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Side by Side Diff: src/core/SkPMFloat.h

Issue 1020963002: Specialize Sk2d for ARM64 (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Avoid use of vset[q]_lane, instead intializing vectors directly. Created 5 years, 9 months ago
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1 #ifndef SkPM_DEFINED 1 #ifndef SkPM_DEFINED
2 #define SkPM_DEFINED 2 #define SkPM_DEFINED
3 3
4 #include "SkTypes.h" 4 #include "SkTypes.h"
5 #include "SkColor.h" 5 #include "SkColor.h"
6 #include "SkColorPriv.h" 6 #include "SkColorPriv.h"
7 #include "Sk4x.h" 7 #include "Sk4x.h"
8 8
9 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 9 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
10 #include <immintrin.h> 10 #include <immintrin.h>
11 #elif defined(__ARM_NEON__) 11 #elif defined(SK_ARM_HAS_NEON)
12 #include <arm_neon.h> 12 #include <arm_neon.h>
13 #endif 13 #endif
14 14
15 // A pre-multiplied color storing each component in the same order as SkPMColor, 15 // A pre-multiplied color storing each component in the same order as SkPMColor,
16 // but as a float in the range [0, 255]. 16 // but as a float in the range [0, 255].
17 class SK_STRUCT_ALIGN(16) SkPMFloat { 17 class SK_STRUCT_ALIGN(16) SkPMFloat {
18 public: 18 public:
19 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } 19 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); }
20 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF loat(a,r,g,b); } 20 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF loat(a,r,g,b); }
21 21
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59 && this->r() >= 0 && this->r() <= this->a() 59 && this->r() >= 0 && this->r() <= this->a()
60 && this->g() >= 0 && this->g() <= this->a() 60 && this->g() >= 0 && this->g() <= this->a()
61 && this->b() >= 0 && this->b() <= this->a(); 61 && this->b() >= 0 && this->b() <= this->a();
62 } 62 }
63 63
64 private: 64 private:
65 union { 65 union {
66 float fColor[4]; 66 float fColor[4];
67 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 67 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
68 __m128 fColors; 68 __m128 fColors;
69 #elif defined(__ARM_NEON__) 69 #elif defined(SK_ARM_HAS_NEON)
70 float32x4_t fColors; 70 float32x4_t fColors;
71 #endif 71 #endif
72 }; 72 };
73 }; 73 };
74 74
75 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3 75 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
76 #include "../opts/SkPMFloat_SSSE3.h" 76 #include "../opts/SkPMFloat_SSSE3.h"
77 #elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 77 #elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
78 #include "../opts/SkPMFloat_SSE2.h" 78 #include "../opts/SkPMFloat_SSE2.h"
79 #elif defined(__ARM_NEON__) 79 #elif defined(SK_ARM_HAS_NEON)
80 #include "../opts/SkPMFloat_neon.h" 80 #include "../opts/SkPMFloat_neon.h"
81 #else 81 #else
82 #include "../opts/SkPMFloat_none.h" 82 #include "../opts/SkPMFloat_none.h"
83 #endif 83 #endif
84 84
85 #endif//SkPM_DEFINED 85 #endif//SkPM_DEFINED
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