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Side by Side Diff: content/renderer/scheduler/renderer_scheduler_impl.cc

Issue 1025323003: Introduce a SchedulerHelper in content/child/scheduler (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Added the delegate Created 5 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/scheduler/renderer_scheduler_impl.h" 5 #include "content/renderer/scheduler/renderer_scheduler_impl.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/message_loop/message_loop_proxy.h" 8 #include "base/message_loop/message_loop_proxy.h"
9 #include "base/trace_event/trace_event.h" 9 #include "base/trace_event/trace_event.h"
10 #include "base/trace_event/trace_event_argument.h" 10 #include "base/trace_event/trace_event_argument.h"
11 #include "cc/output/begin_frame_args.h" 11 #include "cc/output/begin_frame_args.h"
12 #include "content/renderer/scheduler/nestable_single_thread_task_runner.h" 12 #include "content/child/scheduler/nestable_single_thread_task_runner.h"
13 #include "content/renderer/scheduler/renderer_task_queue_selector.h" 13 #include "content/child/scheduler/task_queue_selector_impl.h"
14 #include "ui/gfx/frame_time.h" 14 #include "ui/gfx/frame_time.h"
15 15
16 namespace content { 16 namespace content {
17 17
18 RendererSchedulerImpl::RendererSchedulerImpl( 18 RendererSchedulerImpl::RendererSchedulerImpl(
19 scoped_refptr<NestableSingleThreadTaskRunner> main_task_runner) 19 scoped_refptr<NestableSingleThreadTaskRunner> main_task_runner)
20 : renderer_task_queue_selector_(new RendererTaskQueueSelector()), 20 : scheduler_helper_(main_task_runner,
21 task_queue_manager_( 21 "renderer.scheduler",
22 new TaskQueueManager(TASK_QUEUE_COUNT, 22 TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
23 main_task_runner, 23 TASK_QUEUE_COUNT,
24 renderer_task_queue_selector_.get())), 24 CONTROL_TASK_QUEUE,
25 control_task_runner_( 25 CONTROL_TASK_AFTER_WAKEUP_QUEUE,
26 task_queue_manager_->TaskRunnerForQueue(CONTROL_TASK_QUEUE)), 26 DEFAULT_TASK_QUEUE,
27 control_task_after_wakeup_runner_(task_queue_manager_->TaskRunnerForQueue( 27 IDLE_TASK_QUEUE,
28 CONTROL_TASK_AFTER_WAKEUP_QUEUE)), 28 this),
29 default_task_runner_(
30 task_queue_manager_->TaskRunnerForQueue(DEFAULT_TASK_QUEUE)),
31 compositor_task_runner_( 29 compositor_task_runner_(
32 task_queue_manager_->TaskRunnerForQueue(COMPOSITOR_TASK_QUEUE)), 30 scheduler_helper_.SchedulerTaskQueueManager()->TaskRunnerForQueue(
31 COMPOSITOR_TASK_QUEUE)),
33 loading_task_runner_( 32 loading_task_runner_(
34 task_queue_manager_->TaskRunnerForQueue(LOADING_TASK_QUEUE)), 33 scheduler_helper_.SchedulerTaskQueueManager()->TaskRunnerForQueue(
34 LOADING_TASK_QUEUE)),
35 delayed_update_policy_runner_( 35 delayed_update_policy_runner_(
36 base::Bind(&RendererSchedulerImpl::UpdatePolicy, 36 base::Bind(&RendererSchedulerImpl::UpdatePolicy,
37 base::Unretained(this)), 37 base::Unretained(this)),
38 control_task_runner_), 38 scheduler_helper_.ControlTaskRunner()),
39 current_policy_(Policy::NORMAL), 39 current_policy_(Policy::NORMAL),
40 idle_period_state_(IdlePeriodState::NOT_IN_IDLE_PERIOD),
41 last_input_type_(blink::WebInputEvent::Undefined), 40 last_input_type_(blink::WebInputEvent::Undefined),
42 input_stream_state_(InputStreamState::INACTIVE), 41 input_stream_state_(InputStreamState::INACTIVE),
43 policy_may_need_update_(&incoming_signals_lock_), 42 policy_may_need_update_(&incoming_signals_lock_),
44 weak_factory_(this) { 43 weak_factory_(this) {
45 weak_renderer_scheduler_ptr_ = weak_factory_.GetWeakPtr();
46 update_policy_closure_ = base::Bind(&RendererSchedulerImpl::UpdatePolicy, 44 update_policy_closure_ = base::Bind(&RendererSchedulerImpl::UpdatePolicy,
47 weak_renderer_scheduler_ptr_); 45 weak_factory_.GetWeakPtr());
48 end_idle_period_closure_.Reset(base::Bind(
49 &RendererSchedulerImpl::EndIdlePeriod, weak_renderer_scheduler_ptr_));
50 initiate_next_long_idle_period_closure_.Reset(base::Bind(
51 &RendererSchedulerImpl::InitiateLongIdlePeriod,
52 weak_renderer_scheduler_ptr_));
53 initiate_next_long_idle_period_after_wakeup_closure_.Reset(base::Bind(
54 &RendererSchedulerImpl::InitiateLongIdlePeriodAfterWakeup,
55 weak_renderer_scheduler_ptr_));
56
57 idle_task_runner_ = make_scoped_refptr(new SingleThreadIdleTaskRunner(
58 task_queue_manager_->TaskRunnerForQueue(IDLE_TASK_QUEUE),
59 control_task_after_wakeup_runner_,
60 base::Bind(&RendererSchedulerImpl::CurrentIdleTaskDeadlineCallback,
61 weak_renderer_scheduler_ptr_)));
62
63 renderer_task_queue_selector_->SetQueuePriority(
64 CONTROL_TASK_QUEUE, RendererTaskQueueSelector::CONTROL_PRIORITY);
65
66 renderer_task_queue_selector_->SetQueuePriority(
67 CONTROL_TASK_AFTER_WAKEUP_QUEUE,
68 RendererTaskQueueSelector::CONTROL_PRIORITY);
69 task_queue_manager_->SetPumpPolicy(
70 CONTROL_TASK_AFTER_WAKEUP_QUEUE,
71 TaskQueueManager::PumpPolicy::AFTER_WAKEUP);
72
73 renderer_task_queue_selector_->DisableQueue(IDLE_TASK_QUEUE);
74 task_queue_manager_->SetPumpPolicy(IDLE_TASK_QUEUE,
75 TaskQueueManager::PumpPolicy::MANUAL);
76
77 // TODO(skyostil): Increase this to 4 (crbug.com/444764).
