Chromium Code Reviews| Index: media/filters/video_renderer_algorithm.cc |
| diff --git a/media/filters/video_renderer_algorithm.cc b/media/filters/video_renderer_algorithm.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..3d55c31f2e9318694c5b2521c7a749204eff574f |
| --- /dev/null |
| +++ b/media/filters/video_renderer_algorithm.cc |
| @@ -0,0 +1,657 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "media/filters/video_renderer_algorithm.h" |
| + |
| +#include <algorithm> |
| +#include <limits> |
| + |
| +namespace media { |
| + |
| +VideoRendererAlgorithm::ReadyFrame::ReadyFrame( |
| + const scoped_refptr<VideoFrame>& ready_frame) |
| + : frame(ready_frame), |
| + media_timestamp(ready_frame->timestamp()), |
| + ideal_render_count(0), |
| + render_count(0) { |
| +} |
| + |
| +VideoRendererAlgorithm::ReadyFrame::~ReadyFrame() { |
| +} |
| + |
| +bool VideoRendererAlgorithm::ReadyFrame::operator<( |
| + const ReadyFrame& other) const { |
| + return media_timestamp < other.media_timestamp; |
| +} |
| + |
| +VideoRendererAlgorithm::VideoRendererAlgorithm( |
| + const TimeConverterCB& time_converter_cb) |
| + : time_converter_cb_(time_converter_cb) { |
| + Reset(); |
|
miu
2015/04/21 07:04:22
nit: DCHECK(!time_converter_cb_.is_null());
DaleCurtis
2015/04/23 21:45:40
Done.
|
| +} |
| + |
| +VideoRendererAlgorithm::~VideoRendererAlgorithm() { |
| +} |
| + |
| +scoped_refptr<VideoFrame> VideoRendererAlgorithm::Render( |
| + base::TimeTicks deadline_min, |
| + base::TimeTicks deadline_max, |
| + size_t* frames_dropped) { |
| + DCHECK(deadline_min < deadline_max); |
| + |
| + if (frame_queue_.empty()) |
| + return nullptr; |
| + |
| + // Once Render() is called |last_frame_index_| has meaning and should thus be |
| + // preserved even if better frames come in before it due to out of order |
| + // timestamps. |
| + have_rendered_frames_ = true; |
| + |
| + // Step 1: Update the current render interval for subroutines. |
| + render_interval_ = deadline_max - deadline_min; |
| + |
| + // Step 2: Figure out if any intervals have been skipped since the last call |
| + // to Render(). If so, we assume the last frame provided was rendered during |
| + // those intervals and adjust its render count appropriately. |
| + AccountForMissedIntervals(deadline_min, deadline_max); |
| + last_deadline_max_ = deadline_max; |
| + |
| + // Step 3: Update the wall clock timestamps and frame duration estimates for |
| + // all frames currently in the |frame_queue_|. |
| + if (!UpdateFrameStatistics()) { |
|
miu
2015/04/21 07:04:21
It feels expensive to update the wall clock timest
DaleCurtis
2015/04/23 21:45:40
These values are directly calculated based on rend
|
| + DVLOG(2) << "Failed to update frame statistics."; |
| + DCHECK(frame_queue_[last_frame_index_].frame); |
| + return frame_queue_[last_frame_index_].frame; |
| + } |
| + |
| + base::TimeDelta selected_frame_drift; |
| + |
| + // Step 4: Attempt to find the best frame by cadence. |
| + int frame_to_render = -1; |
| + if (ideal_cadence_) { |
| + frame_to_render = FindBestFrameByCadence(); |
| + |
| + if (frame_to_render >= 0) { |
| + selected_frame_drift = |
| + CalculateDriftForFrame(deadline_min, frame_to_render); |
| + } |
| + } |
| + |
| + // Step 5: If no frame could be found by cadence or the selected frame exceeds |
| + // acceptable drift, try to find the best frame by coverage of the deadline. |
| + if (frame_to_render < 0 || selected_frame_drift > max_acceptable_drift_) { |
| + int second_best_by_coverage = -1; |
| + const int best_by_coverage = FindBestFrameByCoverage( |
| + deadline_min, deadline_max, &second_best_by_coverage); |
| + |
| + // If the frame was previously selected based on cadence, we're only here |
| + // because the drift is too large, so even if the cadence frame has the best |
| + // coverage, fallback to the second best by coverage if it has better drift. |
| + if (frame_to_render == best_by_coverage && second_best_by_coverage >= 0 && |
| + CalculateDriftForFrame(deadline_min, second_best_by_coverage) <= |
| + selected_frame_drift) { |
| + frame_to_render = second_best_by_coverage; |
| + } else { |
| + frame_to_render = best_by_coverage; |
| + } |
| + |
| + if (frame_to_render >= 0) { |
| + selected_frame_drift = |
| + CalculateDriftForFrame(deadline_min, frame_to_render); |
| + } |
| + } |
| + |
| + // Step 6: If _still_ no frame could be found by coverage, try to choose the |
| + // least crappy option based on the drift from the deadline. If we're here the |
| + // selection is going to be bad because it means no suitable frame has any |
| + // coverage of the deadline interval. |
| + if (frame_to_render < 0 || selected_frame_drift > max_acceptable_drift_) { |
| + frame_to_render = FindBestFrameByDrift(deadline_min); |
|
miu
2015/04/21 07:04:22
Minor optimization:
frame_to_render = FindBestF
DaleCurtis
2015/04/23 21:45:40
Done.
