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Unified Diff: tools/dom/templates/html/impl/impl_Element.darttemplate

Issue 1014843004: Make Element.animate work in dart2js Chrome (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Fix line length Created 5 years, 9 months ago
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Index: tools/dom/templates/html/impl/impl_Element.darttemplate
diff --git a/tools/dom/templates/html/impl/impl_Element.darttemplate b/tools/dom/templates/html/impl/impl_Element.darttemplate
index 38209ae33b6301370ed3aecf4ea85e2873b93b50..a8f629cda35fb40617d6c1c32ba5dbbbf3f1abab 100644
--- a/tools/dom/templates/html/impl/impl_Element.darttemplate
+++ b/tools/dom/templates/html/impl/impl_Element.darttemplate
@@ -779,6 +779,53 @@ $(ANNOTATIONS)$(NATIVESPEC)abstract class $CLASSNAME$EXTENDS$IMPLEMENTS {
@deprecated
void leftView() {}
+$if DART2JS
+ /**
+ * Creates a new AnimationEffect object whose target element is the object
+ * on which the method is called, and calls the play() method of the
+ * AnimationTimeline object of the document timeline of the node document
+ * of the element, passing the newly created AnimationEffect as the argument
+ * to the method. Returns an AnimationPlayer for the effect.
+ *
+ * Examples
+ *
+ * var animation = elem.animate([{"opacity": 75}, {"opacity": 0 }, 200);
+ *
sra1 2015/03/18 00:20:47 1. Indent +4 2. Missing ] 3. Inconsistent space on
Alan Knight 2015/03/18 20:09:20 1. dartfmt says only +2 2. Done 3. Done
sra1 2015/03/19 02:20:46 Markdown in this doc comment starts recognizing a
Alan Knight 2015/03/23 18:57:52 Ah, I misunderstood. Done.
+ * var animation = elem.animate([
+ * {"transform": "translate(100px, -100%)"},
+ * {"transform" : "translate(400px, 500px)"}
+ * ], 1500);
+ *
+ * The [frames] parameter is a List<Map>, where the
+ * map entries specify CSS animation effects. The
+ * [timing] paramter can be a double, representing the number of milliseconds
+ * for the transition, or a Map with fields corresponding to those
+ * of the [Timing] object.
+ *
+ * This is not yet supported in Dartium.
+ **/
+// TODO(alanknight): Correct above comment once it works in Dartium.
+ @Experimental
+ @SupportedBrowser(SupportedBrowser.CHROME, '36')
+ AnimationPlayer animate(List<Map<String, dynamic>> frames, [timing]) {
+ // If frames is an AnimationEffect, leave it alone?
sra1 2015/03/18 00:20:47 Be more defensive. Fail if not a list or Animation
Alan Knight 2015/03/18 20:09:20 Oops. It must de facto be a List, that comment was
+ var convertedFrames = frames;
+ if (convertedFrames is List) {
+ convertedFrames = frames.map(
+ (x) => convertDartToNative_Dictionary(x)).toList();
sra1 2015/03/18 00:20:47 frames.map(convertDartToNative_Dictionary).toList(
Alan Knight 2015/03/18 20:09:20 Oh yeah. Nice. Done.
+ }
+ var convertedTiming = timing;
+ if (convertedTiming is Map) {
+ convertedTiming = convertDartToNative_Dictionary(convertedTiming);
+ }
+ return _animate(convertedFrames, convertedTiming);
sra1 2015/03/18 00:20:47 What if timing is null, does it work for both is n
Alan Knight 2015/03/18 20:09:20 It seems to make no difference between 0, null, an
+ }
+
+ @DomName('Element.animate')
+ @JSName('animate')
+ @Experimental() // untriaged
+ AnimationPlayer _animate(Object effect, [timing]) native;
+$endif
/**
* Called by the DOM whenever an attribute on this has been changed.
*/
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