78 task_queue_manager_->SetWorkBatchSize(1);
79 46
80 for (size_t i = 0; i < TASK_QUEUE_COUNT; i++) { 47 for (size_t i = 0; i < TASK_QUEUE_COUNT; i++) {
81 task_queue_manager_->SetQueueName( 48 scheduler_helper_.SchedulerTaskQueueManager()->SetQueueName(
82 i, TaskQueueIdToString(static_cast<QueueId>(i))); 49 i, TaskQueueIdToString(static_cast<QueueId>(i)));
83 } 50 }
84 TRACE_EVENT_OBJECT_CREATED_WITH_ID( 51 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
85 TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler", 52 TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler",
86 this); 53 this);
87 } 54 }
88 55
89 RendererSchedulerImpl::~RendererSchedulerImpl() { 56 RendererSchedulerImpl::~RendererSchedulerImpl() {
90 TRACE_EVENT_OBJECT_DELETED_WITH_ID( 57 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
91 TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler", 58 TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler",
92 this); 59 this);
93 } 60 }
94 61
95 void RendererSchedulerImpl::Shutdown() { 62 void RendererSchedulerImpl::Shutdown() {
96 DCHECK(main_thread_checker_.CalledOnValidThread()); 63 scheduler_helper_.Shutdown();
97 task_queue_manager_.reset();
98 } 64 }
99 65
100 scoped_refptr<base::SingleThreadTaskRunner> 66 scoped_refptr<base::SingleThreadTaskRunner>
101 RendererSchedulerImpl::DefaultTaskRunner() { 67 RendererSchedulerImpl::DefaultTaskRunner() {
102 DCHECK(main_thread_checker_.CalledOnValidThread()); 68 return scheduler_helper_.DefaultTaskRunner();
103 return default_task_runner_;
104 } 69 }
105 70
106 scoped_refptr<base::SingleThreadTaskRunner> 71 scoped_refptr<base::SingleThreadTaskRunner>
107 RendererSchedulerImpl::CompositorTaskRunner() { 72 RendererSchedulerImpl::CompositorTaskRunner() {
108 DCHECK(main_thread_checker_.CalledOnValidThread()); 73 scheduler_helper_.CheckOnValidThread();
109 return compositor_task_runner_; 74 return compositor_task_runner_;
110 } 75 }
111 76
112 scoped_refptr<SingleThreadIdleTaskRunner> 77 scoped_refptr<SingleThreadIdleTaskRunner>
113 RendererSchedulerImpl::IdleTaskRunner() { 78 RendererSchedulerImpl::IdleTaskRunner() {
114 DCHECK(main_thread_checker_.CalledOnValidThread()); 79 return scheduler_helper_.IdleTaskRunner();
115 return idle_task_runner_;
116 } 80 }
117 81
118 scoped_refptr<base::SingleThreadTaskRunner> 82 scoped_refptr<base::SingleThreadTaskRunner>
119 RendererSchedulerImpl::LoadingTaskRunner() { 83 RendererSchedulerImpl::LoadingTaskRunner() {
120 DCHECK(main_thread_checker_.CalledOnValidThread()); 84 scheduler_helper_.CheckOnValidThread();
121 return loading_task_runner_; 85 return loading_task_runner_;
122 } 86 }
123 87
88 bool RendererSchedulerImpl::CanExceedIdleDeadlineIfRequired() const {
89 return scheduler_helper_.CanExceedIdleDeadlineIfRequired();
90 }
91
92 void RendererSchedulerImpl::AddTaskObserver(
93 base::MessageLoop::TaskObserver* task_observer) {
94 scheduler_helper_.AddTaskObserver(task_observer);
95 }
96
97 void RendererSchedulerImpl::RemoveTaskObserver(
98 base::MessageLoop::TaskObserver* task_observer) {
99 scheduler_helper_.RemoveTaskObserver(task_observer);
100 }
101
124 void RendererSchedulerImpl::WillBeginFrame(const cc::BeginFrameArgs& args) { 102 void RendererSchedulerImpl::WillBeginFrame(const cc::BeginFrameArgs& args) {
125 TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), 103 TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
126 "RendererSchedulerImpl::WillBeginFrame", "args", args.AsValue()); 104 "RendererSchedulerImpl::WillBeginFrame", "args", args.AsValue());
127 DCHECK(main_thread_checker_.CalledOnValidThread()); 105 scheduler_helper_.CheckOnValidThread();
128 if (!task_queue_manager_) 106 if (!scheduler_helper_.SchedulerTaskQueueManager())
129 return; 107 return;
130 108
131 EndIdlePeriod(); 109 scheduler_helper_.EndIdlePeriod();
132 estimated_next_frame_begin_ = args.frame_time + args.interval; 110 scheduler_helper_.SetEstimatedNextFrameBegin(args.frame_time + args.interval);
133 // TODO(skyostil): Wire up real notification of input events processing 111 // TODO(skyostil): Wire up real notification of input events processing
134 // instead of this approximation. 112 // instead of this approximation.
135 DidProcessInputEvent(args.frame_time); 113 DidProcessInputEvent(args.frame_time);
136 } 114 }
137 115
138 void RendererSchedulerImpl::DidCommitFrameToCompositor() { 116 void RendererSchedulerImpl::DidCommitFrameToCompositor() {
139 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), 117 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
140 "RendererSchedulerImpl::DidCommitFrameToCompositor"); 118 "RendererSchedulerImpl::DidCommitFrameToCompositor");
141 DCHECK(main_thread_checker_.CalledOnValidThread()); 119 scheduler_helper_.CheckOnValidThread();
142 if (!task_queue_manager_) 120 if (!scheduler_helper_.SchedulerTaskQueueManager())
143 return; 121 return;
144 122
145 base::TimeTicks now(Now()); 123 base::TimeTicks now(scheduler_helper_.Now());
146 if (now < estimated_next_frame_begin_) { 124 if (now < scheduler_helper_.EstimatedNextFrameBegin()) {
147 // TODO(rmcilroy): Consider reducing the idle period based on the runtime of 125 // TODO(rmcilroy): Consider reducing the idle period based on the runtime of
148 // the next pending delayed tasks (as currently done in for long idle times) 126 // the next pending delayed tasks (as currently done in for long idle times)
149 StartIdlePeriod(IdlePeriodState::IN_SHORT_IDLE_PERIOD); 127 scheduler_helper_.StartIdlePeriod(
150 control_task_runner_->PostDelayedTask(FROM_HERE, 128 SchedulerHelper::IdlePeriodState::IN_SHORT_IDLE_PERIOD);
151 end_idle_period_closure_.callback(), 129 scheduler_helper_.ControlTaskRunner()->PostDelayedTask(
Sami 2015/03/27 01:15:55 No need to fix in this patch but just a random obs
alex clarke (OOO till 29th) 2015/03/27 10:55:29 Done.
