| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
| 10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
| (...skipping 133 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 144 SkDebugf("\n"); | 144 SkDebugf("\n"); |
| 145 SkDebugf("%s", this->glCaps().dump().c_str()); | 145 SkDebugf("%s", this->glCaps().dump().c_str()); |
| 146 } | 146 } |
| 147 | 147 |
| 148 fProgramCache = SkNEW_ARGS(ProgramCache, (this)); | 148 fProgramCache = SkNEW_ARGS(ProgramCache, (this)); |
| 149 | 149 |
| 150 SkASSERT(this->glCaps().maxVertexAttributes() >= GrGeometryProcessor::kMaxVe
rtexAttribs); | 150 SkASSERT(this->glCaps().maxVertexAttributes() >= GrGeometryProcessor::kMaxVe
rtexAttribs); |
| 151 | 151 |
| 152 fLastSuccessfulStencilFmtIdx = 0; | 152 fLastSuccessfulStencilFmtIdx = 0; |
| 153 fHWProgramID = 0; | 153 fHWProgramID = 0; |
| 154 fTempSrcFBOID = 0; |
| 155 fTempDstFBOID = 0; |
| 156 fStencilClearFBOID = 0; |
| 154 | 157 |
| 155 if (this->glCaps().pathRenderingSupport()) { | 158 if (this->glCaps().pathRenderingSupport()) { |
| 156 fPathRendering.reset(new GrGLPathRendering(this)); | 159 fPathRendering.reset(new GrGLPathRendering(this)); |
| 157 } | 160 } |
| 158 } | 161 } |
| 159 | 162 |
| 160 GrGLGpu::~GrGLGpu() { | 163 GrGLGpu::~GrGLGpu() { |
| 161 if (0 != fHWProgramID) { | 164 if (0 != fHWProgramID) { |
| 162 // detach the current program so there is no confusion on OpenGL's part | 165 // detach the current program so there is no confusion on OpenGL's part |
| 163 // that we want it to be deleted | 166 // that we want it to be deleted |
| 164 SkASSERT(fHWProgramID == fCurrentProgram->programID()); | 167 SkASSERT(fHWProgramID == fCurrentProgram->programID()); |
| 165 GL_CALL(UseProgram(0)); | 168 GL_CALL(UseProgram(0)); |
| 166 } | 169 } |
| 167 | 170 |
| 168 if (fTempSrcFBO) { | 171 if (0 != fTempSrcFBOID) { |
| 169 fTempSrcFBO->release(this->glInterface()); | 172 GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); |
| 170 fTempSrcFBO.reset(NULL); | |
| 171 } | 173 } |
| 172 if (fTempDstFBO) { | 174 if (0 != fTempDstFBOID) { |
| 173 fTempDstFBO->release(this->glInterface()); | 175 GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID)); |
| 174 fTempDstFBO.reset(NULL); | |
| 175 } | 176 } |
| 176 if (fStencilClearFBO) { | 177 if (0 != fStencilClearFBOID) { |
| 177 fStencilClearFBO->release(this->glInterface()); | 178 GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID)); |
| 178 fStencilClearFBO.reset(NULL); | |
| 179 } | 179 } |
| 180 | 180 |
| 181 delete fProgramCache; | 181 delete fProgramCache; |
| 182 } | 182 } |
| 183 | 183 |
| 184 void GrGLGpu::contextAbandoned() { | 184 void GrGLGpu::contextAbandoned() { |
| 185 INHERITED::contextAbandoned(); | 185 INHERITED::contextAbandoned(); |
| 186 fProgramCache->abandon(); | 186 fProgramCache->abandon(); |
| 187 fHWProgramID = 0; | 187 fHWProgramID = 0; |
| 188 if (fTempSrcFBO) { | 188 fTempSrcFBOID = 0; |
| 189 fTempSrcFBO->abandon(); | 189 fTempDstFBOID = 0; |
| 190 fTempSrcFBO.reset(NULL); | 190 fStencilClearFBOID = 0; |
| 191 } | |
| 192 if (fTempDstFBO) { | |
| 193 fTempDstFBO->abandon(); | |
| 194 fTempDstFBO.reset(NULL); | |
| 195 } | |
| 196 if (fStencilClearFBO) { | |
| 197 fStencilClearFBO->abandon(); | |
| 198 fStencilClearFBO.reset(NULL); | |
| 199 } | |
| 200 | |
| 201 if (this->glCaps().pathRenderingSupport()) { | 191 if (this->glCaps().pathRenderingSupport()) { |
| 202 this->glPathRendering()->abandonGpuResources(); | 192 this->glPathRendering()->abandonGpuResources(); |
| 203 } | 193 } |
| 204 } | 194 } |
| 205 | 195 |
| 206 /////////////////////////////////////////////////////////////////////////////// | 196 /////////////////////////////////////////////////////////////////////////////// |
| 207 GrPixelConfig GrGLGpu::preferredReadPixelsConfig(GrPixelConfig readConfig, | 197 GrPixelConfig GrGLGpu::preferredReadPixelsConfig(GrPixelConfig readConfig, |
| 208 GrPixelConfig surfaceConfig) co
nst { | 198 GrPixelConfig surfaceConfig) co
nst { |
| 209 if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == readConfig
) { | 199 if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == readConfig
) { |
| 210 return kBGRA_8888_GrPixelConfig; | 200 return kBGRA_8888_GrPixelConfig; |
| (...skipping 123 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 334 fHWStencilSettings.invalidate(); | 324 fHWStencilSettings.invalidate(); |
| 335 fHWStencilTestEnabled = kUnknown_TriState; | 325 fHWStencilTestEnabled = kUnknown_TriState; |
| 336 } | 326 } |
| 337 | 327 |
| 338 // Vertex | 328 // Vertex |
| 339 if (resetBits & kVertex_GrGLBackendState) { | 329 if (resetBits & kVertex_GrGLBackendState) { |
| 340 fHWGeometryState.invalidate(); | 330 fHWGeometryState.invalidate(); |
| 341 } | 331 } |
| 342 | 332 |
| 343 if (resetBits & kRenderTarget_GrGLBackendState) { | 333 if (resetBits & kRenderTarget_GrGLBackendState) { |
| 344 for (size_t i = 0; i < SK_ARRAY_COUNT(fHWFBOBinding); ++i) { | 334 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| 345 fHWFBOBinding[i].invalidate(); | |
| 346 } | |
| 347 } | 335 } |
| 348 | 336 |
| 349 if (resetBits & kPathRendering_GrGLBackendState) { | 337 if (resetBits & kPathRendering_GrGLBackendState) { |
| 350 if (this->caps()->pathRenderingSupport()) { | 338 if (this->caps()->pathRenderingSupport()) { |
| 351 this->glPathRendering()->resetContext(); | 339 this->glPathRendering()->resetContext(); |
| 352 } | 340 } |
| 353 } | 341 } |
| 354 | 342 |
| 355 // we assume these values | 343 // we assume these values |
| 356 if (resetBits & kPixelStore_GrGLBackendState) { | 344 if (resetBits & kPixelStore_GrGLBackendState) { |
| (...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 437 } | 425 } |
| 438 if (NULL == texture) { | 426 if (NULL == texture) { |
| 439 return NULL; | 427 return NULL; |
| 440 } | 428 } |
| 441 | 429 |
| 442 return texture; | 430 return texture; |
| 443 } | 431 } |
| 444 | 432 |
| 445 GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDe
sc& wrapDesc) { | 433 GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDe
sc& wrapDesc) { |
| 446 GrGLRenderTarget::IDDesc idDesc; | 434 GrGLRenderTarget::IDDesc idDesc; |
| 447 GrGLuint fboID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle); | 435 idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle); |
| 448 idDesc.fRenderFBO.reset(SkNEW_ARGS(GrGLFBO, (fboID))); | |
| 449 idDesc.fMSColorRenderbufferID = 0; | 436 idDesc.fMSColorRenderbufferID = 0; |
| 437 idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; |
| 450 idDesc.fLifeCycle = GrGpuResource::kWrapped_LifeCycle; | 438 idDesc.fLifeCycle = GrGpuResource::kWrapped_LifeCycle; |
| 451 | 439 |
| 452 GrSurfaceDesc desc; | 440 GrSurfaceDesc desc; |
| 453 desc.fConfig = wrapDesc.fConfig; | 441 desc.fConfig = wrapDesc.fConfig; |
| 454 desc.fFlags = kCheckAllocation_GrSurfaceFlag; | 442 desc.fFlags = kCheckAllocation_GrSurfaceFlag; |
| 455 desc.fWidth = wrapDesc.fWidth; | 443 desc.fWidth = wrapDesc.fWidth; |
| 456 desc.fHeight = wrapDesc.fHeight; | 444 desc.fHeight = wrapDesc.fHeight; |
| 457 desc.fSampleCnt = wrapDesc.fSampleCnt; | 445 desc.fSampleCnt = wrapDesc.fSampleCnt; |
| 458 desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); | 446 desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); |
| 459 | 447 |
| (...skipping 359 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 819 case GrGLCaps::kNone_MSFBOType: | 807 case GrGLCaps::kNone_MSFBOType: |
| 820 SkFAIL("Shouldn't be here if we don't support multisampled renderbuf
fers."); | 808 SkFAIL("Shouldn't be here if we don't support multisampled renderbuf
fers."); |
| 821 break; | 809 break; |
| 822 } | 810 } |
| 823 return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface()));; | 811 return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface()));; |
| 824 } | 812 } |
| 825 | 813 |
| 826 bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, bool budgeted
, GrGLuint texID, | 814 bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, bool budgeted
, GrGLuint texID, |
| 827 GrGLRenderTarget::IDDesc* idDesc) { | 815 GrGLRenderTarget::IDDesc* idDesc) { |
| 828 idDesc->fMSColorRenderbufferID = 0; | 816 idDesc->fMSColorRenderbufferID = 0; |
| 817 idDesc->fRTFBOID = 0; |
| 818 idDesc->fTexFBOID = 0; |
| 829 idDesc->fLifeCycle = budgeted ? GrGpuResource::kCached_LifeCycle : | 819 idDesc->fLifeCycle = budgeted ? GrGpuResource::kCached_LifeCycle : |
| 830 GrGpuResource::kUncached_LifeCycle; | 820 GrGpuResource::kUncached_LifeCycle; |
| 831 | 821 |
