy_duration); 295 Policy new_policy = ComputeNewPolicy(now, &new_policy_duration);
317 if (new_policy_duration > base::TimeDelta()) { 296 if (new_policy_duration > base::TimeDelta()) {
318 current_policy_expiration_time_ = now + new_policy_duration; 297 current_policy_expiration_time_ = now + new_policy_duration;
319 delayed_update_policy_runner_.SetDeadline(FROM_HERE, new_policy_duration, 298 delayed_update_policy_runner_.SetDeadline(FROM_HERE, new_policy_duration,
320 now); 299 now);
321 } else { 300 } else {
322 current_policy_expiration_time_ = base::TimeTicks(); 301 current_policy_expiration_time_ = base::TimeTicks();
323 } 302 }
324 303
325 if (new_policy == current_policy_) 304 if (new_policy == current_policy_)
326 return; 305 return;
327 306
307 PrioritizingTaskQueueSelector* task_queue_selector =
308 helper_.SchedulerTaskQueueSelector();
309
328 switch (new_policy) { 310 switch (new_policy) {
329 case Policy::COMPOSITOR_PRIORITY: 311 case Policy::COMPOSITOR_PRIORITY:
330 renderer_task_queue_selector_->SetQueuePriority( 312 task_queue_selector->SetQueuePriority(
331 COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::HIGH_PRIORITY); 313 COMPOSITOR_TASK_QUEUE, PrioritizingTaskQueueSelector::HIGH_PRIORITY);
332 // TODO(scheduler-dev): Add a task priority between HIGH and BEST_EFFORT 314 // TODO(scheduler-dev): Add a task priority between HIGH and BEST_EFFORT
333 // that still has some guarantee of running. 315 // that still has some guarantee of running.
334 renderer_task_queue_selector_->SetQueuePriority( 316 task_queue_selector->SetQueuePriority(
335 LOADING_TASK_QUEUE, RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); 317 LOADING_TASK_QUEUE,
318 PrioritizingTaskQueueSelector::BEST_EFFORT_PRIORITY);
336 break; 319 break;
337 case Policy::TOUCHSTART_PRIORITY: 320 case Policy::TOUCHSTART_PRIORITY:
338 renderer_task_queue_selector_->SetQueuePriority( 321 task_queue_selector->SetQueuePriority(
339 COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::HIGH_PRIORITY); 322 COMPOSITOR_TASK_QUEUE, PrioritizingTaskQueueSelector::HIGH_PRIORITY);
340 renderer_task_queue_selector_->DisableQueue(LOADING_TASK_QUEUE); 323 task_queue_selector->DisableQueue(LOADING_TASK_QUEUE);
341 break; 324 break;
342 case Policy::NORMAL: 325 case Policy::NORMAL:
343 renderer_task_queue_selector_->SetQueuePriority( 326 task_queue_selector->SetQueuePriority(
344 COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::NORMAL_PRIORITY); 327 COMPOSITOR_TASK_QUEUE,
345 renderer_task_queue_selector_->SetQueuePriority( 328 PrioritizingTaskQueueSelector::NORMAL_PRIORITY);
346 LOADING_TASK_QUEUE, RendererTaskQueueSelector::NORMAL_PRIORITY); 329 task_queue_selector->SetQueuePriority(
330 LOADING_TASK_QUEUE, PrioritizingTaskQueueSelector::NORMAL_PRIORITY);
347 break; 331 break;
348 } 332 }
349 DCHECK(renderer_task_queue_selector_->IsQueueEnabled(COMPOSITOR_TASK_QUEUE)); 333 DCHECK(task_queue_selector->IsQueueEnabled(COMPOSITOR_TASK_QUEUE));
350 if (new_policy != Policy::TOUCHSTART_PRIORITY) 334 if (new_policy != Policy::TOUCHSTART_PRIORITY)
351 DCHECK(renderer_task_queue_selector_->IsQueueEnabled(LOADING_TASK_QUEUE)); 335 DCHECK(task_queue_selector->IsQueueEnabled(LOADING_TASK_QUEUE));
352 336
