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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "mojo/edk/system/channel_endpoint.h" | 5 #include "mojo/edk/system/channel_endpoint.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "base/threading/platform_thread.h" | 8 #include "base/threading/platform_thread.h" |
9 #include "mojo/edk/system/channel.h" | 9 #include "mojo/edk/system/channel.h" |
10 #include "mojo/edk/system/channel_endpoint_client.h" | 10 #include "mojo/edk/system/channel_endpoint_client.h" |
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86 LOG_IF(WARNING, !ok) << "Failed to write enqueue message to channel"; | 86 LOG_IF(WARNING, !ok) << "Failed to write enqueue message to channel"; |
87 } | 87 } |
88 | 88 |
89 if (!client_) { | 89 if (!client_) { |
90 channel_->DetachEndpoint(this, local_id_, remote_id_); | 90 channel_->DetachEndpoint(this, local_id_, remote_id_); |
91 ResetChannelNoLock(); | 91 ResetChannelNoLock(); |
92 } | 92 } |
93 } | 93 } |
94 | 94 |
95 void ChannelEndpoint::OnReadMessage(scoped_ptr<MessageInTransit> message) { | 95 void ChannelEndpoint::OnReadMessage(scoped_ptr<MessageInTransit> message) { |
96 scoped_refptr<ChannelEndpointClient> client; | 96 if (message->type() == MessageInTransit::kTypeEndpointClient) { |
97 unsigned client_port = 0; | 97 OnReadMessageForClient(message.Pass()); |
| 98 return; |
| 99 } |
98 | 100 |
99 // This loop is to make |ReplaceClient()| work. We can't call the client's | 101 DCHECK_EQ(message->type(), MessageInTransit::kTypeEndpoint); |
100 // |OnReadMessage()| under our lock, so by the time we do that, |client| may | |
101 // no longer be our client. | |
102 // | |
103 // In that case, |client| must return false. We'll then yield, and retry with | |
104 // the new client. (Theoretically, the client could be replaced again.) | |
105 // | |
106 // This solution isn't terribly elegant, but it's the least costly way of | |
107 // handling/avoiding this (very unlikely) race. (Other solutions -- e.g., | |
108 // adding a client message queue, which the client only fetches messages from | |
109 // -- impose significant cost in the common case.) | |
110 for (;;) { | |
111 { | |
112 base::AutoLock locker(lock_); | |
113 if (!channel_ || !client_) { | |
114 // This isn't a failure per se. (It just means that, e.g., the other end | |
115 // of the message point closed first.) | |
116 return; | |
117 } | |
118 | 102 |
119 // If we get here in a second (third, etc.) iteration of the loop, it's | 103 // TODO(vtl) |
120 // because |ReplaceClient()| was called. | 104 // Note that this won't crash on Release builds, which is important (since the |
121 DCHECK(client_ != client || client_port_ != client_port); | 105 // other side may be malicious). Doing nothing is safe and will dispose of the |
122 | 106 // message. |
123 // Take a ref, and call |OnReadMessage()| outside the lock. | 107 NOTREACHED(); |
124 client = client_; | |
125 client_port = client_port_; | |
126 } | |
127 | |
128 if (client->OnReadMessage(client_port, message.get())) { | |
129 ignore_result(message.release()); | |
130 break; | |
131 } | |
132 | |
133 base::PlatformThread::YieldCurrentThread(); | |
134 } | |
135 } | 108 } |
136 | 109 |
137 void ChannelEndpoint::DetachFromChannel() { | 110 void ChannelEndpoint::DetachFromChannel() { |
138 scoped_refptr<ChannelEndpointClient> client; | 111 scoped_refptr<ChannelEndpointClient> client; |
139 unsigned client_port = 0; | 112 unsigned client_port = 0; |
140 { | 113 { |
141 base::AutoLock locker(lock_); | 114 base::AutoLock locker(lock_); |