|
| + selected_frame_drift = |
| + CalculateDriftForFrame(deadline_min, frame_to_render); |
| + } |
| + |
| + last_render_had_glitch_ = selected_frame_drift > max_acceptable_drift_; |
| + if (last_render_had_glitch_) { |
| + DVLOG(2) << "Frame drift is too far: " |
| + << selected_frame_drift.InMillisecondsF() << "ms"; |
| + } |
|
xhwang
2015/04/22 06:11:38
You could use DVLOG_IF
DaleCurtis
2015/04/23 21:45:40
Done.
|
| + |
| + DCHECK_GE(frame_to_render, 0); |
| + |
| + // Drop some debugging information if a frame had poor cadence. |
| + if (ideal_cadence_) { |
| + const ReadyFrame& last_frame_info = frame_queue_[last_frame_index_]; |
| + if (static_cast<size_t>(frame_to_render) != last_frame_index_ && |
| + last_frame_info.render_count < last_frame_info.ideal_render_count) { |
| + last_render_had_glitch_ = true; |
| + DVLOG(2) << "Under-rendered frame " << last_frame_info.media_timestamp |
| + << "; only " << last_frame_info.render_count |
| + << " times instead of " << last_frame_info.ideal_render_count; |
| + } else if (static_cast<size_t>(frame_to_render) == last_frame_index_ && |
| + last_frame_info.render_count >= |
| + last_frame_info.ideal_render_count) { |
| + DVLOG(2) << "Over-rendered frame " << last_frame_info.media_timestamp |
| + << "; rendered " << last_frame_info.render_count + 1 |
| + << " times instead of " << last_frame_info.ideal_render_count; |
| + last_render_had_glitch_ = true; |
| + } |
| + } |
| + |
| + // Step 7: Drop frames which occur prior to the frame to be rendered. If any |
| + // frame has a zero render count it should be reported as dropped. |
| + if (frames_dropped) |
| + *frames_dropped = 0; |
| + |
| + if (frame_to_render > 0) { |
| + if (frames_dropped) { |
| + for (int i = 0; i < frame_to_render; ++i) { |
| + if (!frame_queue_[i].render_count) { |
|
xhwang
2015/04/22 06:11:38
nit: how about for (const auto& frame : frame_queu
DaleCurtis
2015/04/23 21:45:40
We're only iterating up to |frame_to_render| here,
|
| + DVLOG(2) << "Dropping unrendered frame " |
| + << frame_queue_[i].media_timestamp; |
| + ++(*frames_dropped); |
| + if (!fractional_cadence_) |
| + last_render_had_glitch_ = true; |
| + } |
| + } |
| + } |
| + |
| + frame_queue_.erase(frame_queue_.begin(), |
| + frame_queue_.begin() + frame_to_render); |
| + } |
| + |
| + // Step 8: Congratulations, the frame selection guantlet has been passed! |
| + last_frame_index_ = 0; |
| + ++frame_queue_.front().render_count; |
| + DCHECK(frame_queue_.front().frame); |
| + return frame_queue_.front().frame; |
| +} |
| + |
| +size_t VideoRendererAlgorithm::RemoveExpiredFrames( |
| + base::TimeTicks deadline_min) { |
| + if (!UpdateFrameStatistics() || average_frame_duration_ == base::TimeDelta()) |
| + return 0; |
| + |
| + DCHECK_GE(frame_queue_.size(), 2u); |
| + |
| + // Finds and removes all frames which are too old to be used; I.e., the end of |
| + // their render interval is further than |max_acceptable_drift_| from the |
| + // given |deadline_min|. |
| + size_t frames_to_expire = 0; |
| + const base::TimeTicks mininum_frame_time = |
| + deadline_min - max_acceptable_drift_ - average_frame_duration_; |
| + for (; frames_to_expire < frame_queue_.size() - 1; ++frames_to_expire) { |
| + if (frame_queue_[frames_to_expire].wall_clock_time >= mininum_frame_time) |
| + break; |
| + } |
| + |
| + if (!frames_to_expire) |
| + return 0; |
| + |
| + frame_queue_.erase(frame_queue_.begin(), |
| + frame_queue_.begin() + frames_to_expire); |
