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Unified Diff: media/filters/video_renderer_algorithm.h

Issue 1021943002: Introduce cadence based VideoRendererAlgorithm. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Moar tests! Created 5 years, 8 months ago
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Index: media/filters/video_renderer_algorithm.h
diff --git a/media/filters/video_renderer_algorithm.h b/media/filters/video_renderer_algorithm.h
new file mode 100644
index 0000000000000000000000000000000000000000..b6d14e168860493355be53562080a47a72c5b2df
--- /dev/null
+++ b/media/filters/video_renderer_algorithm.h
@@ -0,0 +1,256 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MEDIA_FILTERS_VIDEO_RENDERER_ALGORITHM_H_
+#define MEDIA_FILTERS_VIDEO_RENDERER_ALGORITHM_H_
+
+#include <deque>
+
+#include "base/memory/ref_counted.h"
+#include "base/time/time.h"
+#include "media/base/media_export.h"
+#include "media/base/video_frame.h"
+#include "media/base/video_renderer.h"
+
+namespace media {
+
+// A cadence based video rendering algorithm with coverage based fallback for
+// non-integer cadences. I.e., if the presentation interval is an integer
+// multiple or divisor of the wall clock frame duration the algorithm will
+// prefer to redisplay the current frame until a drift threshold is exceeded or
+// the optimal cadence is reached.
+//
+// In cases of non-integer cadence, the algorithm will fallback to choosing the
+// frame which covers the most of the current presentation interval. If no frame
+// covers the current interval, the least bad frame will be chosen based on its
+// drift from the interval.
xhwang 2015/04/15 18:05:28 This class is not trivial. Can you explain more ab
DaleCurtis 2015/04/15 19:10:53 Good idea. I'll add more here. Essentially a class
+class MEDIA_EXPORT VideoRendererAlgorithm {
+ public:
+ // Used to convert a media timestamp into wall clock time.
+ using TimeConverterCB = base::Callback<base::TimeTicks(base::TimeDelta)>;
xhwang 2015/04/15 18:05:28 add include for base::Callback
DaleCurtis 2015/04/16 01:48:01 Done.
+
+ VideoRendererAlgorithm(const TimeConverterCB& time_converter_cb);
xhwang 2015/04/15 18:05:28 explicit
DaleCurtis 2015/04/16 01:48:01 Done.
+ ~VideoRendererAlgorithm();
+
+ // Chooses the best frame for the interval [deadline_min, deadline_max] based
+ // on available and previously rendered frames.
+ //
+ // The deadline interval provided to a Render() call should be adjacent to the
+ // deadline given to the previous Render() call. Gaps which exceed the length
+ // of the deadline interval are assumed to be repeated frames for the purposes
+ // of cadence detection.
xhwang 2015/04/15 20:51:39 Can you elaborate on this as well? By "adjacent",
DaleCurtis 2015/04/16 01:48:01 Yes, hence the "Gaps which exceed..." - do you sti
+ //
+ // If provided, |frames_dropped| will be set to the number of frames which
+ // were removed from |frame_queue_|, during this call, which were never
+ // returned during a previous Render() call and are no longer suitable for
+ // rendering since their wall clock display time is too far in the past.
+ scoped_refptr<VideoFrame> Render(base::TimeTicks deadline_min,
+ base::TimeTicks deadline_max,
xhwang 2015/04/15 18:05:28 Bike shedding: 1. We have this deadline_min and d
DaleCurtis 2015/04/15 19:10:53 Hmm, I'll have to think about adding a class for t
xhwang 2015/04/15 20:51:39 FrameInterval can be confused with frame duration.
+ int* frames_dropped);
+
+ // Removes all video frames which are unusable since their display interval
+ // [timestamp, timestamp + duration] is too far away from |deadline_min| than
+ // allowed by drift constraints.
+ //
+ // At least one frame will always remain after this call so that subsequent
+ // Render() calls have a frame to return if no new frames are enqueued before
+ // then. Returns the number of frames expired.
+ int RemoveExpiredFrames(base::TimeTicks deadline_min);
xhwang 2015/04/15 18:05:28 Wondering shouldn't this be handled internally in
DaleCurtis 2015/04/15 19:10:53 The VRI will use this to expire frames via a count
+
+ // Clients should call this if the last frame provided by Render() was never
+ // rendered; it ensures the presented cadence matches internal models. This
+ // must be called before the next Render() call.
+ void OnLastFrameDropped();
+
+ // Adds a frame to |frame_queue_| for consideration by Render(). Out of order
+ // timestamp will be sorted into appropriate order. Frames inserted prior to
+ // the last rendered frame will be dropped. Do not enqueue end of stream
+ // frames.
+ void EnqueueFrame(const scoped_refptr<VideoFrame>& frame);
+
+ // Removes all frames from the |frame_queue_| and clears predictors.
xhwang 2015/04/15 18:05:28 Just to double check, does this set |this| to a cl
DaleCurtis 2015/04/15 19:10:53 Yes. I use it extensively in the tests :)
+ void Reset();
+
+ // Returns the number of frames currently buffered which could be rendered
+ // assuming current Render() interval trends. Before Render() is called or if
+ // no cadence pattern is detected, this will be the same as the number of
+ // frames given to EnqueueFrame().
