Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(631)

Unified Diff: gpu/command_buffer/client/gles2_c_lib_autogen.h

Issue 1023673009: Adding Mojo C thunks headers to be used by html_viewer. Note that the Mojo shell can register an im… (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Removing changes to third_party/mojo/* from patch. Created 5 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: gpu/command_buffer/client/gles2_c_lib_autogen.h
diff --git a/gpu/command_buffer/client/gles2_c_lib_autogen.h b/gpu/command_buffer/client/gles2_c_lib_autogen.h
index 01f2eb67d9f7d68d72a0f956ec565099ef57f0bf..ff3dde12210614790798976eb369e8c05b0af47e 100644
--- a/gpu/command_buffer/client/gles2_c_lib_autogen.h
+++ b/gpu/command_buffer/client/gles2_c_lib_autogen.h
@@ -1351,1204 +1351,1199 @@ namespace gles2 {
extern const NameToFunc g_gles2_function_table[] = {
{
- "glActiveTexture",
- reinterpret_cast<GLES2FunctionPointer>(glActiveTexture),
+ "glActiveTexture",
+ reinterpret_cast<GLES2FunctionPointer>(glActiveTexture),
},
{
- "glAttachShader",
- reinterpret_cast<GLES2FunctionPointer>(glAttachShader),
+ "glAttachShader",
+ reinterpret_cast<GLES2FunctionPointer>(glAttachShader),
},
{
- "glBindAttribLocation",
- reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation),
+ "glBindAttribLocation",
+ reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation),
},
{
- "glBindBuffer",
- reinterpret_cast<GLES2FunctionPointer>(glBindBuffer),
+ "glBindBuffer",
+ reinterpret_cast<GLES2FunctionPointer>(glBindBuffer),
},
{
- "glBindBufferBase",
- reinterpret_cast<GLES2FunctionPointer>(glBindBufferBase),
+ "glBindBufferBase",
+ reinterpret_cast<GLES2FunctionPointer>(glBindBufferBase),
},
{
- "glBindBufferRange",
- reinterpret_cast<GLES2FunctionPointer>(glBindBufferRange),
+ "glBindBufferRange",
+ reinterpret_cast<GLES2FunctionPointer>(glBindBufferRange),
},
{
- "glBindFramebuffer",
- reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer),
+ "glBindFramebuffer",
+ reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer),
},
{
- "glBindRenderbuffer",
- reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer),
+ "glBindRenderbuffer",
+ reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer),
},
{
- "glBindSampler",
- reinterpret_cast<GLES2FunctionPointer>(glBindSampler),
+ "glBindSampler",
+ reinterpret_cast<GLES2FunctionPointer>(glBindSampler),
},
{
- "glBindTexture",
- reinterpret_cast<GLES2FunctionPointer>(glBindTexture),
+ "glBindTexture",
+ reinterpret_cast<GLES2FunctionPointer>(glBindTexture),
},
{
- "glBindTransformFeedback",
- reinterpret_cast<GLES2FunctionPointer>(glBindTransformFeedback),
+ "glBindTransformFeedback",
+ reinterpret_cast<GLES2FunctionPointer>(glBindTransformFeedback),
},
{
- "glBlendColor",
- reinterpret_cast<GLES2FunctionPointer>(glBlendColor),
+ "glBlendColor",
+ reinterpret_cast<GLES2FunctionPointer>(glBlendColor),
},
{
- "glBlendEquation",
- reinterpret_cast<GLES2FunctionPointer>(glBlendEquation),
+ "glBlendEquation",
+ reinterpret_cast<GLES2FunctionPointer>(glBlendEquation),
},
{
- "glBlendEquationSeparate",
- reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate),
+ "glBlendEquationSeparate",
+ reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate),
},
{
- "glBlendFunc",
- reinterpret_cast<GLES2FunctionPointer>(glBlendFunc),
+ "glBlendFunc",
+ reinterpret_cast<GLES2FunctionPointer>(glBlendFunc),
},
{
- "glBlendFuncSeparate",
- reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate),
+ "glBlendFuncSeparate",
+ reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate),
},
{
- "glBufferData",
- reinterpret_cast<GLES2FunctionPointer>(glBufferData),
+ "glBufferData",
+ reinterpret_cast<GLES2FunctionPointer>(glBufferData),
},
{
- "glBufferSubData",
- reinterpret_cast<GLES2FunctionPointer>(glBufferSubData),
+ "glBufferSubData",
+ reinterpret_cast<GLES2FunctionPointer>(glBufferSubData),
},
{
- "glCheckFramebufferStatus",
- reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus),
+ "glCheckFramebufferStatus",
+ reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus),
},
{
- "glClear",
- reinterpret_cast<GLES2FunctionPointer>(glClear),
+ "glClear",
+ reinterpret_cast<GLES2FunctionPointer>(glClear),
},
{
- "glClearBufferfi",
- reinterpret_cast<GLES2FunctionPointer>(glClearBufferfi),
+ "glClearBufferfi",
+ reinterpret_cast<GLES2FunctionPointer>(glClearBufferfi),
},
{
- "glClearBufferfv",
- reinterpret_cast<GLES2FunctionPointer>(glClearBufferfv),
+ "glClearBufferfv",
+ reinterpret_cast<GLES2FunctionPointer>(glClearBufferfv),
},
{
- "glClearBufferiv",
- reinterpret_cast<GLES2FunctionPointer>(glClearBufferiv),
+ "glClearBufferiv",
+ reinterpret_cast<GLES2FunctionPointer>(glClearBufferiv),
},
{
- "glClearBufferuiv",
- reinterpret_cast<GLES2FunctionPointer>(glClearBufferuiv),
+ "glClearBufferuiv",
+ reinterpret_cast<GLES2FunctionPointer>(glClearBufferuiv),
},
{
- "glClearColor",
- reinterpret_cast<GLES2FunctionPointer>(glClearColor),
+ "glClearColor",
+ reinterpret_cast<GLES2FunctionPointer>(glClearColor),
},
{
- "glClearDepthf",
- reinterpret_cast<GLES2FunctionPointer>(glClearDepthf),
+ "glClearDepthf",
+ reinterpret_cast<GLES2FunctionPointer>(glClearDepthf),
},
{
- "glClearStencil",
- reinterpret_cast<GLES2FunctionPointer>(glClearStencil),
+ "glClearStencil",
+ reinterpret_cast<GLES2FunctionPointer>(glClearStencil),
},
{
- "glClientWaitSync",
- reinterpret_cast<GLES2FunctionPointer>(glClientWaitSync),
+ "glClientWaitSync",
+ reinterpret_cast<GLES2FunctionPointer>(glClientWaitSync),
},
{
- "glColorMask",
- reinterpret_cast<GLES2FunctionPointer>(glColorMask),
+ "glColorMask",
+ reinterpret_cast<GLES2FunctionPointer>(glColorMask),
},
{
- "glCompileShader",
- reinterpret_cast<GLES2FunctionPointer>(glCompileShader),
+ "glCompileShader",
+ reinterpret_cast<GLES2FunctionPointer>(glCompileShader),
},
{
- "glCompressedTexImage2D",
- reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D),
+ "glCompressedTexImage2D",
+ reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D),
},
{
- "glCompressedTexSubImage2D",
- reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage2D),
+ "glCompressedTexSubImage2D",
+ reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage2D),
},
{
- "glCopyBufferSubData",
- reinterpret_cast<GLES2FunctionPointer>(glCopyBufferSubData),
+ "glCopyBufferSubData",
+ reinterpret_cast<GLES2FunctionPointer>(glCopyBufferSubData),
},
{
- "glCopyTexImage2D",
- reinterpret_cast<GLES2FunctionPointer>(glCopyTexImage2D),
+ "glCopyTexImage2D",
+ reinterpret_cast<GLES2FunctionPointer>(glCopyTexImage2D),
},
{
- "glCopyTexSubImage2D",
- reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D),
+ "glCopyTexSubImage2D",
+ reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D),