| + |
| + last_frame_index_ = last_frame_index_ > frames_to_expire |
| + ? last_frame_index_ - frames_to_expire |
| + : 0; |
| + return frames_to_expire; |
| +} |
| + |
| +void VideoRendererAlgorithm::OnLastFrameDropped() { |
| + DCHECK(have_rendered_frames_); |
| + DCHECK(!frame_queue_.empty()); |
| + |
| + // We only care if the frame was never rendered at all; otherwise we assume |
| + // that the frame was repeated (since no other frame has been issued since). |
| + if (frame_queue_[last_frame_index_].render_count == 1) { |
| + frame_queue_[last_frame_index_].render_count = 0; |
| + |
| + // Reduce the ideal render count so that the frame is properly dropped when |
| + // enough render intervals have passed (even if it was never rendered). |
| + --frame_queue_[last_frame_index_].ideal_render_count; |
| + } |
| +} |
| + |
| +void VideoRendererAlgorithm::Reset() { |
| + last_frame_index_ = ideal_cadence_ = fractional_cadence_ = 0; |
| + last_detected_cadence_ = render_intervals_cadence_held_ = 0; |
| + have_rendered_frames_ = last_render_had_glitch_ = false; |
| + cadence_hysteresis_enabled_ = true; |
| + last_deadline_max_ = base::TimeTicks(); |
| + average_frame_duration_ = render_interval_ = base::TimeDelta(); |
| + frame_queue_.clear(); |
| + |
| + // Default to ATSC IS/191 recommendations for maximum acceptable drift before |
| + // we have enough frames to base the the maximum on frame duration. |
| + max_acceptable_drift_ = base::TimeDelta::FromMilliseconds(15); |
| +} |
| + |
| +size_t VideoRendererAlgorithm::EffectiveFramesQueued() const { |
| + // Even if we don't have cadence, subtract off any frames which are before |
| + // the last rendered frame. |
| + if (!have_rendered_frames_ || !ideal_cadence_) { |
| + if (!frame_queue_.empty()) { |
| + DCHECK_LT(last_frame_index_, frame_queue_.size()); |
| + } else { |
| + DCHECK_EQ(last_frame_index_, 0u); |
| + } |
| + return frame_queue_.size() - last_frame_index_; |
| + } |
| + |
| + // Find the first usable frame to start counting from. |
| + const int start_index = FindBestFrameByCadenceInternal(nullptr); |
| + if (start_index < 0) |
| + return 0; |
| + |
| + size_t renderable_frame_count = 0; |
| + for (size_t i = start_index; i < frame_queue_.size(); ++i) { |
| + if (frame_queue_[i].render_count < frame_queue_[i].ideal_render_count) |
| + ++renderable_frame_count; |
| + } |
| + |
| + return renderable_frame_count; |
| +} |
| + |
| +void VideoRendererAlgorithm::EnqueueFrame( |
| + const scoped_refptr<VideoFrame>& frame) { |
| + DCHECK(frame); |
| + DCHECK(!frame->end_of_stream()); |
| + |
| + ReadyFrame ready_frame(frame); |
| + auto it = frame_queue_.empty() ? frame_queue_.end() |
| + : std::lower_bound(frame_queue_.begin(), |
| + frame_queue_.end(), frame); |
| + DCHECK_GE(it - frame_queue_.begin(), 0); |
| + |
| + // If a frame was inserted before the first frame, update the index. On the |
| + // next call to Render() it will be dropped. |
| + if (static_cast<size_t>(it - frame_queue_.begin()) <= last_frame_index_ && |
| + have_rendered_frames_) { |
| + ++last_frame_index_; |
| + } |
|
xhwang
2015/04/22 06:11:38
If you store frame_queue_ as a map<media_time, Rea
miu
2015/04/23 18:23:00
I disagree. The deque is much more memory efficie
DaleCurtis
2015/04/23 21:45:40
Yeah, I prefer the deque here for the constant ite
|
| + |
| + // The vast majority of cases should always append to the back, but in rare |
