Index: content/common/gpu/media/vaapi_jpeg_decode_accelerator.h |
diff --git a/content/common/gpu/media/vaapi_jpeg_decode_accelerator.h b/content/common/gpu/media/vaapi_jpeg_decode_accelerator.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b03893b2966e9ad9d65faea5c7f7a258e0bda475 |
--- /dev/null |
+++ b/content/common/gpu/media/vaapi_jpeg_decode_accelerator.h |
@@ -0,0 +1,162 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+// |
+// This file contains an implementation of VideoDecoderAccelerator |
+// that utilizes hardware video decoder present on Intel CPUs. |
+ |
+#ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_JPEG_DECODE_ACCELERATOR_H_ |
+#define CONTENT_COMMON_GPU_MEDIA_VAAPI_JPEG_DECODE_ACCELERATOR_H_ |
+ |
+#include <map> |
+#include <queue> |
+#include <utility> |
+#include <vector> |
+ |
+#include "base/logging.h" |
+#include "base/memory/linked_ptr.h" |
+#include "base/memory/shared_memory.h" |
+#include "base/memory/weak_ptr.h" |
+#include "base/message_loop/message_loop.h" |
+#include "base/synchronization/condition_variable.h" |
+#include "base/synchronization/lock.h" |
+#include "base/threading/non_thread_safe.h" |
+#include "base/threading/thread.h" |
+#include "content/common/content_export.h" |
+#include "content/common/gpu/media/vaapi_jpeg_decoder.h" |
+#include "content/common/gpu/media/vaapi_wrapper.h" |
+#include "media/base/bitstream_buffer.h" |
+#include "media/video/jpeg_decode_accelerator.h" |
+#include "media/video/picture.h" |
+ |
+namespace content { |
+ |
+// Class to provide JPEG decode acceleration for Intel systems with hardware |
+// support for it, and on which libva is available. |
+// Decoding tasks are performed in a separate decoding thread. |
+// |
+// Threading/life-cycle: this object is created & destroyed on the GPU |
+// ChildThread. A few methods on it are called on the decoder thread which is |
+// stopped during |this->Destroy()|, so any tasks posted to the decoder thread |
+// can assume |*this| is still alive. See |weak_this_| below for more details. |
+class CONTENT_EXPORT VaapiJpegDecodeAccelerator |
+ : public media::JpegDecodeAccelerator { |
+ public: |
+ VaapiJpegDecodeAccelerator(); |
+ ~VaapiJpegDecodeAccelerator() override; |
+ |
+ // media::JpegDecodeAccelerator implementation. |
+ bool Initialize(media::JpegDecodeAccelerator::Client* client) override; |
+ void Decode(const media::BitstreamBuffer& bitstream_buffer, |
+ const scoped_refptr<media::VideoFrame>& video_frame) override; |
+ void Destroy() override; |
+ |
+private: |
+ // Notify the client that an error has occurred and decoding cannot continue. |
+ void NotifyError(int32_t bitstream_buffer_id, Error error); |
+ |
+ // Map the received input buffer into this process' address space and |
+ // queue it for decode. |
+ void MapAndQueueNewInputBuffer( |
+ const media::BitstreamBuffer& bitstream_buffer, |
+ const scoped_refptr<media::VideoFrame>& video_frame); |
+ |
+ // Get a new input buffer from the queue and set it up in decoder. This will |
+ // sleep if no input buffers are available. Return true if a new buffer has |
+ // been set up, false if an early exit has been requested (due to initiated |
+ // reset/flush/destroy). |
+ bool GetInputBuffer_Locked(); |
+ |
+ // Continue decoding given input buffers and sleep waiting for input/output |
+ // as needed. Will exit if a new set of surfaces or reset/flush/destroy |
+ // is requested. |
+ void DecodeTask(); |
+ |
+ // Helper for Destroy(), doing all the actual work except for deleting self. |
+ void Cleanup(); |
+ |
+ // TODO(kcwu) fix comment |
+ // Callback to be executed once we have a |va_surface| to be output and |
+ // an available |tfp_picture| to use for output. |
+ // Puts contents of |va_surface| into given |tfp_picture|, releases the |
+ // surface and passes the resulting picture to client for output. |
+ bool OutputPicture(VASurfaceID va_surface_id, |
+ int32_t input_id, |
+ const scoped_refptr<media::VideoFrame>& video_frame); |
+ |
+ // VAVDA state. |
+ enum State { |
+ // Initialize() not called yet or failed. |
+ kUninitialized, |
+ // DecodeTask running. |
+ kDecoding, |
+ // Idle, decoder in state ready to start/resume decoding. |
+ kIdle, |
+ // Destroying, waiting for the decoder to finish current task. |
+ kDestroying, |
+ }; |
+ |
+ // Protects input buffer and surface queues and state_. |
+ base::Lock lock_; |
+ State state_; |
+ |
+ // An input buffer awaiting consumption, provided by the client. |
+ struct InputBuffer { |
+ InputBuffer(); |
+ ~InputBuffer(); |
+ |
+ int32 id; |
+ size_t size; |
+ scoped_ptr<base::SharedMemory> shm; |
+ |
+ scoped_refptr<media::VideoFrame> video_frame; |
+ }; |
+ |
+ // Queue for incoming input buffers. |
+ typedef std::queue<linked_ptr<InputBuffer> > InputBuffers; |
+ InputBuffers input_buffers_; |
+ // Signalled when input buffers are queued onto the input_buffers_ queue. |
+ base::ConditionVariable input_ready_; |
+ |
+ // Current input buffer at decoder. |
+ linked_ptr<InputBuffer> curr_input_buffer_; |
+ |
+ // ChildThread's message loop |
+ base::MessageLoop* message_loop_; |
+ |
+ // To expose client callbacks from VideoDecodeAccelerator. |
+ // NOTE: all calls to these objects *MUST* be executed on message_loop_. |
+ scoped_ptr<base::WeakPtrFactory<Client> > client_ptr_factory_; |
+ base::WeakPtr<Client> client_; |
+ |
+ // WeakPtr<> pointing to |this| for use in posting tasks from the decoder |
+ // thread back to the ChildThread. Because the decoder thread is a member of |
+ // this class, any task running on the decoder thread is guaranteed that this |
+ // object is still alive. As a result, tasks posted from ChildThread to |
+ // decoder thread should use base::Unretained(this), and tasks posted from the |
+ // decoder thread to the ChildThread should use |weak_this_|. |
+ base::WeakPtr<VaapiJpegDecodeAccelerator> weak_this_; |
+ |
+ // Callback used when creating VASurface objects. |
+ VASurface::ReleaseCB va_surface_release_cb_; |
+ |
+ scoped_ptr<VaapiWrapper> vaapi_wrapper_; |
+ |
+ // Comes after vaapi_wrapper_ to ensure its destructor is executed before |
+ // vaapi_wrapper_ is destroyed. |
+ scoped_ptr<VaapiJpegDecoder> decoder_; |
+ base::Thread decoder_thread_; |
+ // Use this to post tasks to |decoder_thread_| instead of |
+ // |decoder_thread_.message_loop()| because the latter will be NULL once |
+ // |decoder_thread_.Stop()| returns. |
+ scoped_refptr<base::MessageLoopProxy> decoder_thread_proxy_; |
+ |
+ // The WeakPtrFactory for |weak_this_|. |
+ base::WeakPtrFactory<VaapiJpegDecodeAccelerator> weak_this_factory_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(VaapiJpegDecodeAccelerator); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_JPEG_DECODE_ACCELERATOR_H_ |