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Side by Side Diff: ash/wm/workspace/phantom_window_controller.cc

Issue 101773004: Refactor PhantomWindowController so that the PhantomWindowController owns the phantom window (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/workspace/phantom_window_controller.h" 5 #include "ash/wm/workspace/phantom_window_controller.h"
6 6
7 #include "ash/ash_switches.h"
7 #include "ash/shell.h" 8 #include "ash/shell.h"
8 #include "ash/shell_window_ids.h" 9 #include "ash/shell_window_ids.h"
9 #include "ash/wm/coordinate_conversion.h" 10 #include "ash/wm/coordinate_conversion.h"
11 #include "grit/ash_resources.h"
10 #include "third_party/skia/include/core/SkCanvas.h" 12 #include "third_party/skia/include/core/SkCanvas.h"
11 #include "ui/aura/root_window.h" 13 #include "ui/aura/root_window.h"
12 #include "ui/aura/window.h" 14 #include "ui/aura/window.h"
13 #include "ui/compositor/layer.h" 15 #include "ui/compositor/layer.h"
14 #include "ui/compositor/scoped_layer_animation_settings.h" 16 #include "ui/compositor/scoped_layer_animation_settings.h"
15 #include "ui/gfx/animation/slide_animation.h"
16 #include "ui/gfx/canvas.h" 17 #include "ui/gfx/canvas.h"
17 #include "ui/gfx/skia_util.h" 18 #include "ui/gfx/skia_util.h"
18 #include "ui/views/background.h" 19 #include "ui/views/background.h"
19 #include "ui/views/painter.h" 20 #include "ui/views/painter.h"
20 #include "ui/views/view.h" 21 #include "ui/views/view.h"
21 #include "ui/views/widget/widget.h" 22 #include "ui/views/widget/widget.h"
22 23
23 namespace ash { 24 namespace ash {
24 namespace internal { 25 namespace internal {
25 26
27 namespace {
28
29 // The duration of the bounds change animation.
30 const int kBoundsChangeAnimationDurationMs = 200;
31
32 // The duration of the fade in animation to show the phantom window.
33 const int kShowAnimationDurationMs = 200;
34
35 // The duration of the fade out animation to hide the phantom window.
36 const int kHideAnimationDurationMs = 100;
37
38 // The amount of pixels that the shadow should extend past the window bounds
39 // when using the alternate caption button style.
40 const int kShadowThickness = 55;
41
42 // Converts the bounds of a phantom window without a shadow to those of a
43 // phantom window with a shadow.
44 gfx::Rect GetBoundsWithShadow(const gfx::Rect& bounds) {
45 gfx::Rect bounds_with_shadow(bounds);
46 // Phantom windows have a shadow solely when using the alternate caption
47 // button style.
48 if (switches::UseAlternateFrameCaptionButtonStyle())
49 bounds_with_shadow.Inset(-kShadowThickness, -kShadowThickness);
50 return bounds_with_shadow;
51 }
52
53 // Starts an animation of |widget| to |new_bounds_in_screen|. No-op if |widget|
54 // is NULL.
55 void AnimateToBounds(views::Widget* widget,
56 const gfx::Rect& new_bounds_in_screen) {
57 if (!widget)
58 return;
59
60 ui::Layer* layer = widget->GetNativeWindow()->layer();
61 ui::ScopedLayerAnimationSettings scoped_setter(
62 layer->GetAnimator());
63 scoped_setter.SetTweenType(gfx::Tween::EASE_IN);
64 scoped_setter.SetPreemptionStrategy(
65 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
sky 2013/12/19 21:25:43 Why do you want strategy?
pkotwicz 2013/12/20 01:57:20 I think that IMMEDIATELY_ANIMATE_TO_NEW_TARGET sho
66 scoped_setter.SetTransitionDuration(
67 base::TimeDelta::FromMilliseconds(kBoundsChangeAnimationDurationMs));
68 widget->SetBounds(new_bounds_in_screen);
69 }
70
71 // Starts a fade in or fade out animation of |widget|. No-op if |widget| is
72 // NULL.
73 void AnimateToVisibility(views::Widget* widget, bool new_visibility) {
sky 2013/12/19 21:25:43 Seems like this is the same as an AnimationType of
pkotwicz 2013/12/20 01:57:20 kChildWindowVisibilityChangesAnimatedKey is false
sky 2014/01/06 17:30:05 Can't you temporarily enable animations when you c
74 if (!widget)
75 return;
76
77 if (new_visibility)
78 widget->Show();
79
80 int animation_duration_ms = new_visibility ?