| + // circumstance we get out of order timestamps, http://crbug.com/386551. |
| + it = frame_queue_.insert(it, ready_frame); |
| + |
| + // Project the current cadence calculations to include the new frame. These |
| + // may not be accurate until the next Render() call. These updates are done |
| + // to ensure EffectiveFramesQueued() returns a semi-reliable result. |
| + if (ideal_cadence_ && !fractional_cadence_) |
| + it->ideal_render_count = ideal_cadence_; |
| + else if (fractional_cadence_) |
| + UpdateFractionalCadenceForFrames(fractional_cadence_); |
| + |
| + // Verify sorted order in debug mode. |
| + for (size_t i = 0; i < frame_queue_.size() - 1; ++i) { |
|
miu
2015/04/21 07:04:21
Consider surrounding this loop with: #ifndef NDEBU
miu
2015/04/21 07:04:21
ditto: Consider #ifndef NDEBUG ... #endif around t
DaleCurtis
2015/04/23 21:45:40
Done.
|
| + DCHECK(frame_queue_[i].frame->timestamp() <= |
| + frame_queue_[i + 1].frame->timestamp()); |
| + } |
| +} |
| + |
| +void VideoRendererAlgorithm::AccountForMissedIntervals( |
| + base::TimeTicks deadline_min, |
| + base::TimeTicks deadline_max) { |
| + if (last_deadline_max_.is_null() || deadline_min <= last_deadline_max_) |
| + return; |
| + |
| + const int64 render_cycle_count = |
| + (deadline_min - last_deadline_max_) / render_interval_; |
| + |
| + // In the ideal case this value will be zero. |
| + if (!render_cycle_count) |
| + return; |
| + |
| + DVLOG(2) << "Missed " << render_cycle_count << " Render() intervals."; |
| + |
| + // Only update render count if the frame was rendered at all; it may not have |
| + // been if OnLastFrameDropped() was called. |
| + if (frame_queue_[last_frame_index_].render_count) |
| + frame_queue_[last_frame_index_].render_count += render_cycle_count; |
| +} |
| + |
| +base::TimeDelta VideoRendererAlgorithm::CalculateTimeUntilGlitch( |
| + double perfect_cadence, |
| + double clamped_cadence, |
|
miu
2015/04/21 07:04:22
The type of the |clamped_cadence| arg should be in
DaleCurtis
2015/04/23 21:45:40
Removed, now just TimeDelta is passed around in Vi
|
| + bool fractional) { |
| + if (clamped_cadence == 0.0) |
| + return base::TimeDelta(); |
| + |
| + // Calculate the drift in microseconds for each frame we render at cadence |
| + // instead of for its real duration. |
| + const double rendered_frame_duration = |
| + fractional ? render_interval_.InMicroseconds() |
| + : clamped_cadence * render_interval_.InMicroseconds(); |
| + |
| + // When computing a fractional drift, we render the first of |clamped_cadence| |
| + // frames and drop |clamped_cadence| - 1 frames. To make the calculations |
| + // below work we need to project out the timestamp of the frame which would be |
| + // rendered after accounting for those |clamped_cadence| frames. |
| + const double actual_frame_duration = |
| + fractional ? clamped_cadence * average_frame_duration_.InMicroseconds() |
| + : average_frame_duration_.InMicroseconds(); |
| + |
| + const double rendered_vs_actual_duration_delta = |
| + std::abs(rendered_frame_duration - actual_frame_duration); |
| + if (rendered_vs_actual_duration_delta < |
|
miu
2015/04/21 07:04:22
The type of |rendered_frame_duration|, |actual_fra
DaleCurtis
2015/04/23 21:45:40
Done, mostly, but kept the duration delta as a dou
|
| + std::numeric_limits<double>::epsilon()) { |
| + return kInfiniteDuration(); |
| + } |
| + |
| + const double frames_rendered_before_drift_exhausted = |
|
miu
2015/04/21 07:04:22
Should be of type int, not double.
