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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef MEDIA_FILTERS_VIDEO_RENDERER_ALGORITHM_H_ | |
| 6 #define MEDIA_FILTERS_VIDEO_RENDERER_ALGORITHM_H_ | |
| 7 | |
| 8 #include <deque> | |
| 9 | |
| 10 #include "base/callback.h" | |
| 11 #include "base/memory/ref_counted.h" | |
| 12 #include "base/time/time.h" | |
| 13 #include "media/base/media_export.h" | |
| 14 #include "media/base/moving_average.h" | |
| 15 #include "media/base/video_frame.h" | |
| 16 #include "media/base/video_renderer.h" | |
| 17 #include "media/filters/video_cadence_estimator.h" | |
| 18 | |
| 19 namespace media { | |
| 20 | |
| 21 // VideoRendererAlgorithm manages a queue of VideoFrames from which it chooses | |
| 22 // frames with the goal of providing a smooth playback experience. I.e., the | |
| 23 // selection process results in the best possible uniformity for displayed frame | |
| 24 // durations over time. | |
| 25 // | |
| 26 // Clients will provide frames to VRA via EnqueueFrame() and then VRA will yield | |
| 27 // one of those frames in response to a future Render() call. Each Render() | |
| 28 // call takes a render interval which is used to compute the best frame for | |
| 29 // display during that interval. | |
| 30 // | |
| 31 // Render() calls are expected to happen on a regular basis. Failure to do so | |
| 32 // will result in suboptimal rendering experiences. If a client knows that | |
| 33 // Render() callbacks are stalled for any reason, it should tell VRA to expire | |
| 34 // frames which are unusable via RemoveExpiredFrames(); this prevents useless | |
| 35 // accumulation of stale VideoFrame objects (which are frequently quite large). | |
| 36 // | |
| 37 // The primary means of smooth frame selection is via forced integer cadence, | |
| 38 // see VideoCadenceEstimator for details on this process. In cases of non- | |
| 39 // integer cadence, the algorithm will fall back to choosing the frame which | |
| 40 // covers the most of the current render interval. If no frame covers the | |
| 41 // current interval, the least bad frame will be chosen based on its drift from | |
| 42 // the start of the interval. | |
| 43 // | |
| 44 // Combined these three approaches enforce optimal smoothness in many cases. | |
| 45 class MEDIA_EXPORT VideoRendererAlgorithm { | |
| 46 public: | |
| 47 // Used to convert a media timestamp into wall clock time. | |
| 48 using TimeConverterCB = base::Callback<base::TimeTicks(base::TimeDelta)>; | |
| 49 | |
| 50 explicit VideoRendererAlgorithm(const TimeConverterCB& time_converter_cb); | |
| 51 ~VideoRendererAlgorithm(); | |
| 52 | |
| 53 // Chooses the best frame for the interval [deadline_min, deadline_max] based | |
| 54 // on available and previously rendered frames. | |
| 55 // | |
| 56 // Under ideal circumstances the deadline interval provided to a Render() call | |
| 57 // should be directly adjacent to the deadline given to the previous Render() | |
| 58 // call with no overlap or gaps. In practice, |deadline_max| is an estimated | |
| 59 // value, which means the next |deadline_min| may overlap it slightly or have | |
| 60 // a slight gap. Gaps which exceed the length of the deadline interval are | |
| 61 // assumed to be repeated frames for the purposes of cadence detection. | |
| 62 // | |
| 63 // If provided, |frames_dropped| will be set to the number of frames which | |
| 64 // were removed from |frame_queue_|, during this call, which were never | |
| 65 // returned during a previous Render() call and are no longer suitable for | |
| 66 // rendering since their wall clock time is too far in the past. | |
| 67 scoped_refptr<VideoFrame> Render(base::TimeTicks deadline_min, | |
| 68 base::TimeTicks deadline_max, | |
| 69 size_t* frames_dropped); | |
| 70 | |
| 71 // Removes all video frames which are unusable since their ideal render | |
