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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "SkRect.h" | 9 #include "SkRect.h" |
| 10 | 10 |
| (...skipping 27 matching lines...) Expand all Loading... |
| 38 | 38 |
| 39 void SkRect::toQuad(SkPoint quad[4]) const { | 39 void SkRect::toQuad(SkPoint quad[4]) const { |
| 40 SkASSERT(quad); | 40 SkASSERT(quad); |
| 41 | 41 |
| 42 quad[0].set(fLeft, fTop); | 42 quad[0].set(fLeft, fTop); |
| 43 quad[1].set(fRight, fTop); | 43 quad[1].set(fRight, fTop); |
| 44 quad[2].set(fRight, fBottom); | 44 quad[2].set(fRight, fBottom); |
| 45 quad[3].set(fLeft, fBottom); | 45 quad[3].set(fLeft, fBottom); |
| 46 } | 46 } |
| 47 | 47 |
| 48 //#include "Sk2x.h" |
| 49 #include "Sk4x.h" |
| 50 |
| 51 static inline bool is_finite(const Sk4f& value) { |
| 52 Sk4i finite = value * Sk4f(0) == Sk4f(0); |
| 53 return finite.allTrue(); |
| 54 } |
| 55 |
| 48 bool SkRect::setBoundsCheck(const SkPoint pts[], int count) { | 56 bool SkRect::setBoundsCheck(const SkPoint pts[], int count) { |
| 49 SkASSERT((pts && count > 0) || count == 0); | 57 SkASSERT((pts && count > 0) || count == 0); |
| 50 | 58 |
| 51 bool isFinite = true; | 59 bool isFinite = true; |
| 52 | 60 |
| 53 if (count <= 0) { | 61 if (count <= 0) { |
| 54 sk_bzero(this, sizeof(SkRect)); | 62 sk_bzero(this, sizeof(SkRect)); |
| 55 } else { | 63 } else { |
| 64 #if 0 |
| 56 SkScalar l, t, r, b; | 65 SkScalar l, t, r, b; |
| 57 | 66 |
| 58 l = r = pts[0].fX; | 67 l = r = pts[0].fX; |
| 59 t = b = pts[0].fY; | 68 t = b = pts[0].fY; |
| 60 | 69 |
| 61 // If all of the points are finite, accum should stay 0. If we encounter | 70 // If all of the points are finite, accum should stay 0. If we encounter |
| 62 // a NaN or infinity, then accum should become NaN. | 71 // a NaN or infinity, then accum should become NaN. |
| 63 float accum = 0; | 72 float accum = 0; |
| 64 accum *= l; accum *= t; | 73 accum *= l; accum *= t; |
| 65 | 74 |
| 66 for (int i = 1; i < count; i++) { | 75 for (int i = 1; i < count; i++) { |
| 67 SkScalar x = pts[i].fX; | 76 SkScalar x = pts[i].fX; |
| 68 SkScalar y = pts[i].fY; | 77 SkScalar y = pts[i].fY; |
| 69 | 78 |
| 70 accum *= x; accum *= y; | 79 accum *= x; accum *= y; |
| 71 | 80 |
| 72 // we use if instead of if/else, so we can generate min/max | 81 // we use if instead of if/else, so we can generate min/max |
| 73 // float instructions (at least on SSE) | 82 // float instructions (at least on SSE) |
| 74 if (x < l) l = x; | 83 if (x < l) l = x; |
| 75 if (x > r) r = x; | 84 if (x > r) r = x; |
| 76 | 85 |
| 77 if (y < t) t = y; | 86 if (y < t) t = y; |
| 78 if (y > b) b = y; | 87 if (y > b) b = y; |
| 79 } | 88 } |
| 80 | 89 |
| 81 SkASSERT(!accum || !SkScalarIsFinite(accum)); | 90 SkASSERT(!accum || !SkScalarIsFinite(accum)); |
| 91 accum = 0; |
| 82 if (accum) { | 92 if (accum) { |
