| Index: gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h
|
| diff --git a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h
|
| index 52511ed6c634490936666a46224f688eb960dd28..fade8fa37431e153ae18aba63911e4f207e73abc 100644
|
| --- a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h
|
| +++ b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h
|
| @@ -4887,6 +4887,18 @@ std::string GLES2Util::GetStringPixelType(uint32_t value) {
|
| {GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"},
|
| {GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"},
|
| {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"},
|
| + {GL_BYTE, "GL_BYTE"},
|
| + {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
|
| + {GL_SHORT, "GL_SHORT"},
|
| + {GL_UNSIGNED_INT, "GL_UNSIGNED_INT"},
|
| + {GL_INT, "GL_INT"},
|
| + {GL_HALF_FLOAT, "GL_HALF_FLOAT"},
|
| + {GL_FLOAT, "GL_FLOAT"},
|
| + {GL_UNSIGNED_INT_2_10_10_10_REV, "GL_UNSIGNED_INT_2_10_10_10_REV"},
|
| + {GL_UNSIGNED_INT_10F_11F_11F_REV, "GL_UNSIGNED_INT_10F_11F_11F_REV"},
|
| + {GL_UNSIGNED_INT_5_9_9_9_REV, "GL_UNSIGNED_INT_5_9_9_9_REV"},
|
| + {GL_UNSIGNED_INT_24_8, "GL_UNSIGNED_INT_24_8"},
|
| + {GL_FLOAT_32_UNSIGNED_INT_24_8_REV, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"},
|
| };
|
| return GLES2Util::GetQualifiedEnumString(string_table,
|
| arraysize(string_table), value);
|
| @@ -5152,6 +5164,8 @@ std::string GLES2Util::GetStringTextureBindTarget(uint32_t value) {
|
| static const EnumToString string_table[] = {
|
| {GL_TEXTURE_2D, "GL_TEXTURE_2D"},
|
| {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"},
|
| + {GL_TEXTURE_3D, "GL_TEXTURE_3D"},
|
| + {GL_TEXTURE_2D_ARRAY, "GL_TEXTURE_2D_ARRAY"},
|
| };
|
| return GLES2Util::GetQualifiedEnumString(string_table,
|
| arraysize(string_table), value);
|
| @@ -5164,6 +5178,14 @@ std::string GLES2Util::GetStringTextureFormat(uint32_t value) {
|
| {GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
|
| {GL_RGB, "GL_RGB"},
|
| {GL_RGBA, "GL_RGBA"},
|
| + {GL_RED, "GL_RED"},
|
| + {GL_RED_INTEGER, "GL_RED_INTEGER"},
|
| + {GL_RG, "GL_RG"},
|
| + {GL_RG_INTEGER, "GL_RG_INTEGER"},
|
| + {GL_RGB_INTEGER, "GL_RGB_INTEGER"},
|
| + {GL_RGBA_INTEGER, "GL_RGBA_INTEGER"},
|
| + {GL_DEPTH_COMPONENT, "GL_DEPTH_COMPONENT"},
|
| + {GL_DEPTH_STENCIL, "GL_DEPTH_STENCIL"},
|
| };
|
| return GLES2Util::GetQualifiedEnumString(string_table,
|
| arraysize(string_table), value);
|
| @@ -5176,6 +5198,60 @@ std::string GLES2Util::GetStringTextureInternalFormat(uint32_t value) {
