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Side by Side Diff: src/core/SkFilterShader.cpp

Issue 1022673007: Revert of remove colorfilter native-565 support. complicating w/ no real value. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkFilterShader.h" 8 #include "SkFilterShader.h"
9 9
10 #include "SkColorFilter.h" 10 #include "SkColorFilter.h"
(...skipping 28 matching lines...) Expand all
39 buffer.writeFlattenable(fShader); 39 buffer.writeFlattenable(fShader);
40 buffer.writeFlattenable(fFilter); 40 buffer.writeFlattenable(fFilter);
41 } 41 }
42 42
43 uint32_t SkFilterShader::FilterShaderContext::getFlags() const { 43 uint32_t SkFilterShader::FilterShaderContext::getFlags() const {
44 const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fSha der); 44 const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fSha der);
45 45
46 uint32_t shaderF = fShaderContext->getFlags(); 46 uint32_t shaderF = fShaderContext->getFlags();
47 uint32_t filterF = filterShader.fFilter->getFlags(); 47 uint32_t filterF = filterShader.fFilter->getFlags();
48 48
49 // filters don't support 16bit, so clear the matching bit in the shader 49 // if the filter doesn't support 16bit, clear the matching bit in the shader
50 shaderF &= ~SkShader::kHasSpan16_Flag; 50 if (!(filterF & SkColorFilter::kHasFilter16_Flag)) {
51 51 shaderF &= ~SkShader::kHasSpan16_Flag;
52 }
52 // if the filter might change alpha, clear the opaque flag in the shader 53 // if the filter might change alpha, clear the opaque flag in the shader
53 if (!(filterF & SkColorFilter::kAlphaUnchanged_Flag)) { 54 if (!(filterF & SkColorFilter::kAlphaUnchanged_Flag)) {
54 shaderF &= ~SkShader::kOpaqueAlpha_Flag; 55 shaderF &= ~(SkShader::kOpaqueAlpha_Flag | SkShader::kHasSpan16_Flag);
55 } 56 }
56 return shaderF; 57 return shaderF;
57 } 58 }
58 59
59 SkShader::Context* SkFilterShader::onCreateContext(const ContextRec& rec, void* storage) const { 60 SkShader::Context* SkFilterShader::onCreateContext(const ContextRec& rec, void* storage) const {
60 char* shaderContextStorage = (char*)storage + sizeof(FilterShaderContext); 61 char* shaderContextStorage = (char*)storage + sizeof(FilterShaderContext);
61 SkShader::Context* shaderContext = fShader->createContext(rec, shaderContext Storage); 62 SkShader::Context* shaderContext = fShader->createContext(rec, shaderContext Storage);
62 if (NULL == shaderContext) { 63 if (NULL == shaderContext) {
63 return NULL; 64 return NULL;
64 } 65 }
(...skipping 14 matching lines...) Expand all
79 fShaderContext->~Context(); 80 fShaderContext->~Context();
80 } 81 }
81 82
82 void SkFilterShader::FilterShaderContext::shadeSpan(int x, int y, SkPMColor resu lt[], int count) { 83 void SkFilterShader::FilterShaderContext::shadeSpan(int x, int y, SkPMColor resu lt[], int count) {
83 const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fSha der); 84 const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fSha der);
84 85
85 fShaderContext->shadeSpan(x, y, result, count); 86 fShaderContext->shadeSpan(x, y, result, count);
86 filterShader.fFilter->filterSpan(result, count, result); 87 filterShader.fFilter->filterSpan(result, count, result);
87 } 88 }
88 89
90 void SkFilterShader::FilterShaderContext::shadeSpan16(int x, int y, uint16_t res ult[], int count) {
91 const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fSha der);
92
93 SkASSERT(fShaderContext->getFlags() & SkShader::kHasSpan16_Flag);
94 SkASSERT(filterShader.fFilter->getFlags() & SkColorFilter::kHasFilter16_Flag );
95
96 fShaderContext->shadeSpan16(x, y, result, count);
97 filterShader.fFilter->filterSpan16(result, count, result);
98 }
99
89 #ifndef SK_IGNORE_TO_STRING 100 #ifndef SK_IGNORE_TO_STRING
90 void SkFilterShader::toString(SkString* str) const { 101 void SkFilterShader::toString(SkString* str) const {
91 str->append("SkFilterShader: ("); 102 str->append("SkFilterShader: (");
92 103
93 str->append("Shader: "); 104 str->append("Shader: ");
94 fShader->toString(str); 105 fShader->toString(str);
95 str->append(" Filter: "); 106 str->append(" Filter: ");
96 // TODO: add "fFilter->toString(str);" once SkColorFilter::toString is added 107 // TODO: add "fFilter->toString(str);" once SkColorFilter::toString is added
97 108
98 this->INHERITED::toString(str); 109 this->INHERITED::toString(str);
99 110
100 str->append(")"); 111 str->append(")");
101 } 112 }
102 #endif 113 #endif
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