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Unified Diff: cc/resources/texture_compressor_etc1.cc

Issue 1015373003: Add texture compression interface and ETC1 encoder. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Move files from cc/resources/texture_compress to cc/resources/ Created 5 years, 9 months ago
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Index: cc/resources/texture_compressor_etc1.cc
diff --git a/cc/resources/texture_compressor_etc1.cc b/cc/resources/texture_compressor_etc1.cc
new file mode 100644
index 0000000000000000000000000000000000000000..61c4438c21862342f8cf0ca10b19a375364a581c
--- /dev/null
+++ b/cc/resources/texture_compressor_etc1.cc
@@ -0,0 +1,503 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// See the following specification for details on the ETC1 format:
+// https://www.khronos.org/registry/gles/extensions/OES/OES_compressed_ETC1_RGB8_texture.txt
+
+#include "cc/resources/texture_compressor_etc1.h"
+
+#include <string.h>
+#include <limits>
+
+#include "base/logging.h"
+
+// Defining the following macro will cause the error metric function to weigh
+// each color channel differently depending on how the human eye can perceive
+// them. This can give a slight improvement in image quality at the cost of a
+// performance hit.
+// #define USE_PERCEIVED_ERROR_METRIC
+
+namespace {
+
+template <typename T>
+inline T clamp(T val, T min, T max) {
+ return val < min ? min : (val > max ? max : val);
+}
+
+inline uint8_t round_to_5_bits(float val) {
+ return clamp<uint8_t>(val * 31.0f / 255.0f + 0.5f, 0, 31);
+}
+
+inline uint8_t round_to_4_bits(float val) {
+ return clamp<uint8_t>(val * 15.0f / 255.0f + 0.5f, 0, 15);
+}
+
+union Color {
+ struct BgraColorType {
+ uint8_t b;
+ uint8_t g;
+ uint8_t r;
+ uint8_t a;
+ } channels;
+ uint8_t components[4];
+ uint32_t bits;
+};
+
+/*
+ * Codeword tables.
+ * See: Table 3.17.2
+ */
+static const int16_t g_codeword_tables[8][4] = {{-8, -2, 2, 8},
+ {-17, -5, 5, 17},
+ {-29, -9, 9, 29},
+ {-42, -13, 13, 42},
+ {-60, -18, 18, 60},
+ {-80, -24, 24, 80},
+ {-106, -33, 33, 106},
+ {-183, -47, 47, 183}};
+
+/*
+ * Maps modifier indices to pixel index values.
+ * See: Table 3.17.3
+ */
+static const uint8_t g_mod_to_pix[4] = {3, 2, 0, 1};
+
+/*
+ * The ETC1 specification index texels as follows:
+ *
+ * [a][e][i][m] [ 0][ 4][ 8][12]
+ * [b][f][j][n] <-> [ 1][ 5][ 9][13]
+ * [c][g][k][o] [ 2][ 6][10][14]
+ * [d][h][l][p] [ 3][ 7][11][15]
+ *
+ * However, when extracting sub blocks from BGRA data the natural array
+ * indexing order ends up different:
+ *
+ * vertical0: [a][e][b][f] horizontal0: [a][e][i][m]
+ * [c][g][d][h] [b][f][j][n]
+ * vertical1: [i][m][j][n] horizontal1: [c][g][k][o]
+ * [k][o][l][p] [d][h][l][p]
+ *
+ * In order to translate from the natural array indices in a sub block to the
+ * indices (number) used by specification and hardware we use this table.
+ */
+static const uint8_t g_idx_to_num[4][8] = {
+ {0, 4, 1, 5, 2, 6, 3, 7}, // Vertical block 0.
+ {8, 12, 9, 13, 10, 14, 11, 15}, // Vertical block 1.
+ {0, 4, 8, 12, 1, 5, 9, 13}, // Horizontal block 0.
+ {2, 6, 10, 14, 3, 7, 11, 15} // Horizontal block 1.
+};
+
+inline void WriteColors444(uint8_t* block,
+ const Color& color0,
+ const Color& color1) {
+ block[0] = (color0.channels.r & 0xf0) | (color1.channels.r >> 4);
+ block[1] = (color0.channels.g & 0xf0) | (color1.channels.g >> 4);
+ block[2] = (color0.channels.b & 0xf0) | (color1.channels.b >> 4);
+}
+
+inline void WriteColors555(uint8_t* block,
+ const Color& color0,
+ const Color& color1) {
+ // Table for conversion to 3-bit two complement format.