152 estimated_next_frame_begin_ - now); 130 FROM_HERE, scheduler_helper_.EndIdlePeriodClosure().callback(),
131 scheduler_helper_.EstimatedNextFrameBegin() - now);
153 } 132 }
154 } 133 }
155 134
156 void RendererSchedulerImpl::BeginFrameNotExpectedSoon() { 135 void RendererSchedulerImpl::BeginFrameNotExpectedSoon() {
157 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), 136 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
158 "RendererSchedulerImpl::BeginFrameNotExpectedSoon"); 137 "RendererSchedulerImpl::BeginFrameNotExpectedSoon");
159 DCHECK(main_thread_checker_.CalledOnValidThread()); 138 scheduler_helper_.CheckOnValidThread();
160 if (!task_queue_manager_) 139 if (!scheduler_helper_.SchedulerTaskQueueManager())
161 return; 140 return;
162 141
163 // TODO(skyostil): Wire up real notification of input events processing 142 // TODO(skyostil): Wire up real notification of input events processing
164 // instead of this approximation. 143 // instead of this approximation.
165 DidProcessInputEvent(base::TimeTicks()); 144 DidProcessInputEvent(base::TimeTicks());
166 145
167 InitiateLongIdlePeriod(); 146 scheduler_helper_.InitiateLongIdlePeriod();
168 } 147 }
169 148
170 void RendererSchedulerImpl::DidReceiveInputEventOnCompositorThread( 149 void RendererSchedulerImpl::DidReceiveInputEventOnCompositorThread(
171 const blink::WebInputEvent& web_input_event) { 150 const blink::WebInputEvent& web_input_event) {
172 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), 151 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
173 "RendererSchedulerImpl::DidReceiveInputEventOnCompositorThread"); 152 "RendererSchedulerImpl::DidReceiveInputEventOnCompositorThread");
174 // We regard MouseMove events with the left mouse button down as a signal 153 // We regard MouseMove events with the left mouse button down as a signal
175 // that the user is doing something requiring a smooth frame rate. 154 // that the user is doing something requiring a smooth frame rate.
176 if (web_input_event.type == blink::WebInputEvent::MouseMove && 155 if (web_input_event.type == blink::WebInputEvent::MouseMove &&
177 (web_input_event.modifiers & blink::WebInputEvent::LeftButtonDown)) { 156 (web_input_event.modifiers & blink::WebInputEvent::LeftButtonDown)) {
(...skipping 21 matching lines...) Expand all
199 base::AutoLock lock(incoming_signals_lock_); 178 base::AutoLock lock(incoming_signals_lock_);
200 179
201 InputStreamState new_input_stream_state = 180 InputStreamState new_input_stream_state =
202 ComputeNewInputStreamState(input_stream_state_, type, last_input_type_); 181 ComputeNewInputStreamState(input_stream_state_, type, last_input_type_);
203 182
204 if (input_stream_state_ != new_input_stream_state) { 183 if (input_stream_state_ != new_input_stream_state) {
205 // Update scheduler policy if we should start a new policy mode. 184 // Update scheduler policy if we should start a new policy mode.
206 input_stream_state_ = new_input_stream_state; 185 input_stream_state_ = new_input_stream_state;
207 EnsureUrgentPolicyUpdatePostedOnMainThread(FROM_HERE); 186 EnsureUrgentPolicyUpdatePostedOnMainThread(FROM_HERE);
208 } 187 }
209 last_input_receipt_time_on_compositor_ = Now(); 188 last_input_receipt_time_on_compositor_ = scheduler_helper_.Now();
210 // Clear the last known input processing time so that we know an input event 189 // Clear the last known input processing time so that we know an input event
211 // is still queued up. This timestamp will be updated the next time the 190 // is still queued up. This timestamp will be updated the next time the
212 // compositor commits or becomes quiescent. Note that this function is always 191 // compositor commits or becomes quiescent. Note that this function is always
213 // called before the input event is processed either on the compositor or 192 // called before the input event is processed either on the compositor or
214 // main threads. 193 // main threads.
215 last_input_process_time_on_main_ = base::TimeTicks(); 194 last_input_process_time_on_main_ = base::TimeTicks();
216 last_input_type_ = type; 195 last_input_type_ = type;
217 } 196 }
218 197
219 void RendererSchedulerImpl::DidProcessInputEvent( 198 void RendererSchedulerImpl::DidProcessInputEvent(
220 base::TimeTicks begin_frame_time) { 199 base::TimeTicks begin_frame_time) {
221 DCHECK(main_thread_checker_.CalledOnValidThread()); 200 scheduler_helper_.CheckOnValidThread();
222 base::AutoLock lock(incoming_signals_lock_); 201 base::AutoLock lock(incoming_signals_lock_);
223 if (input_stream_state_ == InputStreamState::INACTIVE) 202 if (input_stream_state_ == InputStreamState::INACTIVE)
224 return; 203 return;
225 // Avoid marking input that arrived after the BeginFrame as processed. 204 // Avoid marking input that arrived after the BeginFrame as processed.
226 if (!begin_frame_time.is_null() && 205 if (!begin_frame_time.is_null() &&
227 begin_frame_time < last_input_receipt_time_on_compositor_) 206 begin_frame_time < last_input_receipt_time_on_compositor_)
228 return; 207 return;
229 last_input_process_time_on_main_ = Now(); 208 last_input_process_time_on_main_ = scheduler_helper_.Now();
230 UpdatePolicyLocked(); 209 UpdatePolicyLocked();
231 } 210 }
232 211
233 bool RendererSchedulerImpl::IsHighPriorityWorkAnticipated() { 212 bool RendererSchedulerImpl::IsHighPriorityWorkAnticipated() {
234 DCHECK(main_thread_checker_.CalledOnValidThread()); 213 scheduler_helper_.CheckOnValidThread();
235 if (!task_queue_manager_) 214 if (!scheduler_helper_.SchedulerTaskQueueManager())
236 return false; 215 return false;
237 216
238 MaybeUpdatePolicy(); 217 MaybeUpdatePolicy();
239 // The touchstart and compositor policies indicate a strong likelihood of 218 // The touchstart and compositor policies indicate a strong likelihood of
240 // high-priority work in the near future. 219 // high-priority work in the near future.