| 832 GrGLenum status; | 822 GrGLenum status; |
| 833 | 823 |
| 834 GrGLenum msColorFormat = 0; // suppress warning | 824 GrGLenum msColorFormat = 0; // suppress warning |
| 835 GrGLenum fboTarget = 0; // suppress warning | |
| 836 | 825 |
| 837 if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBO
Type()) { | 826 if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBO
Type()) { |
| 838 goto FAILED; | 827 goto FAILED; |
| 839 } | 828 } |
| 840 | 829 |
| 841 idDesc->fTextureFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface()))); | 830 GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID)); |
| 842 if (!idDesc->fTextureFBO->isValid()) { | 831 if (!idDesc->fTexFBOID) { |
| 843 goto FAILED; | 832 goto FAILED; |
| 844 } | 833 } |
| 845 | 834 |
| 835 |
| 846 // If we are using multisampling we will create two FBOS. We render to one a
nd then resolve to | 836 // If we are using multisampling we will create two FBOS. We render to one a
nd then resolve to |
| 847 // the texture bound to the other. The exception is the IMG multisample exte
nsion. With this | 837 // the texture bound to the other. The exception is the IMG multisample exte
nsion. With this |
| 848 // extension the texture is multisampled when rendered to and then auto-reso
lves it when it is | 838 // extension the texture is multisampled when rendered to and then auto-reso
lves it when it is |
| 849 // rendered from. | 839 // rendered from. |
| 850 if (desc.fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) { | 840 if (desc.fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) { |
| 851 idDesc->fRenderFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface()))); | 841 GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID)); |
| 852 if (!idDesc->fRenderFBO->isValid()) { | |
| 853 goto FAILED; | |
| 854 } | |
| 855 GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); | 842 GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); |
| 856 if (!idDesc->fMSColorRenderbufferID || | 843 if (!idDesc->fRTFBOID || |
| 844 !idDesc->fMSColorRenderbufferID || |
| 857 !this->configToGLFormats(desc.fConfig, | 845 !this->configToGLFormats(desc.fConfig, |
| 858 // ES2 and ES3 require sized internal forma
ts for rb storage. | 846 // ES2 and ES3 require sized internal forma
ts for rb storage. |
| 859 kGLES_GrGLStandard == this->glStandard(), | 847 kGLES_GrGLStandard == this->glStandard(), |
| 860 &msColorFormat, | 848 &msColorFormat, |
| 861 NULL, | 849 NULL, |
| 862 NULL)) { | 850 NULL)) { |
| 863 goto FAILED; | 851 goto FAILED; |
| 864 } | 852 } |
| 865 } else { | 853 } else { |
| 866 idDesc->fRenderFBO.reset(SkRef(idDesc->fTextureFBO.get())); | 854 idDesc->fRTFBOID = idDesc->fTexFBOID; |
| 867 } | 855 } |
| 868 | 856 |
| 869 if (idDesc->fRenderFBO != idDesc->fTextureFBO) { | 857 // below here we may bind the FBO |
| 858 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| 859 if (idDesc->fRTFBOID != idDesc->fTexFBOID) { |
| 870 SkASSERT(desc.fSampleCnt > 0); | 860 SkASSERT(desc.fSampleCnt > 0); |
| 871 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbuffe
rID)); | 861 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbuffe
rID)); |
| 872 if (!renderbuffer_storage_msaa(fGLContext, | 862 if (!renderbuffer_storage_msaa(fGLContext, |
| 873 desc.fSampleCnt, | 863 desc.fSampleCnt, |
| 874 msColorFormat, | 864 msColorFormat, |
| 875 desc.fWidth, desc.fHeight)) { | 865 desc.fWidth, desc.fHeight)) { |
| 876 goto FAILED; | 866 goto FAILED; |
| 877 } | 867 } |
| 878 fboTarget = this->bindFBO(kChangeAttachments_FBOBinding, idDesc->fRender
FBO); | 868 fStats.incRenderTargetBinds(); |
| 879 GL_CALL(FramebufferRenderbuffer(fboTarget, | 869 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID)); |
| 880 GR_GL_COLOR_ATTACHMENT0, | 870 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| 881 GR_GL_RENDERBUFFER, | 871 GR_GL_COLOR_ATTACHMENT0, |
| 882 idDesc->fMSColorRenderbufferID)); | 872 GR_GL_RENDERBUFFER, |
| 873 idDesc->fMSColorRenderbufferID)); |
| 883 if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || | 874 if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || |
| 884 !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { | 875 !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { |
| 885 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | 876 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
| 886 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { | 877 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
| 887 goto FAILED; | 878 goto FAILED; |
| 888 } | 879 } |
| 889 fGLContext.caps()->markConfigAsValidColorAttachment(desc.fConfig); | 880 fGLContext.caps()->markConfigAsValidColorAttachment(desc.fConfig); |
| 890 } | 881 } |
| 891 } | 882 } |
| 892 fboTarget = this->bindFBO(kChangeAttachments_FBOBinding, idDesc->fTextureFBO
); | 883 fStats.incRenderTargetBinds(); |
| 884 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID)); |
| 893 | 885 |
| 894 if (this->glCaps().usesImplicitMSAAResolve() && desc.fSampleCnt > 0) { | 886 if (this->glCaps().usesImplicitMSAAResolve() && desc.fSampleCnt > 0) { |
| 895 GL_CALL(FramebufferTexture2DMultisample(fboTarget, | 887 GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, |
| 896 GR_GL_COLOR_ATTACHMENT0, | 888 GR_GL_COLOR_ATTACHMENT0, |
| 897 GR_GL_TEXTURE_2D, | 889 GR_GL_TEXTURE_2D, |
| 898 texID, 0, desc.fSampleCnt)); | 890 texID, 0, desc.fSampleCnt)); |
| 899 } else { | 891 } else { |
| 900 GL_CALL(FramebufferTexture2D(fboTarget, | 892 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, |
| 901 GR_GL_COLOR_ATTACHMENT0, | 893 GR_GL_COLOR_ATTACHMENT0, |
| 902 GR_GL_TEXTURE_2D, | 894 GR_GL_TEXTURE_2D, |
| 903 texID, 0)); | 895 texID, 0)); |
| 904 } | 896 } |
| 905 if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || | 897 if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || |
| 906 !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { | 898 !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { |
| 907 GL_CALL_RET(status, CheckFramebufferStatus(fboTarget)); | 899 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
| 908 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { | 900 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
| 909 goto FAILED; | 901 goto FAILED; |
| 910 } | 902 } |
| 911 fGLContext.caps()->markConfigAsValidColorAttachment(desc.fConfig); | 903 fGLContext.caps()->markConfigAsValidColorAttachment(desc.fConfig); |
| 912 } | 904 } |
| 913 | 905 |
| 914 return true; | 906 return true; |
| 915 | 907 |
| 916 FAILED: | 908 FAILED: |
| 917 if (idDesc->fMSColorRenderbufferID) { | 909 if (idDesc->fMSColorRenderbufferID) { |
| 918 GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); | 910 GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); |
| 919 } | 911 } |
| 920 if (idDesc->fRenderFBO) { | 912 if (idDesc->fRTFBOID != idDesc->fTexFBOID) { |
| 921 idDesc->fRenderFBO->release(this->glInterface()); | 913 GL_CALL(DeleteFramebuffers(1, &idDesc->fRTFBOID)); |
| 922 } | 914 } |
| 923 if (idDesc->fTextureFBO) { | 915 if (idDesc->fTexFBOID) { |
| 924 idDesc->fTextureFBO->release(this->glInterface()); | 916 GL_CALL(DeleteFramebuffers(1, &idDesc->fTexFBOID)); |
| 925 } | 917 } |
| 926 return false; | 918 return false; |
| 927 } | 919 } |
| 928 | 920 |
| 929 // good to set a break-point here to know when createTexture fails | 921 // good to set a break-point here to know when createTexture fails |
| 930 static GrTexture* return_null_texture() { | 922 static GrTexture* return_null_texture() { |
| 931 // SkDEBUGFAIL("null texture"); | 923 // SkDEBUGFAIL("null texture"); |
| 932 return NULL; | 924 return NULL; |
| 933 } | 925 } |
| 934 | 926 |
| (...skipping 252 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1187 get_stencil_rb_sizes(this->glInterface(), &format); | 1179 get_stencil_rb_sizes(this->glInterface(), &format); |
| 1188 SkAutoTUnref<GrGLStencilBuffer> sb(SkNEW_ARGS(GrGLStencilBuffer, | 1180 SkAutoTUnref<GrGLStencilBuffer> sb(SkNEW_ARGS(GrGLStencilBuffer, |
| 1189 (this, sbDesc, width, height,
samples, format))); | 1181 (this, sbDesc, width, height,
samples, format))); |
| 1190 if (this->attachStencilBufferToRenderTarget(sb, rt)) { | 1182 if (this->attachStencilBufferToRenderTarget(sb, rt)) { |
| 1191 fLastSuccessfulStencilFmtIdx = sIdx; | 1183 fLastSuccessfulStencilFmtIdx = sIdx; |
| 1192 rt->renderTargetPriv().didAttachStencilBuffer(sb); | 1184 rt->renderTargetPriv().didAttachStencilBuffer(sb); |
| 1193 | 1185 |
| 1194 // Clear the stencil buffer. We use a special purpose FBO for th