| 83 l = t = r = b = 0; | 93 l = t = r = b = 0; |
| 84 isFinite = false; | 94 isFinite = false; |
| 85 } | 95 } |
| 86 this->set(l, t, r, b); | 96 this->set(l, t, r, b); |
| 97 #else |
| 98 Sk4f min, max, accum; |
| 99 |
| 100 if (count & 1) { |
| 101 min = Sk4f(pts[0].fX, pts[0].fY, pts[0].fX, pts[0].fY); |
| 102 pts += 1; |
| 103 count -= 1; |
| 104 } else { |
| 105 min = Sk4f::Load(&pts[0].fX); |
| 106 pts += 2; |
| 107 count -= 2; |
| 108 } |
| 109 accum = max = min; |
| 110 accum *= Sk4f(0); |
| 111 |
| 112 count >>= 1; |
| 113 for (int i = 0; i < count; ++i) { |
| 114 Sk4f xy = Sk4f::Load(&pts->fX); |
| 115 accum *= xy; |
| 116 min = Sk4f::Min(min, xy); |
| 117 max = Sk4f::Max(max, xy); |
| 118 pts += 2; |
| 119 } |
| 120 |
| 121 /** |
| 122 * With some trickery, we may be able to use Min/Max to also propogate
non-finites, |
| 123 * in which case we could eliminate accum entirely, and just check min
and max for |
| 124 * "is_finite". |
| 125 */ |
| 126 if (is_finite(accum)) { |
| 127 float minArray[4], maxArray[4]; |
| 128 min.store(minArray); |
| 129 max.store(maxArray); |
| 130 this->set(SkTMin(minArray[0], minArray[2]), SkTMin(minArray[1], minA
rray[3]), |
| 131 SkTMax(maxArray[0], maxArray[2]), SkTMax(maxArray[1], maxA
rray[3])); |
| 132 } else { |
| 133 // we hit a non-finite value, so zero everything and return false |
| 134 this->setEmpty(); |
| 135 isFinite = false; |
| 136 } |
| 137 #endif |
| 87 } | 138 } |
| 88 | 139 |
| 89 return isFinite; | 140 return isFinite; |
| 90 } | 141 } |
| 91 | 142 |
| 92 #define CHECK_INTERSECT(al, at, ar, ab, bl, bt, br, bb) \ | 143 #define CHECK_INTERSECT(al, at, ar, ab, bl, bt, br, bb) \ |
| 93 SkScalar L = SkMaxScalar(al, bl); \ | 144 SkScalar L = SkMaxScalar(al, bl); \ |
| 94 SkScalar R = SkMinScalar(ar, br); \ | 145 SkScalar R = SkMinScalar(ar, br); \ |
| 95 SkScalar T = SkMaxScalar(at, bt); \ | 146 SkScalar T = SkMaxScalar(at, bt); \ |
| 96 SkScalar B = SkMinScalar(ab, bb); \ | 147 SkScalar B = SkMinScalar(ab, bb); \ |
| (...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 154 SkString strL, strT, strR, strB; | 205 SkString strL, strT, strR, strB; |
| 155 SkAppendScalarDec(&strL, fLeft); | 206 SkAppendScalarDec(&strL, fLeft); |
| 156 SkAppendScalarDec(&strT, fTop); | 207 SkAppendScalarDec(&strT, fTop); |
| 157 SkAppendScalarDec(&strR, fRight); | 208 SkAppendScalarDec(&strR, fRight); |
| 158 SkAppendScalarDec(&strB, fBottom); | 209 SkAppendScalarDec(&strB, fBottom); |
| 159 line.printf("SkRect::MakeLTRB(%s, %s, %s, %s);", | 210 line.printf("SkRect::MakeLTRB(%s, %s, %s, %s);", |
| 160 strL.c_str(), strT.c_str(), strR.c_str(), strB.c_str()); | 211 strL.c_str(), strT.c_str(), strR.c_str(), strB.c_str()); |
| 161 } | 212 } |
| 162 SkDebugf("%s\n", line.c_str()); | 213 SkDebugf("%s\n", line.c_str()); |
| 163 } | 214 } |
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