+ //
+ // If a cadence has been identified, this will return the number of frames
+ // which have a non-zero ideal render count.
+ size_t EffectiveFramesQueued() const;
+ size_t frames_queued() const { return frame_queue_.size(); }
+
+ // Returns the average of the display duration of all frames in |frame_queue_|
+ // as measured in wall clock (not media) time.
+ base::TimeDelta average_frame_duration() const { return frame_duration_; }
+
+ bool last_render_had_glitch() const { return last_render_had_glitch_; }
+
+ void disable_cadence_hysteresis_for_testing() {
xhwang 2015/04/15 18:05:28 Move to private since you have the test class as a
DaleCurtis 2015/04/16 01:48:01 Removed, it's a relic of when I didn't have a bool
+ cadence_hysteresis_enabled_ = false;
+ }
+
+ private:
+ friend class VideoRendererAlgorithmTest;
+
xhwang 2015/04/15 20:51:39 Maybe have a summary here on how the internal algo
DaleCurtis 2015/04/16 01:48:01 I've given a high level summary at the top of the
+ enum {
xhwang 2015/04/15 18:05:28 why enum instead of just a static const? http://s
DaleCurtis 2015/04/15 19:10:53 Hmm, I was under the impression this would result
xhwang 2015/04/15 20:51:39 Since this is an integer type, the value will be e
DaleCurtis 2015/04/16 01:48:01 http://stackoverflow.com/questions/92546/variable-
xhwang 2015/04/16 22:30:45 [I am just learning on this :) Would be happy to g
DaleCurtis 2015/04/18 01:29:20 Looked into this a bit more, it seems okay for int
+ // The determination of whether to clamp to a given cadence is based on the
+ // number of seconds before a frame would have to be dropped or repeated to
+ // compensate for reaching the maximum acceptable drift.
+ //
+ // We've chosen 8 seconds based on practical observations and the fact that
+ // it allows 29.9fps and 59.94fps in 60Hz and vice versa.
xhwang 2015/04/15 18:05:28 I still don't follow how 8 seconds is calculated;
DaleCurtis 2015/04/15 19:10:53 Essentially I played some videos and looked at how
+ //
+ // Most users will not be able to see a single frame repeated or dropped
+ // every 8 seconds and certainly should notice it less than the randomly
+ // variable frame durations.
+ kMinimumAcceptableTimeBetweenGlitchesSecs = 8
+ };
+
+ // Updates the display count for the last rendered frame based on the number
+ // of missing intervals between Render() calls.
+ void AccountForMissedIntervals(base::TimeTicks deadline_min,
+ base::TimeTicks deadline_max);
+
+ // Calculates how long until |max_acceptable_drift_| would be exhausted by
+ // showing a frame for |clamped_cadence| render intervals instead of for the
+ // ideal |perfect_cadence| intervals.
+ //
+ // In practice this works out to the following for common setups if the
+ // |clamped_cadence| is used for rendering:
+ //
+ // 29.5fps in 60Hz, ~17ms max drift => exhausted in ~1 second.
xhwang 2015/04/15 18:05:28 Is 29.5 the perfect cadence, and 60 the clamped ca
DaleCurtis 2015/04/15 19:10:53 29.5fps is the video frame rate, 60Hz is the displ
xhwang 2015/04/15 20:51:39 Thanks for the explanation. We definitely need mor
DaleCurtis 2015/04/16 01:48:01 Done.
+ // 29.9fps in 60Hz, ~17ms max drift => exhausted in ~16.4 seconds.
+ // 24fps in 60Hz, ~21ms max drift => exhausted in ~0.15 seconds.
+ // 25fps in 60Hz, 20ms max drift => exhausted in ~4.0 seconds.
+ // 59.9fps in 60Hz, ~8.3ms max drift => exhausted in ~8.2 seconds.
+ // 24.9fps in 50Hz, ~20ms max drift => exhausted in ~20.5 seconds.
+ // 120fps in 59.9Hz, ~8.3ms max drift => exhausted in ~8.2 seconds.
+ //
+ base::TimeDelta CalculateTimeUntilGlitch(double perfect_cadence,
+ double clamped_cadence,
+ bool fractional);
+
+ // Updates the display count and wall clock timestamps for all frames in
+ // |frame_queue_|. Returns false if statistics can't be updated at this time;
+ // which can occur if media time has stopped. Sets |ideal_cadence_| to a non
+ // zero value if an integer cadence was detected.
+ bool UpdateFrameStatistics();
+
+ // Updates the ideal display count for all frames in |frame_queue_| based on
+ // the given |fractional_cadence|. The first of every |fractional_cadence|
+ // frames is given a display count of one, the rest are given zero. The first
+ // frame is determined by |last_frame_index_|.
