| Index: src/heap/gc-idle-time-handler.h
|
| diff --git a/src/heap/gc-idle-time-handler.h b/src/heap/gc-idle-time-handler.h
|
| index 3d2e304e623b62709053d5a80dc42943667132a2..6a39b78aaa2fcc24fd5210236f177bf0f9fffc14 100644
|
| --- a/src/heap/gc-idle-time-handler.h
|
| +++ b/src/heap/gc-idle-time-handler.h
|
| @@ -122,8 +122,9 @@ class GCIdleTimeHandler {
|
| // Number of scavenges that will trigger start of new idle round.
|
| static const int kIdleScavengeThreshold;
|
|
|
| - // That is the maximum idle time we will have during frame rendering.
|
| - static const size_t kMaxFrameRenderingIdleTime = 16;
|
| + // This is the maximum scheduled idle time. Note that it can be more than
|
| + // 16 ms when there is currently no rendering going on.
|
| + static const size_t kMaxScheduledIdleTime = 50;
|
|
|
| // If we haven't recorded any scavenger events yet, we use a conservative
|
| // lower bound for the scavenger speed.
|
|
|