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1 #include "SkPMFloat.h" | 1 #include "SkPMFloat.h" |
2 #include "Test.h" | 2 #include "Test.h" |
3 | 3 |
4 DEF_TEST(SkPMFloat, r) { | 4 DEF_TEST(SkPMFloat, r) { |
5 // Test SkPMColor <-> SkPMFloat | 5 // Test SkPMColor <-> SkPMFloat |
6 SkPMColor c = SkPreMultiplyColor(0xFFCC9933); | 6 SkPMColor c = SkPreMultiplyColor(0xFFCC9933); |
7 SkPMFloat pmf(c); | 7 SkPMFloat pmf(c); |
8 REPORTER_ASSERT(r, SkScalarNearlyEqual(255.0f, pmf.a())); | 8 REPORTER_ASSERT(r, SkScalarNearlyEqual(255.0f, pmf.a())); |
9 REPORTER_ASSERT(r, SkScalarNearlyEqual(204.0f, pmf.r())); | 9 REPORTER_ASSERT(r, SkScalarNearlyEqual(204.0f, pmf.r())); |
10 REPORTER_ASSERT(r, SkScalarNearlyEqual(153.0f, pmf.g())); | 10 REPORTER_ASSERT(r, SkScalarNearlyEqual(153.0f, pmf.g())); |
11 REPORTER_ASSERT(r, SkScalarNearlyEqual( 51.0f, pmf.b())); | 11 REPORTER_ASSERT(r, SkScalarNearlyEqual( 51.0f, pmf.b())); |
12 REPORTER_ASSERT(r, c == pmf.get()); | 12 REPORTER_ASSERT(r, c == pmf.get()); |
13 | 13 |
14 // Test rounding. (Don't bother testing .5... we don't care which way it go
es.) | 14 // Test rounding. (Don't bother testing .5... we don't care which way it go
es.) |
15 pmf = SkPMFloat(254.6f, 204.3f, 153.1f, 50.8f); | 15 pmf = SkPMFloat(254.6f, 204.3f, 153.1f, 50.8f); |
16 REPORTER_ASSERT(r, c == pmf.get()); | 16 REPORTER_ASSERT(r, c == pmf.get()); |
17 | 17 |
18 // Test clamping. | 18 // Test clamping. |
19 SkPMFloat clamped(SkPMFloat(510.0f, 153.0f, 1.0f, -0.2f).clamped()); | 19 SkPMFloat clamped(SkPMFloat(510.0f, 153.0f, 1.0f, -0.2f).clamped()); |
20 REPORTER_ASSERT(r, SkScalarNearlyEqual(255.0f, clamped.a())); | 20 REPORTER_ASSERT(r, SkScalarNearlyEqual(255.0f, clamped.a())); |
21 REPORTER_ASSERT(r, SkScalarNearlyEqual(153.0f, clamped.r())); | 21 REPORTER_ASSERT(r, SkScalarNearlyEqual(153.0f, clamped.r())); |
22 REPORTER_ASSERT(r, SkScalarNearlyEqual( 1.0f, clamped.g())); | 22 REPORTER_ASSERT(r, SkScalarNearlyEqual( 1.0f, clamped.g())); |
23 REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.0f, clamped.b())); | 23 REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.0f, clamped.b())); |
24 | 24 |
25 // Test SkPMFloat <-> Sk4f conversion. | 25 // Test SkPMFloat <-> Sk4f conversion. |
26 Sk4f fs = clamped; | 26 Sk4f fs = clamped; |
27 SkPMFloat scaled = fs.multiply(Sk4f(0.25f)); | 27 SkPMFloat scaled = fs * Sk4f(0.25f); |
28 REPORTER_ASSERT(r, SkScalarNearlyEqual(63.75f, scaled.a())); | 28 REPORTER_ASSERT(r, SkScalarNearlyEqual(63.75f, scaled.a())); |
29 REPORTER_ASSERT(r, SkScalarNearlyEqual(38.25f, scaled.r())); | 29 REPORTER_ASSERT(r, SkScalarNearlyEqual(38.25f, scaled.r())); |
30 REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.25f, scaled.g())); | 30 REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.25f, scaled.g())); |
31 REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.00f, scaled.b())); | 31 REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.00f, scaled.b())); |
32 | 32 |
33 // Test 4-at-a-time conversions. | 33 // Test 4-at-a-time conversions. |
34 SkPMColor colors[4] = { 0xFF000000, 0xFFFF0000, 0xFF00FF00, 0xFF0000FF }; | 34 SkPMColor colors[4] = { 0xFF000000, 0xFFFF0000, 0xFF00FF00, 0xFF0000FF }; |
35 SkPMFloat floats[4]; | 35 SkPMFloat floats[4]; |
36 SkPMFloat::From4PMColors(floats, colors); | 36 SkPMFloat::From4PMColors(floats, colors); |
37 | 37 |
38 SkPMColor back[4]; | 38 SkPMColor back[4]; |
39 SkPMFloat::To4PMColors(back, floats); | 39 SkPMFloat::To4PMColors(back, floats); |
40 for (int i = 0; i < 4; i++) { | 40 for (int i = 0; i < 4; i++) { |
41 REPORTER_ASSERT(r, back[i] == colors[i]); | 41 REPORTER_ASSERT(r, back[i] == colors[i]); |
42 } | 42 } |
43 | 43 |
44 SkPMFloat::ClampTo4PMColors(back, floats); | 44 SkPMFloat::ClampTo4PMColors(back, floats); |
45 for (int i = 0; i < 4; i++) { | 45 for (int i = 0; i < 4; i++) { |
46 REPORTER_ASSERT(r, back[i] == colors[i]); | 46 REPORTER_ASSERT(r, back[i] == colors[i]); |
47 } | 47 } |
48 } | 48 } |
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