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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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89 // updateRenderingState() is called in the audio thread at the start or end
of the render quantum to handle any recent changes to the graph state. | 89 // updateRenderingState() is called in the audio thread at the start or end
of the render quantum to handle any recent changes to the graph state. |
90 // It must be called with the context's graph lock. | 90 // It must be called with the context's graph lock. |
91 void updateRenderingState(); | 91 void updateRenderingState(); |
92 | 92 |
93 private: | 93 private: |
94 AudioNodeOutput(AudioNode*, unsigned numberOfChannels); | 94 AudioNodeOutput(AudioNode*, unsigned numberOfChannels); |
95 | 95 |
96 Member<AudioNode> m_node; | 96 Member<AudioNode> m_node; |
97 | 97 |
98 friend class AudioNodeInput; | 98 friend class AudioNodeInput; |
99 friend class AudioParam; | 99 friend class AudioParamHandler; |
100 | 100 |
101 // These are called from AudioNodeInput. | 101 // These are called from AudioNodeInput. |
102 // They must be called with the context's graph lock. | 102 // They must be called with the context's graph lock. |
103 void addInput(AudioNodeInput&); | 103 void addInput(AudioNodeInput&); |
104 void removeInput(AudioNodeInput&); | 104 void removeInput(AudioNodeInput&); |
105 void addParam(AudioParam&); | 105 void addParam(AudioParam&); |
106 void removeParam(AudioParam&); | 106 void removeParam(AudioParam&); |
107 | 107 |
108 // fanOutCount() is the number of AudioNodeInputs that we're connected to. | 108 // fanOutCount() is the number of AudioNodeInputs that we're connected to. |
109 // This method should not be called in audio thread rendering code, instead
renderingFanOutCount() should be used. | 109 // This method should not be called in audio thread rendering code, instead
renderingFanOutCount() should be used. |
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157 // These value should only be changed at the very start or end of the render
ing quantum. | 157 // These value should only be changed at the very start or end of the render
ing quantum. |
158 unsigned m_renderingFanOutCount; | 158 unsigned m_renderingFanOutCount; |
159 unsigned m_renderingParamFanOutCount; | 159 unsigned m_renderingParamFanOutCount; |
160 | 160 |
161 HeapHashSet<Member<AudioParam>> m_params; | 161 HeapHashSet<Member<AudioParam>> m_params; |
162 }; | 162 }; |
163 | 163 |
164 } // namespace blink | 164 } // namespace blink |
165 | 165 |
166 #endif // AudioNodeOutput_h | 166 #endif // AudioNodeOutput_h |
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