DaleCurtis
2015/04/23 21:45:40
Done.
|
| + std::ceil(max_acceptable_drift_.InMicroseconds() / |
| + rendered_vs_actual_duration_delta); |
| + |
| + const base::TimeDelta time_until_glitch = base::TimeDelta::FromMicroseconds( |
| + rendered_frame_duration * frames_rendered_before_drift_exhausted); |
| + |
| + return time_until_glitch; |
| +} |
| + |
| +bool VideoRendererAlgorithm::UpdateFrameStatistics() { |
| + // Figure out all current ready frame times at once so we minimize the drift |
| + // relative to real time as the code below executes. |
| + for (auto& frame_info : frame_queue_) { |
| + frame_info.wall_clock_time = |
| + time_converter_cb_.Run(frame_info.media_timestamp); |
| + |
| + // If time stops or never started, exit immediately. |
| + if (frame_info.wall_clock_time.is_null()) |
|
miu
2015/04/21 07:04:21
bikeshedding: Is it possible for frame timestamps
DaleCurtis
2015/04/23 21:45:40
They should never be negative, we have DCHECKS in
|
| + return false; |
| + } |
| + |
| + // Do we have enough frames to compute statistics? |
| + const bool have_frame_duration = average_frame_duration_ != base::TimeDelta(); |
| + if (frame_queue_.size() < 2 && !have_frame_duration) |
| + return true; |
|
miu
2015/04/21 07:04:22
Should this return false here, since average_frame
DaleCurtis
2015/04/23 21:45:40
It shouldn't have before, but you're right that it
|
| + |
| + // Update |average_frame_duration_|, weighted towards the existing duration. |
|
miu
2015/04/21 07:04:22
nit: extra space after comma
DaleCurtis
2015/04/23 21:45:41
Done.
|
| + const base::TimeDelta wall_clock_delta = frame_queue_.back().wall_clock_time - |
| + frame_queue_.front().wall_clock_time; |
| + if (!have_frame_duration) { |
| + average_frame_duration_ = wall_clock_delta / (frame_queue_.size() - 1); |
| + } else { |
| + average_frame_duration_ = |
| + (average_frame_duration_ + wall_clock_delta) / frame_queue_.size(); |
| + } |
| + |
| + // ITU-R BR.265 recommends a maximum acceptable drift of +/- half of the frame |
| + // duration; there are other asymmetric, more lenient measures, that we're |
| + // forgoing in favor of simplicity. |
| + // |
| + // We'll always allow at least 8.33ms of drift since literature suggests it's |
| + // well below the floor of detection. |
| + max_acceptable_drift_ = std::max(average_frame_duration_ / 2, |
| + base::TimeDelta::FromSecondsD(1.0 / 120)); |
| + |
| + // The perfect cadence is the number of render intervals per frame, while the |
| + // clamped cadence is the nearest matching integer cadence. |
| + const double perfect_cadence = |
| + average_frame_duration_.InSecondsF() / render_interval_.InSecondsF(); |
| + const int clamped_cadence = perfect_cadence + 0.5; |
| + |
| + // Inverse cadence is checked to see if we have a fractional cadence which |
| + // would look best if we consistently drop the same frames. A fractional |
| + // cadence is something like 120fps content on a 60Hz display. |
| + const double inverse_perfect_cadence = 1.0 / perfect_cadence; |
| + const int clamped_inverse_cadence = inverse_perfect_cadence + 0.5; |
| + |
| + const base::TimeDelta minimum_glitch_time = |
| + base::TimeDelta::FromSeconds(kMinimumAcceptableTimeBetweenGlitchesSecs); |
| + |
| + // See if the clamped cadence fits acceptable thresholds for exhausting drift. |
| + int new_cadence = 0, new_fractional_cadence = 0; |
| + if (CalculateTimeUntilGlitch(perfect_cadence, clamped_cadence, false) >= |
| + minimum_glitch_time) { |
| + new_cadence = clamped_cadence; |
| + } else if (CalculateTimeUntilGlitch(inverse_perfect_cadence, |
| + clamped_inverse_cadence, |
| + true) >= minimum_glitch_time) { |
| + new_cadence = 1; |
| + new_fractional_cadence = clamped_inverse_cadence; |
| + } |
| + |