| 72 // interval [timestamp, timestamp + duration] is too far away from | |
| 73 // |deadline_min| than is allowed by drift constraints. | |
| 74 // | |
| 75 // At least one frame will always remain after this call so that subsequent | |
| 76 // Render() calls have a frame to return if no new frames are enqueued before | |
| 77 // then. Returns the number of frames removed. | |
| 78 // | |
| 79 // Note: In cases where there is no known frame duration (i.e. perhaps a video | |
| 80 // with only a single frame), the last frame can not be expired, regardless of | |
| 81 // the given deadline. Clients must handle this case externally. | |
| 82 size_t RemoveExpiredFrames(base::TimeTicks deadline_min); | |
| 83 | |
| 84 // Clients should call this if the last frame provided by Render() was never | |
| 85 // rendered; it ensures the presented cadence matches internal models. This | |
| 86 // must be called before the next Render() call. | |
| 87 void OnLastFrameDropped(); | |
| 88 | |
| 89 // Adds a frame to |frame_queue_| for consideration by Render(). Out of order | |
| 90 // timestamps will be sorted into appropriate order. Do not enqueue end of | |
| 91 // stream frames. Frames inserted prior to the last rendered frame will not | |
| 92 // be used. They will be discarded on the next call to Render(), counting as | |
| 93 // dropped frames, or by RemoveExpiredFrames(), counting as expired frames. | |
| 94 void EnqueueFrame(const scoped_refptr<VideoFrame>& frame); | |
| 95 | |
| 96 // Removes all frames from the |frame_queue_| and clears predictors. The | |
| 97 // algorithm will be as if freshly constructed after this call. | |
| 98 void Reset(); | |
| 99 | |
| 100 // Returns the number of frames currently buffered which could be rendered | |
| 101 // assuming current Render() interval trends. Before Render() is called, this | |
| 102 // will be the same as the number of frames given to EnqueueFrame(). After | |
| 103 // Render() has been called, one of two things will be returned: | |
| 104 // | |
| 105 // If a cadence has been identified, this will return the number of frames | |
| 106 // which have a non-zero ideal render count. | |
| 107 // | |
| 108 // If cadence has not been identified, this will return the number of frames | |
| 109 // which have a frame end time greater than the end of the last render | |
| 110 // interval passed to Render(). Note: If Render() callbacks become suspended | |
| 111 // and the duration is unknown the last frame may never be stop counting as | |
| 112 // effective. Clients must handle this case externally. | |
| 113 // | |
| 114 // In either case, frames enqueued before the last displayed frame will not | |
| 115 // be counted as effective. | |
| 116 size_t EffectiveFramesQueued() const; | |
| 117 | |
| 118 size_t frames_queued() const { return frame_queue_.size(); } | |
| 119 | |
| 120 // Returns the average of the duration of all frames in |frame_queue_| | |
| 121 // as measured in wall clock (not media) time. | |
| 122 base::TimeDelta average_frame_duration() const { | |
| 123 return average_frame_duration_; | |
| 124 } | |
| 125 | |
| 126 // Method used for testing which disables frame dropping, in this mode the | |
| 127 // algorithm will never drop frames and instead always return every frame | |
| 128 // for display at least once. | |
| 129 void disable_frame_dropping() { frame_dropping_disabled_ = true; } | |
| 130 | |
| 131 private: | |
| 132 friend class VideoRendererAlgorithmTest; | |
| 133 | |
| 134 // The determination of whether to clamp to a given cadence is based on the | |
| 135 // number of seconds before a frame would have to be dropped or repeated to | |
| 136 // compensate for reaching the maximum acceptable drift. | |
| 137 // | |
| 138 // We've chosen 8 seconds based on practical observations and the fact that it | |
| 139 // allows 29.9fps and 59.94fps in 60Hz and vice versa. | |
| 140 // | |