353 current_policy_ = new_policy; 337 current_policy_ = new_policy;
354 338
355 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID( 339 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
356 TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler", 340 TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler",
357 this, AsValueLocked(now)); 341 this, AsValueLocked(now));
358 TRACE_COUNTER1(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), 342 TRACE_COUNTER1(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
359 "RendererScheduler.policy", current_policy_); 343 "RendererScheduler.policy", current_policy_);
360 } 344 }
361 345
362 RendererSchedulerImpl::Policy RendererSchedulerImpl::ComputeNewPolicy( 346 RendererSchedulerImpl::Policy RendererSchedulerImpl::ComputeNewPolicy(
363 base::TimeTicks now, 347 base::TimeTicks now,
364 base::TimeDelta* new_policy_duration) { 348 base::TimeDelta* new_policy_duration) {
365 DCHECK(main_thread_checker_.CalledOnValidThread()); 349 helper_.CheckOnValidThread();
366 incoming_signals_lock_.AssertAcquired(); 350 incoming_signals_lock_.AssertAcquired();
367 351
368 Policy new_policy = Policy::NORMAL; 352 Policy new_policy = Policy::NORMAL;
369 *new_policy_duration = base::TimeDelta(); 353 *new_policy_duration = base::TimeDelta();
370 354
371 if (input_stream_state_ == InputStreamState::INACTIVE) 355 if (input_stream_state_ == InputStreamState::INACTIVE)
372 return new_policy; 356 return new_policy;
373 357
374 Policy input_priority_policy = 358 Policy input_priority_policy =
375 input_stream_state_ == 359 input_stream_state_ ==
376 InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE 360 InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE
377 ? Policy::TOUCHSTART_PRIORITY 361 ? Policy::TOUCHSTART_PRIORITY
378 : Policy::COMPOSITOR_PRIORITY; 362 : Policy::COMPOSITOR_PRIORITY;
379 base::TimeDelta time_left_in_policy = TimeLeftInInputEscalatedPolicy(now); 363 base::TimeDelta time_left_in_policy = TimeLeftInInputEscalatedPolicy(now);
380 if (time_left_in_policy > base::TimeDelta()) { 364 if (time_left_in_policy > base::TimeDelta()) {
381 new_policy = input_priority_policy; 365 new_policy = input_priority_policy;
382 *new_policy_duration = time_left_in_policy; 366 *new_policy_duration = time_left_in_policy;
383 } else { 367 } else {
384 // Reset |input_stream_state_| to ensure 368 // Reset |input_stream_state_| to ensure
385 // DidReceiveInputEventOnCompositorThread will post an UpdatePolicy task 369 // DidReceiveInputEventOnCompositorThread will post an UpdatePolicy task
386 // when it's next called. 370 // when it's next called.
387 input_stream_state_ = InputStreamState::INACTIVE; 371 input_stream_state_ = InputStreamState::INACTIVE;
388 } 372 }
389 return new_policy; 373 return new_policy;
390 } 374 }
391 375
392 base::TimeDelta RendererSchedulerImpl::TimeLeftInInputEscalatedPolicy( 376 base::TimeDelta RendererSchedulerImpl::TimeLeftInInputEscalatedPolicy(
393 base::TimeTicks now) const { 377 base::TimeTicks now) const {
394 DCHECK(main_thread_checker_.CalledOnValidThread()); 378 helper_.CheckOnValidThread();
395 // TODO(rmcilroy): Change this to DCHECK_EQ when crbug.com/463869 is fixed. 379 // TODO(rmcilroy): Change this to DCHECK_EQ when crbug.com/463869 is fixed.
