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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkBitmap.h" | 9 #include "SkBitmap.h" |
10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
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82 s.reset(); | 82 s.reset(); |
83 s.setScale(8, 8); | 83 s.setScale(8, 8); |
84 s.postTranslate(SLIDE_SIZE / 2, SLIDE_SIZE / 2); | 84 s.postTranslate(SLIDE_SIZE / 2, SLIDE_SIZE / 2); |
85 SkShader* shader = SkShader::CreateBitmapShader( | 85 SkShader* shader = SkShader::CreateBitmapShader( |
86 bmp, fMode, fMode, &s); | 86 bmp, fMode, fMode, &s); |
87 | 87 |
88 SkPaint paint; | 88 SkPaint paint; |
89 paint.setShader(shader)->unref(); | 89 paint.setShader(shader)->unref(); |
90 | 90 |
91 if (fHQ) { | 91 if (fHQ) { |
92 paint.setFilterLevel(SkPaint::kHigh_FilterLevel); | 92 paint.setFilterQuality(kHigh_SkFilterQuality); |
93 } | 93 } |
94 | 94 |
95 SkScalar margin = (SLIDE_SIZE / 3 - RECT_SIZE) / 2; | 95 SkScalar margin = (SLIDE_SIZE / 3 - RECT_SIZE) / 2; |
96 for (int i = 0; i < 3; i++) { | 96 for (int i = 0; i < 3; i++) { |
97 SkScalar yOrigin = SLIDE_SIZE / 3 * i + margin; | 97 SkScalar yOrigin = SLIDE_SIZE / 3 * i + margin; |
98 for (int j = 0; j < 3; j++) { | 98 for (int j = 0; j < 3; j++) { |
99 SkScalar xOrigin = SLIDE_SIZE / 3 * j + margin; | 99 SkScalar xOrigin = SLIDE_SIZE / 3 * j + margin; |
100 if (i == 1 && j == 1) { | 100 if (i == 1 && j == 1) { |
101 continue; // skip center element | 101 continue; // skip center element |
102 } | 102 } |
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119 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode); ) | 119 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode); ) |
120 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode); ) | 120 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode); ) |
121 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode); ) | 121 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode); ) |
122 | 122 |
123 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode, true); ) | 123 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode, true); ) |
124 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode, true); ) | 124 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode, true); ) |
125 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode, true); ) | 125 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode, true); ) |
126 | 126 |
127 | 127 |
128 } | 128 } |
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