is so that the | 1186 // Clear the stencil buffer. We use a special purpose FBO for th
is so that the |
| 1195 // entire stencil buffer is cleared, even if it is attached to a
n FBO with a | 1187 // entire stencil buffer is cleared, even if it is attached to a
n FBO with a |
| 1196 // smaller color target. | 1188 // smaller color target. |
| 1197 if (!fStencilClearFBO) { | 1189 if (0 == fStencilClearFBOID) { |
| 1198 fStencilClearFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterfac
e()))); | 1190 GL_CALL(GenFramebuffers(1, &fStencilClearFBOID)); |
| 1199 } | 1191 } |
| 1200 SkASSERT(fStencilClearFBO->isValid()); | |
| 1201 GrGLenum fboTarget = this->bindFBO(kClear_FBOBinding, fStencilCl
earFBO); | |
| 1202 | 1192 |
| 1203 GL_CALL(FramebufferRenderbuffer(fboTarget, | 1193 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fStencilClearFBOID)); |
| 1194 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| 1195 fStats.incRenderTargetBinds(); |
| 1196 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| 1204 GR_GL_STENCIL_ATTACHMENT, | 1197 GR_GL_STENCIL_ATTACHMENT, |
| 1205 GR_GL_RENDERBUFFER, sbDesc.fRend
erbufferID)); | 1198 GR_GL_RENDERBUFFER, sbDesc.fRend
erbufferID)); |
| 1206 if (sFmt.fPacked) { | 1199 if (sFmt.fPacked) { |
| 1207 GL_CALL(FramebufferRenderbuffer(fboTarget, | 1200 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| 1208 GR_GL_DEPTH_ATTACHMENT, | 1201 GR_GL_DEPTH_ATTACHMENT, |
| 1209 GR_GL_RENDERBUFFER, sbDesc.f
RenderbufferID)); | 1202 GR_GL_RENDERBUFFER, sbDesc.f
RenderbufferID)); |
| 1210 } | 1203 } |
| 1211 | 1204 |
| 1212 GL_CALL(ClearStencil(0)); | 1205 GL_CALL(ClearStencil(0)); |
| 1213 // Many GL implementations seem to have trouble with clearing an
FBO with only | 1206 // Many GL implementations seem to have trouble with clearing an
FBO with only |
| 1214 // a stencil buffer. | 1207 // a stencil buffer. |
| 1215 GrGLuint tempRB; | 1208 GrGLuint tempRB; |
| 1216 GL_CALL(GenRenderbuffers(1, &tempRB)); | 1209 GL_CALL(GenRenderbuffers(1, &tempRB)); |
| 1217 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, tempRB)); | 1210 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, tempRB)); |
| 1218 GL_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, GR_GL_RGBA8, wid
th, height)); | 1211 GL_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, GR_GL_RGBA8, wid
th, height)); |
| 1219 GL_CALL(FramebufferRenderbuffer(fboTarget, | 1212 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| 1220 GR_GL_COLOR_ATTACHMENT0, | 1213 GR_GL_COLOR_ATTACHMENT0, |
| 1221 GR_GL_RENDERBUFFER, tempRB)); | 1214 GR_GL_RENDERBUFFER, tempRB)); |
| 1222 | 1215 |
| 1223 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); | 1216 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
| 1224 | 1217 |
| 1225 GL_CALL(FramebufferRenderbuffer(fboTarget, | 1218 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| 1226 GR_GL_COLOR_ATTACHMENT0, | 1219 GR_GL_COLOR_ATTACHMENT0, |
| 1227 GR_GL_RENDERBUFFER, 0)); | 1220 GR_GL_RENDERBUFFER, 0)); |
| 1228 GL_CALL(DeleteRenderbuffers(1, &tempRB)); | 1221 GL_CALL(DeleteRenderbuffers(1, &tempRB)); |
| 1229 | 1222 |
| 1230 // Unbind the SB from the FBO so that we don't keep it alive. | 1223 // Unbind the SB from the FBO so that we don't keep it alive. |
| 1231 GL_CALL(FramebufferRenderbuffer(fboTarget, | 1224 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| 1232 GR_GL_STENCIL_ATTACHMENT, | 1225 GR_GL_STENCIL_ATTACHMENT, |
| 1233 GR_GL_RENDERBUFFER, 0)); | 1226 GR_GL_RENDERBUFFER, 0)); |
| 1234 if (sFmt.fPacked) { | 1227 if (sFmt.fPacked) { |
| 1235 GL_CALL(FramebufferRenderbuffer(fboTarget, | 1228 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| 1236 GR_GL_DEPTH_ATTACHMENT, | 1229 GR_GL_DEPTH_ATTACHMENT, |
| 1237 GR_GL_RENDERBUFFER, 0)); | 1230 GR_GL_RENDERBUFFER, 0)); |
| 1238 } | 1231 } |
| 1239 | 1232 |
| 1240 return true; | 1233 return true; |
| 1241 } | 1234 } |
| 1242 // Remove the scratch key from this resource so we don't grab it fro
m the cache ever | 1235 // Remove the scratch key from this resource so we don't grab it fro
m the cache ever |
| 1243 // again. | 1236 // again. |
| 1244 sb->resourcePriv().removeScratchKey(); | 1237 sb->resourcePriv().removeScratchKey(); |
| 1245 // Set this to 0 since we handed the valid ID off to the failed sten
cil buffer resource. | 1238 // Set this to 0 since we handed the valid ID off to the failed sten
cil buffer resource. |
| 1246 sbDesc.fRenderbufferID = 0; | 1239 sbDesc.fRenderbufferID = 0; |
| 1247 } | 1240 } |
| 1248 } | 1241 } |
| 1249 GL_CALL(DeleteRenderbuffers(1, &sbDesc.fRenderbufferID)); | 1242 GL_CALL(DeleteRenderbuffers(1, &sbDesc.fRenderbufferID)); |
| 1250 return false; | 1243 return false; |
| 1251 } | 1244 } |
| 1252 | 1245 |
| 1253 bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar
get* rt) { | 1246 bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar
get* rt) { |
| 1254 GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); | 1247 GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); |
| 1248 |
| 1249 GrGLuint fbo = glrt->renderFBOID(); |
| 1250 |
| 1255 if (NULL == sb) { | 1251 if (NULL == sb) { |
| 1256 if (rt->renderTargetPriv().getStencilBuffer()) { | 1252 if (rt->renderTargetPriv().getStencilBuffer()) { |
| 1257 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | 1253 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| 1258 GR_GL_STENCIL_ATTACHMENT, | 1254 GR_GL_STENCIL_ATTACHMENT, |
| 1259 GR_GL_RENDERBUFFER, 0)); | 1255 GR_GL_RENDERBUFFER, 0)); |
| 1260 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | 1256 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| 1261 GR_GL_DEPTH_ATTACHMENT, | 1257 GR_GL_DEPTH_ATTACHMENT, |
| 1262 GR_GL_RENDERBUFFER, 0)); | 1258 GR_GL_RENDERBUFFER, 0)); |
| 1263 #ifdef SK_DEBUG | 1259 #ifdef SK_DEBUG |
| 1264 GrGLenum status; | 1260 GrGLenum status; |
| 1265 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | 1261 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
| 1266 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); | 1262 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); |
| 1267 #endif | 1263 #endif |
| 1268 } | 1264 } |
| 1269 return true; | 1265 return true; |
| 1270 } else { | 1266 } else { |
| 1271 GrGLStencilBuffer* glsb = static_cast<GrGLStencilBuffer*>(sb); | 1267 GrGLStencilBuffer* glsb = static_cast<GrGLStencilBuffer*>(sb); |
| 1272 GrGLuint rb = glsb->renderbufferID(); | 1268 GrGLuint rb = glsb->renderbufferID(); |
| 1273 GrGLenum fboTarget = this->bindFBO(kChangeAttachments_FBOBinding, glrt->
renderFBO()); | |
| 1274 | 1269 |
| 1275 GL_CALL(FramebufferRenderbuffer(fboTarget, | 1270 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| 1271 fStats.incRenderTargetBinds(); |
| 1272 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo)); |
| 1273 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| 1276 GR_GL_STENCIL_ATTACHMENT, | 1274 GR_GL_STENCIL_ATTACHMENT, |
| 1277 GR_GL_RENDERBUFFER, rb)); | 1275 GR_GL_RENDERBUFFER, rb)); |
| 1278 if (glsb->format().fPacked) { | 1276 if (glsb->format().fPacked) { |
| 1279 GL_CALL(FramebufferRenderbuffer(fboTarget, | 1277 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| 1280 GR_GL_DEPTH_ATTACHMENT, | 1278 GR_GL_DEPTH_ATTACHMENT, |
| 1281 GR_GL_RENDERBUFFER, rb)); | 1279 GR_GL_RENDERBUFFER, rb)); |
| 1282 } else { | 1280 } else { |
| 1283 GL_CALL(FramebufferRenderbuffer(fboTarget, | 1281 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| 1284 GR_GL_DEPTH_ATTACHMENT, | 1282 GR_GL_DEPTH_ATTACHMENT, |
| 1285 GR_GL_RENDERBUFFER, 0)); | 1283 GR_GL_RENDERBUFFER, 0)); |
| 1286 } | 1284 } |
| 1287 | 1285 |
| 1288 GrGLenum status; | 1286 GrGLenum status; |
| 1289 if (!this->glCaps().isColorConfigAndStencilFormatVerified(rt->config(),
glsb->format())) { | 1287 if (!this->glCaps().isColorConfigAndStencilFormatVerified(rt->config(),
glsb->format())) { |
| 1290 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | 1288 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
| 1291 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { | 1289 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
| 1292 GL_CALL(FramebufferRenderbuffer(fboTarget, | 1290 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| 1293 GR_GL_STENCIL_ATTACHMENT, | 1291 GR_GL_STENCIL_ATTACHMENT, |
| 1294 GR_GL_RENDERBUFFER, 0)); | 1292 GR_GL_RENDERBUFFER, 0)); |
| 1295 if (glsb->format().fPacked) { | 1293 if (glsb->format().fPacked) { |