|
| {GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
|
| {GL_RGB, "GL_RGB"},
|
| {GL_RGBA, "GL_RGBA"},
|
| + {GL_R8, "GL_R8"},
|
| + {GL_R8_SNORM, "GL_R8_SNORM"},
|
| + {GL_R16F, "GL_R16F"},
|
| + {GL_R32F, "GL_R32F"},
|
| + {GL_R8UI, "GL_R8UI"},
|
| + {GL_R8I, "GL_R8I"},
|
| + {GL_R16UI, "GL_R16UI"},
|
| + {GL_R16I, "GL_R16I"},
|
| + {GL_R32UI, "GL_R32UI"},
|
| + {GL_R32I, "GL_R32I"},
|
| + {GL_RG8, "GL_RG8"},
|
| + {GL_RG8_SNORM, "GL_RG8_SNORM"},
|
| + {GL_RG16F, "GL_RG16F"},
|
| + {GL_RG32F, "GL_RG32F"},
|
| + {GL_RG8UI, "GL_RG8UI"},
|
| + {GL_RG8I, "GL_RG8I"},
|
| + {GL_RG16UI, "GL_RG16UI"},
|
| + {GL_RG16I, "GL_RG16I"},
|
| + {GL_RG32UI, "GL_RG32UI"},
|
| + {GL_RG32I, "GL_RG32I"},
|
| + {GL_RGB8, "GL_RGB8"},
|
| + {GL_SRGB8, "GL_SRGB8"},
|
| + {GL_RGB565, "GL_RGB565"},
|
| + {GL_RGB8_SNORM, "GL_RGB8_SNORM"},
|
| + {GL_R11F_G11F_B10F, "GL_R11F_G11F_B10F"},
|
| + {GL_RGB9_E5, "GL_RGB9_E5"},
|
| + {GL_RGB16F, "GL_RGB16F"},
|
| + {GL_RGB32F, "GL_RGB32F"},
|
| + {GL_RGB8UI, "GL_RGB8UI"},
|
| + {GL_RGB8I, "GL_RGB8I"},
|
| + {GL_RGB16UI, "GL_RGB16UI"},
|
| + {GL_RGB16I, "GL_RGB16I"},
|
| + {GL_RGB32UI, "GL_RGB32UI"},
|
| + {GL_RGB32I, "GL_RGB32I"},
|
| + {GL_RGBA8, "GL_RGBA8"},
|
| + {GL_SRGB8_ALPHA8, "GL_SRGB8_ALPHA8"},
|
| + {GL_RGBA8_SNORM, "GL_RGBA8_SNORM"},
|
| + {GL_RGB5_A1, "GL_RGB5_A1"},
|
| + {GL_RGBA4, "GL_RGBA4"},
|
| + {GL_RGB10_A2, "GL_RGB10_A2"},
|
| + {GL_RGBA16F, "GL_RGBA16F"},
|
| + {GL_RGBA32F, "GL_RGBA32F"},
|
| + {GL_RGBA8UI, "GL_RGBA8UI"},
|
| + {GL_RGBA8I, "GL_RGBA8I"},
|
| + {GL_RGB10_A2UI, "GL_RGB10_A2UI"},
|
| + {GL_RGBA16UI, "GL_RGBA16UI"},
|
| + {GL_RGBA16I, "GL_RGBA16I"},
|
| + {GL_RGBA32UI, "GL_RGBA32UI"},
|
| + {GL_RGBA32I, "GL_RGBA32I"},
|
| + {GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"},
|
| + {GL_DEPTH_COMPONENT24, "GL_DEPTH_COMPONENT24"},
|
| + {GL_DEPTH_COMPONENT32F, "GL_DEPTH_COMPONENT32F"},
|
| + {GL_DEPTH24_STENCIL8, "GL_DEPTH24_STENCIL8"},
|
| + {GL_DEPTH32F_STENCIL8, "GL_DEPTH32F_STENCIL8"},
|
| };
|
| return GLES2Util::GetQualifiedEnumString(string_table,
|
| arraysize(string_table), value);
|
| @@ -5191,6 +5267,68 @@ std::string GLES2Util::GetStringTextureInternalFormatStorage(uint32_t value) {
|
| {GL_LUMINANCE8_ALPHA8_EXT, "GL_LUMINANCE8_ALPHA8_EXT"},
|
| {GL_RGB8_OES, "GL_RGB8_OES"},
|
| {GL_RGBA8_OES, "GL_RGBA8_OES"},
|
| + {GL_R8, "GL_R8"},
|
| + {GL_R8_SNORM, "GL_R8_SNORM"},
|
| + {GL_R16F, "GL_R16F"},
|
| + {GL_R32F, "GL_R32F"},
|
| + {GL_R8UI, "GL_R8UI"},
|
