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Side by Side Diff: src/heap/gc-idle-time-handler.cc

Issue 1014503003: Hook up over approximating the weak closure to the idle time handler (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: updates Created 5 years, 9 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/heap/gc-idle-time-handler.h" 5 #include "src/heap/gc-idle-time-handler.h"
6 #include "src/heap/gc-tracer.h" 6 #include "src/heap/gc-tracer.h"
7 #include "src/utils.h" 7 #include "src/utils.h"
8 8
9 namespace v8 { 9 namespace v8 {
10 namespace internal { 10 namespace internal {
11 11
12 const double GCIdleTimeHandler::kConservativeTimeRatio = 0.9; 12 const double GCIdleTimeHandler::kConservativeTimeRatio = 0.9;
13 const size_t GCIdleTimeHandler::kMaxMarkCompactTimeInMs = 1000; 13 const size_t GCIdleTimeHandler::kMaxMarkCompactTimeInMs = 1000;
14 const size_t GCIdleTimeHandler::kMaxFinalIncrementalMarkCompactTimeInMs = 1000; 14 const size_t GCIdleTimeHandler::kMaxFinalIncrementalMarkCompactTimeInMs = 1000;
15 const size_t GCIdleTimeHandler::kMinTimeForFinalizeSweeping = 100; 15 const size_t GCIdleTimeHandler::kMinTimeForFinalizeSweeping = 100;
16 const int GCIdleTimeHandler::kMaxMarkCompactsInIdleRound = 7; 16 const int GCIdleTimeHandler::kMaxMarkCompactsInIdleRound = 7;
17 const int GCIdleTimeHandler::kIdleScavengeThreshold = 5; 17 const int GCIdleTimeHandler::kIdleScavengeThreshold = 5;
18 const double GCIdleTimeHandler::kHighContextDisposalRate = 100; 18 const double GCIdleTimeHandler::kHighContextDisposalRate = 100;
19 const size_t GCIdleTimeHandler::kMinTimeForOverApproximatingWeakClosureInMs = 1;
19 20
20 21
21 void GCIdleTimeAction::Print() { 22 void GCIdleTimeAction::Print() {
22 switch (type) { 23 switch (type) {
23 case DONE: 24 case DONE:
24 PrintF("done"); 25 PrintF("done");
25 break; 26 break;
26 case DO_NOTHING: 27 case DO_NOTHING:
27 PrintF("no action"); 28 PrintF("no action");
28 break; 29 break;
(...skipping 140 matching lines...) Expand 10 before | Expand all | Expand 10 after
169 bool GCIdleTimeHandler::ShouldDoFinalIncrementalMarkCompact( 170 bool GCIdleTimeHandler::ShouldDoFinalIncrementalMarkCompact(
170 size_t idle_time_in_ms, size_t size_of_objects, 171 size_t idle_time_in_ms, size_t size_of_objects,
171 size_t final_incremental_mark_compact_speed_in_bytes_per_ms) { 172 size_t final_incremental_mark_compact_speed_in_bytes_per_ms) {
172 return idle_time_in_ms >= 173 return idle_time_in_ms >=
173 EstimateFinalIncrementalMarkCompactTime( 174 EstimateFinalIncrementalMarkCompactTime(
174 size_of_objects, 175 size_of_objects,
175 final_incremental_mark_compact_speed_in_bytes_per_ms); 176 final_incremental_mark_compact_speed_in_bytes_per_ms);
176 } 177 }
177 178
178 179
180 bool GCIdleTimeHandler::ShouldDoOverApproximateWeakClosure(
181 size_t idle_time_in_ms) {
182 return idle_time_in_ms >= kMinTimeForOverApproximatingWeakClosureInMs;
Hannes Payer (out of office) 2015/03/16 12:35:15 Is that also true for slow devices?
jochen (gone - plz use gerrit) 2015/03/16 13:59:30 no idea. I added a TODO and will run some tests lo
183 }
184
185
179 // The following logic is implemented by the controller: 186 // The following logic is implemented by the controller:
180 // (1) If we don't have any idle time, do nothing, unless a context was 187 // (1) If we don't have any idle time, do nothing, unless a context was
181 // disposed, incremental marking is stopped, and the heap is small. Then do 188 // disposed, incremental marking is stopped, and the heap is small. Then do
182 // a full GC. 189 // a full GC.
183 // (2) If the new space is almost full and we can affort a Scavenge or if the 190 // (2) If the new space is almost full and we can affort a Scavenge or if the
184 // next Scavenge will very likely take long, then a Scavenge is performed. 191 // next Scavenge will very likely take long, then a Scavenge is performed.
185 // (3) If there is currently no MarkCompact idle round going on, we start a 192 // (3) If there is currently no MarkCompact idle round going on, we start a
186 // new idle round if enough garbage was created. Otherwise we do not perform 193 // new idle round if enough garbage was created. Otherwise we do not perform
187 // garbage collection to keep system utilization low. 194 // garbage collection to keep system utilization low.
188 // (4) If incremental marking is done, we perform a full garbage collection 195 // (4) If incremental marking is done, we perform a full garbage collection
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256 !heap_state.can_start_incremental_marking) { 263 !heap_state.can_start_incremental_marking) {
257 return GCIdleTimeAction::Nothing(); 264 return GCIdleTimeAction::Nothing();
258 } 265 }
259 size_t step_size = EstimateMarkingStepSize( 266 size_t step_size = EstimateMarkingStepSize(
260 static_cast<size_t>(kIncrementalMarkingStepTimeInMs), 267 static_cast<size_t>(kIncrementalMarkingStepTimeInMs),
261 heap_state.incremental_marking_speed_in_bytes_per_ms); 268 heap_state.incremental_marking_speed_in_bytes_per_ms);
262 return GCIdleTimeAction::IncrementalMarking(step_size); 269 return GCIdleTimeAction::IncrementalMarking(step_size);
263 } 270 }
264 } 271 }
265 } 272 }
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