81 kShowAnimationDurationMs : kHideAnimationDurationMs;
82
83 ui::Layer* layer = widget->GetNativeWindow()->layer();
84 ui::ScopedLayerAnimationSettings scoped_setter(layer->GetAnimator());
85 scoped_setter.SetPreemptionStrategy(
86 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
87 scoped_setter.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
88 animation_duration_ms));
89 if (!new_visibility)
90 widget->Hide();
pkotwicz 2013/12/18 19:16:47 Changed so that Hide() gets called before setting
Mr4D (OOO till 08-26) 2013/12/19 17:56:55 I just checked with sky and all you would need to
pkotwicz 2013/12/19 18:18:22 I am unsure if I understand. I need to call both u
91 layer->SetOpacity(new_visibility ? 1.0f : 0.0f);
92 }
93
26 // EdgePainter ---------------------------------------------------------------- 94 // EdgePainter ----------------------------------------------------------------
27 95
28 namespace {
29
30 // Paints the background of the phantom window for window snapping. 96 // Paints the background of the phantom window for window snapping.
31 class EdgePainter : public views::Painter { 97 class EdgePainter : public views::Painter {
32 public: 98 public:
33 EdgePainter(); 99 EdgePainter();
34 virtual ~EdgePainter(); 100 virtual ~EdgePainter();
35 101
36 // views::Painter: 102 // views::Painter:
37 virtual gfx::Size GetMinimumSize() const OVERRIDE; 103 virtual gfx::Size GetMinimumSize() const OVERRIDE;
38 virtual void Paint(gfx::Canvas* canvas, const gfx::Size& size) OVERRIDE; 104 virtual void Paint(gfx::Canvas* canvas, const gfx::Size& size) OVERRIDE;
39 105
40 private: 106 private:
41 DISALLOW_COPY_AND_ASSIGN(EdgePainter); 107 DISALLOW_COPY_AND_ASSIGN(EdgePainter);
42 }; 108 };
43 109
44 } // namespace
45
46
47 EdgePainter::EdgePainter() { 110 EdgePainter::EdgePainter() {
48 } 111 }
49 112
50 EdgePainter::~EdgePainter() { 113 EdgePainter::~EdgePainter() {
51 } 114 }
52 115
53 gfx::Size EdgePainter::GetMinimumSize() const { 116 gfx::Size EdgePainter::GetMinimumSize() const {
54 return gfx::Size(); 117 return gfx::Size();
55 } 118 }
56 119
(...skipping 22 matching lines...) Expand all
79 return; 142 return;
80 143
81 paint.setColor(SkColorSetARGB(200, 255, 255, 255)); 144 paint.setColor(SkColorSetARGB(200, 255, 255, 255));
82 paint.setStyle(SkPaint::kStroke_Style); 145 paint.setStyle(SkPaint::kStroke_Style);
83 paint.setStrokeWidth(SkIntToScalar(2)); 146 paint.setStrokeWidth(SkIntToScalar(2));
84 canvas->sk_canvas()->drawRoundRect( 147 canvas->sk_canvas()->drawRoundRect(
85 gfx::RectToSkRect(gfx::Rect(x, y, w, h)), SkIntToScalar(kRoundRectSize), 148 gfx::RectToSkRect(gfx::Rect(x, y, w, h)), SkIntToScalar(kRoundRectSize),
86 SkIntToScalar(kRoundRectSize), paint); 149 SkIntToScalar(kRoundRectSize), paint);
87 } 150 }
88 151
152 } // namespace
89 153
90 // PhantomWindowController ---------------------------------------------------- 154 // PhantomWindowController ----------------------------------------------------
91 155
92 PhantomWindowController::PhantomWindowController(aura::Window* window) 156 PhantomWindowController::PhantomWindowController(aura::Window* window)
93 : window_(window), 157 : window_(window),
94 phantom_below_window_(NULL), 158 phantom_below_window_(NULL),
95 phantom_widget_(NULL), 159 target_visibility_(false) {
96 phantom_widget_start_(NULL) {
97 } 160 }
98 161
99 PhantomWindowController::~PhantomWindowController() { 162 PhantomWindowController::~PhantomWindowController() {
100 Hide();
101 } 163 }
102 164
103 void PhantomWindowController::Show(const gfx::Rect& bounds_in_screen) { 165 void PhantomWindowController::Show(const gfx::Rect& bounds_in_screen) {
104 if (bounds_in_screen == bounds_in_screen_) 166 if (GetBoundsWithShadow(bounds_in_screen) == target_bounds_in_screen_ &&
167 target_visibility_) {
105 return; 168 return;
106 bounds_in_screen_ = bounds_in_screen; 169 }
107 aura::Window* target_root = wm::GetRootWindowMatching(bounds_in_screen); 170 if (target_phantom_widget_ &&
108 // Show the phantom at the current bounds of the window. We'll animate to the 171 !target_phantom_widget_->GetNativeView()->layer()->IsDrawn()) {
pkotwicz 2013/12/18 19:16:47 I made the phantom window start animating from |wi
109 // target bounds. If phantom exists, update the start bounds. 172 target_phantom_widget_.reset();
110 if (!phantom_widget_) 173 start_phantom_widget_.reset();
111 start_bounds_ = window_->GetBoundsInScreen(); 174 }
175 StartFade(true);
176
177 target_bounds_in_screen_ = GetBoundsWithShadow(bounds_in_screen);
178 gfx::Rect start_bounds;
179 if (!target_phantom_widget_)
180 start_bounds = GetBoundsWithShadow(window_->GetBoundsInScreen());
pkotwicz 2013/12/18 19:16:47 Fixed when GetBoundsWithShadow() is called. In the
112 else 181 else
113 start_bounds_ = phantom_widget_->GetWindowBoundsInScreen(); 182 start_bounds = target_phantom_widget_->GetWindowBoundsInScreen();
114 if (phantom_widget_ && 183