| + // If hysteresis is enabled, require cadence to hold for some time before |
| + // switching in or out of cadence based rendering mode. |
| + if (cadence_hysteresis_enabled_) { |
| + if (new_fractional_cadence) { |
| + if (last_detected_cadence_ == new_fractional_cadence) { |
| + ++render_intervals_cadence_held_; |
| + } else { |
| + last_detected_cadence_ = new_fractional_cadence; |
| + render_intervals_cadence_held_ = 0; |
| + } |
| + } else { |
| + if (last_detected_cadence_ == new_cadence) { |
| + ++render_intervals_cadence_held_; |
| + } else { |
| + last_detected_cadence_ = new_cadence; |
| + render_intervals_cadence_held_ = 0; |
| + } |
| + } |
| + |
| + // To prevent oscillation of cadence selection, ensure cadence selections |
| + // are held for some time before applying them. Value chosen arbitrarily. |
| + const base::TimeDelta cadence_hysteresis = |
| + base::TimeDelta::FromMilliseconds(100); |
| + if (render_intervals_cadence_held_ * render_interval_ < cadence_hysteresis) |
| + return true; |
| + } |
| + |
| + // No need to update cadence if there's been no change; cadence will be set |
| + // as frames are added to the queue. |
| + if (ideal_cadence_ == new_cadence && |
| + new_fractional_cadence == fractional_cadence_) { |
| + return true; |
| + } |
| + |
| + if (new_fractional_cadence) { |
| + UpdateFractionalCadenceForFrames(new_fractional_cadence); |
| + } else { |
| + // |new_cadence| may be zero at this point, which clears previous cadences. |
| + for (auto& frame_info : frame_queue_) |
| + frame_info.ideal_render_count = new_cadence; |
| + } |
| + |
| + // Thus far there appears to be no need for special 3:2 considerations, the |
| + // smoothness scores seem to naturally fit that pattern based on maximizing |
| + // frame coverage. |
| + |
| + if (ideal_cadence_ != new_cadence) { |
| + DVLOG(1) << "Cadence switch from " << ideal_cadence_ << " to " |
| + << new_cadence << "; perfect_cadence: " << perfect_cadence; |
| + } |
| + if (fractional_cadence_ != new_fractional_cadence) { |
| + DVLOG(1) << "Fractional cadence switch from " << fractional_cadence_ |
| + << " to " << new_fractional_cadence |
| + << "; inverse_perfect_cadence: " << inverse_perfect_cadence; |
| + } |
| + |
| + ideal_cadence_ = new_cadence; |
| + fractional_cadence_ = new_fractional_cadence; |
| + return true; |
| +} |
| + |
| +void VideoRendererAlgorithm::UpdateFractionalCadenceForFrames( |
| + int fractional_cadence) { |
| + // Cadence is 1 for the first of every |fractional_cadence| frames and zero |
| + // elsewhere. |
| + for (size_t i = last_frame_index_; i < frame_queue_.size(); ++i) { |
| + frame_queue_[i].ideal_render_count = |
| + static_cast<int>((i - last_frame_index_) % fractional_cadence == 0); |
| + } |
| +} |
| + |
| +int VideoRendererAlgorithm::FindBestFrameByCadence() { |
| + DCHECK(!frame_queue_.empty()); |
| + if (!ideal_cadence_) |
| + return -1; |
| + |
| + int new_ideal_render_count = 0; |
| + const int best_frame = |
| + FindBestFrameByCadenceInternal(&new_ideal_render_count); |
| + if (best_frame < 0) |
| + return -1; |
| + |
| + frame_queue_[best_frame].ideal_render_count = new_ideal_render_count; |
| + return best_frame; |
| +} |
| + |
| +int VideoRendererAlgorithm::FindBestFrameByCadenceInternal( |
| + int* adjusted_ideal_render_count) const { |
| + DCHECK(!frame_queue_.empty()); |
| + DCHECK(ideal_cadence_); |
| + const ReadyFrame& current_frame = frame_queue_[last_frame_index_]; |
| + |
| + // If the current frame is below cadence, we should prefer it. |
| + if (current_frame.render_count < current_frame.ideal_render_count) { |
| + if (adjusted_ideal_render_count) { |
| + *adjusted_ideal_render_count = |
|
miu
2015/04/21 07:04:22
nit/consistency: This statement becomes one line i
DaleCurtis
2015/04/23 21:45:40
Done.
