Index: gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h |
diff --git a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h |
index 52511ed6c634490936666a46224f688eb960dd28..fade8fa37431e153ae18aba63911e4f207e73abc 100644 |
--- a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h |
+++ b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h |
@@ -4887,6 +4887,18 @@ std::string GLES2Util::GetStringPixelType(uint32_t value) { |
{GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"}, |
{GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"}, |
{GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"}, |
+ {GL_BYTE, "GL_BYTE"}, |
+ {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"}, |
+ {GL_SHORT, "GL_SHORT"}, |
+ {GL_UNSIGNED_INT, "GL_UNSIGNED_INT"}, |
+ {GL_INT, "GL_INT"}, |
+ {GL_HALF_FLOAT, "GL_HALF_FLOAT"}, |
+ {GL_FLOAT, "GL_FLOAT"}, |
+ {GL_UNSIGNED_INT_2_10_10_10_REV, "GL_UNSIGNED_INT_2_10_10_10_REV"}, |
+ {GL_UNSIGNED_INT_10F_11F_11F_REV, "GL_UNSIGNED_INT_10F_11F_11F_REV"}, |
+ {GL_UNSIGNED_INT_5_9_9_9_REV, "GL_UNSIGNED_INT_5_9_9_9_REV"}, |
+ {GL_UNSIGNED_INT_24_8, "GL_UNSIGNED_INT_24_8"}, |
+ {GL_FLOAT_32_UNSIGNED_INT_24_8_REV, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"}, |
}; |
return GLES2Util::GetQualifiedEnumString(string_table, |
arraysize(string_table), value); |
@@ -5152,6 +5164,8 @@ std::string GLES2Util::GetStringTextureBindTarget(uint32_t value) { |
static const EnumToString string_table[] = { |
{GL_TEXTURE_2D, "GL_TEXTURE_2D"}, |
{GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"}, |
+ {GL_TEXTURE_3D, "GL_TEXTURE_3D"}, |
+ {GL_TEXTURE_2D_ARRAY, "GL_TEXTURE_2D_ARRAY"}, |
}; |
return GLES2Util::GetQualifiedEnumString(string_table, |
arraysize(string_table), value); |
@@ -5164,6 +5178,14 @@ std::string GLES2Util::GetStringTextureFormat(uint32_t value) { |
{GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"}, |
{GL_RGB, "GL_RGB"}, |
{GL_RGBA, "GL_RGBA"}, |
+ {GL_RED, "GL_RED"}, |
+ {GL_RED_INTEGER, "GL_RED_INTEGER"}, |
+ {GL_RG, "GL_RG"}, |
+ {GL_RG_INTEGER, "GL_RG_INTEGER"}, |
+ {GL_RGB_INTEGER, "GL_RGB_INTEGER"}, |
+ {GL_RGBA_INTEGER, "GL_RGBA_INTEGER"}, |
+ {GL_DEPTH_COMPONENT, "GL_DEPTH_COMPONENT"}, |
+ {GL_DEPTH_STENCIL, "GL_DEPTH_STENCIL"}, |
}; |
return GLES2Util::GetQualifiedEnumString(string_table, |
arraysize(string_table), value); |
