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1 # include this gypi to include all the golden master slides. | 1 # include this gypi to include all the golden master slides. |
2 { | 2 { |
3 'include_dirs': [ | 3 'include_dirs': [ |
4 '../gm', | 4 '../gm', |
5 # include dirs needed by particular GMs | 5 # include dirs needed by particular GMs |
6 '../src/utils/debugger', | 6 '../src/utils/debugger', |
7 '../src/images', | 7 '../src/images', |
8 '../src/lazy', | 8 '../src/lazy', |
9 ], | 9 ], |
10 'conditions': [ | 10 'conditions': [ |
11 # If we're building SampleApp on the bots, no need to link in the GM slides. | 11 # If we're building SampleApp on the bots, no need to link in the GM slides. |
12 # We're not going to run it; we're only making sure it still builds. | 12 # We're not going to run it; we're only making sure it still builds. |
13 # It'd be nice to do this in SampleApp.gypi, but I can't find a way to make
it work. | 13 # It'd be nice to do this in SampleApp.gypi, but I can't find a way to make
it work. |
14 [ 'not ("<(_target_name)" == "SampleApp" and skia_is_bot)', { | 14 [ 'not ("<(_target_name)" == "SampleApp" and skia_is_bot)', { |
15 'sources': [ | 15 'sources': [ |
16 '../gm/aaclip.cpp', | 16 '../gm/aaclip.cpp', |
17 '../gm/aarectmodes.cpp', | 17 '../gm/aarectmodes.cpp', |
18 '../gm/addarc.cpp', | 18 '../gm/addarc.cpp', |
19 '../gm/all_bitmap_configs.cpp', | |
20 '../gm/alphagradients.cpp', | 19 '../gm/alphagradients.cpp', |
21 '../gm/arcofzorro.cpp', | 20 '../gm/arcofzorro.cpp', |
22 '../gm/arithmode.cpp', | 21 '../gm/arithmode.cpp', |
23 '../gm/astcbitmap.cpp', | 22 '../gm/astcbitmap.cpp', |
24 '../gm/beziereffects.cpp', | 23 '../gm/beziereffects.cpp', |
25 '../gm/beziers.cpp', | 24 '../gm/beziers.cpp', |
26 '../gm/bigblurs.cpp', | 25 '../gm/bigblurs.cpp', |
27 '../gm/bigmatrix.cpp', | 26 '../gm/bigmatrix.cpp', |
28 '../gm/bigtext.cpp', | 27 '../gm/bigtext.cpp', |
29 '../gm/bitmapcopy.cpp', | 28 '../gm/bitmapcopy.cpp', |
(...skipping 227 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
257 '../gm/shadertext2.cpp', | 256 '../gm/shadertext2.cpp', |
258 '../gm/shadertext3.cpp', | 257 '../gm/shadertext3.cpp', |
259 | 258 |
260 # TODO(reed): Allocates more memory than Android devices are capable of | 259 # TODO(reed): Allocates more memory than Android devices are capable of |
261 # fulfilling. See http://skbug.com/1978 | 260 # fulfilling. See http://skbug.com/1978 |
262 '../gm/verylargebitmap.cpp', | 261 '../gm/verylargebitmap.cpp', |
263 ], | 262 ], |
264 }], | 263 }], |
265 ], | 264 ], |
266 } | 265 } |
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