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Issue 1013463003: Update from https://crrev.com/320931 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_TRANSFORM_H_ 5 #ifndef UI_GFX_TRANSFORM_H_
6 #define UI_GFX_TRANSFORM_H_ 6 #define UI_GFX_TRANSFORM_H_
7 7
8 #include <iosfwd> 8 #include <iosfwd>
9 #include <string> 9 #include <string>
10 10
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181 // orthographic projection was added to the matrix sequence. 181 // orthographic projection was added to the matrix sequence.
182 // - For z values, the new transform overrides any effect that the transform 182 // - For z values, the new transform overrides any effect that the transform
183 // had on z, and instead it preserves the z value for any points that are 183 // had on z, and instead it preserves the z value for any points that are
184 // transformed. 184 // transformed.
185 // - Because of linearity of transforms, this flattened transform also 185 // - Because of linearity of transforms, this flattened transform also
186 // preserves the effect that any subsequent (multiplied from the right) 186 // preserves the effect that any subsequent (multiplied from the right)
187 // transforms would have on z values. 187 // transforms would have on z values.
188 // 188 //
189 void FlattenTo2d(); 189 void FlattenTo2d();
190 190
191 // Returns true if the 3rd row and 3rd column are both (0, 0, 1, 0).
192 bool IsFlat() const;
193
191 // Returns the x and y translation components of the matrix. 194 // Returns the x and y translation components of the matrix.
192 Vector2dF To2dTranslation() const; 195 Vector2dF To2dTranslation() const;
193 196
194 // Applies the transformation to the point. 197 // Applies the transformation to the point.
195 void TransformPoint(Point3F* point) const; 198 void TransformPoint(Point3F* point) const;
196 199
197 // Applies the transformation to the point. 200 // Applies the transformation to the point.
198 void TransformPoint(Point* point) const; 201 void TransformPoint(Point* point) const;
199 202
200 // Applies the reverse transformation on the point. Returns true if the 203 // Applies the reverse transformation on the point. Returns true if the
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270 }; 273 };
271 274
272 // This is declared here for use in gtest-based unit tests but is defined in 275 // This is declared here for use in gtest-based unit tests but is defined in
273 // the gfx_test_support target. Depend on that to use this in your unit test. 276 // the gfx_test_support target. Depend on that to use this in your unit test.
274 // This should not be used in production code - call ToString() instead. 277 // This should not be used in production code - call ToString() instead.
275 void PrintTo(const Transform& transform, ::std::ostream* os); 278 void PrintTo(const Transform& transform, ::std::ostream* os);
276 279
277 } // namespace gfx 280 } // namespace gfx
278 281
279 #endif // UI_GFX_TRANSFORM_H_ 282 #endif // UI_GFX_TRANSFORM_H_
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