| 1296 GL_CALL(FramebufferRenderbuffer(fboTarget, | 1294 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| 1297 GR_GL_DEPTH_ATTACHMENT, | 1295 GR_GL_DEPTH_ATTACHMENT, |
| 1298 GR_GL_RENDERBUFFER, 0)); | 1296 GR_GL_RENDERBUFFER, 0)); |
| 1299 } | 1297 } |
| 1300 return false; | 1298 return false; |
| 1301 } else { | 1299 } else { |
| 1302 fGLContext.caps()->markColorConfigAndStencilFormatAsVerified( | 1300 fGLContext.caps()->markColorConfigAndStencilFormatAsVerified( |
| 1303 rt->config(), | 1301 rt->config(), |
| 1304 glsb->format()); | 1302 glsb->format()); |
| 1305 } | 1303 } |
| 1306 } | 1304 } |
| 1307 return true; | 1305 return true; |
| 1308 } | 1306 } |
| (...skipping 111 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1420 } | 1418 } |
| 1421 | 1419 |
| 1422 fCurrentProgram.get()->ref(); | 1420 fCurrentProgram.get()->ref(); |
| 1423 | 1421 |
| 1424 GrGLuint programID = fCurrentProgram->programID(); | 1422 GrGLuint programID = fCurrentProgram->programID(); |
| 1425 if (fHWProgramID != programID) { | 1423 if (fHWProgramID != programID) { |
| 1426 GL_CALL(UseProgram(programID)); | 1424 GL_CALL(UseProgram(programID)); |
| 1427 fHWProgramID = programID; | 1425 fHWProgramID = programID; |
| 1428 } | 1426 } |
| 1429 | 1427 |
| 1428 if (blendInfo.fWriteColor) { |
| 1429 this->flushBlend(blendInfo); |
| 1430 } |
| 1430 | 1431 |
| 1431 fCurrentProgram->setData(*args.fPrimitiveProcessor, pipeline, *args.fBatchTr
acker); | 1432 fCurrentProgram->setData(*args.fPrimitiveProcessor, pipeline, *args.fBatchTr
acker); |
| 1432 | 1433 |
| 1433 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTa
rget()); | 1434 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTa
rget()); |
| 1434 | |
| 1435 this->flushStencil(pipeline.getStencil()); | 1435 this->flushStencil(pipeline.getStencil()); |
| 1436 this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->or
igin()); | 1436 this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->or
igin()); |
| 1437 this->flushHWAAState(glRT, pipeline.isHWAntialiasState()); | 1437 this->flushHWAAState(glRT, pipeline.isHWAntialiasState()); |
| 1438 | 1438 |
| 1439 // This must come after textures are flushed because a texture may need | 1439 // This must come after textures are flushed because a texture may need |
| 1440 // to be msaa-resolved (which will modify bound FBO and scissor state). | 1440 // to be msaa-resolved (which will modify bound FBO state). |
| 1441 this->bindFBO(kDraw_FBOBinding, glRT->renderFBO()); | 1441 this->flushRenderTarget(glRT, NULL); |
| 1442 this->setViewport(glRT->getViewport()); | |
| 1443 if (blendInfo.fWriteColor) { | |
| 1444 this->flushBlend(blendInfo); | |
| 1445 this->markSurfaceContentsDirty(glRT, NULL); | |
| 1446 } | |
| 1447 | 1442 |
| 1448 return true; | 1443 return true; |
| 1449 } | 1444 } |
| 1450 | 1445 |
| 1451 void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc, | 1446 void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc, |
| 1452 const GrDrawTarget::DrawInfo& info, | 1447 const GrDrawTarget::DrawInfo& info, |
| 1453 size_t* indexOffsetInBytes) { | 1448 size_t* indexOffsetInBytes) { |
| 1454 GrGLVertexBuffer* vbuf; | 1449 GrGLVertexBuffer* vbuf; |
| 1455 vbuf = (GrGLVertexBuffer*) info.vertexBuffer(); | 1450 vbuf = (GrGLVertexBuffer*) info.vertexBuffer(); |
| 1456 | 1451 |
| (...skipping 76 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1533 // flushScissor expects rect to be clipped to the target. | 1528 // flushScissor expects rect to be clipped to the target. |
| 1534 clippedRect = *rect; | 1529 clippedRect = *rect; |
| 1535 SkIRect rtRect = SkIRect::MakeWH(target->width(), target->height()); | 1530 SkIRect rtRect = SkIRect::MakeWH(target->width(), target->height()); |
| 1536 if (clippedRect.intersect(rtRect)) { | 1531 if (clippedRect.intersect(rtRect)) { |
| 1537 rect = &clippedRect; | 1532 rect = &clippedRect; |
| 1538 } else { | 1533 } else { |
| 1539 return; | 1534 return; |
| 1540 } | 1535 } |
| 1541 } | 1536 } |
| 1542 | 1537 |
| 1543 this->bindFBO(kClear_FBOBinding, glRT->renderFBO()); | 1538 this->flushRenderTarget(glRT, rect); |
| 1544 this->markSurfaceContentsDirty(glRT, rect); | |
| 1545 GrScissorState scissorState; | 1539 GrScissorState scissorState; |
| 1546 if (rect) { | 1540 if (rect) { |
| 1547 scissorState.set(*rect); | 1541 scissorState.set(*rect); |
| 1548 } | 1542 } |
| 1549 this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); | 1543 this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); |
| 1550 | 1544 |
| 1551 GrGLfloat r, g, b, a; | 1545 GrGLfloat r, g, b, a; |
| 1552 static const GrGLfloat scale255 = 1.f / 255.f; | 1546 static const GrGLfloat scale255 = 1.f / 255.f; |
| 1553 a = GrColorUnpackA(color) * scale255; | 1547 a = GrColorUnpackA(color) * scale255; |
| 1554 GrGLfloat scaleRGB = scale255; | 1548 GrGLfloat scaleRGB = scale255; |
| 1555 r = GrColorUnpackR(color) * scaleRGB; | 1549 r = GrColorUnpackR(color) * scaleRGB; |
| 1556 g = GrColorUnpackG(color) * scaleRGB; | 1550 g = GrColorUnpackG(color) * scaleRGB; |
| 1557 b = GrColorUnpackB(color) * scaleRGB; | 1551 b = GrColorUnpackB(color) * scaleRGB; |
| 1558 | 1552 |
| 1559 GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); | 1553 GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); |
| 1560 fHWWriteToColor = kYes_TriState; | 1554 fHWWriteToColor = kYes_TriState; |
| 1561 GL_CALL(ClearColor(r, g, b, a)); | 1555 GL_CALL(ClearColor(r, g, b, a)); |
| 1562 GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); | 1556 GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); |
| 1563 } | 1557 } |
| 1564 | 1558 |
| 1565 void GrGLGpu::discard(GrRenderTarget* renderTarget) { | 1559 void GrGLGpu::discard(GrRenderTarget* renderTarget) { |
| 1566 SkASSERT(renderTarget); | 1560 SkASSERT(renderTarget); |
| 1567 if (!this->caps()->discardRenderTargetSupport()) { | 1561 if (!this->caps()->discardRenderTargetSupport()) { |
| 1568 return; | 1562 return; |
| 1569 } | 1563 } |
| 1570 | 1564 |
| 1571 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); | 1565 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); |
| 1572 GrGLenum fboTarget = this->bindFBO(kDiscard_FBOBinding, glRT->renderFBO()); | 1566 if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) { |
| 1567 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| 1568 fStats.incRenderTargetBinds(); |
| 1569 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID())); |
| 1570 } |
| 1573 switch (this->glCaps().invalidateFBType()) { | 1571 switch (this->glCaps().invalidateFBType()) { |
| 1574 case GrGLCaps::kNone_InvalidateFBType: | 1572 case GrGLCaps::kNone_InvalidateFBType: |
| 1575 SkFAIL("Should never get here."); | 1573 SkFAIL("Should never get here."); |
| 1576 break; | 1574 break; |
| 1577 case GrGLCaps::kInvalidate_InvalidateFBType: | 1575 case GrGLCaps::kInvalidate_InvalidateFBType: |
| 1578 if (glRT->renderFBO()->isDefaultFramebuffer()) { | 1576 if (0 == glRT->renderFBOID()) { |
| 1579 // When rendering to the default framebuffer the legal values f
or attachments | 1577 // When rendering to the default framebuffer the legal values f
or attachments |
| 1580 // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the vari
ous FBO attachment | 1578 // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the vari
ous FBO attachment |
| 1581 // types. | 1579 // types. |
| 1582 static const GrGLenum attachments[] = { GR_GL_COLOR }; | 1580 static const GrGLenum attachments[] = { GR_GL_COLOR }; |
| 1583 GL_CALL(InvalidateFramebuffer(fboTarget, SK_ARRAY_COUNT(attachme
nts), | 1581 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(
attachments), |
| 1584 attachments)); | 1582 attachments)); |
| 1585 } else { | 1583 } else { |
| 1586 static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0
}; | 1584 static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0
}; |
| 1587 GL_CALL(InvalidateFramebuffer(fboTarget, SK_ARRAY_COUNT(attachme
nts), | 1585 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(
attachments), |
| 1588 attachments)); | 1586 attachments)); |
| 1589 } | 1587 } |
| 1590 break; | 1588 break; |
| 1591 case GrGLCaps::kDiscard_InvalidateFBType: { | 1589 case GrGLCaps::kDiscard_InvalidateFBType: { |
| 1592 if (glRT->renderFBO()->isDefaultFramebuffer()) { | 1590 if (0 == glRT->renderFBOID()) { |
| 1593 // When rendering to the default framebuffer the legal values f
or attachments | 1591 // When rendering to the default framebuffer the legal values f
or attachments |
| 1594 // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the vari
