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Issue 1013463003: Update from https://crrev.com/320931 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/config/gpu_info_collector.h" 5 #include "gpu/config/gpu_info_collector.h"
6 6
7 // This has to be included before windows.h. 7 // This has to be included before windows.h.
8 #include "third_party/re2/re2/re2.h" 8 #include "third_party/re2/re2/re2.h"
9 9
10 #include <windows.h> 10 #include <windows.h>
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203 203
204 if (key.OpenKey(L"Lenovo", KEY_READ | KEY_WOW64_64KEY)) 204 if (key.OpenKey(L"Lenovo", KEY_READ | KEY_WOW64_64KEY))
205 return false; 205 return false;
206 206
207 if (key.OpenKey(L"Lenovo dCute", KEY_READ | KEY_WOW64_64KEY)) 207 if (key.OpenKey(L"Lenovo dCute", KEY_READ | KEY_WOW64_64KEY))
208 return false; 208 return false;
209 209
210 return true; 210 return true;
211 } 211 }
212 212
213 // Determines whether D3D11 won't work, either because it is not supported on
214 // the machine or because it is known it is likely to crash.
215 bool D3D11ShouldWork(const GPUInfo& gpu_info) {
216 // TODO(apatrick): This is a temporary change to see what impact disabling
217 // D3D11 stats collection has on Canary.
218 #if 1
219 return false;
220 #else
221 // Windows XP never supports D3D11. It seems to be less stable that D3D9 on
222 // Vista.
223 if (base::win::GetVersion() <= base::win::VERSION_VISTA)
224 return false;
225
226 // http://crbug.com/175525.
227 if (gpu_info.display_link_version.IsValid())
228 return false;
229
230 return true;
231 #endif
232 }
233
234 // Collects information about the level of D3D11 support and records it in
235 // the UMA stats. Records no stats when D3D11 in not supported at all.
236 void CollectD3D11SupportOnWorkerThread() {
237 TRACE_EVENT0("gpu", "CollectD3D11Support");
238
239 typedef HRESULT (WINAPI *D3D11CreateDeviceFunc)(
240 IDXGIAdapter* adapter,
241 D3D_DRIVER_TYPE driver_type,
242 HMODULE software,
243 UINT flags,
244 const D3D_FEATURE_LEVEL* feature_levels,
245 UINT num_feature_levels,
246 UINT sdk_version,
247 ID3D11Device** device,
248 D3D_FEATURE_LEVEL* feature_level,
249 ID3D11DeviceContext** immediate_context);
250
251 // This enumeration must be kept in sync with histograms.xml. Do not reorder
252 // the members; always add to the end.
253 enum FeatureLevel {
254 FEATURE_LEVEL_UNKNOWN,
255 FEATURE_LEVEL_NO_D3D11_DLL,
256 FEATURE_LEVEL_NO_CREATE_DEVICE_ENTRY_POINT,
257 FEATURE_LEVEL_DEVICE_CREATION_FAILED,
258 FEATURE_LEVEL_9_1,
259 FEATURE_LEVEL_9_2,
260 FEATURE_LEVEL_9_3,
261 FEATURE_LEVEL_10_0,
262 FEATURE_LEVEL_10_1,
263 FEATURE_LEVEL_11_0,
264 NUM_FEATURE_LEVELS
265 };
266
267 FeatureLevel feature_level = FEATURE_LEVEL_UNKNOWN;
268 UINT bgra_support = 0;
269
270 // This module is leaked in case it is hooked by third party software.
