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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLRenderTarget.h" | 8 #include "GrGLRenderTarget.h" |
| 9 | 9 |
| 10 #include "GrGLGpu.h" | 10 #include "GrGLGpu.h" |
| 11 | 11 |
| 12 void GrGLFBO::release(const GrGLInterface* gl) { | 12 #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) |
| 13 SkASSERT(gl); | 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) |
| 14 if (this->isValid()) { | |
| 15 GR_GL_CALL(gl, DeleteFramebuffers(1, &fID)); | |
| 16 fIsValid = false; | |
| 17 } | |
| 18 } | |
| 19 | |
| 20 void GrGLFBO::abandon() { fIsValid = false; } | |
| 21 | |
| 22 ////////////////////////////////////////////////////////////////////////////// | |
| 23 | |
| 24 #define GLGPU static_cast<GrGLGpu*>(this->getGpu()) | |
| 25 #define GL_CALL(X) GR_GL_CALL(GLGPU->glInterface(), X) | |
| 26 | 14 |
| 27 // Because this class is virtually derived from GrSurface we must explicitly cal
l its constructor. | 15 // Because this class is virtually derived from GrSurface we must explicitly cal
l its constructor. |
| 28 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, cons
t IDDesc& idDesc) | 16 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, cons
t IDDesc& idDesc) |
| 29 : GrSurface(gpu, idDesc.fLifeCycle, desc) | 17 : GrSurface(gpu, idDesc.fLifeCycle, desc) |
| 30 , INHERITED(gpu, idDesc.fLifeCycle, desc) { | 18 , INHERITED(gpu, idDesc.fLifeCycle, desc) { |
| 31 this->init(desc, idDesc); | 19 this->init(desc, idDesc); |
| 32 this->registerWithCache(); | 20 this->registerWithCache(); |
| 33 } | 21 } |
| 34 | 22 |
| 35 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, cons
t IDDesc& idDesc, | 23 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, cons
t IDDesc& idDesc, |
| 36 Derived) | 24 Derived) |
| 37 : GrSurface(gpu, idDesc.fLifeCycle, desc) | 25 : GrSurface(gpu, idDesc.fLifeCycle, desc) |
| 38 , INHERITED(gpu, idDesc.fLifeCycle, desc) { | 26 , INHERITED(gpu, idDesc.fLifeCycle, desc) { |
| 39 this->init(desc, idDesc); | 27 this->init(desc, idDesc); |
| 40 } | 28 } |
| 41 | 29 |
| 42 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { | 30 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { |
| 43 fRenderFBO.reset(SkRef(idDesc.fRenderFBO.get())); | 31 fRTFBOID = idDesc.fRTFBOID; |
| 44 fTextureFBO.reset(SkSafeRef(idDesc.fTextureFBO.get())); | 32 fTexFBOID = idDesc.fTexFBOID; |
| 45 SkASSERT(fRenderFBO->isValid()); | |
| 46 SkASSERT(!fTextureFBO || fTextureFBO->isValid()); | |
| 47 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; | 33 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; |
| 48 fIsWrapped = kWrapped_LifeCycle == idDesc.fLifeCycle; | 34 fIsWrapped = kWrapped_LifeCycle == idDesc.fLifeCycle; |
| 49 | 35 |
| 50 fViewport.fLeft = 0; | 36 fViewport.fLeft = 0; |
| 51 fViewport.fBottom = 0; | 37 fViewport.fBottom = 0; |
| 52 fViewport.fWidth = desc.fWidth; | 38 fViewport.fWidth = desc.fWidth; |
| 53 fViewport.fHeight = desc.fHeight; | 39 fViewport.fHeight = desc.fHeight; |
| 54 | 40 |
| 55 // We own one color value for each MSAA sample. | 41 // We own one color value for each MSAA sample. |