ous FBO attachment | 1592 // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the vari
ous FBO attachment |
| 1595 // types. See glDiscardFramebuffer() spec. | 1593 // types. See glDiscardFramebuffer() spec. |
| 1596 static const GrGLenum attachments[] = { GR_GL_COLOR }; | 1594 static const GrGLenum attachments[] = { GR_GL_COLOR }; |
| 1597 GL_CALL(DiscardFramebuffer(fboTarget, SK_ARRAY_COUNT(attachments
), | 1595 GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(att
achments), |
| 1598 attachments)); | 1596 attachments)); |
| 1599 } else { | 1597 } else { |
| 1600 static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0
}; | 1598 static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0
}; |
| 1601 GL_CALL(DiscardFramebuffer(fboTarget, SK_ARRAY_COUNT(attachments
), | 1599 GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(att
achments), |
| 1602 attachments)); | 1600 attachments)); |
| 1603 } | 1601 } |
| 1604 break; | 1602 break; |
| 1605 } | 1603 } |
| 1606 } | 1604 } |
| 1607 renderTarget->flagAsResolved(); | 1605 renderTarget->flagAsResolved(); |
| 1608 } | 1606 } |
| 1609 | 1607 |
| 1610 | 1608 |
| 1611 void GrGLGpu::clearStencil(GrRenderTarget* target) { | 1609 void GrGLGpu::clearStencil(GrRenderTarget* target) { |
| 1612 if (NULL == target) { | 1610 if (NULL == target) { |
| 1613 return; | 1611 return; |
| 1614 } | 1612 } |
| 1615 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); | 1613 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
| 1616 this->bindFBO(kClear_FBOBinding, glRT->renderFBO()); | 1614 this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
| 1617 | 1615 |
| 1618 this->disableScissor(); | 1616 this->disableScissor(); |
| 1619 | 1617 |
| 1620 GL_CALL(StencilMask(0xffffffff)); | 1618 GL_CALL(StencilMask(0xffffffff)); |
| 1621 GL_CALL(ClearStencil(0)); | 1619 GL_CALL(ClearStencil(0)); |
| 1622 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); | 1620 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
| 1623 fHWStencilSettings.invalidate(); | 1621 fHWStencilSettings.invalidate(); |
| 1624 } | 1622 } |
| 1625 | 1623 |
| 1626 void GrGLGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bo
ol insideClip) { | 1624 void GrGLGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bo
ol insideClip) { |
| (...skipping 15 matching lines...) Expand all Loading... |
| 1642 // zero the client's clip bits. So we just clear the whole thing. | 1640 // zero the client's clip bits. So we just clear the whole thing. |
| 1643 static const GrGLint clipStencilMask = ~0; | 1641 static const GrGLint clipStencilMask = ~0; |
| 1644 #endif | 1642 #endif |
| 1645 GrGLint value; | 1643 GrGLint value; |
| 1646 if (insideClip) { | 1644 if (insideClip) { |
| 1647 value = (1 << (stencilBitCount - 1)); | 1645 value = (1 << (stencilBitCount - 1)); |
| 1648 } else { | 1646 } else { |
| 1649 value = 0; | 1647 value = 0; |
| 1650 } | 1648 } |
| 1651 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); | 1649 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
| 1652 this->bindFBO(kClear_FBOBinding, glRT->renderFBO()); | 1650 this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
| 1653 | 1651 |
| 1654 GrScissorState scissorState; | 1652 GrScissorState scissorState; |
| 1655 scissorState.set(rect); | 1653 scissorState.set(rect); |
| 1656 this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); | 1654 this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); |
| 1657 | 1655 |
| 1658 GL_CALL(StencilMask((uint32_t) clipStencilMask)); | 1656 GL_CALL(StencilMask((uint32_t) clipStencilMask)); |
| 1659 GL_CALL(ClearStencil(value)); | 1657 GL_CALL(ClearStencil(value)); |
| 1660 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); | 1658 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
| 1661 fHWStencilSettings.invalidate(); | 1659 fHWStencilSettings.invalidate(); |
| 1662 } | 1660 } |
| (...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1712 size_t bpp = GrBytesPerPixel(config); | 1710 size_t bpp = GrBytesPerPixel(config); |
| 1713 if (!adjust_pixel_ops_params(target->width(), target->height(), bpp, | 1711 if (!adjust_pixel_ops_params(target->width(), target->height(), bpp, |
| 1714 &left, &top, &width, &height, | 1712 &left, &top, &width, &height, |
| 1715 const_cast<const void**>(&buffer), | 1713 const_cast<const void**>(&buffer), |
| 1716 &rowBytes)) { | 1714 &rowBytes)) { |
| 1717 return false; | 1715 return false; |
| 1718 } | 1716 } |
| 1719 | 1717 |
| 1720 // resolve the render target if necessary | 1718 // resolve the render target if necessary |
| 1721 GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target); | 1719 GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target); |
| 1722 if (tgt->getResolveType() == GrGLRenderTarget::kCantResolve_ResolveType) { | 1720 switch (tgt->getResolveType()) { |
| 1723 return false; | 1721 case GrGLRenderTarget::kCantResolve_ResolveType: |
| 1722 return false; |
| 1723 case GrGLRenderTarget::kAutoResolves_ResolveType: |
| 1724 this->flushRenderTarget(static_cast<GrGLRenderTarget*>(target), &SkI
Rect::EmptyIRect()); |
| 1725 break; |
| 1726 case GrGLRenderTarget::kCanResolve_ResolveType: |
| 1727 this->onResolveRenderTarget(tgt); |
| 1728 // we don't track the state of the READ FBO ID. |
| 1729 fStats.incRenderTargetBinds(); |
| 1730 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, |
| 1731 tgt->textureFBOID())); |
| 1732 break; |
| 1733 default: |
| 1734 SkFAIL("Unknown resolve type"); |
| 1724 } | 1735 } |
| 1725 if (tgt->getResolveType() == GrGLRenderTarget::kCanResolve_ResolveType) { | |
| 1726 this->onResolveRenderTarget(tgt); | |
| 1727 } | |
| 1728 this->bindFBO(kReadPixels_FBOBinding, tgt->textureFBO()); | |
| 1729 | 1736 |
| 1730 const GrGLIRect& glvp = tgt->getViewport(); | 1737 const GrGLIRect& glvp = tgt->getViewport(); |
| 1731 | 1738 |
| 1732 // the read rect is viewport-relative | 1739 // the read rect is viewport-relative |
| 1733 GrGLIRect readRect; | 1740 GrGLIRect readRect; |
| 1734 readRect.setRelativeTo(glvp, left, top, width, height, target->origin()); | 1741 readRect.setRelativeTo(glvp, left, top, width, height, target->origin()); |
| 1735 | 1742 |
| 1736 size_t tightRowBytes = bpp * width; | 1743 size_t tightRowBytes = bpp * width; |
| 1737 if (0 == rowBytes) { | 1744 if (0 == rowBytes) { |
| 1738 rowBytes = tightRowBytes; | 1745 rowBytes = tightRowBytes; |
| (...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1783 char* bottom = top + (height - 1) * rowBytes; | 1790 char* bottom = top + (height - 1) * rowBytes; |
| 1784 for (int y = 0; y < halfY; y++) { | 1791 for (int y = 0; y < halfY; y++) { |
| 1785 memcpy(tmpRow, top, tightRowBytes); | 1792 memcpy(tmpRow, top, tightRowBytes); |
| 1786 memcpy(top, bottom, tightRowBytes); | 1793 memcpy(top, bottom, tightRowBytes); |
| 1787 memcpy(bottom, tmpRow, tightRowBytes); | 1794 memcpy(bottom, tmpRow, tightRowBytes); |
| 1788 top += rowBytes; | 1795 top += rowBytes; |
| 1789 bottom -= rowBytes; | 1796 bottom -= rowBytes; |
| 1790 } | 1797 } |
| 1791 } | 1798 } |
| 1792 } else { | 1799 } else { |
| 1793 SkASSERT(readDst != buffer); | 1800 SkASSERT(readDst != buffer); SkASSERT(rowBytes != tightRowBytes); |
| 1794 SkASSERT(rowBytes != tightRowBytes); | |
| 1795 // copy from readDst to buffer while flipping y | 1801 // copy from readDst to buffer while flipping y |
| 1796 // const int halfY = height >> 1; | 1802 // const int halfY = height >> 1; |
| 1797 const char* src = reinterpret_cast<const char*>(readDst); | 1803 const char* src = reinterpret_cast<const char*>(readDst); |
| 1798 char* dst = reinterpret_cast<char*>(buffer); | 1804 char* dst = reinterpret_cast<char*>(buffer); |
| 1799 if (flipY) { | 1805 if (flipY) { |
| 1800 dst += (height-1) * rowBytes; | 1806 dst += (height-1) * rowBytes; |
| 1801 } | 1807 } |
| 1802 for (int y = 0; y < height; y++) { | 1808 for (int y = 0; y < height; y++) { |
| 1803 memcpy(dst, src, tightRowBytes); | 1809 memcpy(dst, src, tightRowBytes); |
| 1804 src += readDstRowBytes; | 1810 src += readDstRowBytes; |
| 1805 if (!flipY) { | 1811 if (!flipY) { |
| 1806 dst += rowBytes; | 1812 dst += rowBytes; |
| 1807 } else { | 1813 } else { |
| 1808 dst -= rowBytes; | 1814 dst -= rowBytes; |
| 1809 } | 1815 } |
| 1810 } | 1816 } |
| 1811 } | 1817 } |
| 1812 return true; | 1818 return true; |
| 1813 } | 1819 } |
| 1814 | 1820 |
| 1815 GrGLenum GrGLGpu::bindFBO(FBOBinding binding, const GrGLFBO* fbo) { | 1821 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound)
{ |