|
| + frame_queue_[last_frame_index_].ideal_render_count; |
| + } |
| + return last_frame_index_; |
| + } |
| + |
| + // For over-rendered frames we need to ensure we skip frames and subtract |
| + // each skipped frame's ideal cadence from the over-render count until we |
| + // find a frame which still has a positive ideal render count. |
| + int render_count_overage = std::max( |
| + 0, current_frame.render_count - current_frame.ideal_render_count); |
| + |
| + // If the current frame is on cadence or over cadence, find the next frame |
| + // with a positive ideal render count. |
| + for (size_t i = last_frame_index_ + 1; i < frame_queue_.size(); ++i) { |
| + if (frame_queue_[i].ideal_render_count > render_count_overage) { |
| + if (adjusted_ideal_render_count) { |
| + *adjusted_ideal_render_count = |
| + frame_queue_[i].ideal_render_count - render_count_overage; |
| + } |
| + return i; |
| + } else { |
| + // The ideal render count should always be zero or smaller than the |
| + // over-render count. |
| + render_count_overage -= frame_queue_[i].ideal_render_count; |
| + DCHECK_GE(render_count_overage, 0); |
| + } |
| + } |
| + |
| + // We don't have enough frames to find a better once by cadence. |
| + return -1; |
| +} |
| + |
| +int VideoRendererAlgorithm::FindBestFrameByCoverage( |
|
xhwang
2015/04/22 06:11:37
Wondering can we use media::Ranges to help simplif
DaleCurtis
2015/04/23 21:45:40
I think it'd be just as much work to get translate
|
| + base::TimeTicks deadline_min, |
| + base::TimeTicks deadline_max, |
| + int* second_best) { |
| + DCHECK(!frame_queue_.empty()); |
| + |
| + // Find the frame which covers the most of the interval [deadline_min, |
| + // deadline_max]. Frames outside of the interval are considered to have 0% |
| + // coverage, while those which completely overlap the interval have 100%. |
| + double best_coverage = 0.0; |
| + int best_frame_by_coverage = -1; |
| + std::vector<double> coverage(frame_queue_.size(), 0.0); |
| + for (size_t i = last_frame_index_; i < frame_queue_.size(); ++i) { |
| + // Frames which start after the deadline interval have zero coverage. |
| + if (frame_queue_[i].wall_clock_time > deadline_max) |
| + continue; |
|
miu
2015/04/21 07:04:22
Should this be a break statement instead of a cont
DaleCurtis
2015/04/23 21:45:41
Good point, it should be a break, but it's possibl
|
| + |
| + // Clamp frame times to a maximum of |deadline_max|. |
| + const base::TimeTicks next_frame_time = |
|
miu
2015/04/21 07:04:22
naming: For clarity, this is really frame_end_time
DaleCurtis
2015/04/23 21:45:40
Done.
|
| + std::min(deadline_max, i + 1 < frame_queue_.size() |
| + ? frame_queue_[i + 1].wall_clock_time |
| + : frame_queue_[i].wall_clock_time + |
| + average_frame_duration_); |
| + |
| + // Frames entirely before the deadline interval have zero coverage. |
| + if (next_frame_time < deadline_min) |
| + continue; |
| + |
| + // If we're here, the current frame overlaps the deadline in some way; so |
| + // compute the duration of the interval which is covered. |
| + const base::TimeDelta duration = |
| + next_frame_time - |
| + std::max(deadline_min, frame_queue_[i].wall_clock_time); |
| + |
| + coverage[i] = duration.InSecondsF() / render_interval_.InSecondsF(); |
|
miu
2015/04/21 07:04:22
To simplify, how about just:
coverage[i] = dura
DaleCurtis
2015/04/23 21:45:40
Done, great suggestion.
