Index: Source/core/svg/SVGPathParser.cpp |
diff --git a/Source/core/svg/SVGPathParser.cpp b/Source/core/svg/SVGPathParser.cpp |
index 74204f56b5f85dc5e452c4f89bfc05f4371ea97f..859eb7454f115d9426d9722a022437005681226e 100644 |
--- a/Source/core/svg/SVGPathParser.cpp |
+++ b/Source/core/svg/SVGPathParser.cpp |
@@ -28,8 +28,6 @@ |
#include "platform/transforms/AffineTransform.h" |
#include "wtf/MathExtras.h" |
-static const float gOneOverThree = 1 / 3.f; |
- |
namespace blink { |
DEFINE_TRACE(SVGPathParser) |
@@ -178,6 +176,13 @@ bool SVGPathParser::parseCurveToCubicSmoothSegment() |
return true; |
} |
+// Blend the points with a ratio (1/3):(2/3). |
+static FloatPoint blendPoints(const FloatPoint& p1, const FloatPoint& p2) |
+{ |
+ const float oneOverThree = 1 / 3.f; |
+ return FloatPoint((p1.x() + 2 * p2.x()) * oneOverThree, (p1.y() + 2 * p2.y()) * oneOverThree); |
+} |
+ |
bool SVGPathParser::parseCurveToQuadraticSegment() |
{ |
FloatPoint point1; |
@@ -190,21 +195,16 @@ bool SVGPathParser::parseCurveToQuadraticSegment() |
return true; |
} |
m_controlPoint = point1; |
- point1 = m_currentPoint; |
- point1.move(2 * m_controlPoint.x(), 2 * m_controlPoint.y()); |
- FloatPoint point2(targetPoint.x() + 2 * m_controlPoint.x(), targetPoint.y() + 2 * m_controlPoint.y()); |
+ |
if (m_mode == RelativeCoordinates) { |
- point1.move(2 * m_currentPoint.x(), 2 * m_currentPoint.y()); |
- point2.move(3 * m_currentPoint.x(), 3 * m_currentPoint.y()); |
+ m_controlPoint += m_currentPoint; |
targetPoint += m_currentPoint; |
} |
- point1.scale(gOneOverThree, gOneOverThree); |
- point2.scale(gOneOverThree, gOneOverThree); |
+ point1 = blendPoints(m_currentPoint, m_controlPoint); |
+ FloatPoint point2 = blendPoints(targetPoint, m_controlPoint); |
m_consumer->curveToCubic(point1, point2, targetPoint, AbsoluteCoordinates); |
- if (m_mode == RelativeCoordinates) |
- m_controlPoint += m_currentPoint; |
m_currentPoint = targetPoint; |
return true; |
} |
@@ -225,19 +225,15 @@ bool SVGPathParser::parseCurveToQuadraticSmoothSegment() |
&& m_lastCommand != PathSegCurveToQuadraticSmoothRel) |
m_controlPoint = m_currentPoint; |
- FloatPoint cubicPoint = reflectedPoint(m_currentPoint, m_controlPoint); |
- FloatPoint point1(m_currentPoint.x() + 2 * cubicPoint.x(), m_currentPoint.y() + 2 * cubicPoint.y()); |
- FloatPoint point2(targetPoint.x() + 2 * cubicPoint.x(), targetPoint.y() + 2 * cubicPoint.y()); |
- if (m_mode == RelativeCoordinates) { |
- point2 += m_currentPoint; |
+ if (m_mode == RelativeCoordinates) |
targetPoint += m_currentPoint; |
- } |
- point1.scale(gOneOverThree, gOneOverThree); |
- point2.scale(gOneOverThree, gOneOverThree); |
+ |
+ m_controlPoint = reflectedPoint(m_currentPoint, m_controlPoint); |
+ FloatPoint point1 = blendPoints(m_currentPoint, m_controlPoint); |
+ FloatPoint point2 = blendPoints(targetPoint, m_controlPoint); |
m_consumer->curveToCubic(point1, point2, targetPoint, AbsoluteCoordinates); |
- m_controlPoint = cubicPoint; |
m_currentPoint = targetPoint; |
return true; |
} |