| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| index 3813e1ddb31b824a2d46234bd7f1a043aac6c281..b49ac8eefec9d79361aab1583bbc9e807bc61d0a 100644
|
| --- a/cc/output/gl_renderer.cc
|
| +++ b/cc/output/gl_renderer.cc
|
| @@ -2073,7 +2073,7 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
|
| // un-antialiased quad should have and which vertex this is and the float
|
| // quad passed in via uniform is the actual geometry that gets used to draw
|
| // it. This is why this centered rect is used and not the original quad_rect.
|
| - gfx::RectF tile_rect = quad->visible_rect;
|
| + gfx::RectF tile_rect = quad->rect;
|
| GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb));
|
| GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust));
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|