Index: cc/output/gl_renderer.cc |
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc |
index 3813e1ddb31b824a2d46234bd7f1a043aac6c281..b49ac8eefec9d79361aab1583bbc9e807bc61d0a 100644 |
--- a/cc/output/gl_renderer.cc |
+++ b/cc/output/gl_renderer.cc |
@@ -2073,7 +2073,7 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame, |
// un-antialiased quad should have and which vertex this is and the float |
// quad passed in via uniform is the actual geometry that gets used to draw |
// it. This is why this centered rect is used and not the original quad_rect. |
- gfx::RectF tile_rect = quad->visible_rect; |
+ gfx::RectF tile_rect = quad->rect; |
GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb)); |
GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust)); |