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| 1 /* | 1 /* |
| 2 * Copyright (C) 2002, 2003 The Karbon Developers | 2 * Copyright (C) 2002, 2003 The Karbon Developers |
| 3 * Copyright (C) 2006 Alexander Kellett <lypanov@kde.org> | 3 * Copyright (C) 2006 Alexander Kellett <lypanov@kde.org> |
| 4 * Copyright (C) 2006, 2007 Rob Buis <buis@kde.org> | 4 * Copyright (C) 2006, 2007 Rob Buis <buis@kde.org> |
| 5 * Copyright (C) 2007, 2009, 2013 Apple Inc. All rights reserved. | 5 * Copyright (C) 2007, 2009, 2013 Apple Inc. All rights reserved. |
| 6 * | 6 * |
| 7 * This library is free software; you can redistribute it and/or | 7 * This library is free software; you can redistribute it and/or |
| 8 * modify it under the terms of the GNU Library General Public | 8 * modify it under the terms of the GNU Library General Public |
| 9 * License as published by the Free Software Foundation; either | 9 * License as published by the Free Software Foundation; either |
| 10 * version 2 of the License, or (at your option) any later version. | 10 * version 2 of the License, or (at your option) any later version. |
| (...skipping 233 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 244 if (string.is8Bit()) { | 244 if (string.is8Bit()) { |
| 245 const LChar* ptr = string.characters8(); | 245 const LChar* ptr = string.characters8(); |
| 246 const LChar* end = ptr + string.length(); | 246 const LChar* end = ptr + string.length(); |
| 247 return genericParseNumberOrPercentage(ptr, end, number); | 247 return genericParseNumberOrPercentage(ptr, end, number); |
| 248 } | 248 } |
| 249 const UChar* ptr = string.characters16(); | 249 const UChar* ptr = string.characters16(); |
| 250 const UChar* end = ptr + string.length(); | 250 const UChar* end = ptr + string.length(); |
| 251 return genericParseNumberOrPercentage(ptr, end, number); | 251 return genericParseNumberOrPercentage(ptr, end, number); |
| 252 } | 252 } |
| 253 | 253 |
| 254 template <typename CharType> | |
| 255 bool parseFloatPoint(const CharType*& current, const CharType* end, FloatPoint&
point) | |
| 256 { | |
| 257 float x; | |
| 258 float y; | |
| 259 if (!parseNumber(current, end, x) | |
| 260 || !parseNumber(current, end, y)) | |
| 261 return false; | |
| 262 point = FloatPoint(x, y); | |
| 263 return true; | |
| 264 } | |
| 265 | |
| 266 template bool parseFloatPoint(const LChar*& current, const LChar* end, FloatPoin
t& point1); | |
| 267 template bool parseFloatPoint(const UChar*& current, const UChar* end, FloatPoin
t& point1); | |
| 268 | |
| 269 template <typename CharType> | |
| 270 inline bool parseFloatPoint2(const CharType*& current, const CharType* end, Floa
tPoint& point1, FloatPoint& point2) | |
| 271 { | |
| 272 float x1; | |
| 273 float y1; | |
| 274 float x2; | |
| 275 float y2; | |
| 276 if (!parseNumber(current, end, x1) | |
| 277 || !parseNumber(current, end, y1) | |
| 278 || !parseNumber(current, end, x2) | |
| 279 || !parseNumber(current, end, y2)) | |
| 280 return false; | |
| 281 point1 = FloatPoint(x1, y1); | |
| 282 point2 = FloatPoint(x2, y2); | |
| 283 return true; | |
| 284 } | |
| 285 | |
| 286 template bool parseFloatPoint2(const LChar*& current, const LChar* end, FloatPoi
nt& point1, FloatPoint& point2); | |
| 287 template bool parseFloatPoint2(const UChar*& current, const UChar* end, FloatPoi
nt& point1, FloatPoint& point2); | |
| 288 | |
| 289 template <typename CharType> | |
| 290 bool parseFloatPoint3(const CharType*& current, const CharType* end, FloatPoint&
point1, FloatPoint& point2, FloatPoint& point3) | |
| 291 { | |
| 292 float x1; | |
| 293 float y1; | |
| 294 float x2; | |
| 295 float y2; | |
| 296 float x3; | |
| 297 float y3; | |
| 298 if (!parseNumber(current, end, x1) | |
| 299 || !parseNumber(current, end, y1) | |
| 300 || !parseNumber(current, end, x2) | |
| 301 || !parseNumber(current, end, y2) | |
| 302 || !parseNumber(current, end, x3) | |
| 303 || !parseNumber(current, end, y3)) | |
| 304 return false; | |
| 305 point1 = FloatPoint(x1, y1); | |
| 306 point2 = FloatPoint(x2, y2); | |
| 307 point3 = FloatPoint(x3, y3); | |
| 308 return true; | |
| 309 } | |
| 310 | |
| 311 template bool parseFloatPoint3(const LChar*& current, const LChar* end, FloatPoi
nt& point1, FloatPoint& point2, FloatPoint& point3); | |
| 312 template bool parseFloatPoint3(const UChar*& current, const UChar* end, FloatPoi
nt& point1, FloatPoint& point2, FloatPoint& point3); | |
| 313 | |
| 314 static const LChar skewXDesc[] = {'s', 'k', 'e', 'w', 'X'}; | 254 static const LChar skewXDesc[] = {'s', 'k', 'e', 'w', 'X'}; |
| 315 static const LChar skewYDesc[] = {'s', 'k', 'e', 'w', 'Y'}; | 255 static const LChar skewYDesc[] = {'s', 'k', 'e', 'w', 'Y'}; |
| 316 static const LChar scaleDesc[] = {'s', 'c', 'a', 'l', 'e'}; | 256 static const LChar scaleDesc[] = {'s', 'c', 'a', 'l', 'e'}; |
| 317 static const LChar translateDesc[] = {'t', 'r', 'a', 'n', 's', 'l', 'a', 't', '
e'}; | 257 static const LChar translateDesc[] = {'t', 'r', 'a', 'n', 's', 'l', 'a', 't', '
e'}; |
| 318 static const LChar rotateDesc[] = {'r', 'o', 't', 'a', 't', 'e'}; | 258 static const LChar rotateDesc[] = {'r', 'o', 't', 'a', 't', 'e'}; |
| 319 static const LChar matrixDesc[] = {'m', 'a', 't', 'r', 'i', 'x'}; | 259 static const LChar matrixDesc[] = {'m', 'a', 't', 'r', 'i', 'x'}; |
| 320 | 260 |
| 321 template<typename CharType> | 261 template<typename CharType> |
| 322 bool parseAndSkipTransformType(const CharType*& ptr, const CharType* end, SVGTra
nsformType& type) | 262 bool parseAndSkipTransformType(const CharType*& ptr, const CharType* end, SVGTra
nsformType& type) |
| 323 { | 263 { |
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| 359 parseAndSkipTransformType(ptr, end, type); | 299 parseAndSkipTransformType(ptr, end, type); |
| 360 } else { | 300 } else { |
| 361 const UChar* ptr = string.characters16(); | 301 const UChar* ptr = string.characters16(); |
| 362 const UChar* end = ptr + string.length(); | 302 const UChar* end = ptr + string.length(); |
| 363 parseAndSkipTransformType(ptr, end, type); | 303 parseAndSkipTransformType(ptr, end, type); |
| 364 } | 304 } |
| 365 return type; | 305 return type; |
| 366 } | 306 } |
| 367 | 307 |
| 368 } | 308 } |
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