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1 #include "SkColorPriv.h" | 1 inline SkPMFloat& SkPMFloat::operator=(const SkPMFloat& that) { |
| 2 for (int i = 0; i < 4; i++) { fColor[i] = that.fColor[i]; } |
| 3 return *this; |
| 4 } |
2 | 5 |
3 inline SkPMFloat::SkPMFloat(SkPMColor c) { | 6 inline SkPMFloat::SkPMFloat(SkPMColor c) { |
4 *this = SkPMFloat::FromARGB(SkGetPackedA32(c), | 7 *this = SkPMFloat::FromARGB(SkGetPackedA32(c), |
5 SkGetPackedR32(c), | 8 SkGetPackedR32(c), |
6 SkGetPackedG32(c), | 9 SkGetPackedG32(c), |
7 SkGetPackedB32(c)); | 10 SkGetPackedB32(c)); |
8 SkASSERT(this->isValid()); | 11 SkASSERT(this->isValid()); |
9 } | 12 } |
10 | 13 |
11 inline SkPMColor SkPMFloat::get() const { | 14 inline SkPMColor SkPMFloat::get() const { |
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29 for (int i = 0; i < 4; i++) { floats[i] = FromPMColor(colors[i]); } | 32 for (int i = 0; i < 4; i++) { floats[i] = FromPMColor(colors[i]); } |
30 } | 33 } |
31 | 34 |
32 inline void SkPMFloat::To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4
]) { | 35 inline void SkPMFloat::To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4
]) { |
33 for (int i = 0; i < 4; i++) { colors[i] = floats[i].get(); } | 36 for (int i = 0; i < 4; i++) { colors[i] = floats[i].get(); } |
34 } | 37 } |
35 | 38 |
36 inline void SkPMFloat::ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat flo
ats[4]) { | 39 inline void SkPMFloat::ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat flo
ats[4]) { |
37 for (int i = 0; i < 4; i++) { colors[i] = floats[i].clamped(); } | 40 for (int i = 0; i < 4; i++) { colors[i] = floats[i].clamped(); } |
38 } | 41 } |
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