396 DCHECK(input_stream_state_ != InputStreamState::INACTIVE); 380 DCHECK(input_stream_state_ != InputStreamState::INACTIVE);
397 incoming_signals_lock_.AssertAcquired(); 381 incoming_signals_lock_.AssertAcquired();
398 382
399 base::TimeDelta escalated_priority_duration = 383 base::TimeDelta escalated_priority_duration =
400 base::TimeDelta::FromMilliseconds(kPriorityEscalationAfterInputMillis); 384 base::TimeDelta::FromMilliseconds(kPriorityEscalationAfterInputMillis);
401 base::TimeDelta time_left_in_policy; 385 base::TimeDelta time_left_in_policy;
402 if (last_input_process_time_on_main_.is_null() && 386 if (last_input_process_time_on_main_.is_null() &&
403 !task_queue_manager_->IsQueueEmpty(COMPOSITOR_TASK_QUEUE)) { 387 !helper_.SchedulerTaskQueueManager()->IsQueueEmpty(
388 COMPOSITOR_TASK_QUEUE)) {
404 // If the input event is still pending, go into input prioritized policy 389 // If the input event is still pending, go into input prioritized policy
405 // and check again later. 390 // and check again later.
406 time_left_in_policy = escalated_priority_duration; 391 time_left_in_policy = escalated_priority_duration;
407 } else { 392 } else {
408 // Otherwise make sure the input prioritization policy ends on time. 393 // Otherwise make sure the input prioritization policy ends on time.
409 base::TimeTicks new_priority_end( 394 base::TimeTicks new_priority_end(
410 std::max(last_input_receipt_time_on_compositor_, 395 std::max(last_input_receipt_time_on_compositor_,
411 last_input_process_time_on_main_) + 396 last_input_process_time_on_main_) +
412 escalated_priority_duration); 397 escalated_priority_duration);
413 time_left_in_policy = new_priority_end - now; 398 time_left_in_policy = new_priority_end - now;
414 } 399 }
415 return time_left_in_policy; 400 return time_left_in_policy;
416 } 401 }
417 402
418 RendererSchedulerImpl::IdlePeriodState 403 bool RendererSchedulerImpl::CanEnterLongIdlePeriod(
419 RendererSchedulerImpl::ComputeNewLongIdlePeriodState( 404 base::TimeTicks now,
420 const base::TimeTicks now,
421 base::TimeDelta* next_long_idle_period_delay_out) { 405 base::TimeDelta* next_long_idle_period_delay_out) {
422 DCHECK(main_thread_checker_.CalledOnValidThread()); 406 helper_.CheckOnValidThread();
423 407
424 MaybeUpdatePolicy(); 408 MaybeUpdatePolicy();
425 if (SchedulerPolicy() == Policy::TOUCHSTART_PRIORITY) { 409 if (SchedulerPolicy() == Policy::TOUCHSTART_PRIORITY) {
426 // Don't start a long idle task in touch start priority, try again when 410 // Don't start a long idle task in touch start priority, try again when
427 // the policy is scheduled to end. 411 // the policy is scheduled to end.
428 *next_long_idle_period_delay_out = current_policy_expiration_time_ - now; 412 *next_long_idle_period_delay_out = current_policy_expiration_time_ - now;
429 return IdlePeriodState::NOT_IN_IDLE_PERIOD; 413 return false;
430 } 414 }
431 415 return true;
432 base::TimeTicks next_pending_delayed_task =
433 task_queue_manager_->NextPendingDelayedTaskRunTime();
434 base::TimeDelta max_long_idle_period_duration =
435 base::TimeDelta::FromMilliseconds(kMaximumIdlePeriodMillis);
436 base::TimeDelta long_idle_period_duration;
437 if (next_pending_delayed_task.is_null()) {
438 long_idle_period_duration = max_long_idle_period_duration;
439 } else {
440 // Limit the idle period duration to be before the next pending task.
