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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/scheduler/renderer_task_queue_selector.h" | 5 #include "content/child/scheduler/task_queue_selector_impl.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "base/pending_task.h" | 8 #include "base/pending_task.h" |
| 9 #include "base/trace_event/trace_event_argument.h" | 9 #include "base/trace_event/trace_event_argument.h" |
| 10 | 10 |
| 11 namespace content { | 11 namespace content { |
| 12 | 12 |
| 13 RendererTaskQueueSelector::RendererTaskQueueSelector() : starvation_count_(0) { | 13 TaskQueueSelectorImpl::TaskQueueSelectorImpl() : starvation_count_(0) { |
| 14 } | 14 } |
| 15 | 15 |
| 16 RendererTaskQueueSelector::~RendererTaskQueueSelector() { | 16 TaskQueueSelectorImpl::~TaskQueueSelectorImpl() { |
| 17 } | 17 } |
| 18 | 18 |
| 19 void RendererTaskQueueSelector::RegisterWorkQueues( | 19 void TaskQueueSelectorImpl::RegisterWorkQueues( |
| 20 const std::vector<const base::TaskQueue*>& work_queues) { | 20 const std::vector<const base::TaskQueue*>& work_queues) { |
| 21 DCHECK(main_thread_checker_.CalledOnValidThread()); | 21 DCHECK(main_thread_checker_.CalledOnValidThread()); |
| 22 work_queues_ = work_queues; | 22 work_queues_ = work_queues; |
| 23 for (auto& queue_priority : queue_priorities_) { | 23 for (auto& queue_priority : queue_priorities_) { |
| 24 queue_priority.clear(); | 24 queue_priority.clear(); |
| 25 } | 25 } |
| 26 | 26 |
| 27 // By default, all work queues are set to normal priority. | 27 // By default, all work queues are set to normal priority. |
| 28 for (size_t i = 0; i < work_queues.size(); i++) { | 28 for (size_t i = 0; i < work_queues.size(); i++) { |
| 29 queue_priorities_[NORMAL_PRIORITY].insert(i); | 29 queue_priorities_[NORMAL_PRIORITY].insert(i); |
| 30 } | 30 } |
| 31 } | 31 } |
| 32 | 32 |
| 33 void RendererTaskQueueSelector::SetQueuePriority(size_t queue_index, | 33 void TaskQueueSelectorImpl::SetQueuePriority(size_t queue_index, |
| 34 QueuePriority priority) { | 34 QueuePriority priority) { |
| 35 DCHECK(main_thread_checker_.CalledOnValidThread()); | 35 DCHECK(main_thread_checker_.CalledOnValidThread()); |
| 36 DCHECK_LT(queue_index, work_queues_.size()); | 36 DCHECK_LT(queue_index, work_queues_.size()); |
| 37 DCHECK_LT(priority, QUEUE_PRIORITY_COUNT); | 37 DCHECK_LT(priority, QUEUE_PRIORITY_COUNT); |
| 38 DisableQueue(queue_index); | 38 DisableQueue(queue_index); |
| 39 queue_priorities_[priority].insert(queue_index); | 39 queue_priorities_[priority].insert(queue_index); |
| 40 } | 40 } |
| 41 | 41 |
| 42 void RendererTaskQueueSelector::EnableQueue(size_t queue_index, | 42 void TaskQueueSelectorImpl::EnableQueue(size_t queue_index, |
| 43 QueuePriority priority) { | 43 QueuePriority priority) { |
| 44 SetQueuePriority(queue_index, priority); | 44 SetQueuePriority(queue_index, priority); |
| 45 } | 45 } |
| 46 | 46 |
| 47 void RendererTaskQueueSelector::DisableQueue(size_t queue_index) { | 47 void TaskQueueSelectorImpl::DisableQueue(size_t queue_index) { |
| 48 DCHECK(main_thread_checker_.CalledOnValidThread()); | 48 DCHECK(main_thread_checker_.CalledOnValidThread()); |
| 49 DCHECK_LT(queue_index, work_queues_.size()); | 49 DCHECK_LT(queue_index, work_queues_.size()); |
| 50 for (auto& queue_priority : queue_priorities_) { | 50 for (auto& queue_priority : queue_priorities_) { |
| 51 queue_priority.erase(queue_index); | 51 queue_priority.erase(queue_index); |
| 52 } | 52 } |
| 53 } | 53 } |
| 54 | 54 |
| 55 bool RendererTaskQueueSelector::IsQueueEnabled(size_t queue_index) const { | 55 bool TaskQueueSelectorImpl::IsQueueEnabled(size_t queue_index) const { |
| 56 DCHECK(main_thread_checker_.CalledOnValidThread()); | 56 DCHECK(main_thread_checker_.CalledOnValidThread()); |
| 57 DCHECK_LT(queue_index, work_queues_.size()); | 57 DCHECK_LT(queue_index, work_queues_.size()); |
| 58 for (const auto& queue_priority : queue_priorities_) { | 58 for (const auto& queue_priority : queue_priorities_) { |