},
{
- "glCopyTexSubImage3D",
- reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage3D),
+ "glCopyTexSubImage3D",
+ reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage3D),
},
{
- "glCreateProgram",
- reinterpret_cast<GLES2FunctionPointer>(glCreateProgram),
+ "glCreateProgram",
+ reinterpret_cast<GLES2FunctionPointer>(glCreateProgram),
},
{
- "glCreateShader",
- reinterpret_cast<GLES2FunctionPointer>(glCreateShader),
+ "glCreateShader",
+ reinterpret_cast<GLES2FunctionPointer>(glCreateShader),
},
{
- "glCullFace",
- reinterpret_cast<GLES2FunctionPointer>(glCullFace),
+ "glCullFace",
+ reinterpret_cast<GLES2FunctionPointer>(glCullFace),
},
{
- "glDeleteBuffers",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers),
+ "glDeleteBuffers",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers),
},
{
- "glDeleteFramebuffers",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers),
+ "glDeleteFramebuffers",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers),
},
{
- "glDeleteProgram",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram),
+ "glDeleteProgram",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram),
},
{
- "glDeleteRenderbuffers",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers),
+ "glDeleteRenderbuffers",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers),
},
{
- "glDeleteSamplers",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteSamplers),
+ "glDeleteSamplers",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteSamplers),
},
{
- "glDeleteSync",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteSync),
+ "glDeleteSync",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteSync),
},
{
- "glDeleteShader",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteShader),
+ "glDeleteShader",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteShader),
},
{
- "glDeleteTextures",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures),
+ "glDeleteTextures",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures),
},
{
- "glDeleteTransformFeedbacks",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteTransformFeedbacks),
+ "glDeleteTransformFeedbacks",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteTransformFeedbacks),
},
{
- "glDepthFunc",
- reinterpret_cast<GLES2FunctionPointer>(glDepthFunc),
+ "glDepthFunc",
+ reinterpret_cast<GLES2FunctionPointer>(glDepthFunc),
},
{
- "glDepthMask",
- reinterpret_cast<GLES2FunctionPointer>(glDepthMask),
+ "glDepthMask",
+ reinterpret_cast<GLES2FunctionPointer>(glDepthMask),
},
{
- "glDepthRangef",
- reinterpret_cast<GLES2FunctionPointer>(glDepthRangef),
+ "glDepthRangef",
+ reinterpret_cast<GLES2FunctionPointer>(glDepthRangef),
},
{
- "glDetachShader",
- reinterpret_cast<GLES2FunctionPointer>(glDetachShader),
+ "glDetachShader",
+ reinterpret_cast<GLES2FunctionPointer>(glDetachShader),
},
{
- "glDisable",
- reinterpret_cast<GLES2FunctionPointer>(glDisable),
+ "glDisable",
+ reinterpret_cast<GLES2FunctionPointer>(glDisable),
},
{
- "glDisableVertexAttribArray",
- reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray),
+ "glDisableVertexAttribArray",
+ reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray),
},
{
- "glDrawArrays",
- reinterpret_cast<GLES2FunctionPointer>(glDrawArrays),
+ "glDrawArrays",
+ reinterpret_cast<GLES2FunctionPointer>(glDrawArrays),
},
{
- "glDrawElements",
- reinterpret_cast<GLES2FunctionPointer>(glDrawElements),
+ "glDrawElements",
+ reinterpret_cast<GLES2FunctionPointer>(glDrawElements),
},
{
- "glDrawRangeElements",
- reinterpret_cast<GLES2FunctionPointer>(glDrawRangeElements),
+ "glDrawRangeElements",
+ reinterpret_cast<GLES2FunctionPointer>(glDrawRangeElements),
},
{
- "glEnable",
- reinterpret_cast<GLES2FunctionPointer>(glEnable),
+ "glEnable",
+ reinterpret_cast<GLES2FunctionPointer>(glEnable),
},
{
- "glEnableVertexAttribArray",
- reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray),
+ "glEnableVertexAttribArray",
+ reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray),
},
{
- "glFenceSync",
- reinterpret_cast<GLES2FunctionPointer>(glFenceSync),
+ "glFenceSync",
+ reinterpret_cast<GLES2FunctionPointer>(glFenceSync),
},
{
- "glFinish",
- reinterpret_cast<GLES2FunctionPointer>(glFinish),
+ "glFinish",
+ reinterpret_cast<GLES2FunctionPointer>(glFinish),
},
{
- "glFlush",
- reinterpret_cast<GLES2FunctionPointer>(glFlush),
+ "glFlush",
+ reinterpret_cast<GLES2FunctionPointer>(glFlush),
},
{
- "glFramebufferRenderbuffer",
- reinterpret_cast<GLES2FunctionPointer>(glFramebufferRenderbuffer),
+ "glFramebufferRenderbuffer",
+ reinterpret_cast<GLES2FunctionPointer>(glFramebufferRenderbuffer),
},
{
- "glFramebufferTexture2D",
- reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D),
+ "glFramebufferTexture2D",
+ reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D),
},
{
- "glFramebufferTextureLayer",
- reinterpret_cast<GLES2FunctionPointer>(glFramebufferTextureLayer),
+ "glFramebufferTextureLayer",
+ reinterpret_cast<GLES2FunctionPointer>(glFramebufferTextureLayer),
},
{
- "glFrontFace",
- reinterpret_cast<GLES2FunctionPointer>(glFrontFace),
+ "glFrontFace",
+ reinterpret_cast<GLES2FunctionPointer>(glFrontFace),
},
{
- "glGenBuffers",
- reinterpret_cast<GLES2FunctionPointer>(glGenBuffers),
+ "glGenBuffers",
+ reinterpret_cast<GLES2FunctionPointer>(glGenBuffers),
},
{
- "glGenerateMipmap",
- reinterpret_cast<GLES2FunctionPointer>(glGenerateMipmap),
+ "glGenerateMipmap",
+ reinterpret_cast<GLES2FunctionPointer>(glGenerateMipmap),
},
{
- "glGenFramebuffers",
- reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers),
+ "glGenFramebuffers",
+ reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers),
},
{
- "glGenRenderbuffers",
- reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers),
+ "glGenRenderbuffers",
+ reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers),
},
{
- "glGenSamplers",
- reinterpret_cast<GLES2FunctionPointer>(glGenSamplers),
+ "glGenSamplers",
+ reinterpret_cast<GLES2FunctionPointer>(glGenSamplers),
},
{
- "glGenTextures",
- reinterpret_cast<GLES2FunctionPointer>(glGenTextures),
+ "glGenTextures",
+ reinterpret_cast<GLES2FunctionPointer>(glGenTextures),
},
{
- "glGenTransformFeedbacks",
- reinterpret_cast<GLES2FunctionPointer>(glGenTransformFeedbacks),
+ "glGenTransformFeedbacks",
+ reinterpret_cast<GLES2FunctionPointer>(glGenTransformFeedbacks),
},
{
- "glGetActiveAttrib",
- reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib),
+ "glGetActiveAttrib",
+ reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib),
},
{
- "glGetActiveUniform",
- reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform),
+ "glGetActiveUniform",
+ reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform),
},
{
