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Side by Side Diff: gpu/config/gpu_control_list_format.txt

Issue 1018463002: Deprecate WinSAT support in Chromium. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix gpu_unittests Created 5 years, 9 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // A valid gpu control list json file is in the format of 5 // A valid gpu control list json file is in the format of
6 // { 6 // {
7 // "version": "x.y", 7 // "version": "x.y",
8 // "entries": [ 8 // "entries": [
9 // { // entry 1 9 // { // entry 1
10 // }, 10 // },
(...skipping 26 matching lines...) Expand all
37 // 9. "driver_date" is a VERSION structure (defined below). 37 // 9. "driver_date" is a VERSION structure (defined below).
38 // The version is interpreted as "year.month.day". 38 // The version is interpreted as "year.month.day".
39 // 10. "gl_type" is a string, valid values include "gl", "gles", and "angle". 39 // 10. "gl_type" is a string, valid values include "gl", "gles", and "angle".
40 // If "gl_version" is specified and "gl_type" is not, use the default value. 40 // If "gl_version" is specified and "gl_type" is not, use the default value.
41 // The default value on Android is "gles", on Windows is "angle", on other 41 // The default value on Android is "gles", on Windows is "angle", on other
42 // platforms is "gl". 42 // platforms is "gl".
43 // 11. "gl_version" is a VERSION structure (defined below). 43 // 11. "gl_version" is a VERSION structure (defined below).
44 // 12. "gl_vendor" is a string pattern. 44 // 12. "gl_vendor" is a string pattern.
45 // 13. "gl_renderer" is a string pattern. 45 // 13. "gl_renderer" is a string pattern.
46 // 14. "gl_extensions" is a string pattern. 46 // 14. "gl_extensions" is a string pattern.
47 // 15. "perf_graphics" is a FLOAT structure (defined below). 47 // 15. "machine_model_name" is an array of string patterns.
48 // 16. "perf_gaming" is a FLOAT structure (defined below). 48 // 16. "machine_model_version" is a VERSION structure (defined below).
49 // 17. "perf_overall" is a FLOAT structure (defined below). 49 // 17. "gpu_count" is a INT structure (defined below).
50 // 18. "machine_model_name" is an array of string patterns. 50 // 18. "cpu_info" is a string pattern.
51 // 19. "machine_model_version" is a VERSION structure (defined below). 51 // 19. "exceptions" is a list of entries.
52 // 20. "gpu_count" is a INT structure (defined below). 52 // 20. "features" is a list of gpu control list options, which can be
53 // 21 "cpu_info" is a string pattern.
54 // 22. "exceptions" is a list of entries.
55 // 23. "features" is a list of gpu control list options, which can be
56 // configured by a specific list. See its *_json.cc file for a list of 53 // configured by a specific list. See its *_json.cc file for a list of
57 // supported features. This field is mandatory. 54 // supported features. This field is mandatory.
58 // 24. "description" has the description of the entry. 55 // 21. "description" has the description of the entry.
59 // 25. "webkit_bugs" is an array of associated webkit bug numbers. 56 // 22. "webkit_bugs" is an array of associated webkit bug numbers.
60 // 26. "cr_bugs" is an array of associated webkit bug numbers. 57 // 23. "cr_bugs" is an array of associated webkit bug numbers.
61 // 27. "disabled" is a boolean. If it is present, the entry will be skipped. 58 // 24. "disabled" is a boolean. If it is present, the entry will be skipped.
62 // This can not be used in exceptions. 59 // This can not be used in exceptions.
63 // 28. "direct_rendering" is a boolean. If present, this will filter on whether 60 // 25. "direct_rendering" is a boolean. If present, this will filter on whether
64 // the GL contexts are direct or indirect based on the value. 61 // the GL contexts are direct or indirect based on the value.
65 // 62 //
66 // VERSION includes "op", "style", "value", and "value2". "op" can be any of 63 // VERSION includes "op", "style", "value", and "value2". "op" can be any of
67 // the following values: "=", "<", "<=", ">", ">=", "any", "between". "style" 64 // the following values: "=", "<", "<=", ">", ">=", "any", "between". "style"
68 // is optional and can be "lexical" or "numerical"; if it's not specified, it 65 // is optional and can be "lexical" or "numerical"; if it's not specified, it
69 // defaults to "numerical". "value2" is only used if "op" is "between". 66 // defaults to "numerical". "value2" is only used if "op" is "between".
70 // "between" is "value <= * <= value2". 67 // "between" is "value <= * <= value2".
71 // "value" is used for all "op" values except "any". "value" and "value2" 68 // "value" is used for all "op" values except "any". "value" and "value2"
72 // are in the format of x, x.x, x.x.x, etc. 69 // are in the format of x, x.x, x.x.x, etc.
73 // Only "driver_version" supports lexical style if the format is major.minor; 70 // Only "driver_version" supports lexical style if the format is major.minor;
74 // in that case, major is still numerical, but minor is lexical. 71 // in that case, major is still numerical, but minor is lexical.
75 // 72 //
76 // FLOAT includes "op" "value", and "value2". "op" can be any of the 73 // FLOAT includes "op" "value", and "value2". "op" can be any of the
77 // following values: "=", "<", "<=", ">", ">=", "any", "between". "value2" is 74 // following values: "=", "<", "<=", ">", ">=", "any", "between". "value2" is
78 // only used if "op" is "between". "value" is used for all "op" values except 75 // only used if "op" is "between". "value" is used for all "op" values except
79 // "any". "value" and "value2" are valid float numbers. 76 // "any". "value" and "value2" are valid float numbers.
80 // INT is very much like FLOAT, except that the values need to be integers. 77 // INT is very much like FLOAT, except that the values need to be integers.
81 // 78 //
82 // String pattern syntax can be found at 79 // String pattern syntax can be found at
83 // https://code.google.com/p/re2/wiki/Syntax. 80 // https://code.google.com/p/re2/wiki/Syntax.
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