| 141 // Most users will not be able to see a single frame repeated or dropped every | |
| 142 // 8 seconds and certainly should notice it less than the randomly variable | |
| 143 // frame durations. | |
| 144 static const int kMinimumAcceptableTimeBetweenGlitchesSecs = 8; | |
| 145 | |
| 146 // Metadata container for enqueued frames. See |frame_queue_| below. | |
| 147 struct ReadyFrame { | |
| 148 ReadyFrame(const scoped_refptr<VideoFrame>& frame); | |
| 149 ~ReadyFrame(); | |
| 150 | |
| 151 // For use with std::lower_bound. | |
| 152 bool operator<(const ReadyFrame& other) const; | |
| 153 | |
| 154 scoped_refptr<VideoFrame> frame; | |
| 155 base::TimeTicks wall_clock_time; | |
| 156 int ideal_render_count; | |
| 157 int render_count; | |
| 158 int drop_count; | |
| 159 }; | |
| 160 | |
| 161 // Updates the render count for the last rendered frame based on the number | |
| 162 // of missing intervals between Render() calls. | |
| 163 void AccountForMissedIntervals(base::TimeTicks deadline_min, | |
| 164 base::TimeTicks deadline_max); | |
| 165 | |
| 166 // Updates the render count and wall clock timestamps for all frames in | |
| 167 // |frame_queue_|. Returns false if statistics can't be updated at this time; | |
| 168 // which occurs if media time has stopped or there are not enough frames to | |
| 169 // calculate an average frame duration. Updates |cadence_estimator_|. | |
| 170 // | |
| 171 // Note: Wall clock time is recomputed each Render() call because it's | |
| 172 // expected that the TimeSource powering TimeConverterCB will skew slightly | |
| 173 // based on the audio clock. | |
| 174 // | |
| 175 // TODO(dalecurtis): Investigate how accurate we need the wall clock times to | |
| 176 // be, so we can avoid recomputing every time (we would need to recompute when | |
| 177 // playback rate changes occur though). | |
| 178 bool UpdateFrameStatistics(); | |
| 179 | |
| 180 // Updates the ideal render count for all frames in |frame_queue_| based on | |
| 181 // the cadence returned by |cadence_estimator_|. | |
| 182 void UpdateCadenceForFrames(); | |
| 183 | |
| 184 // If |cadence_estimator_| has detected a valid cadence, attempts to find the | |
| 185 // next frame which should be rendered. Returns -1 if not enough frames are | |
| 186 // available for cadence selection or there is no cadence. Will adjust the | |
| 187 // selected frame's ideal render count if the last rendered frame has been | |
| 188 // over selected. | |
| 189 int FindBestFrameByCadence(); | |
| 190 | |
| 191 // Similar to FindBestFrameByCadence(), but instead of adjusting the last | |
| 192 // rendered frame's ideal render count in the case of over selection, | |
| 193 // optionally returns the new ideal render count via | |
| 194 // |adjusted_ideal_render_count|. | |
| 195 int FindBestFrameByCadenceInternal(int* adjusted_ideal_render_count) const; | |
| 196 | |
| 197 // Iterates over |frame_queue_| and finds the frame which covers the most of | |
| 198 // the deadline interval. If multiple frames have coverage of the interval, | |
| 199 // |second_best| will be set to the index of the frame with the next highest | |
| 200 // coverage. Returns -1 if no frame has any coverage of the current interval. | |
| 201 // | |
| 202 // Prefers the earliest frame if multiple frames have similar coverage (within | |
| 203 // a few percent of each other). | |
| 204 int FindBestFrameByCoverage(base::TimeTicks deadline_min, | |
| 205 base::TimeTicks deadline_max, | |
| 206 int* second_best) const; | |
| 207 | |
| 208 // Iterates over |frame_queue_| and find the frame which drifts the least from | |
| 209 // |deadline_min|. There's always a best frame by drift, so the return value | |
|
xhwang
2015/04/28 16:01:08
Is there any reason not to use the drift from (min
DaleCurtis
2015/04/28 21:45:24
Good question, I forgot the reason and had to work
xhwang
2015/04/28 22:17:39
Acknowledged.