115 phantom_widget_->GetNativeWindow()->GetRootWindow() != target_root) { 184 aura::Window* target_root =
116 phantom_widget_->Close(); 185 wm::GetRootWindowMatching(target_bounds_in_screen_);
117 phantom_widget_ = NULL; 186 if (!target_phantom_widget_ ||
187 target_phantom_widget_->GetNativeWindow()->GetRootWindow() !=
188 target_root) {
189 target_phantom_widget_.reset(
190 CreatePhantomWidget(target_root, start_bounds));
118 } 191 }
119 if (!phantom_widget_) 192 AnimateToBounds(target_phantom_widget_.get(), target_bounds_in_screen_);
120 phantom_widget_ = CreatePhantomWidget(target_root, start_bounds_);
121 193
122 // Create a secondary widget in a second screen if start_bounds_ lie at least 194 // Create a secondary widget in a second screen if |start_bounds| lies at
123 // partially in that other screen. This allows animations to start or restart 195 // least partially in another screen. This allows animations to start or
124 // in one root window and progress into another root. 196 // restart in one root window and progress to another root.
125 aura::Window* start_root = wm::GetRootWindowMatching(start_bounds_); 197 aura::Window* start_root = wm::GetRootWindowMatching(start_bounds);
126 if (start_root == target_root) { 198 if (start_root == target_root) {
127 aura::Window::Windows root_windows = Shell::GetAllRootWindows(); 199 aura::Window::Windows root_windows = Shell::GetAllRootWindows();
128 for (size_t i = 0; i < root_windows.size(); ++i) { 200 for (size_t i = 0; i < root_windows.size(); ++i) {
129 if (root_windows[i] != target_root && 201 if (root_windows[i] != target_root &&
130 root_windows[i]->GetBoundsInScreen().Intersects(start_bounds_)) { 202 root_windows[i]->GetBoundsInScreen().Intersects(start_bounds)) {
131 start_root = root_windows[i]; 203 start_root = root_windows[i];
132 break; 204 break;
133 } 205 }
134 } 206 }
135 } 207 }
136 if (phantom_widget_start_ && 208 if (start_root == target_root) {
137 (phantom_widget_start_->GetNativeWindow()->GetRootWindow() != start_root 209 start_phantom_widget_.reset();
138 || start_root == target_root)) { 210 } else {
139 phantom_widget_start_->Close(); 211 if (!start_phantom_widget_ ||
140 phantom_widget_start_ = NULL; 212 start_phantom_widget_->GetNativeWindow()->GetRootWindow() !=
213 start_root) {
214 start_phantom_widget_.reset(
215 CreatePhantomWidget(start_root, start_bounds));
216 }
217 AnimateToBounds(start_phantom_widget_.get(), target_bounds_in_screen_);
141 } 218 }
142 if (!phantom_widget_start_ && start_root != target_root) 219 }
143 phantom_widget_start_ = CreatePhantomWidget(start_root, start_bounds_);
144 220
145 animation_.reset(new gfx::SlideAnimation(this)); 221 void PhantomWindowController::StartFadeOut() {
146 animation_->SetTweenType(gfx::Tween::EASE_IN); 222 StartFade(false);
147 const int kAnimationDurationMS = 200;
148 animation_->SetSlideDuration(kAnimationDurationMS);
149 animation_->Show();
150 } 223 }
151 224
152 void PhantomWindowController::Hide() { 225 void PhantomWindowController::Hide() {
153 if (phantom_widget_) 226 target_visibility_ = false;
154 phantom_widget_->Close(); 227 target_phantom_widget_.reset();
155 phantom_widget_ = NULL; 228 start_phantom_widget_.reset();
156 if (phantom_widget_start_)
157 phantom_widget_start_->Close();
158 phantom_widget_start_ = NULL;
159 } 229 }
160 230
161 bool PhantomWindowController::IsShowing() const { 231 bool PhantomWindowController::IsShowing() const {
162 return phantom_widget_ != NULL; 232 return target_visibility_;
163 }
164
165 void PhantomWindowController::AnimationProgressed(
166 const gfx::Animation* animation) {
167 const gfx::Rect current_bounds =
168 animation->CurrentValueBetween(start_bounds_, bounds_in_screen_);
169 if (phantom_widget_start_)
170 phantom_widget_start_->SetBounds(current_bounds);
171 phantom_widget_->SetBounds(current_bounds);
172 } 233 }
173 234
174 views::Widget* PhantomWindowController::CreatePhantomWidget( 235 views::Widget* PhantomWindowController::CreatePhantomWidget(
175 aura::Window* root_window, 236 aura::Window* root_window,
176 const gfx::Rect& bounds_in_screen) { 237 const gfx::Rect& bounds_in_screen) {
177 views::Widget* phantom_widget = new views::Widget; 238 views::Widget* phantom_widget = new views::Widget;
178 views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP); 239 views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP);
179 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; 240 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
180 // PhantomWindowController is used by FrameMaximizeButton to highlight the 241 // PhantomWindowController is used by FrameMaximizeButton to highlight the
181 // launcher button. Put the phantom in the same window as the launcher so that 242 // launcher button. Put the phantom in the same window as the launcher so that
182 // the phantom is visible. 243 // the phantom is visible.