| 1816 SkASSERT(fbo); | |
| 1817 SkASSERT(fbo->isValid()); | |
| 1818 | |
| 1819 enum { | |
| 1820 kDraw = 0, | |
| 1821 kRead = 1 | |
| 1822 }; | |
| 1823 | 1822 |
| 1824 bool useGLFramebuffer = !this->glCaps().usesMSAARenderBuffers() || | 1823 SkASSERT(target); |
| 1825 (this->glCaps().preferBindingToReadAndDrawFramebuffer() && | |
| 1826 kBlitSrc_FBOBinding != binding && kBlitDst_FBOBinding != binding); | |
| 1827 | 1824 |
| 1828 if (useGLFramebuffer) { | 1825 uint32_t rtID = target->getUniqueID(); |
| 1829 SkASSERT(kBlitSrc_FBOBinding != binding); | 1826 if (fHWBoundRenderTargetUniqueID != rtID) { |
| 1830 fStats.incRenderTargetBinds(); | 1827 fStats.incRenderTargetBinds(); |
| 1831 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo->fboID())); | 1828 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); |
| 1832 fHWFBOBinding[kDraw].fFBO.reset(SkRef(fbo)); | 1829 #ifdef SK_DEBUG |
| 1833 fHWFBOBinding[kRead].fFBO.reset(SkRef(fbo)); | 1830 // don't do this check in Chromium -- this is causing |
| 1834 return GR_GL_FRAMEBUFFER; | 1831 // lots of repeated command buffer flushes when the compositor is |
| 1832 // rendering with Ganesh, which is really slow; even too slow for |
| 1833 // Debug mode. |
| 1834 if (!this->glContext().isChromium()) { |
| 1835 GrGLenum status; |
| 1836 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
| 1837 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
| 1838 SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x
\n", status); |
| 1839 } |
| 1840 } |
| 1841 #endif |
| 1842 fHWBoundRenderTargetUniqueID = rtID; |
| 1843 const GrGLIRect& vp = target->getViewport(); |
| 1844 if (fHWViewport != vp) { |
| 1845 vp.pushToGLViewport(this->glInterface()); |
| 1846 fHWViewport = vp; |
| 1847 } |
| 1835 } | 1848 } |
| 1836 GrGLenum target = 0; | 1849 if (NULL == bound || !bound->isEmpty()) { |
| 1837 HWFBOBinding* hwFBOBinding = NULL; | 1850 target->flagAsNeedingResolve(bound); |
| 1838 switch (binding) { | 1851 } |
| 1839 case kDraw_FBOBinding: | |
| 1840 case kClear_FBOBinding: | |
| 1841 case kDiscard_FBOBinding: | |
| 1842 case kChangeAttachments_FBOBinding: | |
| 1843 case kBlitDst_FBOBinding: | |
| 1844 target = GR_GL_DRAW_FRAMEBUFFER; | |
| 1845 hwFBOBinding = &fHWFBOBinding[kDraw]; | |
| 1846 break; | |
| 1847 | 1852 |
| 1848 case kReadPixels_FBOBinding: | 1853 GrTexture *texture = target->asTexture(); |
| 1849 case kBlitSrc_FBOBinding: | 1854 if (texture) { |
| 1850 target = GR_GL_READ_FRAMEBUFFER; | 1855 texture->texturePriv().dirtyMipMaps(true); |
| 1851 hwFBOBinding = &fHWFBOBinding[kRead]; | |
| 1852 break; | |
| 1853 } | |
| 1854 fStats.incRenderTargetBinds(); | |
| 1855 GL_CALL(BindFramebuffer(target, fbo->fboID())); | |
| 1856 hwFBOBinding->fFBO.reset(SkRef(fbo)); | |
| 1857 return target; | |
| 1858 } | |
| 1859 | |
| 1860 void GrGLGpu::setViewport(const GrGLIRect& viewport) { | |
| 1861 if (viewport != fHWViewport) { | |
| 1862 viewport.pushToGLViewport(this->glInterface()); | |
| 1863 fHWViewport = viewport; | |
| 1864 } | 1856 } |
| 1865 } | 1857 } |
| 1866 | 1858 |
| 1867 void GrGLGpu::markSurfaceContentsDirty(GrSurface* surface, const SkIRect* bounds
) { | |
| 1868 if (NULL == bounds || !bounds->isEmpty()) { | |
| 1869 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderT
arget()); | |
| 1870 if (rt) { | |
| 1871 rt->flagAsNeedingResolve(bounds); | |
| 1872 } | |
| 1873 GrGLTexture* texture = static_cast<GrGLTexture*>(surface->asTexture()); | |
| 1874 if (texture) { | |
| 1875 texture->texturePriv().dirtyMipMaps(true); | |
| 1876 } | |
| 1877 } | |
| 1878 } | |
| 1879 | |
| 1880 GrGLenum gPrimitiveType2GLMode[] = { | 1859 GrGLenum gPrimitiveType2GLMode[] = { |
| 1881 GR_GL_TRIANGLES, | 1860 GR_GL_TRIANGLES, |
| 1882 GR_GL_TRIANGLE_STRIP, | 1861 GR_GL_TRIANGLE_STRIP, |
| 1883 GR_GL_TRIANGLE_FAN, | 1862 GR_GL_TRIANGLE_FAN, |
| 1884 GR_GL_POINTS, | 1863 GR_GL_POINTS, |
| 1885 GR_GL_LINES, | 1864 GR_GL_LINES, |
| 1886 GR_GL_LINE_STRIP | 1865 GR_GL_LINE_STRIP |
| 1887 }; | 1866 }; |
| 1888 | 1867 |
| 1889 #define SWAP_PER_DRAW 0 | 1868 #define SWAP_PER_DRAW 0 |
| (...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1948 | 1927 |
| 1949 void GrGLGpu::onStencilPath(const GrPath* path, const StencilPathState& state) { | 1928 void GrGLGpu::onStencilPath(const GrPath* path, const StencilPathState& state) { |
| 1950 this->flushColorWrite(false); | 1929 this->flushColorWrite(false); |
| 1951 this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); | 1930 this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); |
| 1952 | 1931 |
| 1953 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(state.fRenderTarget); | 1932 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(state.fRenderTarget); |
| 1954 SkISize size = SkISize::Make(rt->width(), rt->height()); | 1933 SkISize size = SkISize::Make(rt->width(), rt->height()); |
| 1955 this->glPathRendering()->setProjectionMatrix(*state.fViewMatrix, size, rt->o
rigin()); | 1934 this->glPathRendering()->setProjectionMatrix(*state.fViewMatrix, size, rt->o
rigin()); |
| 1956 this->flushScissor(*state.fScissor, rt->getViewport(), rt->origin()); | 1935 this->flushScissor(*state.fScissor, rt->getViewport(), rt->origin()); |
| 1957 this->flushHWAAState(rt, state.fUseHWAA); | 1936 this->flushHWAAState(rt, state.fUseHWAA); |
| 1958 this->bindFBO(kDraw_FBOBinding, rt->renderFBO()); | 1937 this->flushRenderTarget(rt, NULL); |
| 1959 this->setViewport(rt->getViewport()); | 1938 |
| 1960 fPathRendering->stencilPath(path, *state.fStencil); | 1939 fPathRendering->stencilPath(path, *state.fStencil); |
| 1961 } | 1940 } |
| 1962 | 1941 |
| 1963 void GrGLGpu::onDrawPath(const DrawArgs& args, const GrPath* path, | 1942 void GrGLGpu::onDrawPath(const DrawArgs& args, const GrPath* path, |
| 1964 const GrStencilSettings& stencil) { | 1943 const GrStencilSettings& stencil) { |
| 1965 if (!this->flushGLState(args)) { | 1944 if (!this->flushGLState(args)) { |
| 1966 return; | 1945 return; |
| 1967 } | 1946 } |
| 1968 fPathRendering->drawPath(path, stencil); | 1947 fPathRendering->drawPath(path, stencil); |
| 1969 } | 1948 } |
| (...skipping 11 matching lines...) Expand all Loading... |
| 1981 } | 1960 } |
| 1982 fPathRendering->drawPaths(pathRange, indices, indexType, transformValues, | 1961 fPathRendering->drawPaths(pathRange, indices, indexType, transformValues, |
| 1983 transformType, count, stencil); | 1962 transformType, count, stencil); |
| 1984 } | 1963 } |
| 1985 | 1964 |
| 1986 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) { | 1965 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) { |
| 1987 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); | 1966 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); |
| 1988 if (rt->needsResolve()) { | 1967 if (rt->needsResolve()) { |
| 1989 // Some extensions automatically resolves the texture when it is read. | 1968 // Some extensions automatically resolves the texture when it is read. |
| 1990 if (this->glCaps().usesMSAARenderBuffers()) { | 1969 if (this->glCaps().usesMSAARenderBuffers()) { |
| 1991 SkASSERT(rt->textureFBO() != rt->renderFBO()); | 1970 SkASSERT(rt->textureFBOID() != rt->renderFBOID()); |
| 1992 this->bindFBO(kBlitSrc_FBOBinding, rt->renderFBO()); | 1971 fStats.incRenderTargetBinds(); |
| 1993 this->bindFBO(kBlitDst_FBOBinding, rt->textureFBO()); | 1972 fStats.incRenderTargetBinds(); |
| 1973 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); |
| 1974 GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID()))
; |
| 1975 // make sure we go through flushRenderTarget() since we've modified |
| 1976 // the bound DRAW FBO ID. |
| 1977 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| 1994 const GrGLIRect& vp = rt->getViewport(); | 1978 const GrGLIRect& vp = rt->getViewport(); |
| 1995 const SkIRect dirtyRect = rt->getResolveRect(); | 1979 const SkIRect dirtyRect = rt->getResolveRect(); |
| 1996 | 1980 |
| 1997 if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) { | 1981 if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) { |
| 1998 // Apple's extension uses the scissor as the blit bounds. | 1982 // Apple's extension uses the scissor as the blit bounds. |
| 1999 GrScissorState scissorState; | 1983 GrScissorState scissorState; |
| 2000 scissorState.set(dirtyRect); | 1984 scissorState.set(dirtyRect); |
| 2001 this->flushScissor(scissorState, vp, rt->origin()); | 1985 this->flushScissor(scissorState, vp, rt->origin()); |
| 2002 GL_CALL(ResolveMultisampleFramebuffer()); | 1986 GL_CALL(ResolveMultisampleFramebuffer()); |