- "glGetActiveUniformBlockiv",
- reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformBlockiv),
+ "glGetActiveUniformBlockiv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformBlockiv),
},
{
- "glGetActiveUniformBlockName",
- reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformBlockName),
+ "glGetActiveUniformBlockName",
+ reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformBlockName),
},
{
- "glGetActiveUniformsiv",
- reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformsiv),
+ "glGetActiveUniformsiv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformsiv),
},
{
- "glGetAttachedShaders",
- reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders),
+ "glGetAttachedShaders",
+ reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders),
},
{
- "glGetAttribLocation",
- reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation),
+ "glGetAttribLocation",
+ reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation),
},
{
- "glGetBooleanv",
- reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv),
+ "glGetBooleanv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv),
},
{
- "glGetBufferParameteriv",
- reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv),
+ "glGetBufferParameteriv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv),
},
{
- "glGetError",
- reinterpret_cast<GLES2FunctionPointer>(glGetError),
+ "glGetError",
+ reinterpret_cast<GLES2FunctionPointer>(glGetError),
},
{
- "glGetFloatv",
- reinterpret_cast<GLES2FunctionPointer>(glGetFloatv),
+ "glGetFloatv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetFloatv),
},
{
- "glGetFragDataLocation",
- reinterpret_cast<GLES2FunctionPointer>(glGetFragDataLocation),
+ "glGetFragDataLocation",
+ reinterpret_cast<GLES2FunctionPointer>(glGetFragDataLocation),
},
{
- "glGetFramebufferAttachmentParameteriv",
- reinterpret_cast<GLES2FunctionPointer>(
- glGetFramebufferAttachmentParameteriv),
+ "glGetFramebufferAttachmentParameteriv",
+ reinterpret_cast<GLES2FunctionPointer>(
+ glGetFramebufferAttachmentParameteriv),
},
{
- "glGetIntegerv",
- reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv),
+ "glGetIntegerv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv),
},
{
- "glGetInternalformativ",
- reinterpret_cast<GLES2FunctionPointer>(glGetInternalformativ),
+ "glGetInternalformativ",
+ reinterpret_cast<GLES2FunctionPointer>(glGetInternalformativ),
},
{
- "glGetProgramiv",
- reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv),
+ "glGetProgramiv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv),
},
{
- "glGetProgramInfoLog",
- reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog),
+ "glGetProgramInfoLog",
+ reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog),
},
{
- "glGetRenderbufferParameteriv",
- reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv),
+ "glGetRenderbufferParameteriv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv),
},
{
- "glGetSamplerParameterfv",
- reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameterfv),
+ "glGetSamplerParameterfv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameterfv),
},
{
- "glGetSamplerParameteriv",
- reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameteriv),
+ "glGetSamplerParameteriv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameteriv),
},
{
- "glGetShaderiv",
- reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv),
+ "glGetShaderiv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv),
},
{
- "glGetShaderInfoLog",
- reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog),
+ "glGetShaderInfoLog",
+ reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog),
},
{
- "glGetShaderPrecisionFormat",
- reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat),
+ "glGetShaderPrecisionFormat",
+ reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat),
},
{
- "glGetShaderSource",
- reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource),
+ "glGetShaderSource",
+ reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource),
},
{
- "glGetString",
- reinterpret_cast<GLES2FunctionPointer>(glGetString),
+ "glGetString",
+ reinterpret_cast<GLES2FunctionPointer>(glGetString),
},
{
- "glGetSynciv",
- reinterpret_cast<GLES2FunctionPointer>(glGetSynciv),
+ "glGetSynciv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetSynciv),
},
{
- "glGetTexParameterfv",
- reinterpret_cast<GLES2FunctionPointer>(glGetTexParameterfv),
+ "glGetTexParameterfv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetTexParameterfv),
},
{
- "glGetTexParameteriv",
- reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv),
+ "glGetTexParameteriv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv),
},
{
- "glGetTransformFeedbackVarying",
- reinterpret_cast<GLES2FunctionPointer>(glGetTransformFeedbackVarying),
+ "glGetTransformFeedbackVarying",
+ reinterpret_cast<GLES2FunctionPointer>(glGetTransformFeedbackVarying),
},
{
- "glGetUniformBlockIndex",
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformBlockIndex),
+ "glGetUniformBlockIndex",
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformBlockIndex),
},
{
- "glGetUniformfv",
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv),
+ "glGetUniformfv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv),
},
{
- "glGetUniformiv",
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv),
+ "glGetUniformiv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv),
},
{
- "glGetUniformIndices",
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformIndices),
+ "glGetUniformIndices",
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformIndices),
},
{
- "glGetUniformLocation",
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformLocation),
+ "glGetUniformLocation",
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformLocation),
},
{
- "glGetVertexAttribfv",
- reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribfv),
+ "glGetVertexAttribfv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribfv),
},
{
- "glGetVertexAttribiv",
- reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribiv),
+ "glGetVertexAttribiv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribiv),
},
{
- "glGetVertexAttribPointerv",
- reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv),
+ "glGetVertexAttribPointerv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv),
},
{
- "glHint",
- reinterpret_cast<GLES2FunctionPointer>(glHint),
+ "glHint",
+ reinterpret_cast<GLES2FunctionPointer>(glHint),
},
{
- "glInvalidateFramebuffer",
- reinterpret_cast<GLES2FunctionPointer>(glInvalidateFramebuffer),
+ "glInvalidateFramebuffer",
+ reinterpret_cast<GLES2FunctionPointer>(glInvalidateFramebuffer),
},
{
- "glInvalidateSubFramebuffer",
- reinterpret_cast<GLES2FunctionPointer>(glInvalidateSubFramebuffer),