241 return SchedulerPolicy() == Policy::COMPOSITOR_PRIORITY || 220 return SchedulerPolicy() == Policy::COMPOSITOR_PRIORITY ||
242 SchedulerPolicy() == Policy::TOUCHSTART_PRIORITY; 221 SchedulerPolicy() == Policy::TOUCHSTART_PRIORITY;
243 } 222 }
244 223
245 bool RendererSchedulerImpl::ShouldYieldForHighPriorityWork() { 224 bool RendererSchedulerImpl::ShouldYieldForHighPriorityWork() {
246 DCHECK(main_thread_checker_.CalledOnValidThread()); 225 scheduler_helper_.CheckOnValidThread();
247 if (!task_queue_manager_) 226 if (!scheduler_helper_.SchedulerTaskQueueManager())
248 return false; 227 return false;
249 228
250 MaybeUpdatePolicy(); 229 MaybeUpdatePolicy();
251 // We only yield if we are in the compositor priority and there is compositor 230 // We only yield if we are in the compositor priority and there is compositor
252 // work outstanding, or if we are in the touchstart response priority. 231 // work outstanding, or if we are in the touchstart response priority.
253 // Note: even though the control queue is higher priority we don't yield for 232 // Note: even though the control queue is higher priority we don't yield for
254 // it since these tasks are not user-provided work and they are only intended 233 // it since these tasks are not user-provided work and they are only intended
255 // to run before the next task, not interrupt the tasks. 234 // to run before the next task, not interrupt the tasks.
256 switch (SchedulerPolicy()) { 235 switch (SchedulerPolicy()) {
257 case Policy::NORMAL: 236 case Policy::NORMAL:
258 return false; 237 return false;
259 238
260 case Policy::COMPOSITOR_PRIORITY: 239 case Policy::COMPOSITOR_PRIORITY:
261 return !task_queue_manager_->IsQueueEmpty(COMPOSITOR_TASK_QUEUE); 240 return !scheduler_helper_.SchedulerTaskQueueManager()->IsQueueEmpty(
241 COMPOSITOR_TASK_QUEUE);
262 242
263 case Policy::TOUCHSTART_PRIORITY: 243 case Policy::TOUCHSTART_PRIORITY:
264 return true; 244 return true;
265 245
266 default: 246 default:
267 NOTREACHED(); 247 NOTREACHED();
268 return false; 248 return false;
269 } 249 }
270 } 250 }
271 251
272 void RendererSchedulerImpl::CurrentIdleTaskDeadlineCallback( 252 void RendererSchedulerImpl::CurrentIdleTaskDeadlineCallbackForTesting(
273 base::TimeTicks* deadline_out) const { 253 base::TimeTicks* deadline_out) const {
274 DCHECK(main_thread_checker_.CalledOnValidThread()); 254 scheduler_helper_.CurrentIdleTaskDeadlineCallback(deadline_out);
275 *deadline_out = estimated_next_frame_begin_;
276 } 255 }
277 256
278 RendererSchedulerImpl::Policy RendererSchedulerImpl::SchedulerPolicy() const { 257 RendererSchedulerImpl::Policy RendererSchedulerImpl::SchedulerPolicy() const {
279 DCHECK(main_thread_checker_.CalledOnValidThread()); 258 scheduler_helper_.CheckOnValidThread();
280 return current_policy_; 259 return current_policy_;
281 } 260 }
282 261
283 void RendererSchedulerImpl::MaybeUpdatePolicy() { 262 void RendererSchedulerImpl::MaybeUpdatePolicy() {
284 DCHECK(main_thread_checker_.CalledOnValidThread()); 263 scheduler_helper_.CheckOnValidThread();
285 if (policy_may_need_update_.IsSet()) { 264 if (policy_may_need_update_.IsSet()) {
286 UpdatePolicy(); 265 UpdatePolicy();
287 } 266 }
288 } 267 }
289 268
290 void RendererSchedulerImpl::EnsureUrgentPolicyUpdatePostedOnMainThread( 269 void RendererSchedulerImpl::EnsureUrgentPolicyUpdatePostedOnMainThread(
291 const tracked_objects::Location& from_here) { 270 const tracked_objects::Location& from_here) {
292 // TODO(scheduler-dev): Check that this method isn't called from the main 271 // TODO(scheduler-dev): Check that this method isn't called from the main
293 // thread. 272 // thread.
294 incoming_signals_lock_.AssertAcquired(); 273 incoming_signals_lock_.AssertAcquired();
295 if (!policy_may_need_update_.IsSet()) { 274 if (!policy_may_need_update_.IsSet()) {
296 policy_may_need_update_.SetWhileLocked(true); 275 policy_may_need_update_.SetWhileLocked(true);
297 control_task_runner_->PostTask(from_here, update_policy_closure_); 276 scheduler_helper_.ControlTaskRunner()->PostTask(from_here,
277 update_policy_closure_);
298 } 278 }
299 } 279 }
300 280
301 void RendererSchedulerImpl::UpdatePolicy() { 281 void RendererSchedulerImpl::UpdatePolicy() {
302 base::AutoLock lock(incoming_signals_lock_); 282 base::AutoLock lock(incoming_signals_lock_);
303 UpdatePolicyLocked(); 283 UpdatePolicyLocked();
304 } 284 }
305 285
306 void RendererSchedulerImpl::UpdatePolicyLocked() { 286 void RendererSchedulerImpl::UpdatePolicyLocked() {
307 DCHECK(main_thread_checker_.CalledOnValidThread()); 287 scheduler_helper_.CheckOnValidThread();
308 incoming_signals_lock_.AssertAcquired(); 288 incoming_signals_lock_.AssertAcquired();
309 if (!task_queue_manager_) 289 if (!scheduler_helper_.SchedulerTaskQueueManager())
310 return; 290 return;
311 291
312 base::TimeTicks now = Now(); 292 base::TimeTicks now = scheduler_helper_.Now();
313 policy_may_need_update_.SetWhileLocked(false); 293 policy_may_need_update_.SetWhileLocked(false);
314 294
315 base::TimeDelta new_policy_duration; 295 base::TimeDelta new_policy_duration;
316 Policy new_policy = ComputeNewPolicy(now, &new_policy_duration); 296 Policy new_policy = ComputeNewPolicy(now, &new_policy_duration);
317 if (new_policy_duration > base::TimeDelta()) { 297 if (new_policy_duration > base::TimeDelta()) {
318 current_policy_expiration_time_ = now + new_policy_duration; 298 current_policy_expiration_time_ = now + new_policy_duration;
319 delayed_update_policy_runner_.SetDeadline(FROM_HERE, new_policy_duration, 299 delayed_update_policy_runner_.SetDeadline(FROM_HERE, new_policy_duration,
320 now); 300 now);
321 } else { 301 } else {
322 current_policy_expiration_time_ = base::TimeTicks(); 302 current_policy_expiration_time_ = base::TimeTicks();
323 } 303 }
324 304
325 if (new_policy == current_policy_) 305 if (new_policy == current_policy_)
326 return; 306 return;
327 307
308 TaskQueueSelectorImpl* task_queue_selector =
309 scheduler_helper_.SchedulerTaskQueueSelector();
310
328 switch (new_policy) { 311 switch (new_policy) {
329 case Policy::COMPOSITOR_PRIORITY: 312 case Policy::COMPOSITOR_PRIORITY:
330 renderer_task_queue_selector_->SetQueuePriority( 313 task_queue_selector->SetQueuePriority(
331 COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::HIGH_PRIORITY); 314 COMPOSITOR_TASK_QUEUE, TaskQueueSelectorImpl::HIGH_PRIORITY);
332 // TODO(scheduler-dev): Add a task priority between HIGH and BEST_EFFORT 315 // TODO(scheduler-dev): Add a task priority between HIGH and BEST_EFFORT
333 // that still has some guarantee of running. 316 // that still has some guarantee of running.