| 59 if (queue_priority.find(queue_index) != queue_priority.end()) | 59 if (queue_priority.find(queue_index) != queue_priority.end()) |
| 60 return true; | 60 return true; |
| 61 } | 61 } |
| 62 return false; | 62 return false; |
| 63 } | 63 } |
| 64 | 64 |
| 65 bool RendererTaskQueueSelector::IsOlder(const base::TaskQueue* queueA, | 65 bool TaskQueueSelectorImpl::IsOlder(const base::TaskQueue* queueA, |
| 66 const base::TaskQueue* queueB) { | 66 const base::TaskQueue* queueB) { |
| 67 // Note: the comparison is correct due to the fact that the PendingTask | 67 // Note: the comparison is correct due to the fact that the PendingTask |
| 68 // operator inverts its comparison operation in order to work well in a heap | 68 // operator inverts its comparison operation in order to work well in a heap |
| 69 // based priority queue. | 69 // based priority queue. |
| 70 return queueB->front() < queueA->front(); | 70 return queueB->front() < queueA->front(); |
| 71 } | 71 } |
| 72 | 72 |
| 73 RendererTaskQueueSelector::QueuePriority | 73 TaskQueueSelectorImpl::QueuePriority TaskQueueSelectorImpl::NextPriority( |
| 74 RendererTaskQueueSelector::NextPriority(QueuePriority priority) { | 74 QueuePriority priority) { |
| 75 DCHECK(priority < QUEUE_PRIORITY_COUNT); | 75 DCHECK(priority < QUEUE_PRIORITY_COUNT); |
| 76 return static_cast<QueuePriority>(static_cast<int>(priority) + 1); | 76 return static_cast<QueuePriority>(static_cast<int>(priority) + 1); |
| 77 } | 77 } |
| 78 | 78 |
| 79 bool RendererTaskQueueSelector::ChooseOldestWithPriority( | 79 bool TaskQueueSelectorImpl::ChooseOldestWithPriority( |
| 80 QueuePriority priority, | 80 QueuePriority priority, |
| 81 size_t* out_queue_index) const { | 81 size_t* out_queue_index) const { |
| 82 bool found_non_empty_queue = false; | 82 bool found_non_empty_queue = false; |
| 83 size_t chosen_queue = 0; | 83 size_t chosen_queue = 0; |
| 84 for (int queue_index : queue_priorities_[priority]) { | 84 for (int queue_index : queue_priorities_[priority]) { |
| 85 if (work_queues_[queue_index]->empty()) { | 85 if (work_queues_[queue_index]->empty()) { |
| 86 continue; | 86 continue; |
| 87 } | 87 } |
| 88 if (!found_non_empty_queue || | 88 if (!found_non_empty_queue || |
| 89 IsOlder(work_queues_[queue_index], work_queues_[chosen_queue])) { | 89 IsOlder(work_queues_[queue_index], work_queues_[chosen_queue])) { |
| 90 found_non_empty_queue = true; | 90 found_non_empty_queue = true; |
| 91 chosen_queue = queue_index; | 91 chosen_queue = queue_index; |
| 92 } | 92 } |
| 93 } | 93 } |
| 94 | 94 |
| 95 if (found_non_empty_queue) { | 95 if (found_non_empty_queue) { |
| 96 *out_queue_index = chosen_queue; | 96 *out_queue_index = chosen_queue; |
| 97 } | 97 } |
| 98 return found_non_empty_queue; | 98 return found_non_empty_queue; |
| 99 } | 99 } |
| 100 | 100 |
| 101 bool RendererTaskQueueSelector::SelectWorkQueueToService( | 101 bool TaskQueueSelectorImpl::SelectWorkQueueToService(size_t* out_queue_index) { |
| 102 size_t* out_queue_index) { | |
| 103 DCHECK(main_thread_checker_.CalledOnValidThread()); | 102 DCHECK(main_thread_checker_.CalledOnValidThread()); |
| 104 DCHECK(work_queues_.size()); | 103 DCHECK(work_queues_.size()); |
| 105 // Always service the control queue if it has any work. | 104 // Always service the control queue if it has any work. |
| 106 if (ChooseOldestWithPriority(CONTROL_PRIORITY, out_queue_index)) { | 105 if (ChooseOldestWithPriority(CONTROL_PRIORITY, out_queue_index)) { |
| 107 DidSelectQueueWithPriority(CONTROL_PRIORITY); | 106 DidSelectQueueWithPriority(CONTROL_PRIORITY); |
| 108 return true; | 107 return true; |
| 109 } | 108 } |
| 110 // Select from the normal priority queue if we are starving it. | 109 // Select from the normal priority queue if we are starving it. |
| 111 if (starvation_count_ >= kMaxStarvationTasks && | 110 if (starvation_count_ >= kMaxStarvationTasks && |
| 112 ChooseOldestWithPriority(NORMAL_PRIORITY, out_queue_index)) { | 111 ChooseOldestWithPriority(NORMAL_PRIORITY, out_queue_index)) { |
