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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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126 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); | 126 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); |
127 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLidSync sync); | 127 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLidSync sync); |
128 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); | 128 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); |
129 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback
transformfeedback); | 129 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback
transformfeedback); |
130 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); | 130 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
131 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program); | 131 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program); |
132 GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); | 132 GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); |
133 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint
PixelStoreAlignment param); | 133 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint
PixelStoreAlignment param); |
134 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni
ts); | 134 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni
ts); |
135 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); | 135 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); |
136 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt
h, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pix
els); | 136 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt
h, GLsizei height, GLenumReadPixelFormat format, GLenumReadPixelType type, void*
pixels); |
137 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); | 137 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
138 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei heig
ht); | 138 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei heig
ht); |
139 GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); | 139 GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); |
140 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean
invert); | 140 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean
invert); |
141 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLidBindSampler sampler
, GLenumSamplerParameter pname, GLfloat param); | 141 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLidBindSampler sampler
, GLenumSamplerParameter pname, GLfloat param); |
142 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLidBindSampler sample
r, GLenumSamplerParameter pname, const GLfloat* params); | 142 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLidBindSampler sample
r, GLenumSamplerParameter pname, const GLfloat* params); |
143 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLidBindSampler sampler
, GLenumSamplerParameter pname, GLint param); | 143 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLidBindSampler sampler
, GLenumSamplerParameter pname, GLint param); |
144 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLidBindSampler sample
r, GLenumSamplerParameter pname, const GLint* params); | 144 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLidBindSampler sample
r, GLenumSamplerParameter pname, const GLint* params); |
145 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width,
GLsizei height); | 145 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width,
GLsizei height); |
146 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const
GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi
zeiNotNegative length); | 146 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const
GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi
zeiNotNegative length); |
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300 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 300 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
301 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 301 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
302 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); | 302 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); |
303 | 303 |
304 // Extension CHROMIUM_path_rendering. | 304 // Extension CHROMIUM_path_rendering. |
305 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 305 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
306 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 306 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
307 | 307 |
308 // Extension KHR_blend_equation_advanced | 308 // Extension KHR_blend_equation_advanced |
309 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 309 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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