+ "glInvalidateSubFramebuffer",
+ reinterpret_cast<GLES2FunctionPointer>(glInvalidateSubFramebuffer),
},
{
- "glIsBuffer",
- reinterpret_cast<GLES2FunctionPointer>(glIsBuffer),
+ "glIsBuffer",
+ reinterpret_cast<GLES2FunctionPointer>(glIsBuffer),
},
{
- "glIsEnabled",
- reinterpret_cast<GLES2FunctionPointer>(glIsEnabled),
+ "glIsEnabled",
+ reinterpret_cast<GLES2FunctionPointer>(glIsEnabled),
},
{
- "glIsFramebuffer",
- reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer),
+ "glIsFramebuffer",
+ reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer),
},
{
- "glIsProgram",
- reinterpret_cast<GLES2FunctionPointer>(glIsProgram),
+ "glIsProgram",
+ reinterpret_cast<GLES2FunctionPointer>(glIsProgram),
},
{
- "glIsRenderbuffer",
- reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer),
+ "glIsRenderbuffer",
+ reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer),
},
{
- "glIsSampler",
- reinterpret_cast<GLES2FunctionPointer>(glIsSampler),
+ "glIsSampler",
+ reinterpret_cast<GLES2FunctionPointer>(glIsSampler),
},
{
- "glIsShader",
- reinterpret_cast<GLES2FunctionPointer>(glIsShader),
+ "glIsShader",
+ reinterpret_cast<GLES2FunctionPointer>(glIsShader),
},
{
- "glIsSync",
- reinterpret_cast<GLES2FunctionPointer>(glIsSync),
+ "glIsSync",
+ reinterpret_cast<GLES2FunctionPointer>(glIsSync),
},
{
- "glIsTexture",
- reinterpret_cast<GLES2FunctionPointer>(glIsTexture),
+ "glIsTexture",
+ reinterpret_cast<GLES2FunctionPointer>(glIsTexture),
},
{
- "glIsTransformFeedback",
- reinterpret_cast<GLES2FunctionPointer>(glIsTransformFeedback),
+ "glIsTransformFeedback",
+ reinterpret_cast<GLES2FunctionPointer>(glIsTransformFeedback),
},
{
- "glLineWidth",
- reinterpret_cast<GLES2FunctionPointer>(glLineWidth),
+ "glLineWidth",
+ reinterpret_cast<GLES2FunctionPointer>(glLineWidth),
},
{
- "glLinkProgram",
- reinterpret_cast<GLES2FunctionPointer>(glLinkProgram),
+ "glLinkProgram",
+ reinterpret_cast<GLES2FunctionPointer>(glLinkProgram),
},
{
- "glPauseTransformFeedback",
- reinterpret_cast<GLES2FunctionPointer>(glPauseTransformFeedback),
+ "glPauseTransformFeedback",
+ reinterpret_cast<GLES2FunctionPointer>(glPauseTransformFeedback),
},
{
- "glPixelStorei",
- reinterpret_cast<GLES2FunctionPointer>(glPixelStorei),
+ "glPixelStorei",
+ reinterpret_cast<GLES2FunctionPointer>(glPixelStorei),
},
{
- "glPolygonOffset",
- reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset),
+ "glPolygonOffset",
+ reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset),
},
{
- "glReadBuffer",
- reinterpret_cast<GLES2FunctionPointer>(glReadBuffer),
+ "glReadBuffer",
+ reinterpret_cast<GLES2FunctionPointer>(glReadBuffer),
},
{
- "glReadPixels",
- reinterpret_cast<GLES2FunctionPointer>(glReadPixels),
+ "glReadPixels",
+ reinterpret_cast<GLES2FunctionPointer>(glReadPixels),
},
{
- "glReleaseShaderCompiler",
- reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler),
+ "glReleaseShaderCompiler",
+ reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler),
},
{
- "glRenderbufferStorage",
- reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage),
+ "glRenderbufferStorage",
+ reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage),
},
{
- "glResumeTransformFeedback",
- reinterpret_cast<GLES2FunctionPointer>(glResumeTransformFeedback),
+ "glResumeTransformFeedback",
+ reinterpret_cast<GLES2FunctionPointer>(glResumeTransformFeedback),
},
{
- "glSampleCoverage",
- reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage),
+ "glSampleCoverage",
+ reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage),
},
{
- "glSamplerParameterf",
- reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterf),
+ "glSamplerParameterf",
+ reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterf),
},
{
- "glSamplerParameterfv",
- reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterfv),
+ "glSamplerParameterfv",
+ reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterfv),
},
{
- "glSamplerParameteri",
- reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteri),
+ "glSamplerParameteri",
+ reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteri),
},
{
- "glSamplerParameteriv",
- reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteriv),
+ "glSamplerParameteriv",
+ reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteriv),
},
{
- "glScissor",
- reinterpret_cast<GLES2FunctionPointer>(glScissor),
+ "glScissor",
+ reinterpret_cast<GLES2FunctionPointer>(glScissor),
},
{
- "glShaderBinary",
- reinterpret_cast<GLES2FunctionPointer>(glShaderBinary),
+ "glShaderBinary",
+ reinterpret_cast<GLES2FunctionPointer>(glShaderBinary),
},
{
- "glShaderSource",
- reinterpret_cast<GLES2FunctionPointer>(glShaderSource),
+ "glShaderSource",
+ reinterpret_cast<GLES2FunctionPointer>(glShaderSource),
},
{
- "glShallowFinishCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM),
+ "glShallowFinishCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM),
},
{
- "glShallowFlushCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM),
+ "glShallowFlushCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM),
},
{
- "glOrderingBarrierCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glOrderingBarrierCHROMIUM),
+ "glOrderingBarrierCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glOrderingBarrierCHROMIUM),
},
{
- "glStencilFunc",
- reinterpret_cast<GLES2FunctionPointer>(glStencilFunc),
+ "glStencilFunc",
+ reinterpret_cast<GLES2FunctionPointer>(glStencilFunc),
},
{
- "glStencilFuncSeparate",
- reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate),
+ "glStencilFuncSeparate",
+ reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate),
},
{
- "glStencilMask",
- reinterpret_cast<GLES2FunctionPointer>(glStencilMask),
+ "glStencilMask",
+ reinterpret_cast<GLES2FunctionPointer>(glStencilMask),
},
{
- "glStencilMaskSeparate",
- reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate),
+ "glStencilMaskSeparate",
+ reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate),
},
{
- "glStencilOp",
- reinterpret_cast<GLES2FunctionPointer>(glStencilOp),
+ "glStencilOp",
+ reinterpret_cast<GLES2FunctionPointer>(glStencilOp),
},
{
- "glStencilOpSeparate",
- reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate),
+ "glStencilOpSeparate",
+ reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate),
},
{
- "glTexImage2D",
- reinterpret_cast<GLES2FunctionPointer>(glTexImage2D),
+ "glTexImage2D",
+ reinterpret_cast<GLES2FunctionPointer>(glTexImage2D),
},
{
- "glTexImage3D",
- reinterpret_cast<GLES2FunctionPointer>(glTexImage3D),
+ "glTexImage3D",
+ reinterpret_cast<GLES2FunctionPointer>(glTexImage3D),
},
{
- "glTexParameterf",
- reinterpret_cast<GLES2FunctionPointer>(glTexParameterf),
+ "glTexParameterf",