| + {GL_R8I, "GL_R8I"},
|
| + {GL_R16UI, "GL_R16UI"},
|
| + {GL_R16I, "GL_R16I"},
|
| + {GL_R32UI, "GL_R32UI"},
|
| + {GL_R32I, "GL_R32I"},
|
| + {GL_RG8, "GL_RG8"},
|
| + {GL_RG8_SNORM, "GL_RG8_SNORM"},
|
| + {GL_RG16F, "GL_RG16F"},
|
| + {GL_RG32F, "GL_RG32F"},
|
| + {GL_RG8UI, "GL_RG8UI"},
|
| + {GL_RG8I, "GL_RG8I"},
|
| + {GL_RG16UI, "GL_RG16UI"},
|
| + {GL_RG16I, "GL_RG16I"},
|
| + {GL_RG32UI, "GL_RG32UI"},
|
| + {GL_RG32I, "GL_RG32I"},
|
| + {GL_SRGB8, "GL_SRGB8"},
|
| + {GL_RGB8_SNORM, "GL_RGB8_SNORM"},
|
| + {GL_R11F_G11F_B10F, "GL_R11F_G11F_B10F"},
|
| + {GL_RGB9_E5, "GL_RGB9_E5"},
|
| + {GL_RGB16F, "GL_RGB16F"},
|
| + {GL_RGB32F, "GL_RGB32F"},
|
| + {GL_RGB8UI, "GL_RGB8UI"},
|
| + {GL_RGB8I, "GL_RGB8I"},
|
| + {GL_RGB16UI, "GL_RGB16UI"},
|
| + {GL_RGB16I, "GL_RGB16I"},
|
| + {GL_RGB32UI, "GL_RGB32UI"},
|
| + {GL_RGB32I, "GL_RGB32I"},
|
| + {GL_SRGB8_ALPHA8, "GL_SRGB8_ALPHA8"},
|
| + {GL_RGBA8_SNORM, "GL_RGBA8_SNORM"},
|
| + {GL_RGB10_A2, "GL_RGB10_A2"},
|
| + {GL_RGBA16F, "GL_RGBA16F"},
|
| + {GL_RGBA32F, "GL_RGBA32F"},
|
| + {GL_RGBA8UI, "GL_RGBA8UI"},
|
| + {GL_RGBA8I, "GL_RGBA8I"},
|
| + {GL_RGB10_A2UI, "GL_RGB10_A2UI"},
|
| + {GL_RGBA16UI, "GL_RGBA16UI"},
|
| + {GL_RGBA16I, "GL_RGBA16I"},
|
| + {GL_RGBA32UI, "GL_RGBA32UI"},
|
| + {GL_RGBA32I, "GL_RGBA32I"},
|
| + {GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"},
|
| + {GL_DEPTH_COMPONENT24, "GL_DEPTH_COMPONENT24"},
|
| + {GL_DEPTH_COMPONENT32F, "GL_DEPTH_COMPONENT32F"},
|
| + {GL_DEPTH24_STENCIL8, "GL_DEPTH24_STENCIL8"},
|
| + {GL_DEPTH32F_STENCIL8, "GL_DEPTH32F_STENCIL8"},
|
| + {GL_COMPRESSED_R11_EAC, "GL_COMPRESSED_R11_EAC"},
|
| + {GL_COMPRESSED_SIGNED_R11_EAC, "GL_COMPRESSED_SIGNED_R11_EAC"},
|
| + {GL_COMPRESSED_RG11_EAC, "GL_COMPRESSED_RG11_EAC"},
|
| + {GL_COMPRESSED_SIGNED_RG11_EAC, "GL_COMPRESSED_SIGNED_RG11_EAC"},
|
| + {GL_COMPRESSED_RGB8_ETC2, "GL_COMPRESSED_RGB8_ETC2"},
|
| + {GL_COMPRESSED_SRGB8_ETC2, "GL_COMPRESSED_SRGB8_ETC2"},
|
| + {GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
|
| + "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"},
|
| + {GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
|
| + "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"},
|
| + {GL_COMPRESSED_RGBA8_ETC2_EAC, "GL_COMPRESSED_RGBA8_ETC2_EAC"},
|
| + {GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
|
| + "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"},
|
| };
|
| return GLES2Util::GetQualifiedEnumString(string_table,
|
| arraysize(string_table), value);
|
|
|