441 long_idle_period_duration = std::min(next_pending_delayed_task - now,
442 max_long_idle_period_duration);
443 }
444
445 if (long_idle_period_duration > base::TimeDelta()) {
446 *next_long_idle_period_delay_out = long_idle_period_duration;
447 return long_idle_period_duration == max_long_idle_period_duration
448 ? IdlePeriodState::IN_LONG_IDLE_PERIOD_WITH_MAX_DEADLINE
449 : IdlePeriodState::IN_LONG_IDLE_PERIOD;
450 } else {
451 // If we can't start the idle period yet then try again after wakeup.
452 *next_long_idle_period_delay_out = base::TimeDelta::FromMilliseconds(
453 kRetryInitiateLongIdlePeriodDelayMillis);
454 return IdlePeriodState::NOT_IN_IDLE_PERIOD;
455 }
456 }
457
458 void RendererSchedulerImpl::InitiateLongIdlePeriod() {
459 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
460 "InitiateLongIdlePeriod");
461 DCHECK(main_thread_checker_.CalledOnValidThread());
462
463 // End any previous idle period.
464 EndIdlePeriod();
465
466 base::TimeTicks now(Now());
467 base::TimeDelta next_long_idle_period_delay;
468 IdlePeriodState new_idle_period_state =
469 ComputeNewLongIdlePeriodState(now, &next_long_idle_period_delay);
470 if (IsInIdlePeriod(new_idle_period_state)) {
471 estimated_next_frame_begin_ = now + next_long_idle_period_delay;
472 StartIdlePeriod(new_idle_period_state);
473 }
474
475 if (task_queue_manager_->IsQueueEmpty(IDLE_TASK_QUEUE)) {
476 // If there are no current idle tasks then post the call to initiate the
477 // next idle for execution after wakeup (at which point after-wakeup idle
478 // tasks might be eligible to run or more idle tasks posted).
479 control_task_after_wakeup_runner_->PostDelayedTask(
480 FROM_HERE,
481 initiate_next_long_idle_period_after_wakeup_closure_.callback(),
482 next_long_idle_period_delay);
483 } else {
484 // Otherwise post on the normal control task queue.
485 control_task_runner_->PostDelayedTask(
486 FROM_HERE,
487 initiate_next_long_idle_period_closure_.callback(),
488 next_long_idle_period_delay);
489 }
490 }
491
492 void RendererSchedulerImpl::InitiateLongIdlePeriodAfterWakeup() {
493 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
494 "InitiateLongIdlePeriodAfterWakeup");
495 DCHECK(main_thread_checker_.CalledOnValidThread());
496
497 if (IsInIdlePeriod(idle_period_state_)) {
498 // Since we were asleep until now, end the async idle period trace event at
499 // the time when it would have ended were we awake.
500 TRACE_EVENT_ASYNC_END_WITH_TIMESTAMP0(
501 "renderer.scheduler", "RendererSchedulerIdlePeriod", this,
502 std::min(estimated_next_frame_begin_, Now()).ToInternalValue());
503 idle_period_state_ = IdlePeriodState::ENDING_LONG_IDLE_PERIOD;
504 EndIdlePeriod();
505 }
506
507 // Post a task to initiate the next long idle period rather than calling it
508 // directly to allow all pending PostIdleTaskAfterWakeup tasks to get enqueued
509 // on the idle task queue before the next idle period starts so they are
510 // eligible to be run during the new idle period.
511 control_task_runner_->PostTask(
512 FROM_HERE,
513 initiate_next_long_idle_period_closure_.callback());
514 }
515
516 void RendererSchedulerImpl::StartIdlePeriod(IdlePeriodState new_state) {
517 TRACE_EVENT_ASYNC_BEGIN0("renderer.scheduler",
518 "RendererSchedulerIdlePeriod", this);
519 DCHECK(main_thread_checker_.CalledOnValidThread());
520 DCHECK(IsInIdlePeriod(new_state));
521
522 renderer_task_queue_selector_->EnableQueue(
523 IDLE_TASK_QUEUE, RendererTaskQueueSelector::BEST_EFFORT_PRIORITY);
524 task_queue_manager_->PumpQueue(IDLE_TASK_QUEUE);
525 idle_period_state_ = new_state;
526 }
527
528 void RendererSchedulerImpl::EndIdlePeriod() {
529 DCHECK(main_thread_checker_.CalledOnValidThread());
530
531 end_idle_period_closure_.Cancel();
532 initiate_next_long_idle_period_closure_.Cancel();
533 initiate_next_long_idle_period_after_wakeup_closure_.Cancel();
534
535 // If we weren't already within an idle period then early-out.