+ reinterpret_cast<GLES2FunctionPointer>(glTexParameterf),
},
{
- "glTexParameterfv",
- reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv),
+ "glTexParameterfv",
+ reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv),
},
{
- "glTexParameteri",
- reinterpret_cast<GLES2FunctionPointer>(glTexParameteri),
+ "glTexParameteri",
+ reinterpret_cast<GLES2FunctionPointer>(glTexParameteri),
},
{
- "glTexParameteriv",
- reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv),
+ "glTexParameteriv",
+ reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv),
},
{
- "glTexStorage3D",
- reinterpret_cast<GLES2FunctionPointer>(glTexStorage3D),
+ "glTexStorage3D",
+ reinterpret_cast<GLES2FunctionPointer>(glTexStorage3D),
},
{
- "glTexSubImage2D",
- reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D),
+ "glTexSubImage2D",
+ reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D),
},
{
- "glTexSubImage3D",
- reinterpret_cast<GLES2FunctionPointer>(glTexSubImage3D),
+ "glTexSubImage3D",
+ reinterpret_cast<GLES2FunctionPointer>(glTexSubImage3D),
},
{
- "glTransformFeedbackVaryings",
- reinterpret_cast<GLES2FunctionPointer>(glTransformFeedbackVaryings),
+ "glTransformFeedbackVaryings",
+ reinterpret_cast<GLES2FunctionPointer>(glTransformFeedbackVaryings),
},
{
- "glUniform1f",
- reinterpret_cast<GLES2FunctionPointer>(glUniform1f),
+ "glUniform1f",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform1f),
},
{
- "glUniform1fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform1fv),
+ "glUniform1fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform1fv),
},
{
- "glUniform1i",
- reinterpret_cast<GLES2FunctionPointer>(glUniform1i),
+ "glUniform1i",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform1i),
},
{
- "glUniform1iv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform1iv),
+ "glUniform1iv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform1iv),
},
{
- "glUniform1ui",
- reinterpret_cast<GLES2FunctionPointer>(glUniform1ui),
+ "glUniform1ui",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform1ui),
},
{
- "glUniform1uiv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform1uiv),
+ "glUniform1uiv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform1uiv),
},
{
- "glUniform2f",
- reinterpret_cast<GLES2FunctionPointer>(glUniform2f),
+ "glUniform2f",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform2f),
},
{
- "glUniform2fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform2fv),
+ "glUniform2fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform2fv),
},
{
- "glUniform2i",
- reinterpret_cast<GLES2FunctionPointer>(glUniform2i),
+ "glUniform2i",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform2i),
},
{
- "glUniform2iv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform2iv),
+ "glUniform2iv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform2iv),
},
{
- "glUniform2ui",
- reinterpret_cast<GLES2FunctionPointer>(glUniform2ui),
+ "glUniform2ui",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform2ui),
},
{
- "glUniform2uiv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform2uiv),
+ "glUniform2uiv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform2uiv),
},
{
- "glUniform3f",
- reinterpret_cast<GLES2FunctionPointer>(glUniform3f),
+ "glUniform3f",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform3f),
},
{
- "glUniform3fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform3fv),
+ "glUniform3fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform3fv),
},
{
- "glUniform3i",
- reinterpret_cast<GLES2FunctionPointer>(glUniform3i),
+ "glUniform3i",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform3i),
},
{
- "glUniform3iv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform3iv),
+ "glUniform3iv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform3iv),
},
{
- "glUniform3ui",
- reinterpret_cast<GLES2FunctionPointer>(glUniform3ui),
+ "glUniform3ui",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform3ui),
},
{
- "glUniform3uiv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform3uiv),
+ "glUniform3uiv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform3uiv),
},
{
- "glUniform4f",
- reinterpret_cast<GLES2FunctionPointer>(glUniform4f),
+ "glUniform4f",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform4f),
},
{
- "glUniform4fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform4fv),
+ "glUniform4fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform4fv),
},
{
- "glUniform4i",
- reinterpret_cast<GLES2FunctionPointer>(glUniform4i),
+ "glUniform4i",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform4i),
},
{
- "glUniform4iv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform4iv),
+ "glUniform4iv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform4iv),
},
{
- "glUniform4ui",
- reinterpret_cast<GLES2FunctionPointer>(glUniform4ui),
+ "glUniform4ui",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform4ui),
},
{
- "glUniform4uiv",
- reinterpret_cast<GLES2FunctionPointer>(glUniform4uiv),
+ "glUniform4uiv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform4uiv),
},
{
- "glUniformBlockBinding",
- reinterpret_cast<GLES2FunctionPointer>(glUniformBlockBinding),
+ "glUniformBlockBinding",
+ reinterpret_cast<GLES2FunctionPointer>(glUniformBlockBinding),
},
{
- "glUniformMatrix2fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2fv),
+ "glUniformMatrix2fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2fv),
},
{
- "glUniformMatrix2x3fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2x3fv),
+ "glUniformMatrix2x3fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2x3fv),
},
{
- "glUniformMatrix2x4fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2x4fv),
+ "glUniformMatrix2x4fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2x4fv),
},
{
- "glUniformMatrix3fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3fv),
+ "glUniformMatrix3fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3fv),
},
{
- "glUniformMatrix3x2fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3x2fv),
+ "glUniformMatrix3x2fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3x2fv),
},
{
- "glUniformMatrix3x4fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3x4fv),
+ "glUniformMatrix3x4fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3x4fv),
},
{
- "glUniformMatrix4fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv),
+ "glUniformMatrix4fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv),
},
{
- "glUniformMatrix4x2fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4x2fv),
+ "glUniformMatrix4x2fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4x2fv),
},
{
- "glUniformMatrix4x3fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4x3fv),