+ static const uint8_t two_compl_trans_table[8] = {
+ 4, // -4 (100b)
+ 5, // -3 (101b)
+ 6, // -2 (110b)
+ 7, // -1 (111b)
+ 0, // 0 (000b)
+ 1, // 1 (001b)
+ 2, // 2 (010b)
+ 3, // 3 (011b)
+ };
+
+ int16_t delta_r =
+ static_cast<int16_t>(color1.channels.r >> 3) - (color0.channels.r >> 3);
+ int16_t delta_g =
+ static_cast<int16_t>(color1.channels.g >> 3) - (color0.channels.g >> 3);
+ int16_t delta_b =
+ static_cast<int16_t>(color1.channels.b >> 3) - (color0.channels.b >> 3);
+ DCHECK(delta_r >= -4 && delta_r <= 3);
+ DCHECK(delta_g >= -4 && delta_g <= 3);
+ DCHECK(delta_b >= -4 && delta_b <= 3);
+
+ block[0] = (color0.channels.r & 0xf8) | two_compl_trans_table[delta_r + 4];
+ block[1] = (color0.channels.g & 0xf8) | two_compl_trans_table[delta_g + 4];
+ block[2] = (color0.channels.b & 0xf8) | two_compl_trans_table[delta_b + 4];
+}
+
+inline void WriteCodewordTable(uint8_t* block,
+ uint8_t sub_block_id,
+ uint8_t table) {
+ DCHECK_LT(sub_block_id, 2);
+ DCHECK_LT(table, 8);
+
+ uint8_t shift = (2 + (3 - sub_block_id * 3));
+ block[3] &= ~(0x07 << shift);
+ block[3] |= table << shift;
+}
+
+inline void WritePixelData(uint8_t* block, uint32_t pixel_data) {
+ block[4] |= pixel_data >> 24;
+ block[5] |= (pixel_data >> 16) & 0xff;
+ block[6] |= (pixel_data >> 8) & 0xff;
+ block[7] |= pixel_data & 0xff;
+}
+
+inline void WriteFlip(uint8_t* block, bool flip) {
+ block[3] &= ~0x01;
+ block[3] |= static_cast<uint8_t>(flip);
+}
+
+inline void WriteDiff(uint8_t* block, bool diff) {
+ block[3] &= ~0x02;
+ block[3] |= static_cast<uint8_t>(diff) << 1;
+}
+
+/**
+ * Compress and rounds BGR888 into BGR444. The resulting BGR444 color is
+ * expanded to BGR888 as it would be in hardware after decompression. The
+ * actual 444-bit data is available in the four most significant bits of each
+ * channel.
+ */
+inline Color MakeColor444(const float* bgr) {
+ uint8_t b4 = round_to_4_bits(bgr[0]);
+ uint8_t g4 = round_to_4_bits(bgr[1]);
+ uint8_t r4 = round_to_4_bits(bgr[2]);
+ Color bgr444;
+ bgr444.channels.b = (b4 << 4) | b4;
+ bgr444.channels.g = (g4 << 4) | g4;
+ bgr444.channels.r = (r4 << 4) | r4;
+ return bgr444;
+}
+
+/**
+ * Compress and rounds BGR888 into BGR555. The resulting BGR555 color is
+ * expanded to BGR888 as it would be in hardware after decompression. The
+ * actual 555-bit data is available in the five most significant bits of each
+ * channel.
+ */
+inline Color MakeColor555(const float* bgr) {
+ uint8_t b5 = round_to_5_bits(bgr[0]);
+ uint8_t g5 = round_to_5_bits(bgr[1]);
+ uint8_t r5 = round_to_5_bits(bgr[2]);
+ Color bgr555;
+ bgr555.channels.b = (b5 << 3) | (b5 >> 2);
+ bgr555.channels.g = (g5 << 3) | (g5 >> 2);
+ bgr555.channels.r = (r5 << 3) | (r5 >> 2);
+ return bgr555;
+}
+
+/**
+ * Constructs a color from a given base color and luminance value.