271 base::NativeLibrary d3d11_module = base::LoadNativeLibrary(
272 base::FilePath(L"d3d11.dll"),
273 NULL);
274
275 if (!d3d11_module) {
276 feature_level = FEATURE_LEVEL_NO_D3D11_DLL;
277 } else {
278 D3D11CreateDeviceFunc create_func =
279 reinterpret_cast<D3D11CreateDeviceFunc>(
280 base::GetFunctionPointerFromNativeLibrary(d3d11_module,
281 "D3D11CreateDevice"));
282 if (!create_func) {
283 feature_level = FEATURE_LEVEL_NO_CREATE_DEVICE_ENTRY_POINT;
284 } else {
285 static const D3D_FEATURE_LEVEL d3d_feature_levels[] = {
286 D3D_FEATURE_LEVEL_11_0,
287 D3D_FEATURE_LEVEL_10_1,
288 D3D_FEATURE_LEVEL_10_0,
289 D3D_FEATURE_LEVEL_9_3,
290 D3D_FEATURE_LEVEL_9_2,
291 D3D_FEATURE_LEVEL_9_1
292 };
293
294 base::win::ScopedComPtr<ID3D11Device> device;
295 D3D_FEATURE_LEVEL d3d_feature_level;
296 base::win::ScopedComPtr<ID3D11DeviceContext> device_context;
297 HRESULT hr = create_func(NULL,
298 D3D_DRIVER_TYPE_HARDWARE,
299 NULL,
300 0,
301 d3d_feature_levels,
302 arraysize(d3d_feature_levels),
303 D3D11_SDK_VERSION,
304 device.Receive(),
305 &d3d_feature_level,
306 device_context.Receive());
307 if (FAILED(hr)) {
308 feature_level = FEATURE_LEVEL_DEVICE_CREATION_FAILED;
309 } else {
310 switch (d3d_feature_level) {
311 case D3D_FEATURE_LEVEL_11_0:
312 feature_level = FEATURE_LEVEL_11_0;
313 break;
314 case D3D_FEATURE_LEVEL_10_1:
315 feature_level = FEATURE_LEVEL_10_1;
316 break;
317 case D3D_FEATURE_LEVEL_10_0:
318 feature_level = FEATURE_LEVEL_10_0;
319 break;
320 case D3D_FEATURE_LEVEL_9_3:
321 feature_level = FEATURE_LEVEL_9_3;
322 break;
323 case D3D_FEATURE_LEVEL_9_2:
324 feature_level = FEATURE_LEVEL_9_2;
325 break;
326 case D3D_FEATURE_LEVEL_9_1:
327 feature_level = FEATURE_LEVEL_9_1;
328 break;
329 default:
330 NOTREACHED();
331 break;
332 }
333
334 hr = device->CheckFormatSupport(DXGI_FORMAT_B8G8R8A8_UNORM,
335 &bgra_support);
336 DCHECK(SUCCEEDED(hr));
337 }
338 }
339 }
340
341 UMA_HISTOGRAM_ENUMERATION("GPU.D3D11_FeatureLevel",
342 feature_level,
343 NUM_FEATURE_LEVELS);
344
345 // ANGLE requires at least feature level 10.0. Do not record any further
346 // stats if ANGLE would not work anyway.
347 if (feature_level < FEATURE_LEVEL_10_0)
348 return;
349
350 UMA_HISTOGRAM_BOOLEAN(
351 "GPU.D3D11_B8G8R8A8_Texture2DSupport",
352 (bgra_support & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0);
353 UMA_HISTOGRAM_BOOLEAN(
354 "GPU.D3D11_B8G8R8A8_RenderTargetSupport",
355 (bgra_support & D3D11_FORMAT_SUPPORT_RENDER_TARGET) != 0);
356 }
357
358 // Collects information about the level of D3D11 support and records it in
359 // the UMA stats. Records no stats when D3D11 in not supported at all.
360 void CollectD3D11Support() {
361 // D3D11 takes about 50ms to initialize so do this on a worker thread.