334 renderer_task_queue_selector_->SetQueuePriority( 317 task_queue_selector->SetQueuePriority(
335 LOADING_TASK_QUEUE, RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); 318 LOADING_TASK_QUEUE, TaskQueueSelectorImpl::BEST_EFFORT_PRIORITY);
336 break; 319 break;
337 case Policy::TOUCHSTART_PRIORITY: 320 case Policy::TOUCHSTART_PRIORITY:
338 renderer_task_queue_selector_->SetQueuePriority( 321 task_queue_selector->SetQueuePriority(
339 COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::HIGH_PRIORITY); 322 COMPOSITOR_TASK_QUEUE, TaskQueueSelectorImpl::HIGH_PRIORITY);
340 renderer_task_queue_selector_->DisableQueue(LOADING_TASK_QUEUE); 323 task_queue_selector->DisableQueue(LOADING_TASK_QUEUE);
341 break; 324 break;
342 case Policy::NORMAL: 325 case Policy::NORMAL:
343 renderer_task_queue_selector_->SetQueuePriority( 326 task_queue_selector->SetQueuePriority(
344 COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::NORMAL_PRIORITY); 327 COMPOSITOR_TASK_QUEUE, TaskQueueSelectorImpl::NORMAL_PRIORITY);
345 renderer_task_queue_selector_->SetQueuePriority( 328 task_queue_selector->SetQueuePriority(
346 LOADING_TASK_QUEUE, RendererTaskQueueSelector::NORMAL_PRIORITY); 329 LOADING_TASK_QUEUE, TaskQueueSelectorImpl::NORMAL_PRIORITY);
347 break; 330 break;
348 } 331 }
349 DCHECK(renderer_task_queue_selector_->IsQueueEnabled(COMPOSITOR_TASK_QUEUE)); 332 DCHECK(task_queue_selector->IsQueueEnabled(COMPOSITOR_TASK_QUEUE));
350 if (new_policy != Policy::TOUCHSTART_PRIORITY) 333 if (new_policy != Policy::TOUCHSTART_PRIORITY)
351 DCHECK(renderer_task_queue_selector_->IsQueueEnabled(LOADING_TASK_QUEUE)); 334 DCHECK(task_queue_selector->IsQueueEnabled(LOADING_TASK_QUEUE));
352 335
353 current_policy_ = new_policy; 336 current_policy_ = new_policy;
354 337
355 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID( 338 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
356 TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler", 339 TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler",
357 this, AsValueLocked(now)); 340 this, AsValueLocked(now));
358 TRACE_COUNTER1(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), 341 TRACE_COUNTER1(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
359 "RendererScheduler.policy", current_policy_); 342 "RendererScheduler.policy", current_policy_);
360 } 343 }
361 344
362 RendererSchedulerImpl::Policy RendererSchedulerImpl::ComputeNewPolicy( 345 RendererSchedulerImpl::Policy RendererSchedulerImpl::ComputeNewPolicy(
363 base::TimeTicks now, 346 base::TimeTicks now,
364 base::TimeDelta* new_policy_duration) { 347 base::TimeDelta* new_policy_duration) {
365 DCHECK(main_thread_checker_.CalledOnValidThread()); 348 scheduler_helper_.CheckOnValidThread();
366 incoming_signals_lock_.AssertAcquired(); 349 incoming_signals_lock_.AssertAcquired();
367 350
368 Policy new_policy = Policy::NORMAL; 351 Policy new_policy = Policy::NORMAL;
369 *new_policy_duration = base::TimeDelta(); 352 *new_policy_duration = base::TimeDelta();
370 353
371 if (input_stream_state_ == InputStreamState::INACTIVE) 354 if (input_stream_state_ == InputStreamState::INACTIVE)
372 return new_policy; 355 return new_policy;
373 356
374 Policy input_priority_policy = 357 Policy input_priority_policy =
375 input_stream_state_ == 358 input_stream_state_ ==
376 InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE 359 InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE
377 ? Policy::TOUCHSTART_PRIORITY 360 ? Policy::TOUCHSTART_PRIORITY
378 : Policy::COMPOSITOR_PRIORITY; 361 : Policy::COMPOSITOR_PRIORITY;
379 base::TimeDelta time_left_in_policy = TimeLeftInInputEscalatedPolicy(now); 362 base::TimeDelta time_left_in_policy = TimeLeftInInputEscalatedPolicy(now);
380 if (time_left_in_policy > base::TimeDelta()) { 363 if (time_left_in_policy > base::TimeDelta()) {
381 new_policy = input_priority_policy; 364 new_policy = input_priority_policy;
382 *new_policy_duration = time_left_in_policy; 365 *new_policy_duration = time_left_in_policy;
383 } else { 366 } else {
384 // Reset |input_stream_state_| to ensure 367 // Reset |input_stream_state_| to ensure
385 // DidReceiveInputEventOnCompositorThread will post an UpdatePolicy task 368 // DidReceiveInputEventOnCompositorThread will post an UpdatePolicy task
386 // when it's next called. 369 // when it's next called.