| |
| 210 // is always a valid frame index. |selected_frame_drift| will be set to the | |
| 211 // drift of the chosen frame. | |
| 212 int FindBestFrameByDrift(base::TimeTicks deadline_min, | |
| 213 base::TimeDelta* selected_frame_drift) const; | |
| 214 | |
| 215 // Calculates the drift from |deadline_min| for the given |frame_index|. If | |
| 216 // the [wall_clock_time, wall_clock_time + average_frame_duration_] lies | |
| 217 // before |deadline_min| the drift is the delta between |deadline_min| and | |
| 218 // |wall_clock_time + average_frame_duration_|. If the frame overlaps | |
| 219 // |deadline_min| the drift is zero. If the frame lies after |deadline_min| | |
| 220 // the drift is the delta between |deadline_min| and |wall_clock_time|. | |
| 221 base::TimeDelta CalculateAbsoluteDriftForFrame(base::TimeTicks deadline_min, | |
| 222 int frame_index) const; | |
| 223 | |
| 224 // Returns the wall clock time of the next frame if it exists, otherwise it | |
| 225 // returns the time of the requested frame plus |average_frame_duration_|. | |
| 226 base::TimeTicks EndTimeForFrame(size_t frame_index) const; | |
| 227 | |
| 228 // Queue of incoming frames waiting for rendering. | |
| 229 using VideoFrameQueue = std::deque<ReadyFrame>; | |
| 230 VideoFrameQueue frame_queue_; | |
| 231 | |
| 232 // The index of the last frame rendered; presumed to be the first frame if no | |
| 233 // frame has been rendered yet. Updated by Render() and EnqueueFrame() if any | |
| 234 // frames are added or removed. | |
| 235 // | |
| 236 // In most cases this value is zero, but when out of order timestamps are | |
| 237 // present, the last rendered frame may be moved. | |
| 238 size_t last_frame_index_; | |
| 239 | |
| 240 // Handles cadence detection and frame cadence assignments. | |
| 241 VideoCadenceEstimator cadence_estimator_; | |
| 242 | |
| 243 // Indicates if any calls to Render() have successfully yielded a frame yet. | |
| 244 bool have_rendered_frames_; | |
| 245 | |
| 246 // Callback used to convert media timestamps into wall clock timestamps. | |
| 247 const TimeConverterCB time_converter_cb_; | |
| 248 | |
| 249 // The last |deadline_max| provided to Render(), used to predict whether | |
| 250 // frames were rendered over cadence between Render() calls. | |
| 251 base::TimeTicks last_deadline_max_; | |
| 252 | |
| 253 // The average of the duration of all frames in |frame_queue_| as measured in | |
| 254 // wall clock (not media) time at the time of the last Render(). | |
| 255 MovingAverage frame_duration_calculator_; | |
| 256 base::TimeDelta average_frame_duration_; | |
| 257 | |
| 258 // The length of the last deadline interval given to Render(), updated at the | |
| 259 // start of Render(). | |
| 260 base::TimeDelta render_interval_; | |
| 261 | |
| 262 // The maximum acceptable drift before a frame can no longer be considered for | |
| 263 // rendering within a given interval. | |
| 264 base::TimeDelta max_acceptable_drift_; | |
| 265 | |
| 266 // Indicates that the last call to Render() experienced a rendering glitch; it | |
| 267 // may have: under-rendered a frame, over-rendered a frame, dropped one or | |
| 268 // more frames, or chosen a frame which exceeded acceptable drift. | |
| 269 bool last_render_had_glitch_; | |
| 270 | |
| 271 // For testing functionality which enables clockless playback of all frames. | |
| 272 bool frame_dropping_disabled_; | |
| 273 | |
| 274 DISALLOW_COPY_AND_ASSIGN(VideoRendererAlgorithm); | |
| 275 }; | |
| 276 | |
| 277 } // namespace media | |
| 278 | |
| 279 #endif // MEDIA_FILTERS_VIDEO_RENDERER_ALGORITHM_H_ | |
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