362 base::WorkerPool::PostTask(
363 FROM_HERE,
364 base::Bind(CollectD3D11SupportOnWorkerThread),
365 false);
366 }
367
368 void DeviceIDToVendorAndDevice(const std::wstring& id, 213 void DeviceIDToVendorAndDevice(const std::wstring& id,
369 uint32* vendor_id, 214 uint32* vendor_id,
370 uint32* device_id) { 215 uint32* device_id) {
371 *vendor_id = 0; 216 *vendor_id = 0;
372 *device_id = 0; 217 *device_id = 0;
373 if (id.length() < 21) 218 if (id.length() < 21)
374 return; 219 return;
375 base::string16 vendor_id_string = id.substr(8, 4); 220 base::string16 vendor_id_string = id.substr(8, 4);
376 base::string16 device_id_string = id.substr(17, 4); 221 base::string16 device_id_string = id.substr(17, 4);
377 int vendor = 0; 222 int vendor = 0;
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701 } 546 }
702 547
703 DeviceIDToVendorAndDevice(id, &gpu_info->gpu.vendor_id, 548 DeviceIDToVendorAndDevice(id, &gpu_info->gpu.vendor_id,
704 &gpu_info->gpu.device_id); 549 &gpu_info->gpu.device_id);
705 // TODO(zmo): we only need to call CollectDriverInfoD3D() if we use ANGLE. 550 // TODO(zmo): we only need to call CollectDriverInfoD3D() if we use ANGLE.
706 if (!CollectDriverInfoD3D(id, gpu_info)) { 551 if (!CollectDriverInfoD3D(id, gpu_info)) {
707 gpu_info->basic_info_state = kCollectInfoNonFatalFailure; 552 gpu_info->basic_info_state = kCollectInfoNonFatalFailure;
708 return kCollectInfoNonFatalFailure; 553 return kCollectInfoNonFatalFailure;
709 } 554 }
710 555
711 // Collect basic information about supported D3D11 features. Delay for 45
712 // seconds so as not to regress performance tests.
713 if (D3D11ShouldWork(*gpu_info)) {
714 // This is on a field trial so we can turn it off easily if it blows up
715 // again in stable channel.
716 scoped_refptr<base::FieldTrial> trial(
717 base::FieldTrialList::FactoryGetFieldTrial(
718 "D3D11Experiment", 100, "Disabled", 2015, 7, 8,
719 base::FieldTrial::SESSION_RANDOMIZED, NULL));
720 const int enabled_group =
721 trial->AppendGroup("Enabled", 0);
722
723 if (trial->group() == enabled_group) {
724 base::MessageLoop::current()->PostDelayedTask(
725 FROM_HERE,
726 base::Bind(&CollectD3D11Support),
727 base::TimeDelta::FromSeconds(45));
728 }
729 }
730
731 gpu_info->basic_info_state = kCollectInfoSuccess; 556 gpu_info->basic_info_state = kCollectInfoSuccess;
732 return kCollectInfoSuccess; 557 return kCollectInfoSuccess;
733 } 558 }
734 559
735 CollectInfoResult CollectDriverInfoGL(GPUInfo* gpu_info) { 560 CollectInfoResult CollectDriverInfoGL(GPUInfo* gpu_info) {
736 TRACE_EVENT0("gpu", "CollectDriverInfoGL"); 561 TRACE_EVENT0("gpu", "CollectDriverInfoGL");
737 562
738 if (!gpu_info->driver_version.empty()) 563 if (!gpu_info->driver_version.empty())
739 return kCollectInfoSuccess; 564 return kCollectInfoSuccess;
740 565
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790 shader_model, 615 shader_model,
791 NUM_SHADER_MODELS); 616 NUM_SHADER_MODELS);
792 } 617 }
793 618
794 MergeGPUInfoGL(basic_gpu_info, context_gpu_info); 619 MergeGPUInfoGL(basic_gpu_info, context_gpu_info);
795 620
796 basic_gpu_info->dx_diagnostics = context_gpu_info.dx_diagnostics; 621 basic_gpu_info->dx_diagnostics = context_gpu_info.dx_diagnostics;
797 } 622 }
798 623
799 } // namespace gpu 624 } // namespace gpu
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