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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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201 virtual const AtomicString& interfaceName() const override final; | 201 virtual const AtomicString& interfaceName() const override final; |
202 virtual ExecutionContext* executionContext() const override final; | 202 virtual ExecutionContext* executionContext() const override final; |
203 | 203 |
204 void updateChannelCountMode(); | 204 void updateChannelCountMode(); |
205 | 205 |
206 DECLARE_VIRTUAL_TRACE(); | 206 DECLARE_VIRTUAL_TRACE(); |
207 | 207 |
208 protected: | 208 protected: |
209 // Inputs and outputs must be created before the AudioNode is initialized. | 209 // Inputs and outputs must be created before the AudioNode is initialized. |
210 void addInput(); | 210 void addInput(); |
211 void addOutput(AudioNodeOutput*); | 211 void addOutput(unsigned numberOfChannels); |
212 | 212 |
213 // Called by processIfNecessary() to cause all parts of the rendering graph
connected to us to process. | 213 // Called by processIfNecessary() to cause all parts of the rendering graph
connected to us to process. |
214 // Each rendering quantum, the audio data for each of the AudioNode's inputs
will be available after this method is called. | 214 // Each rendering quantum, the audio data for each of the AudioNode's inputs
will be available after this method is called. |
215 // Called from context's audio thread. | 215 // Called from context's audio thread. |
216 virtual void pullInputs(size_t framesToProcess); | 216 virtual void pullInputs(size_t framesToProcess); |
217 | 217 |
218 // Force all inputs to take any channel interpretation changes into account. | 218 // Force all inputs to take any channel interpretation changes into account. |
219 void updateChannelsForInputs(); | 219 void updateChannelsForInputs(); |
220 | 220 |
221 private: | 221 private: |
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246 ChannelCountMode m_channelCountMode; | 246 ChannelCountMode m_channelCountMode; |
247 AudioBus::ChannelInterpretation m_channelInterpretation; | 247 AudioBus::ChannelInterpretation m_channelInterpretation; |
248 // The new channel count mode that will be used to set the actual mode in th
e pre or post | 248 // The new channel count mode that will be used to set the actual mode in th
e pre or post |
249 // rendering phase. | 249 // rendering phase. |
250 ChannelCountMode m_newChannelCountMode; | 250 ChannelCountMode m_newChannelCountMode; |
251 }; | 251 }; |
252 | 252 |
253 } // namespace blink | 253 } // namespace blink |
254 | 254 |
255 #endif // AudioNode_h | 255 #endif // AudioNode_h |
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