387 input_stream_state_ = InputStreamState::INACTIVE; 370 input_stream_state_ = InputStreamState::INACTIVE;
388 } 371 }
389 return new_policy; 372 return new_policy;
390 } 373 }
391 374
392 base::TimeDelta RendererSchedulerImpl::TimeLeftInInputEscalatedPolicy( 375 base::TimeDelta RendererSchedulerImpl::TimeLeftInInputEscalatedPolicy(
393 base::TimeTicks now) const { 376 base::TimeTicks now) const {
394 DCHECK(main_thread_checker_.CalledOnValidThread()); 377 scheduler_helper_.CheckOnValidThread();
395 // TODO(rmcilroy): Change this to DCHECK_EQ when crbug.com/463869 is fixed. 378 // TODO(rmcilroy): Change this to DCHECK_EQ when crbug.com/463869 is fixed.
396 DCHECK(input_stream_state_ != InputStreamState::INACTIVE); 379 DCHECK(input_stream_state_ != InputStreamState::INACTIVE);
397 incoming_signals_lock_.AssertAcquired(); 380 incoming_signals_lock_.AssertAcquired();
398 381
399 base::TimeDelta escalated_priority_duration = 382 base::TimeDelta escalated_priority_duration =
400 base::TimeDelta::FromMilliseconds(kPriorityEscalationAfterInputMillis); 383 base::TimeDelta::FromMilliseconds(kPriorityEscalationAfterInputMillis);
401 base::TimeDelta time_left_in_policy; 384 base::TimeDelta time_left_in_policy;
402 if (last_input_process_time_on_main_.is_null() && 385 if (last_input_process_time_on_main_.is_null() &&
403 !task_queue_manager_->IsQueueEmpty(COMPOSITOR_TASK_QUEUE)) { 386 !scheduler_helper_.SchedulerTaskQueueManager()->IsQueueEmpty(
387 COMPOSITOR_TASK_QUEUE)) {
404 // If the input event is still pending, go into input prioritized policy 388 // If the input event is still pending, go into input prioritized policy
405 // and check again later. 389 // and check again later.
406 time_left_in_policy = escalated_priority_duration; 390 time_left_in_policy = escalated_priority_duration;
407 } else { 391 } else {
408 // Otherwise make sure the input prioritization policy ends on time. 392 // Otherwise make sure the input prioritization policy ends on time.
409 base::TimeTicks new_priority_end( 393 base::TimeTicks new_priority_end(
410 std::max(last_input_receipt_time_on_compositor_, 394 std::max(last_input_receipt_time_on_compositor_,
411 last_input_process_time_on_main_) + 395 last_input_process_time_on_main_) +
412 escalated_priority_duration); 396 escalated_priority_duration);
413 time_left_in_policy = new_priority_end - now; 397 time_left_in_policy = new_priority_end - now;
414 } 398 }
415 return time_left_in_policy; 399 return time_left_in_policy;
416 } 400 }
417 401
418 RendererSchedulerImpl::IdlePeriodState 402 bool RendererSchedulerImpl::CanEnterLongIdlePeriod(
419 RendererSchedulerImpl::ComputeNewLongIdlePeriodState( 403 base::TimeTicks now,
420 const base::TimeTicks now,
421 base::TimeDelta* next_long_idle_period_delay_out) { 404 base::TimeDelta* next_long_idle_period_delay_out) {
422 DCHECK(main_thread_checker_.CalledOnValidThread()); 405 scheduler_helper_.CheckOnValidThread();
423 406
424 MaybeUpdatePolicy(); 407 MaybeUpdatePolicy();
425 if (SchedulerPolicy() == Policy::TOUCHSTART_PRIORITY) { 408 if (SchedulerPolicy() == Policy::TOUCHSTART_PRIORITY) {
426 // Don't start a long idle task in touch start priority, try again when 409 // Don't start a long idle task in touch start priority, try again when
427 // the policy is scheduled to end. 410 // the policy is scheduled to end.
428 *next_long_idle_period_delay_out = current_policy_expiration_time_ - now; 411 *next_long_idle_period_delay_out = current_policy_expiration_time_ - now;
429 return IdlePeriodState::NOT_IN_IDLE_PERIOD; 412 return false;
430 } 413 }
431 414 return true;
432 base::TimeTicks next_pending_delayed_task =
433 task_queue_manager_->NextPendingDelayedTaskRunTime();
434 base::TimeDelta max_long_idle_period_duration =
435 base::TimeDelta::FromMilliseconds(kMaximumIdlePeriodMillis);
436 base::TimeDelta long_idle_period_duration;
437 if (next_pending_delayed_task.is_null()) {
438 long_idle_period_duration = max_long_idle_period_duration;
439 } else {
440 // Limit the idle period duration to be before the next pending task.
441 long_idle_period_duration = std::min(next_pending_delayed_task - now,
442 max_long_idle_period_duration);
443 }
444
445 if (long_idle_period_duration > base::TimeDelta()) {
446 *next_long_idle_period_delay_out = long_idle_period_duration;
447 return long_idle_period_duration == max_long_idle_period_duration
448 ? IdlePeriodState::IN_LONG_IDLE_PERIOD_WITH_MAX_DEADLINE
449 : IdlePeriodState::IN_LONG_IDLE_PERIOD;
450 } else {
451 // If we can't start the idle period yet then try again after wakeup.
452 *next_long_idle_period_delay_out = base::TimeDelta::FromMilliseconds(
453 kRetryInitiateLongIdlePeriodDelayMillis);
454 return IdlePeriodState::NOT_IN_IDLE_PERIOD;
455 }
456 }
457
458 void RendererSchedulerImpl::InitiateLongIdlePeriod() {
459 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
460 "InitiateLongIdlePeriod");
461 DCHECK(main_thread_checker_.CalledOnValidThread());
462
463 // End any previous idle period.