183 params.parent = Shell::GetContainer(root_window, 244 params.parent = Shell::GetContainer(root_window,
184 kShellWindowId_ShelfContainer); 245 kShellWindowId_ShelfContainer);
185 params.can_activate = false; 246 params.can_activate = false;
186 params.keep_on_top = true; 247 params.keep_on_top = true;
248 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
187 phantom_widget->set_focus_on_creation(false); 249 phantom_widget->set_focus_on_creation(false);
188 phantom_widget->Init(params); 250 phantom_widget->Init(params);
189 phantom_widget->SetVisibilityChangedAnimationsEnabled(false); 251 phantom_widget->SetVisibilityChangedAnimationsEnabled(false);
190 phantom_widget->GetNativeWindow()->SetName("PhantomWindow"); 252 phantom_widget->GetNativeWindow()->SetName("PhantomWindow");
191 phantom_widget->GetNativeWindow()->set_id(kShellWindowId_PhantomWindow); 253 phantom_widget->GetNativeWindow()->set_id(kShellWindowId_PhantomWindow);
192 views::View* content_view = new views::View;
193 content_view->set_background(
194 views::Background::CreateBackgroundPainter(true, new EdgePainter));
195 phantom_widget->SetContentsView(content_view);
196 phantom_widget->SetBounds(bounds_in_screen); 254 phantom_widget->SetBounds(bounds_in_screen);
197 if (phantom_below_window_) 255 if (phantom_below_window_)
198 phantom_widget->StackBelow(phantom_below_window_); 256 phantom_widget->StackBelow(phantom_below_window_);
199 else 257 else
200 phantom_widget->StackAbove(window_); 258 phantom_widget->StackAbove(window_);
201 259
202 // Show the widget after all the setups. 260 views::Painter* background_painter;
203 phantom_widget->Show(); 261 if (switches::UseAlternateFrameCaptionButtonStyle()) {
262 const int kImages[] = IMAGE_GRID(IDR_AURA_PHANTOM_WINDOW);
263 background_painter = views::Painter::CreateImageGridPainter(kImages);
264 } else {
265 background_painter = new EdgePainter;
266 }
267 views::View* content_view = new views::View;
268 content_view->set_background(
269 views::Background::CreateBackgroundPainter(true, background_painter));
270 phantom_widget->SetContentsView(content_view);
204 271
205 // Fade the window in. 272 // Fade the window in.
206 ui::Layer* widget_layer = phantom_widget->GetNativeWindow()->layer(); 273 ui::Layer* widget_layer = phantom_widget->GetNativeWindow()->layer();
207 widget_layer->SetOpacity(0); 274 widget_layer->SetOpacity(0);
208 ui::ScopedLayerAnimationSettings scoped_setter(widget_layer->GetAnimator()); 275 AnimateToVisibility(phantom_widget, true);
209 widget_layer->SetOpacity(1);
210 return phantom_widget; 276 return phantom_widget;
211 } 277 }
212 278
279 void PhantomWindowController::StartFade(bool fade_in) {
280 if (target_visibility_ != fade_in) {
281 target_visibility_ = fade_in;
282 AnimateToVisibility(target_phantom_widget_.get(), target_visibility_);
283 AnimateToVisibility(start_phantom_widget_.get(), target_visibility_);
284 }
285 }
286
213 } // namespace internal 287 } // namespace internal
214 } // namespace ash 288 } // namespace ash
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