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Unified Diff: extensions/renderer/script_context_set_unittest.cc

Issue 1013823003: Revert of Move Extension ScriptContext creation into ScriptContextSet. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 9 months ago
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Index: extensions/renderer/script_context_set_unittest.cc
diff --git a/extensions/renderer/script_context_set_unittest.cc b/extensions/renderer/script_context_set_unittest.cc
index 089cacad30e5e5c70db993cdf425a1bedc9dd207..e795dd9ac8e9985fff57f816f3c9c0ebfc218e06 100644
--- a/extensions/renderer/script_context_set_unittest.cc
+++ b/extensions/renderer/script_context_set_unittest.cc
@@ -2,59 +2,61 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include <vector>
-
#include "base/message_loop/message_loop.h"
#include "extensions/common/extension.h"
-#include "extensions/common/extension_set.h"
#include "extensions/common/features/feature.h"
#include "extensions/renderer/script_context.h"
#include "extensions/renderer/script_context_set.h"
#include "gin/public/context_holder.h"
#include "testing/gtest/include/gtest/gtest.h"
+#include "third_party/WebKit/public/web/WebFrame.h"
#include "third_party/WebKit/public/web/WebLocalFrame.h"
#include "third_party/WebKit/public/web/WebView.h"
#include "v8/include/v8.h"
namespace extensions {
-TEST(ScriptContextSetTest, Lifecycle) {
+TEST(ScriptContextSet, Lifecycle) {
base::MessageLoop loop;
- ExtensionSet extensions;
- ExtensionIdSet active_extensions;
- ScriptContextSet context_set(&extensions, &active_extensions);
+ ScriptContextSet context_set;
+
+ v8::Isolate* isolate = v8::Isolate::GetCurrent();
+ v8::HandleScope handle_scope(isolate);
+ gin::ContextHolder context_holder(isolate);
+ context_holder.SetContext(v8::Context::New(isolate));
blink::WebView* webview = blink::WebView::create(nullptr);
- blink::WebLocalFrame* frame = blink::WebLocalFrame::create(nullptr);
+ blink::WebFrame* frame = blink::WebLocalFrame::create(nullptr);
webview->setMainFrame(frame);
- v8::Isolate* isolate = v8::Isolate::GetCurrent();
- v8::HandleScope handle_scope(isolate);
- // Note: ScriptContext has gin stuff in it, and without a ContextHolder tests
- // will leak memory.
- gin::ContextHolder context_holder(isolate);
- v8::Handle<v8::Context> v8_context = v8::Context::New(isolate);
- v8::Context::Scope context_scope(v8_context);
- ScriptContext* context = context_set.Register(
- frame, v8_context, 0, 0); // no extension group or world ID
+ const Extension* extension = NULL;
+ ScriptContext* context =
+ new ScriptContext(context_holder.context(),
+ frame,
+ extension,
+ Feature::BLESSED_EXTENSION_CONTEXT,
+ extension,
+ Feature::BLESSED_EXTENSION_CONTEXT);
- // Context is valid and resembles correctness.
- EXPECT_TRUE(context->is_valid());
- EXPECT_EQ(frame, context->web_frame());
- EXPECT_EQ(v8_context, context->v8_context());
+ context_set.Add(context);
+ EXPECT_EQ(1u, context_set.GetAll().count(context));
+ EXPECT_EQ(context, context_set.GetByV8Context(context->v8_context()));
- // Context has been correctly added.
- EXPECT_EQ(1u, context_set.size());
- EXPECT_EQ(context, context_set.GetByV8Context(v8_context));
+ // Adding the same item multiple times should be OK and deduped.
+ context_set.Add(context);
+ EXPECT_EQ(1u, context_set.GetAll().count(context));
- // Test context is correctly removed.
+ // GetAll() returns a copy so removing from one should not remove from others.
+ ScriptContextSet::ContextSet set_copy = context_set.GetAll();
+ EXPECT_EQ(1u, set_copy.count(context));
+
context_set.Remove(context);
- EXPECT_EQ(0u, context_set.size());
- EXPECT_EQ(nullptr, context_set.GetByV8Context(v8_context));
+ EXPECT_EQ(0, context_set.size());
+ EXPECT_FALSE(context_set.GetByV8Context(context->v8_context()));
+ EXPECT_EQ(1u, set_copy.size());
- // After removal, the context should be invalid.
- EXPECT_FALSE(context->is_valid());
- EXPECT_EQ(nullptr, context->web_frame());
+ // After removal, the context should be marked for destruction.
+ EXPECT_FALSE(context->web_frame());
// Run loop to do the actual deletion.
loop.RunUntilIdle();
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