+ "glUniformMatrix4x3fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4x3fv),
},
{
- "glUseProgram",
- reinterpret_cast<GLES2FunctionPointer>(glUseProgram),
+ "glUseProgram",
+ reinterpret_cast<GLES2FunctionPointer>(glUseProgram),
},
{
- "glValidateProgram",
- reinterpret_cast<GLES2FunctionPointer>(glValidateProgram),
+ "glValidateProgram",
+ reinterpret_cast<GLES2FunctionPointer>(glValidateProgram),
},
{
- "glVertexAttrib1f",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1f),
+ "glVertexAttrib1f",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1f),
},
{
- "glVertexAttrib1fv",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1fv),
+ "glVertexAttrib1fv",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1fv),
},
{
- "glVertexAttrib2f",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2f),
+ "glVertexAttrib2f",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2f),
},
{
- "glVertexAttrib2fv",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2fv),
+ "glVertexAttrib2fv",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2fv),
},
{
- "glVertexAttrib3f",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3f),
+ "glVertexAttrib3f",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3f),
},
{
- "glVertexAttrib3fv",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3fv),
+ "glVertexAttrib3fv",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3fv),
},
{
- "glVertexAttrib4f",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4f),
+ "glVertexAttrib4f",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4f),
},
{
- "glVertexAttrib4fv",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4fv),
+ "glVertexAttrib4fv",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4fv),
},
{
- "glVertexAttribI4i",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4i),
+ "glVertexAttribI4i",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4i),
},
{
- "glVertexAttribI4iv",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4iv),
+ "glVertexAttribI4iv",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4iv),
},
{
- "glVertexAttribI4ui",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4ui),
+ "glVertexAttribI4ui",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4ui),
},
{
- "glVertexAttribI4uiv",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4uiv),
+ "glVertexAttribI4uiv",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4uiv),
},
{
- "glVertexAttribIPointer",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttribIPointer),
+ "glVertexAttribIPointer",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttribIPointer),
},
{
- "glVertexAttribPointer",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer),
+ "glVertexAttribPointer",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer),
},
{
- "glViewport",
- reinterpret_cast<GLES2FunctionPointer>(glViewport),
+ "glViewport",
+ reinterpret_cast<GLES2FunctionPointer>(glViewport),
},
{
- "glWaitSync",
- reinterpret_cast<GLES2FunctionPointer>(glWaitSync),
+ "glWaitSync",
+ reinterpret_cast<GLES2FunctionPointer>(glWaitSync),
},
{
- "glBlitFramebufferCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM),
+ "glBlitFramebufferCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM),
},
{
- "glRenderbufferStorageMultisampleCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(
- glRenderbufferStorageMultisampleCHROMIUM),
+ "glRenderbufferStorageMultisampleCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(
+ glRenderbufferStorageMultisampleCHROMIUM),
},
{
- "glRenderbufferStorageMultisampleEXT",
- reinterpret_cast<GLES2FunctionPointer>(
- glRenderbufferStorageMultisampleEXT),
+ "glRenderbufferStorageMultisampleEXT",
+ reinterpret_cast<GLES2FunctionPointer>(
+ glRenderbufferStorageMultisampleEXT),
},
{
- "glFramebufferTexture2DMultisampleEXT",
- reinterpret_cast<GLES2FunctionPointer>(
- glFramebufferTexture2DMultisampleEXT),
+ "glFramebufferTexture2DMultisampleEXT",
+ reinterpret_cast<GLES2FunctionPointer>(
+ glFramebufferTexture2DMultisampleEXT),
},
{
- "glTexStorage2DEXT",
- reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT),
+ "glTexStorage2DEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT),
},
{
- "glGenQueriesEXT",
- reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT),
+ "glGenQueriesEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT),
},
{
- "glDeleteQueriesEXT",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT),
+ "glDeleteQueriesEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT),
},
{
- "glIsQueryEXT",
- reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT),
+ "glIsQueryEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT),
},
{
- "glBeginQueryEXT",
- reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT),
+ "glBeginQueryEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT),
},
{
- "glBeginTransformFeedback",
- reinterpret_cast<GLES2FunctionPointer>(glBeginTransformFeedback),
+ "glBeginTransformFeedback",
+ reinterpret_cast<GLES2FunctionPointer>(glBeginTransformFeedback),
},
{
- "glEndQueryEXT",
- reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT),
+ "glEndQueryEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT),
},
{
- "glEndTransformFeedback",
- reinterpret_cast<GLES2FunctionPointer>(glEndTransformFeedback),
+ "glEndTransformFeedback",
+ reinterpret_cast<GLES2FunctionPointer>(glEndTransformFeedback),
},
{
- "glGetQueryivEXT",
- reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT),
+ "glGetQueryivEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT),
},
{
- "glGetQueryObjectuivEXT",
- reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT),
+ "glGetQueryObjectuivEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT),
},
{
- "glInsertEventMarkerEXT",
- reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT),
+ "glInsertEventMarkerEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT),
},
{
- "glPushGroupMarkerEXT",
- reinterpret_cast<GLES2FunctionPointer>(glPushGroupMarkerEXT),
+ "glPushGroupMarkerEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glPushGroupMarkerEXT),
},
{
- "glPopGroupMarkerEXT",
- reinterpret_cast<GLES2FunctionPointer>(glPopGroupMarkerEXT),
+ "glPopGroupMarkerEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glPopGroupMarkerEXT),
},
{
- "glGenVertexArraysOES",
- reinterpret_cast<GLES2FunctionPointer>(glGenVertexArraysOES),
+ "glGenVertexArraysOES",
+ reinterpret_cast<GLES2FunctionPointer>(glGenVertexArraysOES),
},
{
- "glDeleteVertexArraysOES",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteVertexArraysOES),
+ "glDeleteVertexArraysOES",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteVertexArraysOES),
},
{
- "glIsVertexArrayOES",
- reinterpret_cast<GLES2FunctionPointer>(glIsVertexArrayOES),
+ "glIsVertexArrayOES",