| 113 DidSelectQueueWithPriority(NORMAL_PRIORITY); | 112 DidSelectQueueWithPriority(NORMAL_PRIORITY); |
| 114 return true; | 113 return true; |
| 115 } | 114 } |
| 116 // Otherwise choose in priority order. | 115 // Otherwise choose in priority order. |
| 117 for (QueuePriority priority = HIGH_PRIORITY; priority < QUEUE_PRIORITY_COUNT; | 116 for (QueuePriority priority = HIGH_PRIORITY; priority < QUEUE_PRIORITY_COUNT; |
| 118 priority = NextPriority(priority)) { | 117 priority = NextPriority(priority)) { |
| 119 if (ChooseOldestWithPriority(priority, out_queue_index)) { | 118 if (ChooseOldestWithPriority(priority, out_queue_index)) { |
| 120 DidSelectQueueWithPriority(priority); | 119 DidSelectQueueWithPriority(priority); |
| 121 return true; | 120 return true; |
| 122 } | 121 } |
| 123 } | 122 } |
| 124 return false; | 123 return false; |
| 125 } | 124 } |
| 126 | 125 |
| 127 void RendererTaskQueueSelector::DidSelectQueueWithPriority( | 126 void TaskQueueSelectorImpl::DidSelectQueueWithPriority(QueuePriority priority) { |
| 128 QueuePriority priority) { | |
| 129 switch (priority) { | 127 switch (priority) { |
| 130 case CONTROL_PRIORITY: | 128 case CONTROL_PRIORITY: |
| 131 break; | 129 break; |
| 132 case HIGH_PRIORITY: | 130 case HIGH_PRIORITY: |
| 133 starvation_count_++; | 131 starvation_count_++; |
| 134 break; | 132 break; |
| 135 case NORMAL_PRIORITY: | 133 case NORMAL_PRIORITY: |
| 136 case BEST_EFFORT_PRIORITY: | 134 case BEST_EFFORT_PRIORITY: |
| 137 starvation_count_ = 0; | 135 starvation_count_ = 0; |
| 138 break; | 136 break; |
| 139 default: | 137 default: |
| 140 NOTREACHED(); | 138 NOTREACHED(); |
| 141 } | 139 } |
| 142 } | 140 } |
| 143 | 141 |
| 144 // static | 142 // static |
| 145 const char* RendererTaskQueueSelector::PriorityToString( | 143 const char* TaskQueueSelectorImpl::PriorityToString(QueuePriority priority) { |
| 146 QueuePriority priority) { | |
| 147 switch (priority) { | 144 switch (priority) { |
| 148 case CONTROL_PRIORITY: | 145 case CONTROL_PRIORITY: |
| 149 return "control"; | 146 return "control"; |
| 150 case HIGH_PRIORITY: | 147 case HIGH_PRIORITY: |
| 151 return "high"; | 148 return "high"; |
| 152 case NORMAL_PRIORITY: | 149 case NORMAL_PRIORITY: |
| 153 return "normal"; | 150 return "normal"; |
| 154 case BEST_EFFORT_PRIORITY: | 151 case BEST_EFFORT_PRIORITY: |
| 155 return "best_effort"; | 152 return "best_effort"; |
| 156 default: | 153 default: |
| 157 NOTREACHED(); | 154 NOTREACHED(); |
| 158 return nullptr; | 155 return nullptr; |
| 159 } | 156 } |
| 160 } | 157 } |
| 161 | 158 |
| 162 void RendererTaskQueueSelector::AsValueInto( | 159 void TaskQueueSelectorImpl::AsValueInto( |
| 163 base::trace_event::TracedValue* state) const { | 160 base::trace_event::TracedValue* state) const { |
| 164 DCHECK(main_thread_checker_.CalledOnValidThread()); | 161 DCHECK(main_thread_checker_.CalledOnValidThread()); |
| 165 state->BeginDictionary("priorities"); | 162 state->BeginDictionary("priorities"); |
| 166 for (QueuePriority priority = FIRST_QUEUE_PRIORITY; | 163 for (QueuePriority priority = FIRST_QUEUE_PRIORITY; |
| 167 priority < QUEUE_PRIORITY_COUNT; priority = NextPriority(priority)) { | 164 priority < QUEUE_PRIORITY_COUNT; priority = NextPriority(priority)) { |
| 168 state->BeginArray(PriorityToString(priority)); | 165 state->BeginArray(PriorityToString(priority)); |
| 169 for (size_t queue_index : queue_priorities_[priority]) | 166 for (size_t queue_index : queue_priorities_[priority]) |
| 170 state->AppendInteger(queue_index); | 167 state->AppendInteger(queue_index); |
| 171 state->EndArray(); | 168 state->EndArray(); |
| 172 } | 169 } |
| 173 state->EndDictionary(); | 170 state->EndDictionary(); |
| 174 state->SetInteger("starvation_count", starvation_count_); | 171 state->SetInteger("starvation_count", starvation_count_); |
| 175 } | 172 } |
| 176 | 173 |
| 177 } // namespace content | 174 } // namespace content |
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