Index: src/gpu/gl/GrGLGpu.h |
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h |
index a7204552c0cd5d5d9893d1db00af167eae8f49c7..c9e280c3cbc8b7478c8d9c25e24b326086df42b8 100644 |
--- a/src/gpu/gl/GrGLGpu.h |
+++ b/src/gpu/gl/GrGLGpu.h |
@@ -244,28 +244,11 @@ |
// ensures that such operations don't negatively interact with tracking bound textures. |
void setScratchTextureUnit(); |
- // Enumerates the reasons for binding an FBO. |
- enum FBOBinding { |
- kDraw_FBOBinding, |
- kClear_FBOBinding, |
- kDiscard_FBOBinding, |
- kChangeAttachments_FBOBinding, |
- kReadPixels_FBOBinding, |
- kBlitSrc_FBOBinding, |
- kBlitDst_FBOBinding, |
- }; |
- |
- // binds the FBO and returns the GL enum of the framebuffer target it was bound to. |
- GrGLenum bindFBO(FBOBinding, const GrGLFBO*); |
- |
- // Tracks dirty area for resolve, and tracks whether mip maps need rebuilding. bounds is the |
- // region that may be modified. NULL means whole surface. Can be an empty rect. |
- void markSurfaceContentsDirty(GrSurface*, const SkIRect* bounds); |
- |
- void setViewport(const GrGLIRect& viewport); |
+ // bounds is region that may be modified and therefore has to be resolved. |
+ // NULL means whole target. Can be an empty rect. |
+ void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds); |
void flushStencil(const GrStencilSettings&); |
- |
void flushHWAAState(GrRenderTarget* rt, bool useHWAA); |
bool configToGLFormats(GrPixelConfig config, |
@@ -296,14 +279,15 @@ |
bool createRenderTargetObjects(const GrSurfaceDesc&, bool budgeted, GrGLuint texID, |
GrGLRenderTarget::IDDesc*); |
- static const FBOBinding kInvalidFBOBinding = static_cast<FBOBinding>(-1); |
- |
- // Binds a surface as an FBO. A temporary FBO ID may be used if the surface is not already |
- // a render target. Afterwards unbindSurfaceAsFBOForCopy must be called with the value returned. |
- FBOBinding bindSurfaceAsFBOForCopy(GrSurface*, FBOBinding, GrGLIRect* viewport); |
- |
- // Must be matched with bindSurfaceAsFBOForCopy. |
- void unbindSurfaceAsFBOForCopy(FBOBinding); |
+ enum TempFBOTarget { |
+ kSrc_TempFBOTarget, |
+ kDst_TempFBOTarget |
+ }; |
+ |
+ GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport, |
+ TempFBOTarget tempFBOTarget); |
+ |
+ void unbindTextureFromFBO(GrGLenum fboTarget); |
GrGLContext fGLContext; |
@@ -323,9 +307,10 @@ |
kUnknown_TriState |
}; |
- SkAutoTUnref<GrGLFBO> fTempSrcFBO; |
- SkAutoTUnref<GrGLFBO> fTempDstFBO; |
- SkAutoTUnref<GrGLFBO> fStencilClearFBO; |
+ GrGLuint fTempSrcFBOID; |
+ GrGLuint fTempDstFBOID; |
+ |
+ GrGLuint fStencilClearFBOID; |
// last scissor / viewport scissor state seen by the GL. |
struct { |
@@ -471,13 +456,8 @@ |
GrPipelineBuilder::DrawFace fHWDrawFace; |
TriState fHWWriteToColor; |
TriState fHWDitherEnabled; |
+ uint32_t fHWBoundRenderTargetUniqueID; |
SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs; |
- |
- // Track fbo binding state for GL_DRAW_FRAMEBUFFER and GL_READ_FRAMEBUFFER |
- struct HWFBOBinding { |
- SkAutoTUnref<const GrGLFBO> fFBO; |
- void invalidate() { fFBO.reset(NULL); } |
- } fHWFBOBinding[2]; |
///@} |