+ reinterpret_cast<GLES2FunctionPointer>(glIsVertexArrayOES),
},
{
- "glBindVertexArrayOES",
- reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES),
+ "glBindVertexArrayOES",
+ reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES),
},
{
- "glSwapBuffers",
- reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers),
+ "glSwapBuffers",
+ reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers),
},
{
- "glGetMaxValueInBufferCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glGetMaxValueInBufferCHROMIUM),
+ "glGetMaxValueInBufferCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glGetMaxValueInBufferCHROMIUM),
},
{
- "glEnableFeatureCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glEnableFeatureCHROMIUM),
+ "glEnableFeatureCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glEnableFeatureCHROMIUM),
},
{
- "glMapBufferCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glMapBufferCHROMIUM),
+ "glMapBufferCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glMapBufferCHROMIUM),
},
{
- "glUnmapBufferCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferCHROMIUM),
+ "glUnmapBufferCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferCHROMIUM),
},
{
- "glMapBufferSubDataCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glMapBufferSubDataCHROMIUM),
+ "glMapBufferSubDataCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glMapBufferSubDataCHROMIUM),
},
{
- "glUnmapBufferSubDataCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferSubDataCHROMIUM),
+ "glUnmapBufferSubDataCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferSubDataCHROMIUM),
},
{
- "glMapBufferRange",
- reinterpret_cast<GLES2FunctionPointer>(glMapBufferRange),
+ "glMapBufferRange",
+ reinterpret_cast<GLES2FunctionPointer>(glMapBufferRange),
},
{
- "glUnmapBuffer",
- reinterpret_cast<GLES2FunctionPointer>(glUnmapBuffer),
+ "glUnmapBuffer",
+ reinterpret_cast<GLES2FunctionPointer>(glUnmapBuffer),
},
{
- "glMapTexSubImage2DCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glMapTexSubImage2DCHROMIUM),
+ "glMapTexSubImage2DCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glMapTexSubImage2DCHROMIUM),
},
{
- "glUnmapTexSubImage2DCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glUnmapTexSubImage2DCHROMIUM),
+ "glUnmapTexSubImage2DCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glUnmapTexSubImage2DCHROMIUM),
},
{
- "glResizeCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glResizeCHROMIUM),
+ "glResizeCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glResizeCHROMIUM),
},
{
- "glGetRequestableExtensionsCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(
- glGetRequestableExtensionsCHROMIUM),
+ "glGetRequestableExtensionsCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glGetRequestableExtensionsCHROMIUM),
},
{
- "glRequestExtensionCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glRequestExtensionCHROMIUM),
+ "glRequestExtensionCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glRequestExtensionCHROMIUM),
},
{
- "glRateLimitOffscreenContextCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(
- glRateLimitOffscreenContextCHROMIUM),
+ "glRateLimitOffscreenContextCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(
+ glRateLimitOffscreenContextCHROMIUM),
},
{
- "glGetProgramInfoCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoCHROMIUM),
+ "glGetProgramInfoCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoCHROMIUM),
},
{
- "glGetUniformBlocksCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformBlocksCHROMIUM),
+ "glGetUniformBlocksCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformBlocksCHROMIUM),
},
{
- "glGetTransformFeedbackVaryingsCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(
- glGetTransformFeedbackVaryingsCHROMIUM),
+ "glGetTransformFeedbackVaryingsCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(
+ glGetTransformFeedbackVaryingsCHROMIUM),
},
{
- "glGetUniformsES3CHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformsES3CHROMIUM),
+ "glGetUniformsES3CHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformsES3CHROMIUM),
},
{
- "glCreateStreamTextureCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glCreateStreamTextureCHROMIUM),
+ "glCreateStreamTextureCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glCreateStreamTextureCHROMIUM),
},
{
- "glCreateImageCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glCreateImageCHROMIUM),
+ "glCreateImageCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glCreateImageCHROMIUM),
},
{
- "glDestroyImageCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glDestroyImageCHROMIUM),
+ "glDestroyImageCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glDestroyImageCHROMIUM),
},
{
- "glCreateGpuMemoryBufferImageCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(
- glCreateGpuMemoryBufferImageCHROMIUM),
+ "glCreateGpuMemoryBufferImageCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(
+ glCreateGpuMemoryBufferImageCHROMIUM),
},
{
- "glGetTranslatedShaderSourceANGLE",
- reinterpret_cast<GLES2FunctionPointer>(
- glGetTranslatedShaderSourceANGLE),
+ "glGetTranslatedShaderSourceANGLE",
+ reinterpret_cast<GLES2FunctionPointer>(glGetTranslatedShaderSourceANGLE),
},
{
- "glPostSubBufferCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glPostSubBufferCHROMIUM),
+ "glPostSubBufferCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glPostSubBufferCHROMIUM),
},
{
- "glTexImageIOSurface2DCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glTexImageIOSurface2DCHROMIUM),
+ "glTexImageIOSurface2DCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glTexImageIOSurface2DCHROMIUM),
},
{
- "glCopyTextureCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glCopyTextureCHROMIUM),
+ "glCopyTextureCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glCopyTextureCHROMIUM),
},
{
- "glCopySubTextureCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glCopySubTextureCHROMIUM),
+ "glCopySubTextureCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glCopySubTextureCHROMIUM),
},
{
- "glDrawArraysInstancedANGLE",
- reinterpret_cast<GLES2FunctionPointer>(glDrawArraysInstancedANGLE),
+ "glDrawArraysInstancedANGLE",
+ reinterpret_cast<GLES2FunctionPointer>(glDrawArraysInstancedANGLE),
},
{
- "glDrawElementsInstancedANGLE",
- reinterpret_cast<GLES2FunctionPointer>(glDrawElementsInstancedANGLE),
+ "glDrawElementsInstancedANGLE",
+ reinterpret_cast<GLES2FunctionPointer>(glDrawElementsInstancedANGLE),
},
{
- "glVertexAttribDivisorANGLE",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttribDivisorANGLE),
+ "glVertexAttribDivisorANGLE",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttribDivisorANGLE),
},
{
- "glGenMailboxCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glGenMailboxCHROMIUM),