+ void UpdateFractionalCadenceForFrames(int fractional_cadence);
+
+ // If |ideal_cadence_| is non-zero and handles cases where the last frame is
+ // under cadence or exactly on cadence. Returns -1 if the last frame is above
+ // cadence or there is no |ideal_cadence_|.
+ int FindBestFrameByCadence();
+
+ // Iterates over |frame_queue_| and finds the frame which covers the most of
+ // the deadline interval. If multiple frames have coverage of the interval,
+ // |second_best| will be set to the index of the frame with the next highest
+ // coverage. Returns -1 if no frame has any coverage of the current interval.
+ //
+ // Prefers the earliest frame if multiple frames have similar coverage (within
+ // a few percent of each other).
+ int FindBestFrameByCoverage(base::TimeTicks deadline_min,
+ base::TimeTicks deadline_max,
+ int* second_best);
+
+ // Iterates over |frame_queue_| and find the frame which drifts the least from
+ // |deadline_min|. There's always a best frame by drift, so the return value
+ // is always a valid frame index.
+ int FindBestFrameByDrift(base::TimeTicks deadline_min);
+
+ // Calculates the drift from |deadline_min| for the given |frame_index|. If
+ // the [wall_clock_time, wall_clock_time + frame_duration_] lies before
+ // |deadline_min| the drift is the delta between |deadline_min| and
+ // |wall_clock_time + frame_duration_|. If the frame overlaps |deadline_min|
+ // the drift is zero. If the frame lies after |deadline_min| the drift is the
+ // delta between |deadline_min| and |wall_clock_time|.
+ base::TimeDelta CalculateDriftForFrame(base::TimeTicks deadline_min,
+ int frame_index);
+
+ struct ReadyFrame {
+ ReadyFrame(const scoped_refptr<VideoFrame>& frame);
+ ~ReadyFrame();
+
+ scoped_refptr<VideoFrame> frame;
+
+ base::TimeDelta media_timestamp;
+ base::TimeTicks wall_clock_time;
+ int ideal_render_count;
+ int render_count;
+
+ // For use with std::lower_bound.
+ bool operator<(const ReadyFrame& other) const;
+ };
+
+ // Queue of incoming frames waiting for rendering.
+ using VideoFrameQueue = std::deque<ReadyFrame>;
+ VideoFrameQueue frame_queue_;
+
+ // The index of the last frame rendered; presumed to be the first frame if no
+ // frame has been rendered yet. Updated by Render() and EnqueueFrame() if any
+ // frames are added or removed.
+ //
+ // In most cases this value is zero, but when out of order timestamps are
+ // present, the last displayed frame may be moved.
+ int last_frame_index_;
+
+ // The idealized cadence for all frames seen thus far; updated based upon the
+ // |frame_duration_| relative to the deadline interval provided to Render().
+ // Zero if no integer cadence could be detected.
+ //
+ // Fractional cadences are handled by strongly preferring the first frame in
+ // a series if it fits within acceptable drift. E.g., with 120fps content on
+ // a 60Hz monitor we'll strongly prefer the first frame of every 2 frames.
+ //
+ // |fractional_cadence_| is the number of frames per render interval; the
+ // first of which would be displayed and the rest dropped.
+ int ideal_cadence_;
+ int fractional_cadence_;
+
+ // Used as hysteresis to prevent oscillation between cadence and coverage
+ // based rendering methods.
+ int last_detected_cadence_;
+ int render_intervals_cadence_held_;
+ bool cadence_hysteresis_enabled_;
+
+ // Indicates if any calls to Render() have successfully yielded a frame yet.
+ bool have_rendered_frames_;
+
+ // Callback used to convert media timestamps into wall clock timestamps.
+ TimeConverterCB time_converter_cb_;
+
+ // The last |deadline_max| provided to Render(), used to predict whether
+ // frames were displayed over cadence between Render() calls.
+ base::TimeTicks last_deadline_max_;
+
+ // The average of the display duration of all frames in |frame_queue_| as
+ // measured in wall clock (not media) time at the time of the last Render().
+ base::TimeDelta frame_duration_;
+
+ // The length of the last deadline interval given to Render(), updated at the
+ // start of Render().
+ base::TimeDelta render_interval_;
xhwang 2015/04/15 18:05:28 How about |last_interval_|? If you have a class fo
DaleCurtis 2015/04/16 01:48:01 Still thinking about this; it seems reasonable, bu
+
+ // The maximum acceptable drift before a frame can no longer be considered for
+ // rendering within a given interval.
+ base::TimeDelta max_acceptable_drift_;
+
+ // Indicates that the last call to Render() experienced a rendering glitch; it
+ // may have: under-displayed a frame, over-displayed a frame, dropped one or
+ // more frames, or chosen a frame which exceeded acceptable drift.
+ bool last_render_had_glitch_;
+
+ DISALLOW_COPY_AND_ASSIGN(VideoRendererAlgorithm);
+};
+
+} // namespace media
+
+#endif // MEDIA_FILTERS_VIDEO_RENDERER_ALGORITHM_H_

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