| 2003 } else { | 1987 } else { |
| (...skipping 533 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 2537 // Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSub
Image | 2521 // Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSub
Image |
| 2538 // and BGRA isn't in the spec. There doesn't appear to be any extension that
adds it. Perhaps | 2522 // and BGRA isn't in the spec. There doesn't appear to be any extension that
adds it. Perhaps |
| 2539 // many drivers would allow it to work, but ANGLE does not. | 2523 // many drivers would allow it to work, but ANGLE does not. |
| 2540 if (kGLES_GrGLStandard == gpu->glStandard() && gpu->glCaps().bgraIsInternalF
ormat() && | 2524 if (kGLES_GrGLStandard == gpu->glStandard() && gpu->glCaps().bgraIsInternalF
ormat() && |
| 2541 (kBGRA_8888_GrPixelConfig == dst->config() || kBGRA_8888_GrPixelConfig =
= src->config())) { | 2525 (kBGRA_8888_GrPixelConfig == dst->config() || kBGRA_8888_GrPixelConfig =
= src->config())) { |
| 2542 return false; | 2526 return false; |
| 2543 } | 2527 } |
| 2544 const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->as
RenderTarget()); | 2528 const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->as
RenderTarget()); |
| 2545 // If dst is multisampled (and uses an extension where there is a separate M
SAA renderbuffer) | 2529 // If dst is multisampled (and uses an extension where there is a separate M
SAA renderbuffer) |
| 2546 // then we don't want to copy to the texture but to the MSAA buffer. | 2530 // then we don't want to copy to the texture but to the MSAA buffer. |
| 2547 if (dstRT && dstRT->renderFBO() != dstRT->textureFBO()) { | 2531 if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) { |
| 2548 return false; | 2532 return false; |
| 2549 } | 2533 } |
| 2550 const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->as
RenderTarget()); | 2534 const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->as
RenderTarget()); |
| 2551 // If the src is multisampled (and uses an extension where there is a separa
te MSAA | 2535 // If the src is multisampled (and uses an extension where there is a separa
te MSAA |
| 2552 // renderbuffer) then it is an invalid operation to call CopyTexSubImage | 2536 // renderbuffer) then it is an invalid operation to call CopyTexSubImage |
| 2553 if (srcRT && srcRT->renderFBO() != srcRT->textureFBO()) { | 2537 if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { |
| 2554 return false; | 2538 return false; |
| 2555 } | 2539 } |
| 2556 if (gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt >
0) && | 2540 if (gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt >
0) && |
| 2557 dst->asTexture() && | 2541 dst->asTexture() && |
| 2558 dst->origin() == src->origin() && | 2542 dst->origin() == src->origin() && |
| 2559 !GrPixelConfigIsCompressed(src->config())) { | 2543 !GrPixelConfigIsCompressed(src->config())) { |
| 2560 return true; | 2544 return true; |
| 2561 } else { | 2545 } else { |
| 2562 return false; | 2546 return false; |
| 2563 } | 2547 } |
| 2564 } | 2548 } |
| 2565 | 2549 |
| 2566 } | 2550 } |
| 2567 | 2551 |
| 2568 // If a temporary FBO was created, its non-zero ID is returned. The viewport tha
t the copy rect is | 2552 // If a temporary FBO was created, its non-zero ID is returned. The viewport tha
t the copy rect is |
| 2569 // relative to is output. | 2553 // relative to is output. |
| 2570 GrGLGpu::FBOBinding GrGLGpu::bindSurfaceAsFBOForCopy(GrSurface* surface, FBOBind
ing binding, | 2554 GrGLuint GrGLGpu::bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLI
Rect* viewport, |
| 2571 GrGLIRect* viewport) { | 2555 TempFBOTarget tempFBOTarget) { |
| 2572 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarge
t()); | 2556 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarge
t()); |
| 2573 if (NULL == rt) { | 2557 if (NULL == rt) { |
| 2574 SkASSERT(surface->asTexture()); | 2558 SkASSERT(surface->asTexture()); |
| 2575 GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textur
eID(); | 2559 GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textur
eID(); |
| 2576 GrGLFBO* tempFBO; | 2560 GrGLuint* tempFBOID; |
| 2561 tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTem
pDstFBOID; |
| 2577 | 2562 |
| 2578 if (kBlitSrc_FBOBinding == binding) { | 2563 if (0 == *tempFBOID) { |
| 2579 if (!fTempSrcFBO) { | 2564 GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID)); |
| 2580 fTempSrcFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface()))); | |
| 2581 SkASSERT(fTempSrcFBO->isValid()); | |
| 2582 } | |
| 2583 tempFBO = fTempSrcFBO; | |
| 2584 } else { | |
| 2585 SkASSERT(kBlitDst_FBOBinding == binding); | |
| 2586 if (!fTempDstFBO) { | |
| 2587 fTempDstFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface()))); | |
| 2588 SkASSERT(fTempDstFBO->isValid()); | |
| 2589 } | |
| 2590 tempFBO = fTempDstFBO; | |
| 2591 } | 2565 } |
| 2592 | 2566 |
| 2593 GrGLenum target = this->bindFBO(binding, tempFBO); | 2567 fStats.incRenderTargetBinds(); |
| 2594 GR_GL_CALL(this->glInterface(), FramebufferTexture2D(target, | 2568 GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, *tempFBOID)); |
| 2569 GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, |
| 2595 GR_GL_COLOR_ATTACHM
ENT0, | 2570 GR_GL_COLOR_ATTACHM
ENT0, |
| 2596 GR_GL_TEXTURE_2D, | 2571 GR_GL_TEXTURE_2D, |
| 2597 texID, | 2572 texID, |
| 2598 0)); | 2573 0)); |
| 2599 viewport->fLeft = 0; | 2574 viewport->fLeft = 0; |
| 2600 viewport->fBottom = 0; | 2575 viewport->fBottom = 0; |
| 2601 viewport->fWidth = surface->width(); | 2576 viewport->fWidth = surface->width(); |
| 2602 viewport->fHeight = surface->height(); | 2577 viewport->fHeight = surface->height(); |
| 2603 return binding; | 2578 return *tempFBOID; |
| 2604 } else { | 2579 } else { |
| 2605 this->bindFBO(binding, rt->renderFBO()); | 2580 GrGLuint tempFBOID = 0; |
| 2581 fStats.incRenderTargetBinds(); |
| 2582 GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBO
ID())); |
| 2606 *viewport = rt->getViewport(); | 2583 *viewport = rt->getViewport(); |
| 2607 return kInvalidFBOBinding; | 2584 return tempFBOID; |
| 2608 } | 2585 } |
| 2609 } | 2586 } |
| 2610 | 2587 |
| 2611 void GrGLGpu::unbindSurfaceAsFBOForCopy(FBOBinding binding) { | 2588 void GrGLGpu::unbindTextureFromFBO(GrGLenum fboTarget) { |
| 2612 if (kInvalidFBOBinding == binding) { | 2589 GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, |
| 2613 return; | |
| 2614 } | |
| 2615 GrGLFBO* tempFBO = kBlitDst_FBOBinding == binding ? fTempSrcFBO : fTempDstFB
O; | |
| 2616 GrGLenum target = this->bindFBO(binding, tempFBO); | |
| 2617 GR_GL_CALL(this->glInterface(), FramebufferTexture2D(target, | |
| 2618 GR_GL_COLOR_ATTACHMENT0
, | 2590 GR_GL_COLOR_ATTACHMENT0
, |
| 2619 GR_GL_TEXTURE_2D, | 2591 GR_GL_TEXTURE_2D, |
| 2620 0, | 2592 0, |
| 2621 0)); | 2593 0)); |
| 2622 } | 2594 } |
| 2623 | 2595 |
| 2624 bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc)
{ | 2596 bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc)
{ |
| 2625 // In here we look for opportunities to use CopyTexSubImage, or fbo blit. If
neither are | 2597 // In here we look for opportunities to use CopyTexSubImage, or fbo blit. If
neither are |
| 2626 // possible and we return false to fallback to creating a render target dst
for render-to- | 2598 // possible and we return false to fallback to creating a render target dst
for render-to- |
| 2627 // texture. This code prefers CopyTexSubImage to fbo blit and avoids trigger
ing temporary fbo | 2599 // texture. This code prefers CopyTexSubImage to fbo blit and avoids trigger
ing temporary fbo |
| (...skipping 10 matching lines...) Expand all Loading... |
| 2638 desc->fConfig = kBGRA_8888_GrPixelConfig; | 2610 desc->fConfig = kBGRA_8888_GrPixelConfig; |
| 2639 return true; | 2611 return true; |
| 2640 } | 2612 } |
| 2641 return false; | 2613 return false; |
| 2642 } else if (NULL == src->asRenderTarget()) { | 2614 } else if (NULL == src->asRenderTarget()) { |
| 2643 // CopyTexSubImage2D or fbo blit would require creating a temp fbo for t
he src. | 2615 // CopyTexSubImage2D or fbo blit would require creating a temp fbo for t
he src. |
| 2644 return false; | 2616 return false; |
| 2645 } | 2617 } |
| 2646 | 2618 |
| 2647 const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->as
RenderTarget()); | 2619 const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->as
RenderTarget()); |
| 2648 if (srcRT && srcRT->renderFBO() != srcRT->textureFBO()) { | 2620 if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { |
