| OLD | NEW |
| 1 #include "SkColorPriv.h" | 1 inline SkPMFloat& SkPMFloat::operator=(const SkPMFloat& that) { |
| 2 for (int i = 0; i < 4; i++) { fColor[i] = that.fColor[i]; } |
| 3 return *this; |
| 4 } |
| 2 | 5 |
| 3 inline SkPMFloat::SkPMFloat(SkPMColor c) { | 6 inline SkPMFloat::SkPMFloat(SkPMColor c) { |
| 4 *this = SkPMFloat::FromARGB(SkGetPackedA32(c), | 7 *this = SkPMFloat::FromARGB(SkGetPackedA32(c), |
| 5 SkGetPackedR32(c), | 8 SkGetPackedR32(c), |
| 6 SkGetPackedG32(c), | 9 SkGetPackedG32(c), |
| 7 SkGetPackedB32(c)); | 10 SkGetPackedB32(c)); |
| 8 SkASSERT(this->isValid()); | 11 SkASSERT(this->isValid()); |
| 9 } | 12 } |
| 10 | 13 |
| 11 inline SkPMColor SkPMFloat::get() const { | 14 inline SkPMColor SkPMFloat::get() const { |
| (...skipping 17 matching lines...) Expand all Loading... |
| 29 for (int i = 0; i < 4; i++) { floats[i] = FromPMColor(colors[i]); } | 32 for (int i = 0; i < 4; i++) { floats[i] = FromPMColor(colors[i]); } |
| 30 } | 33 } |
| 31 | 34 |
| 32 inline void SkPMFloat::To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4
]) { | 35 inline void SkPMFloat::To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4
]) { |
| 33 for (int i = 0; i < 4; i++) { colors[i] = floats[i].get(); } | 36 for (int i = 0; i < 4; i++) { colors[i] = floats[i].get(); } |
| 34 } | 37 } |
| 35 | 38 |
| 36 inline void SkPMFloat::ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat flo
ats[4]) { | 39 inline void SkPMFloat::ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat flo
ats[4]) { |
| 37 for (int i = 0; i < 4; i++) { colors[i] = floats[i].clamped(); } | 40 for (int i = 0; i < 4; i++) { colors[i] = floats[i].clamped(); } |
| 38 } | 41 } |
| OLD | NEW |