| Index: cc/trees/property_tree.h
|
| diff --git a/cc/trees/property_tree.h b/cc/trees/property_tree.h
|
| index a79ce554b0486366acfe78c2736866ea52739610..00dc8d54ea5ed2426dd1d3dcc3d74130bb8afff1 100644
|
| --- a/cc/trees/property_tree.h
|
| +++ b/cc/trees/property_tree.h
|
| @@ -87,6 +87,11 @@ struct CC_EXPORT TransformNodeData {
|
| // TODO(vollick): will be moved when accelerated effects are implemented.
|
| gfx::Vector2dF scroll_offset;
|
|
|
| + // We scroll snap where possible, but this has an effect on scroll
|
| + // compensation: the snap is yet more scrolling that must be compensated for.
|
| + // This value stores the snapped amount for this purpose.
|
| + gfx::Vector2dF scroll_snap;
|
| +
|
| void set_to_parent(const gfx::Transform& transform) {
|
| to_parent = transform;
|
| is_invertible = to_parent.IsInvertible();
|
|
|