| 56 fColorValuesPerPixel = SkTMax(1, fDesc.fSampleCnt); | 42 fColorValuesPerPixel = SkTMax(1, fDesc.fSampleCnt); |
| 57 if (fTextureFBO && fTextureFBO != fRenderFBO) { | 43 if (fTexFBOID != fRTFBOID) { |
| 58 // If we own the resolve buffer then that is one more sample per pixel. | 44 // If we own the resolve buffer then that is one more sample per pixel. |
| 59 fColorValuesPerPixel += 1; | 45 fColorValuesPerPixel += 1; |
| 60 } | 46 } |
| 61 } | 47 } |
| 62 | 48 |
| 63 size_t GrGLRenderTarget::onGpuMemorySize() const { | 49 size_t GrGLRenderTarget::onGpuMemorySize() const { |
| 64 SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig); | 50 SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig); |
| 65 SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig)); | 51 SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig)); |
| 66 size_t colorBytes = GrBytesPerPixel(fDesc.fConfig); | 52 size_t colorBytes = GrBytesPerPixel(fDesc.fConfig); |
| 67 SkASSERT(colorBytes > 0); | 53 SkASSERT(colorBytes > 0); |
| 68 return fColorValuesPerPixel * fDesc.fWidth * fDesc.fHeight * colorBytes; | 54 return fColorValuesPerPixel * fDesc.fWidth * fDesc.fHeight * colorBytes; |
| 69 } | 55 } |
| 70 | 56 |
| 71 void GrGLRenderTarget::onRelease() { | 57 void GrGLRenderTarget::onRelease() { |
| 72 if (!fIsWrapped) { | 58 if (!fIsWrapped) { |
| 73 const GrGLInterface* gl = GLGPU->glInterface(); | 59 if (fTexFBOID) { |
| 74 if (fRenderFBO) { | 60 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); |
| 75 fRenderFBO->release(gl); | |
| 76 fRenderFBO.reset(NULL); | |
| 77 } | 61 } |
| 78 if (fTextureFBO) { | 62 if (fRTFBOID && fRTFBOID != fTexFBOID) { |
| 79 fTextureFBO->release(gl); | 63 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); |
| 80 fTextureFBO.reset(NULL); | |
| 81 } | 64 } |
| 82 if (fMSColorRenderbufferID) { | 65 if (fMSColorRenderbufferID) { |
| 83 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); | 66 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); |
| 84 fMSColorRenderbufferID = 0; | |
| 85 } | 67 } |
| 86 } else { | |
| 87 if (fRenderFBO) { | |
| 88 fRenderFBO->abandon(); | |
| 89 fRenderFBO.reset(NULL); | |
| 90 } | |
| 91 if (fTextureFBO) { | |
| 92 fTextureFBO->abandon(); | |
| 93 fTextureFBO.reset(NULL); | |
| 94 } | |
| 95 fMSColorRenderbufferID = 0; | |
| 96 } | 68 } |
| 69 fRTFBOID = 0; |
| 70 fTexFBOID = 0; |
| 71 fMSColorRenderbufferID = 0; |
| 72 fIsWrapped = false; |
| 97 INHERITED::onRelease(); | 73 INHERITED::onRelease(); |
| 98 } | 74 } |
| 99 | 75 |
| 100 void GrGLRenderTarget::onAbandon() { | 76 void GrGLRenderTarget::onAbandon() { |
| 101 if (fRenderFBO) { | 77 fRTFBOID = 0; |
| 102 fRenderFBO->abandon(); | 78 fTexFBOID = 0; |
| 103 fRenderFBO.reset(NULL); | |
| 104 } | |
| 105 if (fTextureFBO) { | |
| 106 fTextureFBO->abandon(); | |
| 107 fTextureFBO.reset(NULL); | |
| 108 } | |
| 109 fMSColorRenderbufferID = 0; | 79 fMSColorRenderbufferID = 0; |
| 80 fIsWrapped = false; |
| 110 INHERITED::onAbandon(); | 81 INHERITED::onAbandon(); |
| 111 } | 82 } |
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