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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/ozone/platform/test/ozone_platform_test.h" | 5 #include "ui/ozone/platform/test/ozone_platform_test.h" |
6 | 6 |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 #include "base/files/file_path.h" | 8 #include "base/files/file_path.h" |
9 #include "ui/base/cursor/ozone/bitmap_cursor_factory_ozone.h" | 9 #include "ui/base/cursor/ozone/bitmap_cursor_factory_ozone.h" |
10 #include "ui/events/ozone/layout/keyboard_layout_engine_manager.h" | 10 #include "ui/events/ozone/layout/keyboard_layout_engine_manager.h" |
11 #include "ui/events/ozone/layout/stub/stub_keyboard_layout_engine.h" | 11 #include "ui/events/ozone/layout/stub/stub_keyboard_layout_engine.h" |
12 #include "ui/events/platform/platform_event_source.h" | 12 #include "ui/events/platform/platform_event_source.h" |
13 #include "ui/ozone/common/native_display_delegate_ozone.h" | 13 #include "ui/ozone/common/native_display_delegate_ozone.h" |
14 #include "ui/ozone/platform/test/test_window.h" | 14 #include "ui/ozone/platform/test/test_window.h" |
15 #include "ui/ozone/platform/test/test_window_manager.h" | 15 #include "ui/ozone/platform/test/test_window_manager.h" |
16 #include "ui/ozone/public/cursor_factory_ozone.h" | 16 #include "ui/ozone/public/cursor_factory_ozone.h" |
17 #include "ui/ozone/public/gpu_platform_support.h" | 17 #include "ui/ozone/public/gpu_platform_support.h" |
18 #include "ui/ozone/public/gpu_platform_support_host.h" | 18 #include "ui/ozone/public/gpu_platform_support_host.h" |
19 #include "ui/ozone/public/input_controller.h" | 19 #include "ui/ozone/public/input_controller.h" |
20 #include "ui/ozone/public/ozone_platform.h" | 20 #include "ui/ozone/public/ozone_platform.h" |
21 #include "ui/ozone/public/ozone_switches.h" | 21 #include "ui/ozone/public/ozone_switches.h" |
22 #include "ui/ozone/public/system_input_injector.h" | 22 #include "ui/ozone/public/system_input_injector.h" |
23 | 23 |
24 namespace ui { | 24 namespace ui { |
25 | 25 |
26 namespace { | 26 namespace { |
27 | 27 |
28 // A test implementation of PlatformEventSource that we can instantiate to make | |
29 // sure that the PlatformEventSource has an instance while in unit tests. | |
30 class TestPlatformEventSource : public ui::PlatformEventSource { | |
31 public: | |
32 TestPlatformEventSource() {} | |
33 ~TestPlatformEventSource() override {} | |
34 | |
35 private: | |
36 DISALLOW_COPY_AND_ASSIGN(TestPlatformEventSource); | |
37 }; | |
38 | |
39 // OzonePlatform for testing | 28 // OzonePlatform for testing |
40 // | 29 // |
41 // This platform dumps images to a file for testing purposes. | 30 // This platform dumps images to a file for testing purposes. |
42 class OzonePlatformTest : public OzonePlatform { | 31 class OzonePlatformTest : public OzonePlatform { |
43 public: | 32 public: |
44 OzonePlatformTest(const base::FilePath& dump_file) : file_path_(dump_file) {} | 33 OzonePlatformTest(const base::FilePath& dump_file) : file_path_(dump_file) {} |
45 ~OzonePlatformTest() override {} | 34 ~OzonePlatformTest() override {} |
46 | 35 |
47 // OzonePlatform: | 36 // OzonePlatform: |
48 ui::SurfaceFactoryOzone* GetSurfaceFactoryOzone() override { | 37 ui::SurfaceFactoryOzone* GetSurfaceFactoryOzone() override { |
(...skipping 22 matching lines...) Expand all Loading... |
71 } | 60 } |
72 scoped_ptr<NativeDisplayDelegate> CreateNativeDisplayDelegate() override { | 61 scoped_ptr<NativeDisplayDelegate> CreateNativeDisplayDelegate() override { |
73 return make_scoped_ptr(new NativeDisplayDelegateOzone()); | 62 return make_scoped_ptr(new NativeDisplayDelegateOzone()); |
74 } | 63 } |
75 | 64 |
76 void InitializeUI() override { | 65 void InitializeUI() override { |
77 window_manager_.reset(new TestWindowManager(file_path_)); | 66 window_manager_.reset(new TestWindowManager(file_path_)); |
78 window_manager_->Initialize(); | 67 window_manager_->Initialize(); |
79 // This unbreaks tests that create their own. | 68 // This unbreaks tests that create their own. |
80 if (!PlatformEventSource::GetInstance()) | 69 if (!PlatformEventSource::GetInstance()) |
81 platform_event_source_.reset(new TestPlatformEventSource); | 70 platform_event_source_ = PlatformEventSource::CreateDefault(); |
82 KeyboardLayoutEngineManager::SetKeyboardLayoutEngine( | 71 KeyboardLayoutEngineManager::SetKeyboardLayoutEngine( |
83 make_scoped_ptr(new StubKeyboardLayoutEngine())); | 72 make_scoped_ptr(new StubKeyboardLayoutEngine())); |
84 | 73 |
85 input_controller_ = CreateStubInputController(); | 74 input_controller_ = CreateStubInputController(); |
86 cursor_factory_ozone_.reset(new BitmapCursorFactoryOzone); | 75 cursor_factory_ozone_.reset(new BitmapCursorFactoryOzone); |
87 gpu_platform_support_host_.reset(CreateStubGpuPlatformSupportHost()); | 76 gpu_platform_support_host_.reset(CreateStubGpuPlatformSupportHost()); |
88 } | 77 } |
89 | 78 |
90 void InitializeGPU() override { | 79 void InitializeGPU() override { |
91 gpu_platform_support_.reset(CreateStubGpuPlatformSupport()); | 80 gpu_platform_support_.reset(CreateStubGpuPlatformSupport()); |
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107 | 96 |
108 OzonePlatform* CreateOzonePlatformTest() { | 97 OzonePlatform* CreateOzonePlatformTest() { |
109 base::CommandLine* cmd = base::CommandLine::ForCurrentProcess(); | 98 base::CommandLine* cmd = base::CommandLine::ForCurrentProcess(); |
110 base::FilePath location; | 99 base::FilePath location; |
111 if (cmd->HasSwitch(switches::kOzoneDumpFile)) | 100 if (cmd->HasSwitch(switches::kOzoneDumpFile)) |
112 location = cmd->GetSwitchValuePath(switches::kOzoneDumpFile); | 101 location = cmd->GetSwitchValuePath(switches::kOzoneDumpFile); |
113 return new OzonePlatformTest(location); | 102 return new OzonePlatformTest(location); |
114 } | 103 } |
115 | 104 |
116 } // namespace ui | 105 } // namespace ui |
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