464 EndIdlePeriod();
465
466 base::TimeTicks now(Now());
467 base::TimeDelta next_long_idle_period_delay;
468 IdlePeriodState new_idle_period_state =
469 ComputeNewLongIdlePeriodState(now, &next_long_idle_period_delay);
470 if (IsInIdlePeriod(new_idle_period_state)) {
471 estimated_next_frame_begin_ = now + next_long_idle_period_delay;
472 StartIdlePeriod(new_idle_period_state);
473 }
474
475 if (task_queue_manager_->IsQueueEmpty(IDLE_TASK_QUEUE)) {
476 // If there are no current idle tasks then post the call to initiate the
477 // next idle for execution after wakeup (at which point after-wakeup idle
478 // tasks might be eligible to run or more idle tasks posted).
479 control_task_after_wakeup_runner_->PostDelayedTask(
480 FROM_HERE,
481 initiate_next_long_idle_period_after_wakeup_closure_.callback(),
482 next_long_idle_period_delay);
483 } else {
484 // Otherwise post on the normal control task queue.
485 control_task_runner_->PostDelayedTask(
486 FROM_HERE,
487 initiate_next_long_idle_period_closure_.callback(),
488 next_long_idle_period_delay);
489 }
490 }
491
492 void RendererSchedulerImpl::InitiateLongIdlePeriodAfterWakeup() {
493 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
494 "InitiateLongIdlePeriodAfterWakeup");
495 DCHECK(main_thread_checker_.CalledOnValidThread());
496
497 if (IsInIdlePeriod(idle_period_state_)) {
498 // Since we were asleep until now, end the async idle period trace event at
499 // the time when it would have ended were we awake.
500 TRACE_EVENT_ASYNC_END_WITH_TIMESTAMP0(
501 "renderer.scheduler", "RendererSchedulerIdlePeriod", this,
502 std::min(estimated_next_frame_begin_, Now()).ToInternalValue());
503 idle_period_state_ = IdlePeriodState::ENDING_LONG_IDLE_PERIOD;
504 EndIdlePeriod();
505 }
506
507 // Post a task to initiate the next long idle period rather than calling it
508 // directly to allow all pending PostIdleTaskAfterWakeup tasks to get enqueued
509 // on the idle task queue before the next idle period starts so they are
510 // eligible to be run during the new idle period.
511 control_task_runner_->PostTask(
512 FROM_HERE,
513 initiate_next_long_idle_period_closure_.callback());
514 }
515
516 void RendererSchedulerImpl::StartIdlePeriod(IdlePeriodState new_state) {
517 TRACE_EVENT_ASYNC_BEGIN0("renderer.scheduler",
518 "RendererSchedulerIdlePeriod", this);
519 DCHECK(main_thread_checker_.CalledOnValidThread());
520 DCHECK(IsInIdlePeriod(new_state));
521
522 renderer_task_queue_selector_->EnableQueue(
523 IDLE_TASK_QUEUE, RendererTaskQueueSelector::BEST_EFFORT_PRIORITY);
524 task_queue_manager_->PumpQueue(IDLE_TASK_QUEUE);
525 idle_period_state_ = new_state;
526 }
527
528 void RendererSchedulerImpl::EndIdlePeriod() {
529 DCHECK(main_thread_checker_.CalledOnValidThread());
530
531 end_idle_period_closure_.Cancel();
532 initiate_next_long_idle_period_closure_.Cancel();
533 initiate_next_long_idle_period_after_wakeup_closure_.Cancel();
534
535 // If we weren't already within an idle period then early-out.
536 if (!IsInIdlePeriod(idle_period_state_))
537 return;
538
539 // If we are in the ENDING_LONG_IDLE_PERIOD state we have already logged the
540 // trace event.
541 if (idle_period_state_ != IdlePeriodState::ENDING_LONG_IDLE_PERIOD) {
542 bool is_tracing;
543 TRACE_EVENT_CATEGORY_GROUP_ENABLED("renderer.scheduler", &is_tracing);
544 if (is_tracing && !estimated_next_frame_begin_.is_null() &&
545 base::TimeTicks::Now() > estimated_next_frame_begin_) {
546 TRACE_EVENT_ASYNC_STEP_INTO_WITH_TIMESTAMP0(
547 "renderer.scheduler",
548 "RendererSchedulerIdlePeriod",
549 this,
550 "DeadlineOverrun",
551 estimated_next_frame_begin_.ToInternalValue());
552 }
553 TRACE_EVENT_ASYNC_END0("renderer.scheduler",
554 "RendererSchedulerIdlePeriod", this);
555 }
556
557 renderer_task_queue_selector_->DisableQueue(IDLE_TASK_QUEUE);
558 idle_period_state_ = IdlePeriodState::NOT_IN_IDLE_PERIOD;
559 }
560
561 // static
562 bool RendererSchedulerImpl::IsInIdlePeriod(IdlePeriodState state) {
563 return state != IdlePeriodState::NOT_IN_IDLE_PERIOD;
564 }
565
566 bool RendererSchedulerImpl::CanExceedIdleDeadlineIfRequired() const {
567 TRACE_EVENT_BEGIN0("renderer.scheduler", "CanExceedIdleDeadlineIfRequired");
568 DCHECK(main_thread_checker_.CalledOnValidThread());
569 return idle_period_state_ ==
570 IdlePeriodState::IN_LONG_IDLE_PERIOD_WITH_MAX_DEADLINE;
571 } 415 }
572 416
573 void RendererSchedulerImpl::SetTimeSourceForTesting( 417 void RendererSchedulerImpl::SetTimeSourceForTesting(
574 scoped_refptr<cc::TestNowSource> time_source) { 418 scoped_refptr<cc::TestNowSource> time_source) {
575 DCHECK(main_thread_checker_.CalledOnValidThread()); 419 scheduler_helper_.SetTimeSourceForTesting(time_source);
576 time_source_ = time_source;
577 task_queue_manager_->SetTimeSourceForTesting(time_source);
578 } 420 }
579 421
580 void RendererSchedulerImpl::SetWorkBatchSizeForTesting(size_t work_batch_size) { 422 void RendererSchedulerImpl::SetWorkBatchSizeForTesting(size_t work_batch_size) {
581 DCHECK(main_thread_checker_.CalledOnValidThread()); 423 scheduler_helper_.SetWorkBatchSizeForTesting(work_batch_size);
582 task_queue_manager_->SetWorkBatchSize(work_batch_size);
583 }
584
585 base::TimeTicks RendererSchedulerImpl::Now() const {
586 return UNLIKELY(time_source_) ? time_source_->Now() : base::TimeTicks::Now();
587 } 424 }
588 425
589 RendererSchedulerImpl::PollableNeedsUpdateFlag::PollableNeedsUpdateFlag( 426 RendererSchedulerImpl::PollableNeedsUpdateFlag::PollableNeedsUpdateFlag(
590 base::Lock* write_lock_) 427 base::Lock* write_lock_)
591 : flag_(false), write_lock_(write_lock_) { 428 : flag_(false), write_lock_(write_lock_) {