+ "glGenMailboxCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glGenMailboxCHROMIUM),
},
{
- "glProduceTextureCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glProduceTextureCHROMIUM),
+ "glProduceTextureCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glProduceTextureCHROMIUM),
},
{
- "glProduceTextureDirectCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glProduceTextureDirectCHROMIUM),
+ "glProduceTextureDirectCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glProduceTextureDirectCHROMIUM),
},
{
- "glConsumeTextureCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glConsumeTextureCHROMIUM),
+ "glConsumeTextureCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glConsumeTextureCHROMIUM),
},
{
- "glCreateAndConsumeTextureCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(
- glCreateAndConsumeTextureCHROMIUM),
+ "glCreateAndConsumeTextureCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glCreateAndConsumeTextureCHROMIUM),
},
{
- "glBindUniformLocationCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glBindUniformLocationCHROMIUM),
+ "glBindUniformLocationCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glBindUniformLocationCHROMIUM),
},
{
- "glGenValuebuffersCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glGenValuebuffersCHROMIUM),
+ "glGenValuebuffersCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glGenValuebuffersCHROMIUM),
},
{
- "glDeleteValuebuffersCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteValuebuffersCHROMIUM),
+ "glDeleteValuebuffersCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteValuebuffersCHROMIUM),
},
{
- "glIsValuebufferCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glIsValuebufferCHROMIUM),
+ "glIsValuebufferCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glIsValuebufferCHROMIUM),
},
{
- "glBindValuebufferCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glBindValuebufferCHROMIUM),
+ "glBindValuebufferCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glBindValuebufferCHROMIUM),
},
{
- "glSubscribeValueCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glSubscribeValueCHROMIUM),
+ "glSubscribeValueCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glSubscribeValueCHROMIUM),
},
{
- "glPopulateSubscribedValuesCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(
- glPopulateSubscribedValuesCHROMIUM),
+ "glPopulateSubscribedValuesCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glPopulateSubscribedValuesCHROMIUM),
},
{
- "glUniformValuebufferCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glUniformValuebufferCHROMIUM),
+ "glUniformValuebufferCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glUniformValuebufferCHROMIUM),
},
{
- "glBindTexImage2DCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glBindTexImage2DCHROMIUM),
+ "glBindTexImage2DCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glBindTexImage2DCHROMIUM),
},
{
- "glReleaseTexImage2DCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glReleaseTexImage2DCHROMIUM),
+ "glReleaseTexImage2DCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glReleaseTexImage2DCHROMIUM),
},
{
- "glTraceBeginCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glTraceBeginCHROMIUM),
+ "glTraceBeginCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glTraceBeginCHROMIUM),
},
{
- "glTraceEndCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glTraceEndCHROMIUM),
+ "glTraceEndCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glTraceEndCHROMIUM),
},
{
- "glAsyncTexSubImage2DCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glAsyncTexSubImage2DCHROMIUM),
+ "glAsyncTexSubImage2DCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glAsyncTexSubImage2DCHROMIUM),
},
{
- "glAsyncTexImage2DCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glAsyncTexImage2DCHROMIUM),
+ "glAsyncTexImage2DCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glAsyncTexImage2DCHROMIUM),
},
{
- "glWaitAsyncTexImage2DCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glWaitAsyncTexImage2DCHROMIUM),
+ "glWaitAsyncTexImage2DCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glWaitAsyncTexImage2DCHROMIUM),
},
{
- "glWaitAllAsyncTexImage2DCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(
- glWaitAllAsyncTexImage2DCHROMIUM),
+ "glWaitAllAsyncTexImage2DCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glWaitAllAsyncTexImage2DCHROMIUM),
},
{
- "glDiscardFramebufferEXT",
- reinterpret_cast<GLES2FunctionPointer>(glDiscardFramebufferEXT),
+ "glDiscardFramebufferEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glDiscardFramebufferEXT),
},
{
- "glLoseContextCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glLoseContextCHROMIUM),
+ "glLoseContextCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glLoseContextCHROMIUM),
},
{
- "glInsertSyncPointCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glInsertSyncPointCHROMIUM),
+ "glInsertSyncPointCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glInsertSyncPointCHROMIUM),
},
{
- "glWaitSyncPointCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glWaitSyncPointCHROMIUM),
+ "glWaitSyncPointCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glWaitSyncPointCHROMIUM),
},
{
- "glDrawBuffersEXT",
- reinterpret_cast<GLES2FunctionPointer>(glDrawBuffersEXT),
+ "glDrawBuffersEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glDrawBuffersEXT),
},
{
- "glDiscardBackbufferCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glDiscardBackbufferCHROMIUM),
+ "glDiscardBackbufferCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glDiscardBackbufferCHROMIUM),
},
{
- "glScheduleOverlayPlaneCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM),
+ "glScheduleOverlayPlaneCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM),
},
{
- "glSwapInterval",
- reinterpret_cast<GLES2FunctionPointer>(glSwapInterval),
+ "glSwapInterval",
+ reinterpret_cast<GLES2FunctionPointer>(glSwapInterval),
},
{
- "glMatrixLoadfCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glMatrixLoadfCHROMIUM),
+ "glMatrixLoadfCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glMatrixLoadfCHROMIUM),
},
{
- "glMatrixLoadIdentityCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glMatrixLoadIdentityCHROMIUM),
+ "glMatrixLoadIdentityCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glMatrixLoadIdentityCHROMIUM),
},
{
- "glBlendBarrierKHR",
- reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR),
+ "glBlendBarrierKHR",
+ reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR),
},
{
- NULL,
- NULL,
+ NULL,
+ NULL,
},
};
« no previous file with comments | « gpu/command_buffer/build_gles2_cmd_buffer.py ('k') | gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698