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Side by Side Diff: ui/gfx/gpu_memory_buffer.h

Issue 1024113003: Add multi-planar functions to GpuMemoryBuffer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 9 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_ 5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_
6 #define UI_GFX_GPU_MEMORY_BUFFER_H_ 6 #define UI_GFX_GPU_MEMORY_BUFFER_H_
7 7
8 #include "base/memory/shared_memory.h" 8 #include "base/memory/shared_memory.h"
9 #include "build/build_config.h" 9 #include "build/build_config.h"
10 #include "ui/gfx/gfx_export.h" 10 #include "ui/gfx/gfx_export.h"
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56 }; 56 };
57 57
58 // The usage mode affects how a buffer can be used. Only buffers created with 58 // The usage mode affects how a buffer can be used. Only buffers created with
59 // MAP can be mapped into the client's address space and accessed by the CPU. 59 // MAP can be mapped into the client's address space and accessed by the CPU.
60 enum Usage { MAP, SCANOUT, USAGE_LAST = SCANOUT }; 60 enum Usage { MAP, SCANOUT, USAGE_LAST = SCANOUT };
61 61
62 virtual ~GpuMemoryBuffer() {} 62 virtual ~GpuMemoryBuffer() {}
63 63
64 // Maps the buffer into the client's address space so it can be written to by 64 // Maps the buffer into the client's address space so it can be written to by
65 // the CPU. This call may block, for instance if the GPU needs to finish 65 // the CPU. This call may block, for instance if the GPU needs to finish
66 // accessing the buffer or if CPU caches need to be synchronized. Returns NULL 66 // accessing the buffer or if CPU caches need to be synchronized.
67 // on failure. 67 // If the buffer contains a single plane, it returns a pointer to that single
68 // plane. If the buffer contains multiple planes, it returns a pointer to the
69 // plane at index 0.
70 // Returns NULL on failure.
68 virtual void* Map() = 0; 71 virtual void* Map() = 0;
reveman 2015/03/21 03:03:55 I don't like having multiple versions of Map(). Le
emircan 2015/03/23 19:21:35 Done.
69 72
73 // Maps the plane of the buffer at index |plane_index| into the client's
74 // address space so it can be written to by the CPU. This call may block, for
75 // instance if the GPU needs to finish accessing the buffer or if CPU caches
76 // need to be synchronized.
77 // If |plane_index| points to an index greater than or equal to the return
78 // value of GetNumberOfPlanes(), returns NULL.
79 // Returns NULL on failure.
80 virtual void* Map(size_t plane_index) = 0;
reveman 2015/03/21 03:03:55 I'd prefer if Map took an array of void* and retur
emircan 2015/03/23 19:21:35 Done. My reasoning to do it initially this way wa
81
70 // Unmaps the buffer. It's illegal to use the pointer returned by Map() after 82 // Unmaps the buffer. It's illegal to use the pointer returned by Map() after
71 // this has been called. 83 // this has been called.
72 virtual void Unmap() = 0; 84 virtual void Unmap() = 0;
73 85
74 // Returns true iff the buffer is mapped. 86 // Returns true iff the buffer is mapped.
75 virtual bool IsMapped() const = 0; 87 virtual bool IsMapped() const = 0;
76 88
89 // Returns the number of planes based on the format of the buffer.
90 virtual size_t GetNumberOfPlanes() const = 0;
reveman 2015/03/21 03:03:55 Do we really need this? Is the number not implied
emircan 2015/03/23 19:21:35 It is implied and derived from format in the const
91
77 // Returns the format for the buffer. 92 // Returns the format for the buffer.
78 virtual Format GetFormat() const = 0; 93 virtual Format GetFormat() const = 0;
79 94
80 // Returns the stride in bytes for the buffer. 95 // Returns the stride in bytes for the buffer.
96 // If the buffer contains a single plane, it returns the stride in bytes for
97 // that single plane. If the buffer contains multiple planes, it returns the
98 // stride in bytes for the plane at index 0.
81 virtual uint32 GetStride() const = 0; 99 virtual uint32 GetStride() const = 0;
reveman 2015/03/21 03:03:55 Same here. I prefer if we just have one version of
emircan 2015/03/23 19:21:35 Done.
82 100
101 // Returns the stride in bytes for the plane of the buffer at index
102 // |plane_index|.
103 // If |plane_index| points to an index greater than or equal to the return
104 // value of GetNumberOfPlanes(), returns 0.
105 virtual uint32 GetStride(size_t plane_index) const = 0;
reveman 2015/03/21 03:03:55 For consistency, I would prefer GetStride(uint32*
emircan 2015/03/23 19:21:35 Done.
106
83 // Returns a platform specific handle for this buffer. 107 // Returns a platform specific handle for this buffer.
84 virtual GpuMemoryBufferHandle GetHandle() const = 0; 108 virtual GpuMemoryBufferHandle GetHandle() const = 0;
85 109
86 // Type-checking downcast routine. 110 // Type-checking downcast routine.
87 virtual ClientBuffer AsClientBuffer() = 0; 111 virtual ClientBuffer AsClientBuffer() = 0;
88 }; 112 };
89 113
90 } // namespace gfx 114 } // namespace gfx
91 115
92 #endif // UI_GFX_GPU_MEMORY_BUFFER_H_ 116 #endif // UI_GFX_GPU_MEMORY_BUFFER_H_
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