Chromium Code Reviews| Index: content/browser/renderer_host/gpu_jpeg_decoder.h |
| diff --git a/content/browser/renderer_host/gpu_jpeg_decoder.h b/content/browser/renderer_host/gpu_jpeg_decoder.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..831bab3d34eeeb799f79ac40a01f62a85e5c4672 |
| --- /dev/null |
| +++ b/content/browser/renderer_host/gpu_jpeg_decoder.h |
| @@ -0,0 +1,108 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
|
wuchengli
2015/05/04 14:14:41
I know the current patchset has a bug and the perf
kcwu
2015/05/08 14:42:42
Done.
|
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef CONTENT_BROWSER_RENDERER_HOST_GPU_JPEG_DECODER_H_ |
| +#define CONTENT_BROWSER_RENDERER_HOST_GPU_JPEG_DECODER_H_ |
| + |
| +#include "base/callback.h" |
| +#include "base/memory/ref_counted.h" |
| +#include "base/memory/scoped_ptr.h" |
| +#include "content/common/content_export.h" |
| +#include "media/video/capture/video_capture_device.h" |
| +#include "media/video/jpeg_decode_accelerator.h" |
| + |
| +namespace base { |
| +class MessageLoopProxy; |
| +} |
| + |
| +namespace media { |
| +class VideoFrame; |
| +} |
| + |
| +namespace content { |
| + |
| +// Adapter to GpuJpegDecodeAccelerator for VideoCaptureDevice::Client. It takes |
| +// care of GpuJpegDecodeAccelerator creation, shared memory, and threading |
| +// issues. If decoding fails, it will fallback to software decode for current |
| +// frame and reject upcoming frames. |
| +// |
| +// There are two threads involved in this class. The constructor, |
| +// destructor, and the decoding responses (JpegDecodeAccelerator::Client |
| +// functions) run on IO thread. Initialize() and DecodeCapturedData() run on |
| +// the other thread (i.e., device thread for Linux). |
| +class CONTENT_EXPORT GpuJpegDecoder |
| + : public media::JpegDecodeAccelerator::Client { |
| + public: |
| + typedef base::Callback<void( |
| + scoped_ptr<media::VideoCaptureDevice::Client::Buffer>, |
| + const scoped_refptr<media::VideoFrame>&, |
| + const base::TimeTicks&)> DecodeDoneCB; |
| + |
| + // Returns true if JPEG hardware decoding is supported on this device. |
| + static bool Supported(); |
| + |
| + // |device_client| is where we request VideoCaptureDevice::Client::Buffer as |
| + // output buffer from and send decoded result to. |
| + GpuJpegDecoder(media::VideoCaptureDevice::Client* device_client, |
| + const DecodeDoneCB& decode_done_cb); |
|
wuchengli
2015/05/04 14:14:41
Can GpuJpegDecoder call device_client_->OnIncoming
kcwu
2015/05/08 14:42:42
I found ReserveOutputBuffer can be done outside of
|
| + ~GpuJpegDecoder(); |
| + |
| + // Creates and intializes decoder in GPU side. Do nothing if already |
|
wuchengli
2015/05/04 14:14:41
"Do nothing if already initialized" is strange. Th
kcwu
2015/05/08 14:42:42
Done.
|
| + // initialized. Return falses if failed. |
|
wuchengli
2015/05/04 14:14:41
s/Return falses/Returns false/
kcwu
2015/05/08 14:42:42
Done.
|
| + bool Initialize(); |
| + |
| + // Decodes a JPEG picture. Returns true iff GpuJpegDecoder is not in failed |
| + // state and accepts this decode request. |
| + bool DecodeCapturedData(const uint8* data, |
| + size_t in_buffer_size, |
| + const media::VideoCaptureFormat& frame_format, |
| + int rotation, |
| + const base::TimeTicks& timestamp); |
| + |
| + // JpegDecodeAccelerator::Client implementation. |
| + // These will be called on IO thread. |
| + virtual void VideoFrameReady(int32_t buffer_id) override; |
| + virtual void NotifyError(int32_t buffer_id, |
| + media::JpegDecodeAccelerator::Error error) override; |
| + |
| + private: |
| + // Returns true if the decoding of last frame is not finished yet. |
| + bool IsDecoding_Locked(); |
| + |
| + // The "customer" of GpuJpegDecoder. |
| + media::VideoCaptureDevice::Client* device_client_; |
| + |
| + // The callback when decode succeed. |
| + DecodeDoneCB decode_done_cb_; |
| + |
| + // The capture thread. |
|
wuchengli
2015/05/04 14:14:41
Add documentation what a capture thread is. Withou
kcwu
2015/05/08 14:42:42
Done.
|
| + const scoped_refptr<base::MessageLoopProxy> capture_task_runner_; |
| + |
| + // The underlying JPEG decode accelerator. |
| + scoped_ptr<media::JpegDecodeAccelerator> decoder_; |
| + |
| + // Guards |failed_|, |decode_done_closure_|, and |in_buffer_|. |
| + base::Lock lock_; |
| + |
| + bool initialized_; |
| + bool failed_; |
|
wuchengli
2015/05/04 14:14:41
Add a status callback so you don't need |failed_|.
wuchengli
2015/05/06 07:59:18
See the comment in DecodeCapturedData. If we retur
kcwu
2015/05/08 14:42:42
Done.
kcwu
2015/05/08 14:42:42
Acknowledged.
|
| + |
| + // The closure of |decode_done_cb_| with bound parameters. |
| + base::Closure decode_done_closure_; |
| + |
| + // Next id for |in_buffer_|. |
| + int32 next_bitstream_buffer_id_; |
| + |
| + // Shared memory to store JPEG stream buffer. |in_buffer_| is backed by this. |
| + scoped_ptr<base::SharedMemory> in_shared_memory_; |
| + |
| + // JPEG stream buffer as input to JpegDecodeAccelerator. |
| + media::BitstreamBuffer in_buffer_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(GpuJpegDecoder); |
| +}; |
| + |
| +} // namespace content |
| + |
| +#endif // CONTENT_BROWSER_RENDERER_HOST_GPU_JPEG_DECODER_H_ |