| 2649 // It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up
for FBO blit or | 2621 // It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up
for FBO blit or |
| 2650 // fail. | 2622 // fail. |
| 2651 if (this->caps()->isConfigRenderable(src->config(), false)) { | 2623 if (this->caps()->isConfigRenderable(src->config(), false)) { |
| 2652 desc->fOrigin = kDefault_GrSurfaceOrigin; | 2624 desc->fOrigin = kDefault_GrSurfaceOrigin; |
| 2653 desc->fFlags = kRenderTarget_GrSurfaceFlag; | 2625 desc->fFlags = kRenderTarget_GrSurfaceFlag; |
| 2654 desc->fConfig = src->config(); | 2626 desc->fConfig = src->config(); |
| 2655 return true; | 2627 return true; |
| 2656 } | 2628 } |
| 2657 return false; | 2629 return false; |
| 2658 } | 2630 } |
| 2659 | 2631 |
| 2660 // We'll do a CopyTexSubImage. Make the dst a plain old texture. | 2632 // We'll do a CopyTexSubImage. Make the dst a plain old texture. |
| 2661 desc->fConfig = src->config(); | 2633 desc->fConfig = src->config(); |
| 2662 desc->fOrigin = src->origin(); | 2634 desc->fOrigin = src->origin(); |
| 2663 desc->fFlags = kNone_GrSurfaceFlags; | 2635 desc->fFlags = kNone_GrSurfaceFlags; |
| 2664 return true; | 2636 return true; |
| 2665 } | 2637 } |
| 2666 | 2638 |
| 2667 bool GrGLGpu::copySurface(GrSurface* dst, | 2639 bool GrGLGpu::copySurface(GrSurface* dst, |
| 2668 GrSurface* src, | 2640 GrSurface* src, |
| 2669 const SkIRect& srcRect, | 2641 const SkIRect& srcRect, |
| 2670 const SkIPoint& dstPoint) { | 2642 const SkIPoint& dstPoint) { |
| 2671 bool copied = false; | 2643 bool copied = false; |
| 2672 SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, | |
| 2673 srcRect.width(), srcRect.height()); | |
| 2674 if (can_copy_texsubimage(dst, src, this)) { | 2644 if (can_copy_texsubimage(dst, src, this)) { |
| 2645 GrGLuint srcFBO; |
| 2675 GrGLIRect srcVP; | 2646 GrGLIRect srcVP; |
| 2676 FBOBinding srcFBOBinding = this->bindSurfaceAsFBOForCopy(src, kBlitSrc_F
BOBinding, &srcVP); | 2647 srcFBO = this->bindSurfaceAsFBO(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_Tem
pFBOTarget); |
| 2677 GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture()); | 2648 GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture()); |
| 2678 SkASSERT(dstTex); | 2649 SkASSERT(dstTex); |
| 2650 // We modified the bound FBO |
| 2651 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| 2679 GrGLIRect srcGLRect; | 2652 GrGLIRect srcGLRect; |
| 2680 srcGLRect.setRelativeTo(srcVP, | 2653 srcGLRect.setRelativeTo(srcVP, |
| 2681 srcRect.fLeft, | 2654 srcRect.fLeft, |
| 2682 srcRect.fTop, | 2655 srcRect.fTop, |
| 2683 srcRect.width(), | 2656 srcRect.width(), |
| 2684 srcRect.height(), | 2657 srcRect.height(), |
| 2685 src->origin()); | 2658 src->origin()); |
| 2686 | 2659 |
| 2687 this->setScratchTextureUnit(); | 2660 this->setScratchTextureUnit(); |
| 2688 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, dstTex->textureID())); | 2661 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, dstTex->textureID())); |
| 2689 GrGLint dstY; | 2662 GrGLint dstY; |
| 2690 if (kBottomLeft_GrSurfaceOrigin == dst->origin()) { | 2663 if (kBottomLeft_GrSurfaceOrigin == dst->origin()) { |
| 2691 dstY = dst->height() - (dstPoint.fY + srcGLRect.fHeight); | 2664 dstY = dst->height() - (dstPoint.fY + srcGLRect.fHeight); |
| 2692 } else { | 2665 } else { |
| 2693 dstY = dstPoint.fY; | 2666 dstY = dstPoint.fY; |
| 2694 } | 2667 } |
| 2695 GL_CALL(CopyTexSubImage2D(GR_GL_TEXTURE_2D, 0, | 2668 GL_CALL(CopyTexSubImage2D(GR_GL_TEXTURE_2D, 0, |
| 2696 dstPoint.fX, dstY, | 2669 dstPoint.fX, dstY, |
| 2697 srcGLRect.fLeft, srcGLRect.fBottom, | 2670 srcGLRect.fLeft, srcGLRect.fBottom, |
| 2698 srcGLRect.fWidth, srcGLRect.fHeight)); | 2671 srcGLRect.fWidth, srcGLRect.fHeight)); |
| 2699 copied = true; | 2672 copied = true; |
| 2700 this->unbindSurfaceAsFBOForCopy(srcFBOBinding); | 2673 if (srcFBO) { |
| 2674 this->unbindTextureFromFBO(GR_GL_FRAMEBUFFER); |
| 2675 } |
| 2701 } else if (can_blit_framebuffer(dst, src, this)) { | 2676 } else if (can_blit_framebuffer(dst, src, this)) { |
| 2677 SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, |
| 2678 srcRect.width(), srcRect.height()); |
| 2702 bool selfOverlap = false; | 2679 bool selfOverlap = false; |
| 2703 if (dst == src) { | 2680 if (dst == src) { |
| 2704 selfOverlap = SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect); | 2681 selfOverlap = SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect); |
| 2705 } | 2682 } |
| 2706 | 2683 |
| 2707 if (!selfOverlap) { | 2684 if (!selfOverlap) { |
| 2685 GrGLuint dstFBO; |
| 2686 GrGLuint srcFBO; |
| 2708 GrGLIRect dstVP; | 2687 GrGLIRect dstVP; |
| 2709 GrGLIRect srcVP; | 2688 GrGLIRect srcVP; |
| 2710 FBOBinding dstFBOBinding = this->bindSurfaceAsFBOForCopy(dst, kBlitD
st_FBOBinding, | 2689 dstFBO = this->bindSurfaceAsFBO(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP, |
| 2711 &dstVP); | 2690 kDst_TempFBOTarget); |
| 2712 FBOBinding srcFBOBinding = this->bindSurfaceAsFBOForCopy(src, kBlitS
rc_FBOBinding, | 2691 srcFBO = this->bindSurfaceAsFBO(src, GR_GL_READ_FRAMEBUFFER, &srcVP, |
| 2713 &srcVP); | 2692 kSrc_TempFBOTarget); |
| 2714 | 2693 // We modified the bound FBO |
| 2694 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| 2715 GrGLIRect srcGLRect; | 2695 GrGLIRect srcGLRect; |
| 2716 GrGLIRect dstGLRect; | 2696 GrGLIRect dstGLRect; |
| 2717 srcGLRect.setRelativeTo(srcVP, | 2697 srcGLRect.setRelativeTo(srcVP, |
| 2718 srcRect.fLeft, | 2698 srcRect.fLeft, |
| 2719 srcRect.fTop, | 2699 srcRect.fTop, |
| 2720 srcRect.width(), | 2700 srcRect.width(), |
| 2721 srcRect.height(), | 2701 srcRect.height(), |
| 2722 src->origin()); | 2702 src->origin()); |
| 2723 dstGLRect.setRelativeTo(dstVP, | 2703 dstGLRect.setRelativeTo(dstVP, |
| 2724 dstRect.fLeft, | 2704 dstRect.fLeft, |
| (...skipping 17 matching lines...) Expand all Loading... |
| 2742 } | 2722 } |
| 2743 GL_CALL(BlitFramebuffer(srcGLRect.fLeft, | 2723 GL_CALL(BlitFramebuffer(srcGLRect.fLeft, |
| 2744 srcY0, | 2724 srcY0, |
| 2745 srcGLRect.fLeft + srcGLRect.fWidth, | 2725 srcGLRect.fLeft + srcGLRect.fWidth, |
| 2746 srcY1, | 2726 srcY1, |
| 2747 dstGLRect.fLeft, | 2727 dstGLRect.fLeft, |
| 2748 dstGLRect.fBottom, | 2728 dstGLRect.fBottom, |
| 2749 dstGLRect.fLeft + dstGLRect.fWidth, | 2729 dstGLRect.fLeft + dstGLRect.fWidth, |
| 2750 dstGLRect.fBottom + dstGLRect.fHeight, | 2730 dstGLRect.fBottom + dstGLRect.fHeight, |
| 2751 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); | 2731 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); |
| 2752 this->unbindSurfaceAsFBOForCopy(dstFBOBinding); | 2732 if (dstFBO) { |
| 2753 this->unbindSurfaceAsFBOForCopy(srcFBOBinding); | 2733 this->unbindTextureFromFBO(GR_GL_DRAW_FRAMEBUFFER); |
| 2734 } |
| 2735 if (srcFBO) { |
| 2736 this->unbindTextureFromFBO(GR_GL_READ_FRAMEBUFFER); |
| 2737 } |
| 2754 copied = true; | 2738 copied = true; |
| 2755 } | 2739 } |
| 2756 } | 2740 } |
| 2757 if (copied) { | |
| 2758 this->markSurfaceContentsDirty(dst, &dstRect); | |
| 2759 } | |
| 2760 return copied; | 2741 return copied; |
| 2761 } | 2742 } |
| 2762 | 2743 |
| 2763 bool GrGLGpu::canCopySurface(const GrSurface* dst, | 2744 bool GrGLGpu::canCopySurface(const GrSurface* dst, |
| 2764 const GrSurface* src, | 2745 const GrSurface* src, |
| 2765 const SkIRect& srcRect, | 2746 const SkIRect& srcRect, |
| 2766 const SkIPoint& dstPoint) { | 2747 const SkIPoint& dstPoint) { |
| 2767 // This mirrors the logic in onCopySurface. | 2748 // This mirrors the logic in onCopySurface. |
| 2768 if (can_copy_texsubimage(dst, src, this)) { | 2749 if (can_copy_texsubimage(dst, src, this)) { |
| 2769 return true; | 2750 return true; |
| (...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 2830 this->setVertexArrayID(gpu, 0); | 2811 this->setVertexArrayID(gpu, 0); |
| 2831 } | 2812 } |
| 2832 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2813 int attrCount = gpu->glCaps().maxVertexAttributes(); |
| 2833 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2814 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
| 2834 fDefaultVertexArrayAttribState.resize(attrCount); | 2815 fDefaultVertexArrayAttribState.resize(attrCount); |
| 2835 } | 2816 } |
| 2836 attribState = &fDefaultVertexArrayAttribState; | 2817 attribState = &fDefaultVertexArrayAttribState; |
| 2837 } | 2818 } |
| 2838 return attribState; | 2819 return attribState; |
| 2839 } | 2820 } |
| OLD | NEW |