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Side by Side Diff: Source/core/svg/SVGPathByteStreamSource.cpp

Issue 1023993002: Rework the SVGPathSource interface (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Blender fixups. Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
3 * 3 *
4 * This library is free software; you can redistribute it and/or 4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public 5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either 6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version. 7 * version 2 of the License, or (at your option) any later version.
8 * 8 *
9 * This library is distributed in the hope that it will be useful, 9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details. 12 * Library General Public License for more details.
13 * 13 *
14 * You should have received a copy of the GNU Library General Public License 14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB. If not, write to 15 * along with this library; see the file COPYING.LIB. If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA. 17 * Boston, MA 02110-1301, USA.
18 */ 18 */
19 19
20 #include "config.h" 20 #include "config.h"
21 #include "core/svg/SVGPathByteStreamSource.h" 21 #include "core/svg/SVGPathByteStreamSource.h"
22 22
23 namespace blink { 23 namespace blink {
24 24
25 bool SVGPathByteStreamSource::hasMoreData() const 25 bool SVGPathByteStreamSource::hasMoreData() const
26 { 26 {
27 return m_streamCurrent < m_streamEnd; 27 return m_streamCurrent < m_streamEnd;
28 } 28 }
29 29
30 bool SVGPathByteStreamSource::parseSVGSegmentType(SVGPathSegType& pathSegType) 30 SVGPathSegType SVGPathByteStreamSource::peekSegmentType()
31 { 31 {
32 pathSegType = static_cast<SVGPathSegType>(readSVGSegmentType()); 32 ASSERT(hasMoreData());
33 return true; 33 ASSERT(m_streamCurrent + sizeof(unsigned short) <= m_streamEnd);
34 unsigned short commandBytes;
35 memcpy(&commandBytes, m_streamCurrent, sizeof(commandBytes));
36 return static_cast<SVGPathSegType>(commandBytes);
34 } 37 }
35 38
36 SVGPathSegType SVGPathByteStreamSource::nextCommand(SVGPathSegType) 39 PathSegmentData SVGPathByteStreamSource::parseSegment()
37 { 40 {
38 return static_cast<SVGPathSegType>(readSVGSegmentType()); 41 ASSERT(hasMoreData());
39 } 42 PathSegmentData segment;
43 segment.command = static_cast<SVGPathSegType>(readSVGSegmentType());
40 44
41 bool SVGPathByteStreamSource::parseMoveToSegment(FloatPoint& targetPoint) 45 switch (segment.command) {
42 { 46 case PathSegCurveToCubicRel:
43 targetPoint = readFloatPoint(); 47 case PathSegCurveToCubicAbs:
44 return true; 48 segment.point1 = readFloatPoint();
45 } 49 /* fall through */
46 50 case PathSegCurveToCubicSmoothRel:
47 bool SVGPathByteStreamSource::parseLineToSegment(FloatPoint& targetPoint) 51 case PathSegCurveToCubicSmoothAbs:
48 { 52 segment.point2 = readFloatPoint();
49 targetPoint = readFloatPoint(); 53 /* fall through */
50 return true; 54 case PathSegMoveToRel:
51 } 55 case PathSegMoveToAbs:
52 56 case PathSegLineToRel:
53 bool SVGPathByteStreamSource::parseLineToHorizontalSegment(float& x) 57 case PathSegLineToAbs:
54 { 58 case PathSegCurveToQuadraticSmoothRel:
55 x = readFloat(); 59 case PathSegCurveToQuadraticSmoothAbs:
56 return true; 60 segment.targetPoint = readFloatPoint();
57 } 61 break;
58 62 case PathSegLineToHorizontalRel:
59 bool SVGPathByteStreamSource::parseLineToVerticalSegment(float& y) 63 case PathSegLineToHorizontalAbs:
60 { 64 segment.targetPoint.setX(readFloat());
61 y = readFloat(); 65 break;
62 return true; 66 case PathSegLineToVerticalRel:
63 } 67 case PathSegLineToVerticalAbs:
64 68 segment.targetPoint.setY(readFloat());
65 bool SVGPathByteStreamSource::parseCurveToCubicSegment(FloatPoint& point1, Float Point& point2, FloatPoint& targetPoint) 69 break;
66 { 70 case PathSegClosePath:
67 point1 = readFloatPoint(); 71 break;
68 point2 = readFloatPoint(); 72 case PathSegCurveToQuadraticRel:
69 targetPoint = readFloatPoint(); 73 case PathSegCurveToQuadraticAbs:
70 return true; 74 segment.point1 = readFloatPoint();
71 } 75 segment.targetPoint = readFloatPoint();
72 76 break;
73 bool SVGPathByteStreamSource::parseCurveToCubicSmoothSegment(FloatPoint& point2, FloatPoint& targetPoint) 77 case PathSegArcRel:
74 { 78 case PathSegArcAbs: {
75 point2 = readFloatPoint(); 79 segment.point1 = readFloatPoint(); // rx and ry
76 targetPoint = readFloatPoint(); 80 segment.point2.setX(readFloat()); // angle
77 return true; 81 segment.arcLarge = readFlag();
78 } 82 segment.arcSweep = readFlag();
79 83 segment.targetPoint = readFloatPoint();
80 bool SVGPathByteStreamSource::parseCurveToQuadraticSegment(FloatPoint& point1, F loatPoint& targetPoint) 84 break;
81 { 85 }
82 point1 = readFloatPoint(); 86 default:
83 targetPoint = readFloatPoint(); 87 ASSERT_NOT_REACHED();
84 return true; 88 }
85 } 89 return segment;
86
87 bool SVGPathByteStreamSource::parseCurveToQuadraticSmoothSegment(FloatPoint& tar getPoint)
88 {
89 targetPoint = readFloatPoint();
90 return true;
91 }
92
93 bool SVGPathByteStreamSource::parseArcToSegment(float& rx, float& ry, float& ang le, bool& largeArc, bool& sweep, FloatPoint& targetPoint)
94 {
95 rx = readFloat();
96 ry = readFloat();
97 angle = readFloat();
98 largeArc = readFlag();
99 sweep = readFlag();
100 targetPoint = readFloatPoint();
101 return true;
102 } 90 }
103 91
104 } 92 }
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