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Issue 1016033006: Enable BeginFrame scheduling on aura (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Enable BeginFrame scheduling under flag Created 5 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/base/switches.h" 5 #include "cc/base/switches.h"
6 6
7 #include "base/command_line.h" 7 #include "base/command_line.h"
8 8
9 namespace cc { 9 namespace cc {
10 namespace switches { 10 namespace switches {
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53 const char kDisablePinchVirtualViewport[] = "disable-pinch-virtual-viewport"; 53 const char kDisablePinchVirtualViewport[] = "disable-pinch-virtual-viewport";
54 54
55 // Ensures that the draw properties computed via the property trees match those 55 // Ensures that the draw properties computed via the property trees match those
56 // computed by CalcDrawProperties. 56 // computed by CalcDrawProperties.
57 const char kEnablePropertyTreeVerification[] = 57 const char kEnablePropertyTreeVerification[] =
58 "enable-property-tree-verification"; 58 "enable-property-tree-verification";
59 59
60 // Disable partial swap which is needed for some OpenGL drivers / emulators. 60 // Disable partial swap which is needed for some OpenGL drivers / emulators.
61 const char kUIDisablePartialSwap[] = "ui-disable-partial-swap"; 61 const char kUIDisablePartialSwap[] = "ui-disable-partial-swap";
62 62
63 // Use a BeginFrame signal from browser to renderer to schedule rendering.
64 const char kEnableBeginFrameScheduling[] = "enable-begin-frame-scheduling";
65
63 // Enables the GPU benchmarking extension 66 // Enables the GPU benchmarking extension
64 const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking"; 67 const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking";
65 68
66 // Renders a border around compositor layers to help debug and study 69 // Renders a border around compositor layers to help debug and study
67 // layer compositing. 70 // layer compositing.
68 const char kShowCompositedLayerBorders[] = "show-composited-layer-borders"; 71 const char kShowCompositedLayerBorders[] = "show-composited-layer-borders";
69 const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders"; 72 const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders";
70 73
71 // Draws a heads-up-display showing Frames Per Second as well as GPU memory 74 // Draws a heads-up-display showing Frames Per Second as well as GPU memory
72 // usage. If you also use --vmodule="head*=1" then FPS will also be output to 75 // usage. If you also use --vmodule="head*=1" then FPS will also be output to
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99 "ui-show-replica-screenspace-rects"; 102 "ui-show-replica-screenspace-rects";
100 103
101 // Prevents the layer tree unit tests from timing out. 104 // Prevents the layer tree unit tests from timing out.
102 const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout"; 105 const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout";
103 106
104 // Makes pixel tests write their output instead of read it. 107 // Makes pixel tests write their output instead of read it.
105 const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests"; 108 const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests";
106 109
107 } // namespace switches 110 } // namespace switches
108 } // namespace cc 111 } // namespace cc
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