+ */
+inline Color MakeColor(const Color& base, int16_t lum) {
+ int b = static_cast<int>(base.channels.b) + lum;
+ int g = static_cast<int>(base.channels.g) + lum;
+ int r = static_cast<int>(base.channels.r) + lum;
+ Color color;
+ color.channels.b = static_cast<uint8_t>(clamp(b, 0, 255));
+ color.channels.g = static_cast<uint8_t>(clamp(g, 0, 255));
+ color.channels.r = static_cast<uint8_t>(clamp(r, 0, 255));
+ return color;
+}
+
+/**
+ * Calculates the error metric for two colors. A small error signals that the
+ * colors are similar to each other, a large error the signals the opposite.
+ */
+inline uint32_t GetColorError(const Color& u, const Color& v) {
+#ifdef USE_PERCEIVED_ERROR_METRIC
+ float delta_b = static_cast<float>(u.channels.b) - v.channels.b;
+ float delta_g = static_cast<float>(u.channels.g) - v.channels.g;
+ float delta_r = static_cast<float>(u.channels.r) - v.channels.r;
+ return static_cast<uint32_t>(0.299f * delta_b * delta_b +
+ 0.587f * delta_g * delta_g +
+ 0.114f * delta_r * delta_r);
+#else
+ int delta_b = static_cast<int>(u.channels.b) - v.channels.b;
+ int delta_g = static_cast<int>(u.channels.g) - v.channels.g;
+ int delta_r = static_cast<int>(u.channels.r) - v.channels.r;
+ return delta_b * delta_b + delta_g * delta_g + delta_r * delta_r;
+#endif
+}
+
+void GetAverageColor(const Color* src, float* avg_color) {
+ uint32_t sum_b = 0, sum_g = 0, sum_r = 0;
+
+ for (unsigned int i = 0; i < 8; ++i) {
+ sum_b += src[i].channels.b;
+ sum_g += src[i].channels.g;
+ sum_r += src[i].channels.r;
+ }
+
+ const float kInv8 = 1.0f / 8.0f;
+ avg_color[0] = static_cast<float>(sum_b) * kInv8;
+ avg_color[1] = static_cast<float>(sum_g) * kInv8;
+ avg_color[2] = static_cast<float>(sum_r) * kInv8;
+}
+
+void ComputeLuminance(uint8_t* block,
+ const Color* src,
+ const Color& base,
+ int sub_block_id,
+ const uint8_t* idx_to_num_tab) {
+ uint32_t best_tbl_err = std::numeric_limits<uint32_t>::max();
+ uint8_t best_tbl_idx = 0;
+ uint8_t best_mod_idx[8][8]; // [table][texel]
+
+ // Try all codeword tables to find the one giving the best results for this
+ // block.
+ for (unsigned int tbl_idx = 0; tbl_idx < 8; ++tbl_idx) {
+ // Pre-compute all the candidate colors; combinations of the base color and
+ // all available luminance values.
+ Color candidate_color[4]; // [modifier]
+ for (unsigned int mod_idx = 0; mod_idx < 4; ++mod_idx) {
+ int16_t lum = g_codeword_tables[tbl_idx][mod_idx];
+ candidate_color[mod_idx] = MakeColor(base, lum);
+ }
+
+ uint32_t tbl_err = 0;
+
+ for (unsigned int i = 0; i < 8; ++i) {
+ // Try all modifiers in the current table to find which one gives the
+ // smallest error.
+ uint32_t best_mod_err = std::numeric_limits<uint32_t>::max();
+ for (unsigned int mod_idx = 0; mod_idx < 4; ++mod_idx) {
+ const Color& color = candidate_color[mod_idx];
+
+ uint32_t mod_err = GetColorError(src[i], color);
+ if (mod_err < best_mod_err) {
+ best_mod_idx[tbl_idx][i] = mod_idx;
+ best_mod_err = mod_err;
+
+ if (mod_err == 0)
+ break; // We cannot do any better than this.
+ }
+ }
+
+ tbl_err += best_mod_err;
+ if (tbl_err > best_tbl_err)
+ break; // We're already doing worse than the best table so skip.
+ }
+
+ if (tbl_err < best_tbl_err) {
+ best_tbl_err = tbl_err;
+ best_tbl_idx = tbl_idx;
+
+ if (tbl_err == 0)
+ break; // We cannot do any better than this.
