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Side by Side Diff: cc/trees/property_tree.h

Issue 1013463003: Update from https://crrev.com/320931 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_TREES_PROPERTY_TREE_H_ 5 #ifndef CC_TREES_PROPERTY_TREE_H_
6 #define CC_TREES_PROPERTY_TREE_H_ 6 #define CC_TREES_PROPERTY_TREE_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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40 // we'll just use the baked to_parent). These values will be ultimately stored 40 // we'll just use the baked to_parent). These values will be ultimately stored
41 // directly on the transform/scroll display list items when that's possible, 41 // directly on the transform/scroll display list items when that's possible,
42 // or potentially in a scroll tree. 42 // or potentially in a scroll tree.
43 // 43 //
44 // TODO(vollick): will be moved when accelerated effects are implemented. 44 // TODO(vollick): will be moved when accelerated effects are implemented.
45 gfx::Transform pre_local; 45 gfx::Transform pre_local;
46 gfx::Transform local; 46 gfx::Transform local;
47 gfx::Transform post_local; 47 gfx::Transform post_local;
48 48
49 gfx::Transform to_parent; 49 gfx::Transform to_parent;
50 gfx::Transform from_parent;
51 50
52 gfx::Transform to_target; 51 gfx::Transform to_target;
53 gfx::Transform from_target; 52 gfx::Transform from_target;
54 53
55 gfx::Transform to_screen; 54 gfx::Transform to_screen;
56 gfx::Transform from_screen; 55 gfx::Transform from_screen;
57 56
58 int target_id; 57 int target_id;
59 // This id is used for all content that draws into a render surface associated 58 // This id is used for all content that draws into a render surface associated
60 // with this transform node. 59 // with this transform node.
61 int content_target_id; 60 int content_target_id;
62 61
63 // TODO(vollick): will be moved when accelerated effects are implemented. 62 // TODO(vollick): will be moved when accelerated effects are implemented.
64 bool needs_local_transform_update; 63 bool needs_local_transform_update;
65 64
66 bool is_invertible; 65 bool is_invertible;
67 bool ancestors_are_invertible; 66 bool ancestors_are_invertible;
68 67
69 bool is_animated; 68 bool is_animated;
70 bool to_screen_is_animated; 69 bool to_screen_is_animated;
71 70
72 // We don't necessarily create a transform node to apply flattening. If we've 71 // Flattening, when needed, is only applied to a node's inherited transform,
73 // skipped flattening for an ancestor, we must flatten the transform we 72 // never to its local transform.
74 // inherit, but we don't necessarily need to flatten our local transform. We
75 // must therefore use two values to describe the flattening required for the
76 // local and inherited transforms.
77 bool flattens_inherited_transform; 73 bool flattens_inherited_transform;
78 bool flattens_local_transform; 74
75 // This is true if the to_parent transform at every node on the path to the
76 // root is flat.
77 bool node_and_ancestors_are_flat;
78
79 bool scrolls; 79 bool scrolls;
80 80
81 bool needs_sublayer_scale; 81 bool needs_sublayer_scale;
82 // This is used as a fallback when we either cannot adjust raster scale or if 82 // This is used as a fallback when we either cannot adjust raster scale or if
83 // the raster scale cannot be extracted from the screen space transform. 83 // the raster scale cannot be extracted from the screen space transform.
84 float layer_scale_factor; 84 float layer_scale_factor;
85 gfx::Vector2dF sublayer_scale; 85 gfx::Vector2dF sublayer_scale;
86 86
87 // TODO(vollick): will be moved when accelerated effects are implemented. 87 // TODO(vollick): will be moved when accelerated effects are implemented.
88 gfx::Vector2dF scroll_offset; 88 gfx::Vector2dF scroll_offset;
89 89
90 void set_to_parent(const gfx::Transform& transform) { 90 void set_to_parent(const gfx::Transform& transform) {
91 to_parent = transform; 91 to_parent = transform;
92 is_invertible = to_parent.GetInverse(&from_parent); 92 is_invertible = to_parent.IsInvertible();
93 } 93 }
94 }; 94 };
95 95
96 typedef TreeNode<TransformNodeData> TransformNode; 96 typedef TreeNode<TransformNodeData> TransformNode;
97 97
98 struct CC_EXPORT ClipNodeData { 98 struct CC_EXPORT ClipNodeData {
99 ClipNodeData(); 99 ClipNodeData();
100 100
101 gfx::RectF clip; 101 gfx::RectF clip;
102 gfx::RectF combined_clip; 102 gfx::RectF combined_clip;
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188 void UpdateSnapping(TransformNode* node); 188 void UpdateSnapping(TransformNode* node);
189 }; 189 };
190 190
191 class CC_EXPORT ClipTree final : public PropertyTree<ClipNode> {}; 191 class CC_EXPORT ClipTree final : public PropertyTree<ClipNode> {};
192 192
193 class CC_EXPORT OpacityTree final : public PropertyTree<OpacityNode> {}; 193 class CC_EXPORT OpacityTree final : public PropertyTree<OpacityNode> {};
194 194
195 } // namespace cc 195 } // namespace cc
196 196
197 #endif // CC_TREES_PROPERTY_TREE_H_ 197 #endif // CC_TREES_PROPERTY_TREE_H_
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