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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 1013463003: Update from https://crrev.com/320931 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
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126 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); 126 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader);
127 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLidSync sync); 127 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLidSync sync);
128 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); 128 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture);
129 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback transformfeedback); 129 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback transformfeedback);
130 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 130 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
131 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program); 131 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program);
132 GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); 132 GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
133 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint PixelStoreAlignment param); 133 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint PixelStoreAlignment param);
134 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni ts); 134 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni ts);
135 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); 135 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
136 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt h, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pix els); 136 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt h, GLsizei height, GLenumReadPixelFormat format, GLenumReadPixelType type, void* pixels);
137 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 137 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
138 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTar get target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei heig ht); 138 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTar get target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei heig ht);
139 GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); 139 GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
140 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 140 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
141 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLidBindSampler sampler , GLenumSamplerParameter pname, GLfloat param); 141 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLidBindSampler sampler , GLenumSamplerParameter pname, GLfloat param);
142 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLidBindSampler sample r, GLenumSamplerParameter pname, const GLfloat* params); 142 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLidBindSampler sample r, GLenumSamplerParameter pname, const GLfloat* params);
143 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLidBindSampler sampler , GLenumSamplerParameter pname, GLint param); 143 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLidBindSampler sampler , GLenumSamplerParameter pname, GLint param);
144 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLidBindSampler sample r, GLenumSamplerParameter pname, const GLint* params); 144 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLidBindSampler sample r, GLenumSamplerParameter pname, const GLint* params);
145 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 145 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
146 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi zeiNotNegative length); 146 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi zeiNotNegative length);
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300 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); 300 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void);
301 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); 301 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height);
302 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); 302 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval);
303 303
304 // Extension CHROMIUM_path_rendering. 304 // Extension CHROMIUM_path_rendering.
305 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); 305 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m);
306 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); 306 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode);
307 307
308 // Extension KHR_blend_equation_advanced 308 // Extension KHR_blend_equation_advanced
309 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 309 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
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