536 if (!IsInIdlePeriod(idle_period_state_))
537 return;
538
539 // If we are in the ENDING_LONG_IDLE_PERIOD state we have already logged the
540 // trace event.
541 if (idle_period_state_ != IdlePeriodState::ENDING_LONG_IDLE_PERIOD) {
542 bool is_tracing;
543 TRACE_EVENT_CATEGORY_GROUP_ENABLED("renderer.scheduler", &is_tracing);
544 if (is_tracing && !estimated_next_frame_begin_.is_null() &&
545 base::TimeTicks::Now() > estimated_next_frame_begin_) {
546 TRACE_EVENT_ASYNC_STEP_INTO_WITH_TIMESTAMP0(
547 "renderer.scheduler",
548 "RendererSchedulerIdlePeriod",
549 this,
550 "DeadlineOverrun",
551 estimated_next_frame_begin_.ToInternalValue());
552 }
553 TRACE_EVENT_ASYNC_END0("renderer.scheduler",
554 "RendererSchedulerIdlePeriod", this);
555 }
556
557 renderer_task_queue_selector_->DisableQueue(IDLE_TASK_QUEUE);
558 idle_period_state_ = IdlePeriodState::NOT_IN_IDLE_PERIOD;
559 }
560
561 // static
562 bool RendererSchedulerImpl::IsInIdlePeriod(IdlePeriodState state) {
563 return state != IdlePeriodState::NOT_IN_IDLE_PERIOD;
564 }
565
566 bool RendererSchedulerImpl::CanExceedIdleDeadlineIfRequired() const {
567 TRACE_EVENT_BEGIN0("renderer.scheduler", "CanExceedIdleDeadlineIfRequired");
568 DCHECK(main_thread_checker_.CalledOnValidThread());
569 return idle_period_state_ ==
570 IdlePeriodState::IN_LONG_IDLE_PERIOD_WITH_MAX_DEADLINE;
571 } 416 }
572 417
573 void RendererSchedulerImpl::SetTimeSourceForTesting( 418 void RendererSchedulerImpl::SetTimeSourceForTesting(
574 scoped_refptr<cc::TestNowSource> time_source) { 419 scoped_refptr<cc::TestNowSource> time_source) {
575 DCHECK(main_thread_checker_.CalledOnValidThread()); 420 helper_.SetTimeSourceForTesting(time_source);
576 time_source_ = time_source;
577 task_queue_manager_->SetTimeSourceForTesting(time_source);
578 } 421 }
579 422
580 void RendererSchedulerImpl::SetWorkBatchSizeForTesting(size_t work_batch_size) { 423 void RendererSchedulerImpl::SetWorkBatchSizeForTesting(size_t work_batch_size) {
581 DCHECK(main_thread_checker_.CalledOnValidThread()); 424 helper_.SetWorkBatchSizeForTesting(work_batch_size);
582 task_queue_manager_->SetWorkBatchSize(work_batch_size);
583 }
584
585 base::TimeTicks RendererSchedulerImpl::Now() const {
586 return UNLIKELY(time_source_) ? time_source_->Now() : base::TimeTicks::Now();
587 } 425 }
588 426
589 RendererSchedulerImpl::PollableNeedsUpdateFlag::PollableNeedsUpdateFlag( 427 RendererSchedulerImpl::PollableNeedsUpdateFlag::PollableNeedsUpdateFlag(
590 base::Lock* write_lock_) 428 base::Lock* write_lock_)
591 : flag_(false), write_lock_(write_lock_) { 429 : flag_(false), write_lock_(write_lock_) {
592 } 430 }
593 431
594 RendererSchedulerImpl::PollableNeedsUpdateFlag::~PollableNeedsUpdateFlag() { 432 RendererSchedulerImpl::PollableNeedsUpdateFlag::~PollableNeedsUpdateFlag() {
595 } 433 }
596 434
597 void RendererSchedulerImpl::PollableNeedsUpdateFlag::SetWhileLocked( 435 void RendererSchedulerImpl::PollableNeedsUpdateFlag::SetWhileLocked(
598 bool value) { 436 bool value) {
599 write_lock_->AssertAcquired(); 437 write_lock_->AssertAcquired();