+ }
+ }
+
+ WriteCodewordTable(block, sub_block_id, best_tbl_idx);
+
+ uint32_t pix_data = 0;
+
+ for (unsigned int i = 0; i < 8; ++i) {
+ uint8_t mod_idx = best_mod_idx[best_tbl_idx][i];
+ uint8_t pix_idx = g_mod_to_pix[mod_idx];
+
+ uint32_t lsb = pix_idx & 0x1;
+ uint32_t msb = pix_idx >> 1;
+
+ // Obtain the texel number as specified in the standard.
+ int texel_num = idx_to_num_tab[i];
+ pix_data |= msb << (texel_num + 16);
+ pix_data |= lsb << (texel_num);
+ }
+
+ WritePixelData(block, pix_data);
+}
+
+/**
+ * Tries to compress the block under the assumption that it's a single color
+ * block. If it's not the function will bail out without writing anything to
+ * the destination buffer.
+ */
+bool TryCompressSolidBlock(uint8_t* dst, const Color* src) {
+ for (unsigned int i = 1; i < 16; ++i) {
+ if (src[i].bits != src[0].bits)
+ return false;
+ }
+
+ // Clear destination buffer so that we can "or" in the results.
+ memset(dst, 0, 8);
+
+ float src_color_float[3] = {static_cast<float>(src->channels.b),
+ static_cast<float>(src->channels.g),
+ static_cast<float>(src->channels.r)};
+ Color base = MakeColor555(src_color_float);
+
+ WriteDiff(dst, true);
+ WriteFlip(dst, false);
+ WriteColors555(dst, base, base);
+
+ uint8_t best_tbl_idx = 0;
+ uint8_t best_mod_idx = 0;
+ uint32_t best_mod_err = std::numeric_limits<uint32_t>::max();
+
+ // Try all codeword tables to find the one giving the best results for this
+ // block.
+ for (unsigned int tbl_idx = 0; tbl_idx < 8; ++tbl_idx) {
+ // Try all modifiers in the current table to find which one gives the
+ // smallest error.
+ for (unsigned int mod_idx = 0; mod_idx < 4; ++mod_idx) {
+ int16_t lum = g_codeword_tables[tbl_idx][mod_idx];
+ const Color& color = MakeColor(base, lum);
+
+ uint32_t mod_err = GetColorError(*src, color);
+ if (mod_err < best_mod_err) {
+ best_tbl_idx = tbl_idx;
+ best_mod_idx = mod_idx;
+ best_mod_err = mod_err;
+
+ if (mod_err == 0)
+ break; // We cannot do any better than this.
+ }
+ }
+
+ if (best_mod_err == 0)
+ break;
+ }
+
+ WriteCodewordTable(dst, 0, best_tbl_idx);
+ WriteCodewordTable(dst, 1, best_tbl_idx);
+
+ uint8_t pix_idx = g_mod_to_pix[best_mod_idx];
+ uint32_t lsb = pix_idx & 0x1;
+ uint32_t msb = pix_idx >> 1;
+
+ uint32_t pix_data = 0;
+ for (unsigned int i = 0; i < 2; ++i) {
+ for (unsigned int j = 0; j < 8; ++j) {
+ // Obtain the texel number as specified in the standard.
+ int texel_num = g_idx_to_num[i][j];
+ pix_data |= msb << (texel_num + 16);
+ pix_data |= lsb << (texel_num);
+ }
+ }
+
+ WritePixelData(dst, pix_data);
+ return true;
+}
+
+void CompressBlock(uint8_t* dst, const Color* ver_src, const Color* hor_src) {
+ if (TryCompressSolidBlock(dst, ver_src))
+ return;
+
+ const Color* sub_block_src[4] = {ver_src, ver_src + 8, hor_src, hor_src + 8};
+
+ Color sub_block_avg[4];
+ bool use_differential[2] = {true, true};
+
+ // Compute the average color for each sub block and determine if differential
+ // coding can be used.