|
| + if (coverage[i] > best_coverage) { |
| + best_frame_by_coverage = i; |
| + best_coverage = coverage[i]; |
| + } |
| + } |
| + |
| + // Find the second best frame by coverage; done by zeroing the coverage for |
| + // the previous best and recomputing the maximum. |
| + *second_best = -1; |
| + if (best_frame_by_coverage >= 0) { |
| + coverage[best_frame_by_coverage] = 0.0; |
| + auto it = std::max_element(coverage.begin(), coverage.end()); |
| + if (*it > 0) |
| + *second_best = it - coverage.begin(); |
| + } |
| + |
| + // If two frames have coverage within half a millisecond, prefer the earliest |
| + // frame as having the best coverage. Value chosen via experimentation to |
| + // ensure proper coverage calculation for 24fps in 60Hz where +/- 100us of |
| + // jitter is present within the |render_interval_|. At 60Hz this works out to |
| + // an allowed jitter of 3%. |
| + const double kAllowableJitter = 500.0 / render_interval_.InMicroseconds(); |
|
miu
2015/04/21 07:04:22
Side note: If you take my advice above, more float
DaleCurtis
2015/04/23 21:45:40
Done.
|
| + if (*second_best >= 0 && best_frame_by_coverage > *second_best && |
| + std::abs(best_coverage - coverage[*second_best]) <= kAllowableJitter) { |
| + std::swap(best_frame_by_coverage, *second_best); |
| + } |
| + |
| + // TODO(dalecurtis): We may want to make a better decision about what to do |
| + // when multiple frames have equivalent coverage over an interval. Jitter in |
| + // the render interval may result in irregular frame selection which may be |
| + // visible to a viewer. |
| + // |
| + // 23.974fps and 24fps in 60Hz are the most common susceptible rates, so |
| + // extensive tests have been added to ensure these cases work properly. |
| + |
| + return best_frame_by_coverage; |
| +} |
| + |
| +int VideoRendererAlgorithm::FindBestFrameByDrift(base::TimeTicks deadline_min) { |
| + DCHECK(!frame_queue_.empty()); |
| + |
| + int best_frame_by_drift = -1; |
| + base::TimeDelta min_drift = base::TimeDelta::Max(); |
| + |
| + for (size_t i = last_frame_index_; i < frame_queue_.size(); ++i) { |
| + const base::TimeDelta drift = CalculateDriftForFrame(deadline_min, i); |
| + // We use <= here to prefer the latest frame with minimum drift. |
| + if (drift <= min_drift) { |
| + min_drift = drift; |
| + best_frame_by_drift = i; |
| + } |
| + } |
| + |
| + return best_frame_by_drift; |
| +} |
| + |
| +base::TimeDelta VideoRendererAlgorithm::CalculateDriftForFrame( |
| + base::TimeTicks deadline_min, |
| + int frame_index) { |
| + const ReadyFrame& frame = frame_queue_[frame_index]; |
| + |
| + // If the frame lies before the deadline, compute the delta against the end |
| + // of the frame's duration. |
| + if (frame.wall_clock_time < deadline_min && |
|
miu
2015/04/21 07:04:21
It the LHS of the logical-and expression needed?
DaleCurtis
2015/04/23 21:45:40
Done.
|
| + frame.wall_clock_time + average_frame_duration_ < deadline_min) { |
| + return deadline_min - (frame.wall_clock_time + average_frame_duration_); |
|
miu
2015/04/21 07:04:21
This could all be simplified as:
const base::Ti
DaleCurtis
2015/04/23 21:45:40
I like the readability better as is, I did simplif
|
| + } |
| + |
| + // If the frame lies after the deadline, compute the delta against the frame's |
| + // wall clock time. |
| + if (frame.wall_clock_time > deadline_min) |
| + return frame.wall_clock_time - deadline_min; |
| + |
| + // Drift is zero for frames which overlap the deadline interval. |
| + DCHECK_GE(deadline_min, frame.wall_clock_time); |
| + DCHECK_GE(frame.wall_clock_time + average_frame_duration_, deadline_min); |
| + return base::TimeDelta(); |
| +} |
| + |
| +} // namespace media |