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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/gpu_rasterizer.h" | 5 #include "cc/resources/gpu_rasterizer.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/metrics/histogram.h" | 10 #include "base/metrics/histogram.h" |
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39 } | 39 } |
40 | 40 |
41 GpuRasterizer::GpuRasterizer(ContextProvider* context_provider, | 41 GpuRasterizer::GpuRasterizer(ContextProvider* context_provider, |
42 ResourceProvider* resource_provider, | 42 ResourceProvider* resource_provider, |
43 bool use_distance_field_text, | 43 bool use_distance_field_text, |
44 bool threaded_gpu_rasterization_enabled, | 44 bool threaded_gpu_rasterization_enabled, |
45 int msaa_sample_count) | 45 int msaa_sample_count) |
46 : resource_provider_(resource_provider), | 46 : resource_provider_(resource_provider), |
47 use_distance_field_text_(use_distance_field_text), | 47 use_distance_field_text_(use_distance_field_text), |
48 threaded_gpu_rasterization_enabled_(threaded_gpu_rasterization_enabled), | 48 threaded_gpu_rasterization_enabled_(threaded_gpu_rasterization_enabled), |
49 msaa_sample_count_(msaa_sample_count) { | 49 msaa_sample_count_(msaa_sample_count), |
50 maxTextures_(0), | |
51 maxTextureBytes_(0), | |
52 cache_cleared_(false) { | |
50 } | 53 } |
51 | 54 |
52 GpuRasterizer::~GpuRasterizer() { | 55 GpuRasterizer::~GpuRasterizer() { |
53 } | 56 } |
54 | 57 |
55 PrepareTilesMode GpuRasterizer::GetPrepareTilesMode() { | 58 PrepareTilesMode GpuRasterizer::GetPrepareTilesMode() { |
56 return threaded_gpu_rasterization_enabled_ | 59 return threaded_gpu_rasterization_enabled_ |
57 ? PrepareTilesMode::RASTERIZE_PRIORITIZED_TILES | 60 ? PrepareTilesMode::RASTERIZE_PRIORITIZED_TILES |
58 : PrepareTilesMode::PREPARE_NONE; | 61 : PrepareTilesMode::PREPARE_NONE; |
59 } | 62 } |
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184 canvas->save(); | 187 canvas->save(); |
185 tile->raster_source()->PlaybackToCanvas(canvas.get(), tile->content_rect(), | 188 tile->raster_source()->PlaybackToCanvas(canvas.get(), tile->content_rect(), |
186 tile->contents_scale()); | 189 tile->contents_scale()); |
187 canvas->restore(); | 190 canvas->restore(); |
188 | 191 |
189 // Add the canvas and recorded picture to |multi_picture_draw_|. | 192 // Add the canvas and recorded picture to |multi_picture_draw_|. |
190 skia::RefPtr<SkPicture> picture = skia::AdoptRef(recorder.endRecording()); | 193 skia::RefPtr<SkPicture> picture = skia::AdoptRef(recorder.endRecording()); |
191 multi_picture_draw_.add(sk_surface->getCanvas(), picture.get()); | 194 multi_picture_draw_.add(sk_surface->getCanvas(), picture.get()); |
192 } | 195 } |
193 | 196 |
197 void GpuRasterizer::ClearCache() { | |
198 ContextProvider* context_provider = | |
199 resource_provider()->output_surface()->worker_context_provider(); | |
200 | |
201 // The context lock must be held while accessing the context on a | |
202 // worker thread. | |
203 base::AutoLock context_lock(*context_provider->GetLock()); | |
204 | |
205 // Allow context to bind to current thread. | |
206 context_provider->DetachFromThread(); | |
207 | |
208 // Save old limits and clear resource cache. | |
209 GrContext* gr_context = context_provider->GrContext(); | |
210 DCHECK(gr_context); | |
211 gr_context->getResourceCacheLimits(&maxTextures_, &maxTextureBytes_); | |
enne (OOO)
2015/03/31 18:43:05
Who sets these limits in the first place? It's wei
| |
212 gr_context->setResourceCacheLimits(0, 0); | |
213 | |
214 // Allow context to bind to other threads. | |
215 context_provider->DetachFromThread(); | |
216 cache_cleared_ = true; | |
217 } | |
218 | |
219 void GpuRasterizer::RestoreCacheLimits() { | |
220 if (!cache_cleared_) | |
221 return; | |
222 | |
223 ContextProvider* context_provider = | |
224 resource_provider()->output_surface()->worker_context_provider(); | |
225 | |
226 // The context lock must be held while accessing the context on a | |
227 // worker thread. | |
228 base::AutoLock context_lock(*context_provider->GetLock()); | |
229 | |
230 // Allow context to bind to current thread. | |
231 context_provider->DetachFromThread(); | |
232 | |
233 // Restore resource cache. | |
234 GrContext* gr_context = context_provider->GrContext(); | |
235 DCHECK(gr_context); | |
236 gr_context->setResourceCacheLimits(maxTextures_, maxTextureBytes_); | |
237 | |
238 // Allow context to bind to other threads. | |
239 context_provider->DetachFromThread(); | |
240 } | |
241 | |
194 } // namespace cc | 242 } // namespace cc |
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