+ for (unsigned int i = 0, j = 1; i < 4; i += 2, j += 2) {
+ float avg_color_0[3];
+ GetAverageColor(sub_block_src[i], avg_color_0);
+ Color avg_color_555_0 = MakeColor555(avg_color_0);
+
+ float avg_color_1[3];
+ GetAverageColor(sub_block_src[j], avg_color_1);
+ Color avg_color_555_1 = MakeColor555(avg_color_1);
+
+ for (unsigned int light_idx = 0; light_idx < 3; ++light_idx) {
+ int u = avg_color_555_0.components[light_idx] >> 3;
+ int v = avg_color_555_1.components[light_idx] >> 3;
+
+ int component_diff = v - u;
+ if (component_diff < -4 || component_diff > 3) {
+ use_differential[i / 2] = false;
+ sub_block_avg[i] = MakeColor444(avg_color_0);
+ sub_block_avg[j] = MakeColor444(avg_color_1);
radu.velea 2015/04/10 13:37:53 Shouldn't there be a break here? If first 2 channe
+ } else {
+ sub_block_avg[i] = avg_color_555_0;
+ sub_block_avg[j] = avg_color_555_1;
+ }
+ }
+ }
+
+ // Compute the error of each sub block before adjusting for luminance. These
+ // error values are later used for determining if we should flip the sub
+ // block or not.
+ uint32_t sub_block_err[4] = {0};
+ for (unsigned int i = 0; i < 4; ++i) {
+ for (unsigned int j = 0; j < 8; ++j) {
+ sub_block_err[i] += GetColorError(sub_block_avg[i], sub_block_src[i][j]);
+ }
+ }
+
+ bool flip =
+ sub_block_err[2] + sub_block_err[3] < sub_block_err[0] + sub_block_err[1];
+
+ // Clear destination buffer so that we can "or" in the results.
+ memset(dst, 0, 8);
+
+ WriteDiff(dst, use_differential[!!flip]);
+ WriteFlip(dst, flip);
+
+ uint8_t sub_block_off_0 = flip ? 2 : 0;
+ uint8_t sub_block_off_1 = sub_block_off_0 + 1;
+
+ if (use_differential[!!flip]) {
+ WriteColors555(dst, sub_block_avg[sub_block_off_0],
+ sub_block_avg[sub_block_off_1]);
+ } else {
+ WriteColors444(dst, sub_block_avg[sub_block_off_0],
+ sub_block_avg[sub_block_off_1]);
+ }
+
+ // Compute luminance for the first sub block.
+ ComputeLuminance(dst, sub_block_src[sub_block_off_0],
+ sub_block_avg[sub_block_off_0], 0,
+ g_idx_to_num[sub_block_off_0]);
+ // Compute luminance for the second sub block.
+ ComputeLuminance(dst, sub_block_src[sub_block_off_1],
+ sub_block_avg[sub_block_off_1], 1,
+ g_idx_to_num[sub_block_off_1]);
+}
+
+} // namespace
+
+namespace cc {
+
+void TextureCompressorETC1::Compress(const uint8_t* src,
+ uint8_t* dst,
+ int width,
+ int height,
+ Quality quality) {
+ DCHECK(width >= 4 && (width & 3) == 0);
+ DCHECK(height >= 4 && (height & 3) == 0);
+
+ Color ver_blocks[16];
+ Color hor_blocks[16];
+
+ for (int y = 0; y < height; y += 4, src += width * 4 * 4) {
+ for (int x = 0; x < width; x += 4, dst += 8) {
+ const Color* row0 = reinterpret_cast<const Color*>(src + x * 4);
+ const Color* row1 = row0 + width;
+ const Color* row2 = row1 + width;
+ const Color* row3 = row2 + width;
+
+ memcpy(ver_blocks, row0, 8);
+ memcpy(ver_blocks + 2, row1, 8);
+ memcpy(ver_blocks + 4, row2, 8);
+ memcpy(ver_blocks + 6, row3, 8);
+ memcpy(ver_blocks + 8, row0 + 2, 8);
+ memcpy(ver_blocks + 10, row1 + 2, 8);
+ memcpy(ver_blocks + 12, row2 + 2, 8);
+ memcpy(ver_blocks + 14, row3 + 2, 8);
+
+ memcpy(hor_blocks, row0, 16);
+ memcpy(hor_blocks + 4, row1, 16);
+ memcpy(hor_blocks + 8, row2, 16);
+ memcpy(hor_blocks + 12, row3, 16);
+
+ CompressBlock(dst, ver_blocks, hor_blocks);
+ }
+ }
+}
+
+} // namespace cc
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