600 base::subtle::Release_Store(&flag_, value); 438 base::subtle::Release_Store(&flag_, value);
601 } 439 }
602 440
603 bool RendererSchedulerImpl::PollableNeedsUpdateFlag::IsSet() const { 441 bool RendererSchedulerImpl::PollableNeedsUpdateFlag::IsSet() const {
604 return base::subtle::Acquire_Load(&flag_) != 0; 442 return base::subtle::Acquire_Load(&flag_) != 0;
605 } 443 }
606 444
607 // static 445 // static
608 const char* RendererSchedulerImpl::TaskQueueIdToString(QueueId queue_id) { 446 const char* RendererSchedulerImpl::TaskQueueIdToString(QueueId queue_id) {
609 switch (queue_id) { 447 switch (queue_id) {
610 case DEFAULT_TASK_QUEUE:
611 return "default_tq";
612 case COMPOSITOR_TASK_QUEUE: 448 case COMPOSITOR_TASK_QUEUE:
613 return "compositor_tq"; 449 return "compositor_tq";
614 case LOADING_TASK_QUEUE: 450 case LOADING_TASK_QUEUE:
615 return "loading_tq"; 451 return "loading_tq";
616 case IDLE_TASK_QUEUE:
617 return "idle_tq";
618 case CONTROL_TASK_QUEUE:
619 return "control_tq";
620 case CONTROL_TASK_AFTER_WAKEUP_QUEUE:
621 return "control_after_wakeup_tq";
622 default: 452 default:
623 NOTREACHED(); 453 return SchedulerHelper::TaskQueueIdToString(
624 return nullptr; 454 static_cast<SchedulerHelper::QueueId>(queue_id));
625 } 455 }
626 } 456 }
627 457
628 // static 458 // static
629 const char* RendererSchedulerImpl::PolicyToString(Policy policy) { 459 const char* RendererSchedulerImpl::PolicyToString(Policy policy) {
630 switch (policy) { 460 switch (policy) {
631 case Policy::NORMAL: 461 case Policy::NORMAL:
632 return "normal"; 462 return "normal";
633 case Policy::COMPOSITOR_PRIORITY: 463 case Policy::COMPOSITOR_PRIORITY:
634 return "compositor"; 464 return "compositor";
(...skipping 13 matching lines...) Expand all
648 case InputStreamState::ACTIVE: 478 case InputStreamState::ACTIVE:
649 return "active"; 479 return "active";
650 case InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE: 480 case InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE:
651 return "active_and_awaiting_touchstart_response"; 481 return "active_and_awaiting_touchstart_response";
652 default: 482 default:
653 NOTREACHED(); 483 NOTREACHED();
654 return nullptr; 484 return nullptr;
655 } 485 }
656 } 486 }
657 487
658 const char* RendererSchedulerImpl::IdlePeriodStateToString(
659 IdlePeriodState idle_period_state) {
660 switch (idle_period_state) {
661 case IdlePeriodState::NOT_IN_IDLE_PERIOD:
662 return "not_in_idle_period";
663 case IdlePeriodState::IN_SHORT_IDLE_PERIOD:
664 return "in_short_idle_period";
665 case IdlePeriodState::IN_LONG_IDLE_PERIOD:
666 return "in_long_idle_period";
667 case IdlePeriodState::IN_LONG_IDLE_PERIOD_WITH_MAX_DEADLINE:
668 return "in_long_idle_period_with_max_deadline";
669 case IdlePeriodState::ENDING_LONG_IDLE_PERIOD:
670 return "ending_long_idle_period";
671 default:
672 NOTREACHED();
673 return nullptr;
674 }
675 }
676
677 scoped_refptr<base::trace_event::ConvertableToTraceFormat> 488 scoped_refptr<base::trace_event::ConvertableToTraceFormat>
678 RendererSchedulerImpl::AsValueLocked(base::TimeTicks optional_now) const { 489 RendererSchedulerImpl::AsValueLocked(base::TimeTicks optional_now) const {
