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| 1 /* | 1 /* |
| 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| 3 * | 3 * |
| 4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
| 5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
| 6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
| 7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
| 8 * | 8 * |
| 9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| (...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 48 bool blendLineToHorizontalSegment(); | 48 bool blendLineToHorizontalSegment(); |
| 49 bool blendLineToVerticalSegment(); | 49 bool blendLineToVerticalSegment(); |
| 50 bool blendCurveToCubicSegment(); | 50 bool blendCurveToCubicSegment(); |
| 51 bool blendCurveToCubicSmoothSegment(); | 51 bool blendCurveToCubicSmoothSegment(); |
| 52 bool blendCurveToQuadraticSegment(); | 52 bool blendCurveToQuadraticSegment(); |
| 53 bool blendCurveToQuadraticSmoothSegment(); | 53 bool blendCurveToQuadraticSmoothSegment(); |
| 54 bool blendArcToSegment(); | 54 bool blendArcToSegment(); |
| 55 | 55 |
| 56 float blendAnimatedDimensonalFloat(float, float, FloatBlendMode); | 56 float blendAnimatedDimensonalFloat(float, float, FloatBlendMode); |
| 57 FloatPoint blendAnimatedFloatPoint(const FloatPoint& from, const FloatPoint&
to); | 57 FloatPoint blendAnimatedFloatPoint(const FloatPoint& from, const FloatPoint&
to); |
| 58 FloatPoint blendAnimatedFloatPointSameCoordinates(const FloatPoint& from, co
nst FloatPoint& to); |
| 58 | 59 |
| 59 RawPtrWillBeMember<SVGPathSource> m_fromSource; | 60 RawPtrWillBeMember<SVGPathSource> m_fromSource; |
| 60 RawPtrWillBeMember<SVGPathSource> m_toSource; | 61 RawPtrWillBeMember<SVGPathSource> m_toSource; |
| 61 RawPtrWillBeMember<SVGPathConsumer> m_consumer; | 62 RawPtrWillBeMember<SVGPathConsumer> m_consumer; |
| 62 | 63 |
| 63 FloatPoint m_fromCurrentPoint; | 64 FloatPoint m_fromCurrentPoint; |
| 64 FloatPoint m_toCurrentPoint; | 65 FloatPoint m_toCurrentPoint; |
| 65 | 66 |
| 66 PathCoordinateMode m_fromMode; | 67 PathCoordinateMode m_fromMode; |
| 67 PathCoordinateMode m_toMode; | 68 PathCoordinateMode m_toMode; |
| 68 float m_progress; | 69 float m_progress; |
| 69 unsigned m_addTypesCount; | 70 unsigned m_addTypesCount; |
| 70 bool m_isInFirstHalfOfAnimation; | 71 bool m_isInFirstHalfOfAnimation; |
| 71 }; | 72 }; |
| 72 | 73 |
| 73 } // namespace blink | 74 } // namespace blink |
| 74 | 75 |
| 75 #endif // SVGPathBlender_h | 76 #endif // SVGPathBlender_h |
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