@@ -5176,6 +5198,60 @@ std::string GLES2Util::GetStringTextureInternalFormat(uint32_t value) { |
{GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"}, |
{GL_RGB, "GL_RGB"}, |
{GL_RGBA, "GL_RGBA"}, |
+ {GL_R8, "GL_R8"}, |
+ {GL_R8_SNORM, "GL_R8_SNORM"}, |
+ {GL_R16F, "GL_R16F"}, |
+ {GL_R32F, "GL_R32F"}, |
+ {GL_R8UI, "GL_R8UI"}, |
+ {GL_R8I, "GL_R8I"}, |
+ {GL_R16UI, "GL_R16UI"}, |
+ {GL_R16I, "GL_R16I"}, |
+ {GL_R32UI, "GL_R32UI"}, |
+ {GL_R32I, "GL_R32I"}, |
+ {GL_RG8, "GL_RG8"}, |
+ {GL_RG8_SNORM, "GL_RG8_SNORM"}, |
+ {GL_RG16F, "GL_RG16F"}, |
+ {GL_RG32F, "GL_RG32F"}, |
+ {GL_RG8UI, "GL_RG8UI"}, |
+ {GL_RG8I, "GL_RG8I"}, |
+ {GL_RG16UI, "GL_RG16UI"}, |
+ {GL_RG16I, "GL_RG16I"}, |
+ {GL_RG32UI, "GL_RG32UI"}, |
+ {GL_RG32I, "GL_RG32I"}, |
+ {GL_RGB8, "GL_RGB8"}, |
+ {GL_SRGB8, "GL_SRGB8"}, |
+ {GL_RGB565, "GL_RGB565"}, |
+ {GL_RGB8_SNORM, "GL_RGB8_SNORM"}, |
+ {GL_R11F_G11F_B10F, "GL_R11F_G11F_B10F"}, |
+ {GL_RGB9_E5, "GL_RGB9_E5"}, |
+ {GL_RGB16F, "GL_RGB16F"}, |
+ {GL_RGB32F, "GL_RGB32F"}, |
+ {GL_RGB8UI, "GL_RGB8UI"}, |
+ {GL_RGB8I, "GL_RGB8I"}, |
+ {GL_RGB16UI, "GL_RGB16UI"}, |
+ {GL_RGB16I, "GL_RGB16I"}, |
+ {GL_RGB32UI, "GL_RGB32UI"}, |
+ {GL_RGB32I, "GL_RGB32I"}, |
+ {GL_RGBA8, "GL_RGBA8"}, |
+ {GL_SRGB8_ALPHA8, "GL_SRGB8_ALPHA8"}, |
+ {GL_RGBA8_SNORM, "GL_RGBA8_SNORM"}, |
+ {GL_RGB5_A1, "GL_RGB5_A1"}, |
+ {GL_RGBA4, "GL_RGBA4"}, |
+ {GL_RGB10_A2, "GL_RGB10_A2"}, |
+ {GL_RGBA16F, "GL_RGBA16F"}, |
+ {GL_RGBA32F, "GL_RGBA32F"}, |
+ {GL_RGBA8UI, "GL_RGBA8UI"}, |
+ {GL_RGBA8I, "GL_RGBA8I"}, |
+ {GL_RGB10_A2UI, "GL_RGB10_A2UI"}, |
+ {GL_RGBA16UI, "GL_RGBA16UI"}, |
+ {GL_RGBA16I, "GL_RGBA16I"}, |
+ {GL_RGBA32UI, "GL_RGBA32UI"}, |
+ {GL_RGBA32I, "GL_RGBA32I"}, |
+ {GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"}, |
+ {GL_DEPTH_COMPONENT24, "GL_DEPTH_COMPONENT24"}, |
+ {GL_DEPTH_COMPONENT32F, "GL_DEPTH_COMPONENT32F"}, |
+ {GL_DEPTH24_STENCIL8, "GL_DEPTH24_STENCIL8"}, |
+ {GL_DEPTH32F_STENCIL8, "GL_DEPTH32F_STENCIL8"}, |
}; |
return GLES2Util::GetQualifiedEnumString(string_table, |
arraysize(string_table), value); |
@@ -5191,6 +5267,68 @@ std::string GLES2Util::GetStringTextureInternalFormatStorage(uint32_t value) { |
{GL_LUMINANCE8_ALPHA8_EXT, "GL_LUMINANCE8_ALPHA8_EXT"}, |
{GL_RGB8_OES, "GL_RGB8_OES"}, |
{GL_RGBA8_OES, "GL_RGBA8_OES"}, |
+ {GL_R8, "GL_R8"}, |
+ {GL_R8_SNORM, "GL_R8_SNORM"}, |
+ {GL_R16F, "GL_R16F"}, |
+ {GL_R32F, "GL_R32F"}, |
+ {GL_R8UI, "GL_R8UI"}, |
