Index: gpu/command_buffer/service/program_cache.h |
diff --git a/gpu/command_buffer/service/program_cache.h b/gpu/command_buffer/service/program_cache.h |
index 624c436016f7c834f235bfe21093618884d316bc..44593df6d84e3fa4f62507430c74f8c486d3cc32 100644 |
--- a/gpu/command_buffer/service/program_cache.h |
+++ b/gpu/command_buffer/service/program_cache.h |
@@ -42,7 +42,9 @@ class GPU_EXPORT ProgramCache { |
LinkedProgramStatus GetLinkedProgramStatus( |
const std::string& shader_signature_a, |
const std::string& shader_signature_b, |
- const LocationMap* bind_attrib_location_map) const; |
+ const LocationMap* bind_attrib_location_map, |
+ const std::vector<std::string>& transform_feedback_varyings, |
+ GLenum transform_feedback_buffer_mode) const; |
// Loads the linked program from the cache. If the program is not found or |
// there was an error, PROGRAM_LOAD_FAILURE should be returned. |
@@ -51,6 +53,8 @@ class GPU_EXPORT ProgramCache { |
Shader* shader_a, |
Shader* shader_b, |
const LocationMap* bind_attrib_location_map, |
+ const std::vector<std::string>& transform_feedback_varyings, |
+ GLenum transform_feedback_buffer_mode, |
const ShaderCacheCallback& shader_callback) = 0; |
// Saves the program into the cache. If successful, the implementation should |
@@ -60,6 +64,8 @@ class GPU_EXPORT ProgramCache { |
const Shader* shader_a, |
const Shader* shader_b, |
const LocationMap* bind_attrib_location_map, |
+ const std::vector<std::string>& transform_feedback_varyings, |
+ GLenum transform_feedback_buffer_mode, |
const ShaderCacheCallback& shader_callback) = 0; |
virtual void LoadProgram(const std::string& program) = 0; |
@@ -69,8 +75,10 @@ class GPU_EXPORT ProgramCache { |
// Only for testing |
void LinkedProgramCacheSuccess(const std::string& shader_signature_a, |
- const std::string& shader_signature_b, |
- const LocationMap* bind_attrib_location_map); |
+ const std::string& shader_signature_b, |
+ const LocationMap* bind_attrib_location_map, |
+ const std::vector<std::string>& transform_feedback_varyings, |
+ GLenum transform_feedback_buffer_mode); |
protected: |
// called by implementing class after a shader was successfully cached |
@@ -86,6 +94,8 @@ class GPU_EXPORT ProgramCache { |
const char* hashed_shader_0, |
const char* hashed_shader_1, |
const LocationMap* bind_attrib_location_map, |
+ const std::vector<std::string>& transform_feedback_varyings, |
+ GLenum transform_feedback_buffer_mode, |
char* result) const; |
void Evict(const std::string& program_hash); |