142 | 115 |
143 if (client_) { | 116 if (client_) { |
144 // Take a ref, and call |OnDetachFromChannel()| outside the lock. | 117 // Take a ref, and call |OnDetachFromChannel()| outside the lock. |
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179 DCHECK(channel_); | 152 DCHECK(channel_); |
180 DCHECK(local_id_.is_valid()); | 153 DCHECK(local_id_.is_valid()); |
181 DCHECK(remote_id_.is_valid()); | 154 DCHECK(remote_id_.is_valid()); |
182 | 155 |
183 message->SerializeAndCloseDispatchers(channel_); | 156 message->SerializeAndCloseDispatchers(channel_); |
184 message->set_source_id(local_id_); | 157 message->set_source_id(local_id_); |
185 message->set_destination_id(remote_id_); | 158 message->set_destination_id(remote_id_); |
186 return channel_->WriteMessage(message.Pass()); | 159 return channel_->WriteMessage(message.Pass()); |
187 } | 160 } |
188 | 161 |
| 162 void ChannelEndpoint::OnReadMessageForClient( |
| 163 scoped_ptr<MessageInTransit> message) { |
| 164 DCHECK_EQ(message->type(), MessageInTransit::kTypeEndpointClient); |
| 165 |
| 166 scoped_refptr<ChannelEndpointClient> client; |
| 167 unsigned client_port = 0; |
| 168 |
| 169 // This loop is to make |ReplaceClient()| work. We can't call the client's |
| 170 // |OnReadMessage()| under our lock, so by the time we do that, |client| may |
| 171 // no longer be our client. |
| 172 // |
| 173 // In that case, |client| must return false. We'll then yield, and retry with |
| 174 // the new client. (Theoretically, the client could be replaced again.) |
| 175 // |
| 176 // This solution isn't terribly elegant, but it's the least costly way of |
| 177 // handling/avoiding this (very unlikely) race. (Other solutions -- e.g., |
| 178 // adding a client message queue, which the client only fetches messages from |
| 179 // -- impose significant cost in the common case.) |
| 180 for (;;) { |
| 181 { |
| 182 base::AutoLock locker(lock_); |
| 183 if (!channel_ || !client_) { |
| 184 // This isn't a failure per se. (It just means that, e.g., the other end |
| 185 // of the message point closed first.) |
| 186 return; |
| 187 } |
| 188 |
| 189 // If we get here in a second (third, etc.) iteration of the loop, it's |
| 190 // because |ReplaceClient()| was called. |
| 191 DCHECK(client_ != client || client_port_ != client_port); |
| 192 |
| 193 // Take a ref, and call |OnReadMessage()| outside the lock. |
| 194 client = client_; |
| 195 client_port = client_port_; |
| 196 } |
| 197 |
| 198 if (client->OnReadMessage(client_port, message.get())) { |
| 199 ignore_result(message.release()); |
| 200 break; |
| 201 } |
| 202 |
| 203 base::PlatformThread::YieldCurrentThread(); |
| 204 } |
| 205 } |
| 206 |
189 void ChannelEndpoint::ResetChannelNoLock() { | 207 void ChannelEndpoint::ResetChannelNoLock() { |
190 DCHECK(channel_); | 208 DCHECK(channel_); |
191 DCHECK(local_id_.is_valid()); | 209 DCHECK(local_id_.is_valid()); |
192 DCHECK(remote_id_.is_valid()); | 210 DCHECK(remote_id_.is_valid()); |
193 DCHECK(!is_detached_from_channel_); | 211 DCHECK(!is_detached_from_channel_); |
194 | 212 |
195 channel_ = nullptr; | 213 channel_ = nullptr; |
196 local_id_ = ChannelEndpointId(); | 214 local_id_ = ChannelEndpointId(); |
197 remote_id_ = ChannelEndpointId(); | 215 remote_id_ = ChannelEndpointId(); |
198 is_detached_from_channel_ = true; | 216 is_detached_from_channel_ = true; |
199 } | 217 } |
200 | 218 |
201 } // namespace system | 219 } // namespace system |
202 } // namespace mojo | 220 } // namespace mojo |
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