+ {GL_R8I, "GL_R8I"}, |
+ {GL_R16UI, "GL_R16UI"}, |
+ {GL_R16I, "GL_R16I"}, |
+ {GL_R32UI, "GL_R32UI"}, |
+ {GL_R32I, "GL_R32I"}, |
+ {GL_RG8, "GL_RG8"}, |
+ {GL_RG8_SNORM, "GL_RG8_SNORM"}, |
+ {GL_RG16F, "GL_RG16F"}, |
+ {GL_RG32F, "GL_RG32F"}, |
+ {GL_RG8UI, "GL_RG8UI"}, |
+ {GL_RG8I, "GL_RG8I"}, |
+ {GL_RG16UI, "GL_RG16UI"}, |
+ {GL_RG16I, "GL_RG16I"}, |
+ {GL_RG32UI, "GL_RG32UI"}, |
+ {GL_RG32I, "GL_RG32I"}, |
+ {GL_SRGB8, "GL_SRGB8"}, |
+ {GL_RGB8_SNORM, "GL_RGB8_SNORM"}, |
+ {GL_R11F_G11F_B10F, "GL_R11F_G11F_B10F"}, |
+ {GL_RGB9_E5, "GL_RGB9_E5"}, |
+ {GL_RGB16F, "GL_RGB16F"}, |
+ {GL_RGB32F, "GL_RGB32F"}, |
+ {GL_RGB8UI, "GL_RGB8UI"}, |
+ {GL_RGB8I, "GL_RGB8I"}, |
+ {GL_RGB16UI, "GL_RGB16UI"}, |
+ {GL_RGB16I, "GL_RGB16I"}, |
+ {GL_RGB32UI, "GL_RGB32UI"}, |
+ {GL_RGB32I, "GL_RGB32I"}, |
+ {GL_SRGB8_ALPHA8, "GL_SRGB8_ALPHA8"}, |
+ {GL_RGBA8_SNORM, "GL_RGBA8_SNORM"}, |
+ {GL_RGB10_A2, "GL_RGB10_A2"}, |
+ {GL_RGBA16F, "GL_RGBA16F"}, |
+ {GL_RGBA32F, "GL_RGBA32F"}, |
+ {GL_RGBA8UI, "GL_RGBA8UI"}, |
+ {GL_RGBA8I, "GL_RGBA8I"}, |
+ {GL_RGB10_A2UI, "GL_RGB10_A2UI"}, |
+ {GL_RGBA16UI, "GL_RGBA16UI"}, |
+ {GL_RGBA16I, "GL_RGBA16I"}, |
+ {GL_RGBA32UI, "GL_RGBA32UI"}, |
+ {GL_RGBA32I, "GL_RGBA32I"}, |
+ {GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"}, |
+ {GL_DEPTH_COMPONENT24, "GL_DEPTH_COMPONENT24"}, |
+ {GL_DEPTH_COMPONENT32F, "GL_DEPTH_COMPONENT32F"}, |
+ {GL_DEPTH24_STENCIL8, "GL_DEPTH24_STENCIL8"}, |
+ {GL_DEPTH32F_STENCIL8, "GL_DEPTH32F_STENCIL8"}, |
+ {GL_COMPRESSED_R11_EAC, "GL_COMPRESSED_R11_EAC"}, |
+ {GL_COMPRESSED_SIGNED_R11_EAC, "GL_COMPRESSED_SIGNED_R11_EAC"}, |
+ {GL_COMPRESSED_RG11_EAC, "GL_COMPRESSED_RG11_EAC"}, |
+ {GL_COMPRESSED_SIGNED_RG11_EAC, "GL_COMPRESSED_SIGNED_RG11_EAC"}, |
+ {GL_COMPRESSED_RGB8_ETC2, "GL_COMPRESSED_RGB8_ETC2"}, |
+ {GL_COMPRESSED_SRGB8_ETC2, "GL_COMPRESSED_SRGB8_ETC2"}, |
+ {GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, |
+ "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"}, |
+ {GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, |
+ "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"}, |
+ {GL_COMPRESSED_RGBA8_ETC2_EAC, "GL_COMPRESSED_RGBA8_ETC2_EAC"}, |
+ {GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, |
+ "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"}, |
}; |
return GLES2Util::GetQualifiedEnumString(string_table, |
arraysize(string_table), value); |