679 DCHECK(main_thread_checker_.CalledOnValidThread()); 490 helper_.CheckOnValidThread();
680 incoming_signals_lock_.AssertAcquired(); 491 incoming_signals_lock_.AssertAcquired();
681 492
682 if (optional_now.is_null()) 493 if (optional_now.is_null())
683 optional_now = Now(); 494 optional_now = helper_.Now();
684 scoped_refptr<base::trace_event::TracedValue> state = 495 scoped_refptr<base::trace_event::TracedValue> state =
685 new base::trace_event::TracedValue(); 496 new base::trace_event::TracedValue();
686 497
687 state->SetString("current_policy", PolicyToString(current_policy_)); 498 state->SetString("current_policy", PolicyToString(current_policy_));
688 state->SetString("idle_period_state", 499 state->SetString("idle_period_state",
689 IdlePeriodStateToString(idle_period_state_)); 500 SchedulerHelper::IdlePeriodStateToString(
501 helper_.SchedulerIdlePeriodState()));
690 state->SetString("input_stream_state", 502 state->SetString("input_stream_state",
691 InputStreamStateToString(input_stream_state_)); 503 InputStreamStateToString(input_stream_state_));
692 state->SetDouble("now", (optional_now - base::TimeTicks()).InMillisecondsF()); 504 state->SetDouble("now", (optional_now - base::TimeTicks()).InMillisecondsF());
693 state->SetDouble("last_input_receipt_time_on_compositor_", 505 state->SetDouble("last_input_receipt_time_on_compositor_",
694 (last_input_receipt_time_on_compositor_ - base::TimeTicks()) 506 (last_input_receipt_time_on_compositor_ - base::TimeTicks())
695 .InMillisecondsF()); 507 .InMillisecondsF());
696 state->SetDouble( 508 state->SetDouble(
697 "last_input_process_time_on_main_", 509 "last_input_process_time_on_main_",
698 (last_input_process_time_on_main_ - base::TimeTicks()).InMillisecondsF()); 510 (last_input_process_time_on_main_ - base::TimeTicks()).InMillisecondsF());
699 state->SetDouble( 511 state->SetDouble(
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
732 // With no observable effect, these meta events do not indicate a 544 // With no observable effect, these meta events do not indicate a
733 // meaningful touchstart response and should not impact task priority. 545 // meaningful touchstart response and should not impact task priority.
734 return current_state; 546 return current_state;
735 547
736 default: 548 default:
737 break; 549 break;
738 } 550 }
739 return InputStreamState::ACTIVE; 551 return InputStreamState::ACTIVE;
740 } 552 }
741 553
742 void RendererSchedulerImpl::AddTaskObserver(
743 base::MessageLoop::TaskObserver* task_observer) {
744 DCHECK(main_thread_checker_.CalledOnValidThread());
745 if (task_queue_manager_)
746 task_queue_manager_->AddTaskObserver(task_observer);
747 }
748
749 void RendererSchedulerImpl::RemoveTaskObserver(
750 base::MessageLoop::TaskObserver* task_observer) {
751 DCHECK(main_thread_checker_.CalledOnValidThread());
752 if (task_queue_manager_)
753 task_queue_manager_->RemoveTaskObserver(task_observer);
754 }
755
756 } // namespace content 554 } // namespace content
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