592 } 429 }
593 430
594 RendererSchedulerImpl::PollableNeedsUpdateFlag::~PollableNeedsUpdateFlag() { 431 RendererSchedulerImpl::PollableNeedsUpdateFlag::~PollableNeedsUpdateFlag() {
595 } 432 }
596 433
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after
648 case InputStreamState::ACTIVE: 485 case InputStreamState::ACTIVE:
649 return "active"; 486 return "active";
650 case InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE: 487 case InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE:
651 return "active_and_awaiting_touchstart_response"; 488 return "active_and_awaiting_touchstart_response";
652 default: 489 default:
653 NOTREACHED(); 490 NOTREACHED();
654 return nullptr; 491 return nullptr;
655 } 492 }
656 } 493 }
657 494
658 const char* RendererSchedulerImpl::IdlePeriodStateToString(
659 IdlePeriodState idle_period_state) {
660 switch (idle_period_state) {
661 case IdlePeriodState::NOT_IN_IDLE_PERIOD:
662 return "not_in_idle_period";
663 case IdlePeriodState::IN_SHORT_IDLE_PERIOD:
664 return "in_short_idle_period";
665 case IdlePeriodState::IN_LONG_IDLE_PERIOD:
666 return "in_long_idle_period";
667 case IdlePeriodState::IN_LONG_IDLE_PERIOD_WITH_MAX_DEADLINE:
668 return "in_long_idle_period_with_max_deadline";
669 case IdlePeriodState::ENDING_LONG_IDLE_PERIOD:
670 return "ending_long_idle_period";
671 default:
672 NOTREACHED();
673 return nullptr;
674 }
675 }
676
677 scoped_refptr<base::trace_event::ConvertableToTraceFormat> 495 scoped_refptr<base::trace_event::ConvertableToTraceFormat>
678 RendererSchedulerImpl::AsValueLocked(base::TimeTicks optional_now) const { 496 RendererSchedulerImpl::AsValueLocked(base::TimeTicks optional_now) const {
679 DCHECK(main_thread_checker_.CalledOnValidThread()); 497 scheduler_helper_.CheckOnValidThread();
680 incoming_signals_lock_.AssertAcquired(); 498 incoming_signals_lock_.AssertAcquired();
681 499
682 if (optional_now.is_null()) 500 if (optional_now.is_null())
683 optional_now = Now(); 501 optional_now = scheduler_helper_.Now();
684 scoped_refptr<base::trace_event::TracedValue> state = 502 scoped_refptr<base::trace_event::TracedValue> state =
685 new base::trace_event::TracedValue(); 503 new base::trace_event::TracedValue();
686 504
687 state->SetString("current_policy", PolicyToString(current_policy_)); 505 state->SetString("current_policy", PolicyToString(current_policy_));
688 state->SetString("idle_period_state", 506 state->SetString("idle_period_state",
689 IdlePeriodStateToString(idle_period_state_)); 507 SchedulerHelper::IdlePeriodStateToString(
508 scheduler_helper_.SchedulerIdlePeriodState()));
690 state->SetString("input_stream_state", 509 state->SetString("input_stream_state",
691 InputStreamStateToString(input_stream_state_)); 510 InputStreamStateToString(input_stream_state_));
692 state->SetDouble("now", (optional_now - base::TimeTicks()).InMillisecondsF()); 511 state->SetDouble("now", (optional_now - base::TimeTicks()).InMillisecondsF());
693 state->SetDouble("last_input_receipt_time_on_compositor_", 512 state->SetDouble("last_input_receipt_time_on_compositor_",
694 (last_input_receipt_time_on_compositor_ - base::TimeTicks()) 513 (last_input_receipt_time_on_compositor_ - base::TimeTicks())
695 .InMillisecondsF()); 514 .InMillisecondsF());
696 state->SetDouble( 515 state->SetDouble(
697 "last_input_process_time_on_main_", 516 "last_input_process_time_on_main_",
698 (last_input_process_time_on_main_ - base::TimeTicks()).InMillisecondsF()); 517 (last_input_process_time_on_main_ - base::TimeTicks()).InMillisecondsF());
699 state->SetDouble( 518 state->SetDouble("estimated_next_frame_begin",
700 "estimated_next_frame_begin", 519 (scheduler_helper_.EstimatedNextFrameBegin() -
701 (estimated_next_frame_begin_ - base::TimeTicks()).InMillisecondsF()); 520 base::TimeTicks()).InMillisecondsF());
702 521
703 return state; 522 return state;
704 } 523 }
705 524
706 RendererSchedulerImpl::InputStreamState 525 RendererSchedulerImpl::InputStreamState
707 RendererSchedulerImpl::ComputeNewInputStreamState( 526 RendererSchedulerImpl::ComputeNewInputStreamState(
708 InputStreamState current_state, 527 InputStreamState current_state,
709 blink::WebInputEvent::Type new_input_type, 528 blink::WebInputEvent::Type new_input_type,
710 blink::WebInputEvent::Type last_input_type) { 529 blink::WebInputEvent::Type last_input_type) {
711 switch (new_input_type) { 530 switch (new_input_type) {
(...skipping 20 matching lines...) Expand all
732 // With no observable effect, these meta events do not indicate a 551 // With no observable effect, these meta events do not indicate a
733 // meaningful touchstart response and should not impact task priority. 552 // meaningful touchstart response and should not impact task priority.
734 return current_state; 553 return current_state;
735 554
736 default: 555 default:
737 break; 556 break;
738 } 557 }
739 return InputStreamState::ACTIVE; 558 return InputStreamState::ACTIVE;
740 } 559 }
741 560
742 void RendererSchedulerImpl::AddTaskObserver(
743 base::MessageLoop::TaskObserver* task_observer) {
744 DCHECK(main_thread_checker_.CalledOnValidThread());
745 if (task_queue_manager_)
746 task_queue_manager_->AddTaskObserver(task_observer);
747 }
748
749 void RendererSchedulerImpl::RemoveTaskObserver(
750 base::MessageLoop::TaskObserver* task_observer) {
751 DCHECK(main_thread_checker_.CalledOnValidThread());
752 if (task_queue_manager_)
753 task_queue_manager_->RemoveTaskObserver(task_observer);
754 }
755
756 } // namespace content 561 } // namespace content
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