| Index: content/common/gpu/media/vaapi_jpeg_decode_accelerator.h
|
| diff --git a/content/common/gpu/media/vaapi_jpeg_decode_accelerator.h b/content/common/gpu/media/vaapi_jpeg_decode_accelerator.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..b327b5a7e907a199faccbc54c6544db8877e684e
|
| --- /dev/null
|
| +++ b/content/common/gpu/media/vaapi_jpeg_decode_accelerator.h
|
| @@ -0,0 +1,140 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +//
|
| +// This file contains an implementation of VideoDecoderAccelerator
|
| +// that utilizes hardware video decoder present on Intel CPUs.
|
| +
|
| +#ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_JPEG_DECODE_ACCELERATOR_H_
|
| +#define CONTENT_COMMON_GPU_MEDIA_VAAPI_JPEG_DECODE_ACCELERATOR_H_
|
| +
|
| +#include <map>
|
| +#include <queue>
|
| +#include <utility>
|
| +#include <vector>
|
| +
|
| +#include "base/logging.h"
|
| +#include "base/memory/linked_ptr.h"
|
| +#include "base/memory/shared_memory.h"
|
| +#include "base/memory/weak_ptr.h"
|
| +#include "base/message_loop/message_loop.h"
|
| +#include "base/synchronization/condition_variable.h"
|
| +#include "base/synchronization/lock.h"
|
| +#include "base/threading/non_thread_safe.h"
|
| +#include "base/threading/thread.h"
|
| +#include "content/common/content_export.h"
|
| +#include "content/common/gpu/media/vaapi_jpeg_decoder.h"
|
| +#include "content/common/gpu/media/vaapi_wrapper.h"
|
| +#include "media/base/bitstream_buffer.h"
|
| +#include "media/video/jpeg_decode_accelerator.h"
|
| +#include "media/video/picture.h"
|
| +
|
| +namespace content {
|
| +
|
| +// Class to provide JPEG decode acceleration for Intel systems with hardware
|
| +// support for it, and on which libva is available.
|
| +// Decoding tasks are performed in a separate decoding thread.
|
| +//
|
| +// Threading/life-cycle: this object is created & destroyed on the GPU
|
| +// ChildThread. A few methods on it are called on the decoder thread which is
|
| +// stopped during |this->Destroy()|, so any tasks posted to the decoder thread
|
| +// can assume |*this| is still alive. See |weak_this_| below for more details.
|
| +class CONTENT_EXPORT VaapiJpegDecodeAccelerator
|
| + : public media::JpegDecodeAccelerator {
|
| + public:
|
| + VaapiJpegDecodeAccelerator(
|
| + const scoped_refptr<base::MessageLoopProxy>& io_message_loop);
|
| + ~VaapiJpegDecodeAccelerator() override;
|
| +
|
| + // media::JpegDecodeAccelerator implementation.
|
| + bool Initialize(media::JpegDecodeAccelerator::Client* client) override;
|
| + void Decode(const media::BitstreamBuffer& bitstream_buffer,
|
| + const scoped_refptr<media::VideoFrame>& video_frame) override;
|
| + void Destroy() override;
|
| +
|
| + private:
|
| + // Notify the client that an error has occurred and decoding cannot continue.
|
| + void NotifyError(int32_t bitstream_buffer_id, Error error);
|
| +
|
| + // Queue decoding request.
|
| + void QueueNewDecodeRequest(
|
| + const media::BitstreamBuffer& bitstream_buffer,
|
| + const scoped_refptr<media::VideoFrame>& video_frame);
|
| +
|
| + // Process one debuging request in the queue.
|
| + void DecodeTask();
|
| +
|
| + // Helper for Destroy(), doing all the actual work except for deleting self.
|
| + void Cleanup();
|
| +
|
| + // Puts contents of |va_surface| into given |video_frame|, releases the
|
| + // surface and passes the resulting picture to client for output.
|
| + bool OutputPicture(VASurfaceID va_surface_id,
|
| + int32_t input_id,
|
| + const scoped_refptr<media::VideoFrame>& video_frame);
|
| +
|
| + // VAVDA state.
|
| + enum State {
|
| + // Initialize() not called yet or failed.
|
| + kUninitialized,
|
| + // Initialize() succeeded.
|
| + kInitialized,
|
| + };
|
| +
|
| + // Protects |decode_requests_| and |state_|.
|
| + base::Lock lock_;
|
| + State state_;
|
| +
|
| + // An input buffer awaiting consumption, provided by the client.
|
| + struct DecodeRequest {
|
| + DecodeRequest(media::BitstreamBuffer bitstream_buffer,
|
| + scoped_refptr<media::VideoFrame> video_frame);
|
| + ~DecodeRequest();
|
| +
|
| + media::BitstreamBuffer bitstream_buffer;
|
| + scoped_refptr<media::VideoFrame> video_frame;
|
| + };
|
| +
|
| + // Queue for incoming decode requests.
|
| + typedef std::queue<linked_ptr<DecodeRequest>> DecodeRequests;
|
| + DecodeRequests decode_requests_;
|
| +
|
| + // ChildThread's message loop
|
| + base::MessageLoop* message_loop_;
|
| +
|
| + // GPU IO message loop.
|
| + scoped_refptr<base::MessageLoopProxy> io_message_loop_;
|
| +
|
| + // To expose client callbacks from JpegDecodeAccelerator.
|
| + // NOTE: all calls to these objects *MUST* be executed on message_loop_.
|
| + scoped_ptr<base::WeakPtrFactory<Client>> client_ptr_factory_;
|
| + base::WeakPtr<Client> client_;
|
| +
|
| + // WeakPtr<> pointing to |this| for use in posting tasks from the decoder
|
| + // thread back to the ChildThread. Because the decoder thread is a member of
|
| + // this class, any task running on the decoder thread is guaranteed that this
|
| + // object is still alive. As a result, tasks posted from ChildThread to
|
| + // decoder thread should use base::Unretained(this), and tasks posted from the
|
| + // decoder thread to the ChildThread should use |weak_this_|.
|
| + base::WeakPtr<VaapiJpegDecodeAccelerator> weak_this_;
|
| +
|
| + scoped_ptr<VaapiWrapper> vaapi_wrapper_;
|
| +
|
| + // Comes after vaapi_wrapper_ to ensure its destructor is executed before
|
| + // vaapi_wrapper_ is destroyed.
|
| + scoped_ptr<VaapiJpegDecoder> decoder_;
|
| + base::Thread decoder_thread_;
|
| + // Use this to post tasks to |decoder_thread_| instead of
|
| + // |decoder_thread_.message_loop()| because the latter will be NULL once
|
| + // |decoder_thread_.Stop()| returns.
|
| + scoped_refptr<base::MessageLoopProxy> decoder_thread_proxy_;
|
| +
|
| + // The WeakPtrFactory for |weak_this_|.
|
| + base::WeakPtrFactory<VaapiJpegDecodeAccelerator> weak_this_factory_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(VaapiJpegDecodeAccelerator);
|
| +};
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_JPEG_DECODE_ACCELERATOR_H_
|
|
|